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			464 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			464 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  shader_globals_editor.cpp                                             */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "shader_globals_editor.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "servers/rendering/shader_language.h"
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static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
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	"bool",
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	"bvec2",
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	"bvec3",
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	"bvec4",
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	"int",
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	"ivec2",
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	"ivec3",
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	"ivec4",
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	"rect2i",
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	"uint",
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	"uvec2",
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	"uvec3",
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	"uvec4",
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	"float",
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	"vec2",
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	"vec3",
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	"vec4",
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	"color",
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	"rect2",
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	"mat2",
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	"mat3",
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	"mat4",
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	"transform_2d",
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	"transform",
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	"sampler2D",
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	"sampler2DArray",
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	"sampler3D",
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	"samplerCube",
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};
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class ShaderGlobalsEditorInterface : public Object {
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	GDCLASS(ShaderGlobalsEditorInterface, Object)
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	void _set_var(const StringName &p_name, const Variant &p_value, const Variant &p_prev_value) {
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		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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		undo_redo->create_action(TTR("Set Shader Global Variable"));
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		undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value);
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		undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_prev_value);
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		RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name);
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		Dictionary gv;
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		gv["type"] = global_var_type_names[type];
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		if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
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			Ref<Resource> res = p_value;
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			if (res.is_valid()) {
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				gv["value"] = res->get_path();
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			} else {
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				gv["value"] = "";
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			}
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		} else {
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			gv["value"] = p_value;
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		}
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		String path = "shader_globals/" + String(p_name);
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		undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv);
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		undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, GLOBAL_GET(path));
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		undo_redo->add_do_method(this, "_var_changed");
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		undo_redo->add_undo_method(this, "_var_changed");
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		block_update = true;
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		undo_redo->commit_action();
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		block_update = false;
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	}
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	void _var_changed() {
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		emit_signal(SNAME("var_changed"));
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	}
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protected:
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	static void _bind_methods() {
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		ClassDB::bind_method("_set_var", &ShaderGlobalsEditorInterface::_set_var);
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		ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed);
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		ADD_SIGNAL(MethodInfo("var_changed"));
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	}
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	bool _set(const StringName &p_name, const Variant &p_value) {
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		Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name);
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		if (existing.get_type() == Variant::NIL) {
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			return false;
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		}
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		call_deferred("_set_var", p_name, p_value, existing);
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		return true;
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	}
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	bool _get(const StringName &p_name, Variant &r_ret) const {
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		r_ret = RS::get_singleton()->global_shader_parameter_get(p_name);
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		return r_ret.get_type() != Variant::NIL;
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	}
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	void _get_property_list(List<PropertyInfo> *p_list) const {
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		Vector<StringName> variables;
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		variables = RS::get_singleton()->global_shader_parameter_get_list();
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		for (int i = 0; i < variables.size(); i++) {
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			PropertyInfo pinfo;
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			pinfo.name = variables[i];
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			switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
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				case RS::GLOBAL_VAR_TYPE_BOOL: {
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					pinfo.type = Variant::BOOL;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_BVEC2: {
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					pinfo.type = Variant::INT;
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					pinfo.hint = PROPERTY_HINT_FLAGS;
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					pinfo.hint_string = "x,y";
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				} break;
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				case RS::GLOBAL_VAR_TYPE_BVEC3: {
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					pinfo.type = Variant::INT;
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					pinfo.hint = PROPERTY_HINT_FLAGS;
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					pinfo.hint_string = "x,y,z";
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				} break;
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				case RS::GLOBAL_VAR_TYPE_BVEC4: {
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					pinfo.type = Variant::INT;
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					pinfo.hint = PROPERTY_HINT_FLAGS;
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					pinfo.hint_string = "x,y,z,w";
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				} break;
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				case RS::GLOBAL_VAR_TYPE_INT: {
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					pinfo.type = Variant::INT;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_IVEC2: {
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					pinfo.type = Variant::VECTOR2I;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_IVEC3: {
