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godot
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servers
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rendering
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renderer_rd
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shaders
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forward_mobile
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clayjohn
57ba7ded87
Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage
2023-10-30 23:07:30 +01:00
..
scene_forward_mobile.glsl
Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage
2023-10-30 23:07:30 +01:00
scene_forward_mobile_inc.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00