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		81064cc239
		
			
		
	
	
	
	
		
			
			We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CSGSphere3D" inherits="CSGPrimitive3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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| 	<brief_description>
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| 		A CSG Sphere shape.
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| 	</brief_description>
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| 	<description>
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| 		This node allows you to create a sphere for use with the CSG system.
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| 		[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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| 	</description>
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| 	<tutorials>
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| 		<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
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| 	</tutorials>
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| 	<members>
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| 		<member name="material" type="Material" setter="set_material" getter="get_material">
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| 			The material used to render the sphere.
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| 		</member>
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| 		<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
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| 			Number of vertical slices for the sphere.
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| 		</member>
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| 		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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| 			Radius of the sphere.
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| 		</member>
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| 		<member name="rings" type="int" setter="set_rings" getter="get_rings" default="6">
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| 			Number of horizontal slices for the sphere.
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| 		</member>
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| 		<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
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| 			If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look.
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| 		</member>
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| 	</members>
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| </class>
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