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					pinfo.type = Variant::VECTOR3I;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_IVEC4: {
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					pinfo.type = Variant::VECTOR4I;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_RECT2I: {
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					pinfo.type = Variant::RECT2I;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_UINT: {
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					pinfo.type = Variant::INT;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_UVEC2: {
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					pinfo.type = Variant::VECTOR2I;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_UVEC3: {
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					pinfo.type = Variant::VECTOR3I;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_UVEC4: {
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					pinfo.type = Variant::VECTOR4I;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_FLOAT: {
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					pinfo.type = Variant::FLOAT;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_VEC2: {
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					pinfo.type = Variant::VECTOR2;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_VEC3: {
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					pinfo.type = Variant::VECTOR3;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_VEC4: {
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					pinfo.type = Variant::VECTOR4;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_RECT2: {
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					pinfo.type = Variant::RECT2;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_COLOR: {
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					pinfo.type = Variant::COLOR;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_MAT2: {
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					pinfo.type = Variant::PACKED_FLOAT32_ARRAY;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_MAT3: {
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					pinfo.type = Variant::BASIS;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
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					pinfo.type = Variant::TRANSFORM2D;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
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					pinfo.type = Variant::TRANSFORM3D;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_MAT4: {
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					pinfo.type = Variant::PROJECTION;
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				} break;
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				case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
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					pinfo.type = Variant::OBJECT;
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					pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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					pinfo.hint_string = "Texture2D";
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				} break;
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				case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
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					pinfo.type = Variant::OBJECT;
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					pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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					pinfo.hint_string = "Texture2DArray";
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				} break;
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				case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
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					pinfo.type = Variant::OBJECT;
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					pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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					pinfo.hint_string = "Texture3D";
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				} break;
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				case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
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					pinfo.type = Variant::OBJECT;
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					pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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					pinfo.hint_string = "Cubemap";
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				} break;
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				default: {
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				} break;
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			}
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			p_list->push_back(pinfo);
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		}
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	}
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public:
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	bool block_update = false;
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	ShaderGlobalsEditorInterface() {
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	}
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};
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static Variant create_var(RS::GlobalShaderParameterType p_type) {
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	switch (p_type) {
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		case RS::GLOBAL_VAR_TYPE_BOOL: {
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			return false;
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		}
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		case RS::GLOBAL_VAR_TYPE_BVEC2: {
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			return 0; //bits
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		}
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		case RS::GLOBAL_VAR_TYPE_BVEC3: {
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			return 0; //bits
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		}
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		case RS::GLOBAL_VAR_TYPE_BVEC4: {
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			return 0; //bits
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		}
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		case RS::GLOBAL_VAR_TYPE_INT: {
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			return 0; //bits
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		}
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		case RS::GLOBAL_VAR_TYPE_IVEC2: {
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			return Vector2i();
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		}
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		case RS::GLOBAL_VAR_TYPE_IVEC3: {
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			return Vector3i();
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		}
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		case RS::GLOBAL_VAR_TYPE_IVEC4: {
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			return Vector4i();
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		}
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		case RS::GLOBAL_VAR_TYPE_RECT2I: {
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			return Rect2i();
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		}
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		case RS::GLOBAL_VAR_TYPE_UINT: {
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			return 0;
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		}
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		case RS::GLOBAL_VAR_TYPE_UVEC2: {
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			return Vector2i();
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		}
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		case RS::GLOBAL_VAR_TYPE_UVEC3: {
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			return Vector3i();
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		}
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		case RS::GLOBAL_VAR_TYPE_UVEC4: {
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			return Vector4i();
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		}
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		case RS::GLOBAL_VAR_TYPE_FLOAT: {
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			return 0.0;
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		}
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		case RS::GLOBAL_VAR_TYPE_VEC2: {
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			return Vector2();
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		}
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		case RS::GLOBAL_VAR_TYPE_VEC3: {
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			return Vector3();
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		}
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		case RS::GLOBAL_VAR_TYPE_VEC4: {
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			return Vector4();
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		}
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		case RS::GLOBAL_VAR_TYPE_RECT2: {
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			return Rect2();
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		}
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		case RS::GLOBAL_VAR_TYPE_COLOR: {
