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			1158 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
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			1158 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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						|
/*  shader_language.h                                                     */
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						|
/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef SHADER_LANGUAGE_H
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						|
#define SHADER_LANGUAGE_H
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						|
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#include "core/object/script_language.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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						|
#include "core/templates/list.h"
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						|
#include "core/templates/rb_map.h"
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						|
#include "core/typedefs.h"
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						|
#include "core/variant/variant.h"
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						|
#include "scene/resources/shader_include.h"
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#ifdef DEBUG_ENABLED
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#include "shader_warnings.h"
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#endif // DEBUG_ENABLED
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class ShaderLanguage {
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public:
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	struct TkPos {
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						|
		int char_idx;
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						|
		int tk_line;
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						|
	};
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						|
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						|
	enum TokenType {
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						|
		TK_EMPTY,
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						|
		TK_IDENTIFIER,
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						|
		TK_TRUE,
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						|
		TK_FALSE,
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						|
		TK_FLOAT_CONSTANT,
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						|
		TK_INT_CONSTANT,
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						|
		TK_UINT_CONSTANT,
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						|
		TK_TYPE_VOID,
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						|
		TK_TYPE_BOOL,
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						|
		TK_TYPE_BVEC2,
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						|
		TK_TYPE_BVEC3,
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						|
		TK_TYPE_BVEC4,
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						|
		TK_TYPE_INT,
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						|
		TK_TYPE_IVEC2,
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						|
		TK_TYPE_IVEC3,
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						|
		TK_TYPE_IVEC4,
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						|
		TK_TYPE_UINT,
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						|
		TK_TYPE_UVEC2,
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						|
		TK_TYPE_UVEC3,
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						|
		TK_TYPE_UVEC4,
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						|
		TK_TYPE_FLOAT,
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						|
		TK_TYPE_VEC2,
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						|
		TK_TYPE_VEC3,
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						|
		TK_TYPE_VEC4,
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						|
		TK_TYPE_MAT2,
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						|
		TK_TYPE_MAT3,
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						|
		TK_TYPE_MAT4,
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						|
		TK_TYPE_SAMPLER2D,
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						|
		TK_TYPE_ISAMPLER2D,
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						|
		TK_TYPE_USAMPLER2D,
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						|
