mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
(cherry picked from commit 01888ae7ab)
		
	
			
		
			
				
	
	
		
			112 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
 | 
						|
/*  shader_create_dialog.h                                                */
 | 
						|
/**************************************************************************/
 | 
						|
/*                         This file is part of:                          */
 | 
						|
/*                             GODOT ENGINE                               */
 | 
						|
/*                        https://godotengine.org                         */
 | 
						|
/**************************************************************************/
 | 
						|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | 
						|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | 
						|
/*                                                                        */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
						|
/* a copy of this software and associated documentation files (the        */
 | 
						|
/* "Software"), to deal in the Software without restriction, including    */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
						|
/* the following conditions:                                              */
 | 
						|
/*                                                                        */
 | 
						|
/* The above copyright notice and this permission notice shall be         */
 | 
						|
/* included in all copies or substantial portions of the Software.        */
 | 
						|
/*                                                                        */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | 
						|
/**************************************************************************/
 | 
						|
 | 
						|
#ifndef SHADER_CREATE_DIALOG_H
 | 
						|
#define SHADER_CREATE_DIALOG_H
 | 
						|
 | 
						|
#include "editor/editor_settings.h"
 | 
						|
#include "scene/gui/check_box.h"
 | 
						|
#include "scene/gui/dialogs.h"
 | 
						|
#include "scene/gui/grid_container.h"
 | 
						|
#include "scene/gui/line_edit.h"
 | 
						|
#include "scene/gui/option_button.h"
 | 
						|
#include "scene/gui/panel_container.h"
 | 
						|
 | 
						|
class EditorFileDialog;
 | 
						|
class EditorValidationPanel;
 | 
						|
 | 
						|
class ShaderCreateDialog : public ConfirmationDialog {
 | 
						|
	GDCLASS(ShaderCreateDialog, ConfirmationDialog);
 | 
						|
 | 
						|
	enum {
 | 
						|
		MSG_ID_SHADER,
 | 
						|
		MSG_ID_PATH,
 | 
						|
		MSG_ID_BUILT_IN,
 | 
						|
	};
 | 
						|
 | 
						|
	struct ShaderTypeData {
 | 
						|
		List<String> extensions;
 | 
						|
		String default_extension;
 | 
						|
		bool use_templates = false;
 | 
						|
	};
 | 
						|
 | 
						|
	List<ShaderTypeData> type_data;
 | 
						|
 | 
						|
	GridContainer *gc = nullptr;
 | 
						|
	EditorValidationPanel *validation_panel = nullptr;
 | 
						|
	OptionButton *type_menu = nullptr;
 | 
						|
	OptionButton *mode_menu = nullptr;
 | 
						|
	OptionButton *template_menu = nullptr;
 | 
						|
	CheckBox *internal = nullptr;
 | 
						|
	LineEdit *file_path = nullptr;
 | 
						|
	Button *path_button = nullptr;
 | 
						|
	EditorFileDialog *file_browse = nullptr;
 | 
						|
	AcceptDialog *alert = nullptr;
 | 
						|
 | 
						|
	String initial_base_path;
 | 
						|
	String path_error;
 | 
						|
	bool is_new_shader_created = true;
 | 
						|
	bool is_path_valid = false;
 | 
						|
	bool is_built_in = false;
 | 
						|
	bool built_in_enabled = true;
 | 
						|
	bool load_enabled = false;
 | 
						|
	bool re_check_path = false;
 | 
						|
	int current_type = -1;
 | 
						|
	int default_type = -1;
 | 
						|
	int current_mode = 0;
 | 
						|
	int current_template = 0;
 | 
						|
 | 
						|
	virtual void _update_language_info();
 | 
						|
 | 
						|
	void _path_hbox_sorted();
 | 
						|
	void _path_changed(const String &p_path = String());
 | 
						|
	void _path_submitted(const String &p_path = String());
 | 
						|
	void _type_changed(int p_type = 0);
 | 
						|
	void _built_in_toggled(bool p_enabled);
 | 
						|
	void _template_changed(int p_template = 0);
 | 
						|
	void _mode_changed(int p_mode = 0);
 | 
						|
	void _browse_path();
 | 
						|
	void _file_selected(const String &p_file);
 | 
						|
	String _validate_path(const String &p_path);
 | 
						|
	virtual void ok_pressed() override;
 | 
						|
	void _create_new();
 | 
						|
	void _load_exist();
 | 
						|
	void _update_dialog();
 | 
						|
 | 
						|
protected:
 | 
						|
	void _notification(int p_what);
 | 
						|
	static void _bind_methods();
 | 
						|
 | 
						|
public:
 | 
						|
	void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1);
 | 
						|
	ShaderCreateDialog();
 | 
						|
};
 | 
						|
 | 
						|
#endif // SHADER_CREATE_DIALOG_H
 |