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			return Color();
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		}
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		case RS::GLOBAL_VAR_TYPE_MAT2: {
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			Vector<float> xform;
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			xform.resize(4);
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			xform.write[0] = 1;
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			xform.write[1] = 0;
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			xform.write[2] = 0;
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			xform.write[3] = 1;
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			return xform;
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		}
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		case RS::GLOBAL_VAR_TYPE_MAT3: {
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			return Basis();
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		}
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		case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
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			return Transform2D();
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		}
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		case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
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			return Transform3D();
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		}
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		case RS::GLOBAL_VAR_TYPE_MAT4: {
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			return Projection();
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		}
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		case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
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			return "";
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		}
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		case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
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			return "";
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		}
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		case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
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			return "";
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		}
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		case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
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			return "";
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		}
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		default: {
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			return Variant();
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		}
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	}
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}
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void ShaderGlobalsEditor::_variable_added() {
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	String var = variable_name->get_text().strip_edges();
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	if (var.is_empty() || !var.is_valid_identifier()) {
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		EditorNode::get_singleton()->show_warning(TTR("Please specify a valid shader uniform identifier name."));
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		return;
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	}
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	if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
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		EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists'"), var));
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		return;
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	}
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	List<String> keywords;
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	ShaderLanguage::get_keyword_list(&keywords);
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	if (keywords.find(var) != nullptr || var == "script") {
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		EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var));
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		return;
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	}
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	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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	Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected()));
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	undo_redo->create_action(TTR("Add Shader Global Parameter"));
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	undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value);
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	undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var);
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	Dictionary gv;
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	gv["type"] = global_var_type_names[variable_type->get_selected()];
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	gv["value"] = value;
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	undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv);
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	undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant());
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	undo_redo->add_do_method(this, "_changed");
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	undo_redo->add_undo_method(this, "_changed");
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	undo_redo->commit_action();
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}
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void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
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	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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	undo_redo->create_action(TTR("Add Shader Global Parameter"));
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	undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable);
 | 
						|
	undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable));
 | 
						|
 | 
						|
	undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
 | 
						|
	undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, GLOBAL_GET("shader_globals/" + p_variable));
 | 
						|
	undo_redo->add_do_method(this, "_changed");
 | 
						|
	undo_redo->add_undo_method(this, "_changed");
 | 
						|
	undo_redo->commit_action();
 | 
						|
}
 | 
						|
 | 
						|
void ShaderGlobalsEditor::_changed() {
 | 
						|
	emit_signal(SNAME("globals_changed"));
 | 
						|
	if (!interface->block_update) {
 | 
						|
		interface->notify_property_list_changed();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ShaderGlobalsEditor::_bind_methods() {
 | 
						|
	ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
 | 
						|
	ADD_SIGNAL(MethodInfo("globals_changed"));
 | 
						|
}
 | 
						|
 | 
						|
void ShaderGlobalsEditor::_notification(int p_what) {
 | 
						|
	switch (p_what) {
 | 
						|
		case NOTIFICATION_VISIBILITY_CHANGED: {
 | 
						|
			if (is_visible_in_tree()) {
 | 
						|
				inspector->edit(interface);
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
 | 
						|
		case NOTIFICATION_PREDELETE: {
 | 
						|
			inspector->edit(nullptr);
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
ShaderGlobalsEditor::ShaderGlobalsEditor() {
 | 
						|
	ProjectSettings::get_singleton()->add_hidden_prefix("shader_globals/");
 | 
						|
 | 
						|
	HBoxContainer *add_menu_hb = memnew(HBoxContainer);
 | 
						|
	add_child(add_menu_hb);
 | 
						|
 | 
						|
	add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
 | 
						|
	variable_name = memnew(LineEdit);
 | 
						|
	variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						|
	add_menu_hb->add_child(variable_name);
 | 
						|
 | 
						|
	add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
 | 
						|
	variable_type = memnew(OptionButton);
 | 
						|
	variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						|
	add_menu_hb->add_child(variable_type);
 | 
						|
 | 
						|
	for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
 | 
						|
		variable_type->add_item(global_var_type_names[i]);
 | 
						|
	}
 | 
						|
 | 
						|
	variable_add = memnew(Button(TTR("Add")));
 | 
						|
	add_menu_hb->add_child(variable_add);
 | 
						|
	variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));
 | 
						|
 | 
						|
	inspector = memnew(EditorInspector);
 | 
						|
	inspector->set_v_size_flags(SIZE_EXPAND_FILL);
 | 
						|
	add_child(inspector);
 | 
						|
	inspector->set_use_wide_editors(true);
 | 
						|
	inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
 | 
						|
	inspector->set_use_deletable_properties(true);
 | 
						|
	inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
 | 
						|
 | 
						|
	interface = memnew(ShaderGlobalsEditorInterface);
 | 
						|
	interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed));
 | 
						|
}
 | 
						|
 | 
						|
ShaderGlobalsEditor::~ShaderGlobalsEditor() {
 | 
						|
	memdelete(interface);
 | 
						|
}
 |