		TK_TYPE_SAMPLER2DARRAY,
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						|
		TK_TYPE_ISAMPLER2DARRAY,
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						|
		TK_TYPE_USAMPLER2DARRAY,
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						|
		TK_TYPE_SAMPLER3D,
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						|
		TK_TYPE_ISAMPLER3D,
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						|
		TK_TYPE_USAMPLER3D,
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						|
		TK_TYPE_SAMPLERCUBE,
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						|
		TK_TYPE_SAMPLERCUBEARRAY,
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						|
		TK_INTERPOLATION_FLAT,
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						|
		TK_INTERPOLATION_SMOOTH,
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						|
		TK_CONST,
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						|
		TK_STRUCT,
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						|
		TK_PRECISION_LOW,
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						|
		TK_PRECISION_MID,
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						|
		TK_PRECISION_HIGH,
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						|
		TK_OP_EQUAL,
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						|
		TK_OP_NOT_EQUAL,
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						|
		TK_OP_LESS,
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						|
		TK_OP_LESS_EQUAL,
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						|
		TK_OP_GREATER,
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						|
		TK_OP_GREATER_EQUAL,
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						|
		TK_OP_AND,
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						|
		TK_OP_OR,
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						|
		TK_OP_NOT,
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						|
		TK_OP_ADD,
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						|
		TK_OP_SUB,
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						|
		TK_OP_MUL,
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						|
		TK_OP_DIV,
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						|
		TK_OP_MOD,
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						|
		TK_OP_SHIFT_LEFT,
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						|
		TK_OP_SHIFT_RIGHT,
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						|
		TK_OP_ASSIGN,
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						|
		TK_OP_ASSIGN_ADD,
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						|
		TK_OP_ASSIGN_SUB,
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						|
		TK_OP_ASSIGN_MUL,
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						|
		TK_OP_ASSIGN_DIV,
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						|
		TK_OP_ASSIGN_MOD,
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						|
		TK_OP_ASSIGN_SHIFT_LEFT,
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						|
		TK_OP_ASSIGN_SHIFT_RIGHT,
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						|
		TK_OP_ASSIGN_BIT_AND,
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						|
		TK_OP_ASSIGN_BIT_OR,
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						|
		TK_OP_ASSIGN_BIT_XOR,
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						|
		TK_OP_BIT_AND,
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						|
		TK_OP_BIT_OR,
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						|
		TK_OP_BIT_XOR,
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						|
		TK_OP_BIT_INVERT,
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						|
		TK_OP_INCREMENT,
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						|
		TK_OP_DECREMENT,
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						|
		TK_CF_IF,
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						|
		TK_CF_ELSE,
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						|
		TK_CF_FOR,
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		TK_CF_WHILE,
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						|
		TK_CF_DO,
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						|
		TK_CF_SWITCH,
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						|
		TK_CF_CASE,
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						|
		TK_CF_DEFAULT,
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						|
		TK_CF_BREAK,
