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	We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			27 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Computes a [Transform3D] function within the visual shader graph.
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	</brief_description>
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	<description>
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		Computes an inverse or transpose function on the provided [Transform3D].
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	</description>
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	<tutorials>
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	</tutorials>
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	<members>
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		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
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			The function to be computed. See [enum Function] for options.
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		</member>
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	</members>
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	<constants>
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		<constant name="FUNC_INVERSE" value="0" enum="Function">
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			Perform the inverse operation on the [Transform3D] matrix.
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		</constant>
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		<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
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			Perform the transpose operation on the [Transform3D] matrix.
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		</constant>
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		<constant name="FUNC_MAX" value="2" enum="Function">
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			Represents the size of the [enum Function] enum.
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		</constant>
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	</constants>
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</class>
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