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						|
		TK_CF_CONTINUE,
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						|
		TK_CF_RETURN,
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						|
		TK_CF_DISCARD,
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						|
		TK_BRACKET_OPEN,
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						|
		TK_BRACKET_CLOSE,
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						|
		TK_CURLY_BRACKET_OPEN,
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						|
		TK_CURLY_BRACKET_CLOSE,
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						|
		TK_PARENTHESIS_OPEN,
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						|
		TK_PARENTHESIS_CLOSE,
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						|
		TK_QUESTION,
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						|
		TK_COMMA,
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						|
		TK_COLON,
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						|
		TK_SEMICOLON,
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						|
		TK_PERIOD,
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						|
		TK_UNIFORM,
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						|
		TK_UNIFORM_GROUP,
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						|
		TK_INSTANCE,
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						|
		TK_GLOBAL,
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						|
		TK_VARYING,
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						|
		TK_ARG_IN,
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						|
		TK_ARG_OUT,
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						|
		TK_ARG_INOUT,
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						|
		TK_RENDER_MODE,
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						|
		TK_HINT_DEFAULT_WHITE_TEXTURE,
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						|
		TK_HINT_DEFAULT_BLACK_TEXTURE,
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						|
		TK_HINT_DEFAULT_TRANSPARENT_TEXTURE,
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						|
		TK_HINT_NORMAL_TEXTURE,
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						|
		TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
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						|
		TK_HINT_ROUGHNESS_R,
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						|
		TK_HINT_ROUGHNESS_G,
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						|
		TK_HINT_ROUGHNESS_B,
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						|
		TK_HINT_ROUGHNESS_A,
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						|
		TK_HINT_ROUGHNESS_GRAY,
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						|
		TK_HINT_ANISOTROPY_TEXTURE,
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						|
		TK_HINT_SOURCE_COLOR,
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						|
		TK_HINT_RANGE,
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						|
		TK_HINT_INSTANCE_INDEX,
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						|
		TK_HINT_SCREEN_TEXTURE,
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						|
		TK_HINT_NORMAL_ROUGHNESS_TEXTURE,
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						|
		TK_HINT_DEPTH_TEXTURE,
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						|
		TK_FILTER_NEAREST,
 | 
						|
		TK_FILTER_LINEAR,
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						|
		TK_FILTER_NEAREST_MIPMAP,
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						|
		TK_FILTER_LINEAR_MIPMAP,
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						|
		TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC,
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						|
		TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC,
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						|
		TK_REPEAT_ENABLE,
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						|
		TK_REPEAT_DISABLE,
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						|
		TK_SHADER_TYPE,
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						|
		TK_CURSOR,
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						|
		TK_ERROR,
 | 
						|
		TK_EOF,
 | 
						|
		TK_MAX
 | 
						|
	};
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						|
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/* COMPILER */
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						|
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						|
// lame work around to Apple defining this as a macro in 10.12 SDK
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						|
#ifdef TYPE_BOOL
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						|
#undef TYPE_BOOL
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						|
#endif
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						|
 | 
						|
	enum DataType {
 | 
						|
		TYPE_VOID,
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						|
		TYPE_BOOL,
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						|
		TYPE_BVEC2,
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						|
		TYPE_BVEC3,
 | 
						|
		TYPE_BVEC4,
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						|
		TYPE_INT,
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						|
		TYPE_IVEC2,
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						|
		TYPE_IVEC3,
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						|
		TYPE_IVEC4,
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						|
		TYPE_UINT,
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						|
		TYPE_UVEC2,
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						|
		TYPE_UVEC3,
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						|
		TYPE_UVEC4,
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						|
		TYPE_FLOAT,
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						|
		TYPE_VEC2,
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						|
		TYPE_VEC3,
 | 
						|
		TYPE_VEC4,
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						|
		TYPE_MAT2,
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						|
		TYPE_MAT3,
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						|
		TYPE_MAT4,
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						|
		TYPE_SAMPLER2D,
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						|
		TYPE_ISAMPLER2D,
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						|
		TYPE_USAMPLER2D,
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						|
		TYPE_SAMPLER2DARRAY,
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						|
		TYPE_ISAMPLER2DARRAY,
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						|
		TYPE_USAMPLER2DARRAY,
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						|
		TYPE_SAMPLER3D,
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						|
		TYPE_ISAMPLER3D,
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						|
		TYPE_USAMPLER3D,
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						|
		TYPE_SAMPLERCUBE,
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						|
		TYPE_SAMPLERCUBEARRAY,
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						|
		TYPE_STRUCT,
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						|
		TYPE_MAX
 | 
						|
	};
 | 
						|
 | 
						|
	enum DataPrecision {
 | 
						|
		PRECISION_LOWP,
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						|
		PRECISION_MEDIUMP,
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						|
		PRECISION_HIGHP,
 | 
						|
		PRECISION_DEFAULT,
 | 
						|
	};
 | 
						|
 | 
						|
	enum DataInterpolation {
 | 
						|
		INTERPOLATION_FLAT,
 | 
						|
		INTERPOLATION_SMOOTH,
 | 
						|
		INTERPOLATION_DEFAULT,
 | 
						|
	};
 | 
						|
 | 
						|
	enum Operator {
 | 
						|
		OP_EQUAL,
 | 
						|
		OP_NOT_EQUAL,
 | 
						|
		OP_LESS,
 | 
						|
		OP_LESS_EQUAL,
 | 
						|
		OP_GREATER,
 | 
						|
		OP_GREATER_EQUAL,
 | 
						|
		OP_AND,
 | 
						|
		OP_OR,
 | 
						|
		OP_NOT,
 | 
						|
		OP_NEGATE,
 | 
						|
		OP_ADD,
 | 
						|
		OP_SUB,
 | 
						|
		OP_MUL,
 | 
						|
		OP_DIV,
 | 
						|
		OP_MOD,
 | 
						|
		OP_SHIFT_LEFT,
 | 
						|
		OP_SHIFT_RIGHT,
 | 
						|
		OP_ASSIGN,
 | 
						|
		OP_ASSIGN_ADD,
 | 
						|
		OP_ASSIGN_SUB,
 | 
						|
		OP_ASSIGN_MUL,
 | 
						|
		OP_ASSIGN_DIV,
 | 
						|
		OP_ASSIGN_MOD,
 | 
						|
		OP_ASSIGN_SHIFT_LEFT,
 | 
						|
		OP_ASSIGN_SHIFT_RIGHT,
 | 
						|
		OP_ASSIGN_BIT_AND,
 | 
						|
		OP_ASSIGN_BIT_OR,
 | 
						|
		OP_ASSIGN_BIT_XOR,
 | 
						|
		OP_BIT_AND,
 | 
						|
		OP_BIT_OR,
 | 
						|
		OP_BIT_XOR,
 | 
						|
		OP_BIT_INVERT,
 | 
						|
		OP_INCREMENT,
 | 
						|
		OP_DECREMENT,
 | 
						|
		OP_SELECT_IF,
 | 
						|
		OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments
 | 
						|
		OP_POST_INCREMENT,
 | 
						|
		OP_POST_DECREMENT,
 | 
						|
		OP_CALL,
 | 
						|
		OP_CONSTRUCT,
 | 
						|
		OP_STRUCT,
 | 
						|
		OP_INDEX,
 | 
						|
		OP_EMPTY,
 | 
						|
		OP_MAX
 | 
						|
	};
 | 
						|
 | 
						|
	enum FlowOperation {
 | 
						|
		FLOW_OP_IF,
 | 
						|
		FLOW_OP_RETURN,
 | 
						|
		FLOW_OP_FOR,
 | 
						|
		FLOW_OP_WHILE,
 | 
						|
		FLOW_OP_DO,
 | 
						|
		FLOW_OP_BREAK,
 | 
						|
		FLOW_OP_SWITCH,
 | 
						|
		FLOW_OP_CASE,
 | 
						|
		FLOW_OP_DEFAULT,
 | 
						|
		FLOW_OP_CONTINUE,
 | 
						|
		FLOW_OP_DISCARD
 | 
						|
	};
 | 
						|
 | 
						|
	enum ArgumentQualifier {
 | 
						|
		ARGUMENT_QUALIFIER_IN,
 | 
						|
		ARGUMENT_QUALIFIER_OUT,
 | 
						|
		ARGUMENT_QUALIFIER_INOUT,
 | 
						|
	};
 | 
						|
 | 
						|
	enum SubClassTag {
 | 
						|
		TAG_GLOBAL,
 | 
						|
		TAG_ARRAY,
 | 
						|
	};
 | 
						|
 | 
						|
	enum TextureFilter {
 | 
						|
		FILTER_NEAREST,
 | 
						|
		FILTER_LINEAR,
 | 
						|
		FILTER_NEAREST_MIPMAP,
 | 
						|
		FILTER_LINEAR_MIPMAP,
 | 
						|
		FILTER_NEAREST_MIPMAP_ANISOTROPIC,
 | 
						|
		FILTER_LINEAR_MIPMAP_ANISOTROPIC,
 | 
						|
		FILTER_DEFAULT,
 | 
						|
	};
 | 
						|
 | 
						|
	enum TextureRepeat {
 | 
						|
		REPEAT_DISABLE,
 | 
						|
		REPEAT_ENABLE,
 | 
						|
		REPEAT_DEFAULT,
 | 
						|
	};
 | 
						|
 | 
						|
	enum {
 | 
						|
		MAX_INSTANCE_UNIFORM_INDICES = 16
 | 
						|
	};
 | 
						|
 | 
						|
	struct VaryingFunctionNames {
 | 
						|
		StringName fragment;
 | 
						|
		StringName vertex;
 | 
						|
		StringName light;
 | 
						|
		VaryingFunctionNames() {
 | 
						|
			fragment = "fragment";
 | 
						|
			vertex = "vertex";
 | 
						|
			light = "light";
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	struct Node {
 | 
						|
		Node *next = nullptr;
 | 
						|
 | 
						|
		enum Type {
 | 
						|
			NODE_TYPE_SHADER,
 | 
						|
			NODE_TYPE_FUNCTION,
 | 
						|
			NODE_TYPE_BLOCK,
 | 
						|
			NODE_TYPE_VARIABLE,
 | 
						|
			NODE_TYPE_VARIABLE_DECLARATION,
 | 
						|
			NODE_TYPE_CONSTANT,
 | 
						|
			NODE_TYPE_OPERATOR,
 | 
						|
			NODE_TYPE_CONTROL_FLOW,
 | 
						|
			NODE_TYPE_MEMBER,
 | 
						|
			NODE_TYPE_ARRAY,
 | 
						|
			NODE_TYPE_ARRAY_CONSTRUCT,
 | 
						|
			NODE_TYPE_STRUCT,
 | 
						|
		};
 | 
						|
 | 
						|
		Type type;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const { return TYPE_VOID; }
 | 
						|
		virtual String get_datatype_name() const { return ""; }
 | 
						|
		virtual int get_array_size() const { return 0; }
 | 
						|
		virtual bool is_indexed() const { return false; }
 | 
						|
 | 
						|
		Node(Type t) :
 | 
						|
				type(t) {}
 | 
						|
		virtual ~Node() {}
 | 
						|
	};
 | 
						|
 | 
						|
	template <class T>
 | 
						|
	T *alloc_node() {
 | 
						|
		T *node = memnew(T);
 | 
						|
		node->next = nodes;
 | 
						|
		nodes = node;
 | 
						|
		return node;
 | 
						|
	}
 | 
						|
 | 
						|
	Node *nodes = nullptr;
 | 
						|
 | 
						|
	struct OperatorNode : public Node {
 | 
						|
		DataType return_cache = TYPE_VOID;
 | 
						|
		DataPrecision return_precision_cache = PRECISION_DEFAULT;
 | 
						|
		int return_array_size = 0;
 | 
						|
		Operator op = OP_EQUAL;
 | 
						|
		StringName struct_name;
 | 
						|
		Vector<Node *> arguments;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const override { return return_cache; }
 | 
						|
		virtual String get_datatype_name() const override { return String(struct_name); }
 | 
						|
		virtual int get_array_size() const override { return return_array_size; }
 | 
						|
		virtual bool is_indexed() const override { return op == OP_INDEX; }
 | 
						|
 | 
						|
		OperatorNode() :
 | 
						|
				Node(NODE_TYPE_OPERATOR) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct VariableNode : public Node {
 | 
						|
		DataType datatype_cache = TYPE_VOID;
 | 
						|
		StringName name;
 | 
						|
		StringName struct_name;
 | 
						|
		bool is_const = false;
 | 
						|
		bool is_local = false;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const override { return datatype_cache; }
 | 
						|
		virtual String get_datatype_name() const override { return String(struct_name); }
 | 
						|
 | 
						|
		VariableNode() :
 | 
						|
				Node(NODE_TYPE_VARIABLE) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct VariableDeclarationNode : public Node {
 | 
						|
		DataPrecision precision = PRECISION_DEFAULT;
 | 
						|
		DataType datatype = TYPE_VOID;
 | 
						|
		String struct_name;
 | 
						|
		bool is_const = false;
 | 
						|
 | 
						|
		struct Declaration {
 | 
						|
			StringName name;
 | 
						|
			uint32_t size = 0U;
 | 
						|
			Node *size_expression = nullptr;
 | 
						|
			Vector<Node *> initializer;
 | 
						|
			bool single_expression = false;
 | 
						|
		};
 | 
						|
		Vector<Declaration> declarations;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const override { return datatype; }
 | 
						|
 | 
						|
		VariableDeclarationNode() :
 | 
						|
				Node(NODE_TYPE_VARIABLE_DECLARATION) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ArrayNode : public Node {
 | 
						|
		DataType datatype_cache = TYPE_VOID;
 | 
						|
		StringName struct_name;
 | 
						|
		StringName name;
 | 
						|
		Node *index_expression = nullptr;
 | 
						|
		Node *call_expression = nullptr;
 | 
						|
		Node *assign_expression = nullptr;
 | 
						|
		bool is_const = false;
 | 
						|
		int array_size = 0;
 | 
						|
		bool is_local = false;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const override { return call_expression ? call_expression->get_datatype() : datatype_cache; }
 | 
						|
		virtual String get_datatype_name() const override { return call_expression ? call_expression->get_datatype_name() : String(struct_name); }
 | 
						|
		virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
 | 
						|
		virtual bool is_indexed() const override { return index_expression != nullptr; }
 | 
						|
 | 
						|
		ArrayNode() :
 | 
						|
				Node(NODE_TYPE_ARRAY) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ArrayConstructNode : public Node {
 | 
						|
		DataType datatype = TYPE_VOID;
 | 
						|
		String struct_name;
 | 
						|
		Vector<Node *> initializer;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const override { return datatype; }
 | 
						|
		virtual String get_datatype_name() const override { return struct_name; }
 | 
						|
		virtual int get_array_size() const override { return initializer.size(); }
 | 
						|
 | 
						|
		ArrayConstructNode() :
 | 
						|
				Node(NODE_TYPE_ARRAY_CONSTRUCT) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ConstantNode : public Node {
 | 
						|
		DataType datatype = TYPE_VOID;
 | 
						|
		String struct_name = "";
 | 
						|
		int array_size = 0;
 | 
						|
 | 
						|
		union Value {
 | 
						|
			bool boolean = false;
 | 
						|
			float real;
 | 
						|
			int32_t sint;
 | 
						|
			uint32_t uint;
 | 
						|
		};
 | 
						|
 | 
						|
		Vector<Value> values;
 | 
						|
		Vector<VariableDeclarationNode::Declaration> array_declarations;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const override { return datatype; }
 | 
						|
		virtual String get_datatype_name() const override { return struct_name; }
 | 
						|
		virtual int get_array_size() const override { return array_size; }
 | 
						|
 | 
						|
		ConstantNode() :
 | 
						|
				Node(NODE_TYPE_CONSTANT) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct FunctionNode;
 | 
						|
 | 
						|
	struct BlockNode : public Node {
 | 
						|
		FunctionNode *parent_function = nullptr;
 | 
						|
		BlockNode *parent_block = nullptr;
 | 
						|
 | 
						|
		enum BlockType {
 | 
						|
			BLOCK_TYPE_STANDARD,
 | 
						|
			BLOCK_TYPE_FOR_INIT,
 | 
						|
			BLOCK_TYPE_FOR_CONDITION,
 | 
						|
			BLOCK_TYPE_FOR_EXPRESSION,
 | 
						|
			BLOCK_TYPE_SWITCH,
 | 
						|
			BLOCK_TYPE_CASE,
 | 
						|
			BLOCK_TYPE_DEFAULT,
 | 
						|
		};
 | 
						|
 | 
						|
		int block_type = BLOCK_TYPE_STANDARD;
 | 
						|
		SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
 | 
						|
 | 
						|
		struct Variable {
 | 
						|
			DataType type;
 | 
						|
			StringName struct_name;
 | 
						|
			DataPrecision precision;
 | 
						|
			int line; //for completion
 | 
						|
			int array_size;
 | 
						|
			bool is_const;
 | 
						|
			ConstantNode::Value value;
 | 
						|
		};
 | 
						|
 | 
						|
		HashMap<StringName, Variable> variables;
 | 
						|
		List<Node *> statements;
 | 
						|
		bool single_statement = false;
 | 
						|
		bool use_comma_between_statements = false;
 | 
						|
 | 
						|
		BlockNode() :
 | 
						|
				Node(NODE_TYPE_BLOCK) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ControlFlowNode : public Node {
 | 
						|
		FlowOperation flow_op = FLOW_OP_IF;
 | 
						|
		Vector<Node *> expressions;
 | 
						|
		Vector<BlockNode *> blocks;
 | 
						|
 | 
						|
		ControlFlowNode() :
 | 
						|
				Node(NODE_TYPE_CONTROL_FLOW) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct MemberNode : public Node {
 | 
						|
		DataType basetype = TYPE_VOID;
 | 
						|
		bool basetype_const = false;
 | 
						|
		StringName base_struct_name;
 | 
						|
		DataPrecision precision = PRECISION_DEFAULT;
 | 
						|
		DataType datatype = TYPE_VOID;
 | 
						|
		int array_size = 0;
 | 
						|
		StringName struct_name;
 | 
						|
		StringName name;
 | 
						|
		Node *owner = nullptr;
 | 
						|
		Node *index_expression = nullptr;
 | 
						|
		Node *assign_expression = nullptr;
 | 
						|
		Node *call_expression = nullptr;
 | 
						|
		bool has_swizzling_duplicates = false;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const override { return call_expression ? call_expression->get_datatype() : datatype; }
 | 
						|
		virtual String get_datatype_name() const override { return call_expression ? call_expression->get_datatype_name() : String(struct_name); }
 | 
						|
		virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
 | 
						|
		virtual bool is_indexed() const override { return index_expression != nullptr || call_expression != nullptr; }
 | 
						|
 | 
						|
		MemberNode() :
 | 
						|
				Node(NODE_TYPE_MEMBER) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct StructNode : public Node {
 | 
						|
		List<MemberNode *> members;
 | 
						|
		StructNode() :
 | 
						|
				Node(NODE_TYPE_STRUCT) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct FunctionNode : public Node {
 | 
						|
		struct Argument {
 | 
						|
			ArgumentQualifier qualifier;
 | 
						|
			StringName name;
 | 
						|
			DataType type;
 | 
						|
			StringName type_str;
 | 
						|
			DataPrecision precision;
 | 
						|
			//for passing textures as arguments
 | 
						|
			bool tex_argument_check;
 | 
						|
			TextureFilter tex_argument_filter;
 | 
						|
			TextureRepeat tex_argument_repeat;
 | 
						|
			bool tex_builtin_check;
 | 
						|
			StringName tex_builtin;
 | 
						|
			bool is_const;
 | 
						|
			int array_size;
 | 
						|
 | 
						|
			HashMap<StringName, HashSet<int>> tex_argument_connect;
 | 
						|
		};
 | 
						|
 | 
						|
		StringName name;
 | 
						|
		DataType return_type = TYPE_VOID;
 | 
						|
		StringName return_struct_name;
 | 
						|
		DataPrecision return_precision = PRECISION_DEFAULT;
 | 
						|
		int return_array_size = 0;
 | 
						|
		Vector<Argument> arguments;
 | 
						|
		BlockNode *body = nullptr;
 | 
						|
		bool can_discard = false;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const override { return return_type; }
 | 
						|
		virtual String get_datatype_name() const override { return String(return_struct_name); }
 | 
						|
		virtual int get_array_size() const override { return return_array_size; }
 | 
						|
 | 
						|
		FunctionNode() :
 | 
						|
				Node(NODE_TYPE_FUNCTION) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ShaderNode : public Node {
 | 
						|
		struct Constant {
 | 
						|
			StringName name;
 | 
						|
			DataType type;
 | 
						|
			StringName type_str;
 | 
						|
			DataPrecision precision;
 | 
						|
			ConstantNode *initializer = nullptr;
 | 
						|
			int array_size;
 | 
						|
		};
 | 
						|
 | 
						|
		struct Function {
 | 
						|
			StringName name;
 | 
						|
			FunctionNode *function = nullptr;
 | 
						|
			HashSet<StringName> uses_function;
 | 
						|
			bool callable;
 | 
						|
		};
 | 
						|
 | 
						|
		struct Struct {
 | 
						|
			StringName name;
 | 
						|
			StructNode *shader_struct = nullptr;
 | 
						|
		};
 | 
						|
 | 
						|
		struct Varying {
 | 
						|
			enum Stage {
 | 
						|
				STAGE_UNKNOWN,
 | 
						|
				STAGE_VERTEX, // transition stage to STAGE_VERTEX_TO_FRAGMENT_LIGHT, emits warning if it's not used
 | 
						|
				STAGE_FRAGMENT, // transition stage to STAGE_FRAGMENT_TO_LIGHT, emits warning if it's not used
 | 
						|
				STAGE_VERTEX_TO_FRAGMENT_LIGHT,
 | 
						|
				STAGE_FRAGMENT_TO_LIGHT,
 | 
						|
			};
 | 
						|
 | 
						|
			Stage stage = STAGE_UNKNOWN;
 | 
						|
			DataType type = TYPE_VOID;
 | 
						|
			DataInterpolation interpolation = INTERPOLATION_FLAT;
 | 
						|
			DataPrecision precision = PRECISION_DEFAULT;
 | 
						|
			int array_size = 0;
 | 
						|
			TkPos tkpos;
 | 
						|
 | 
						|
			Varying() {}
 | 
						|
		};
 | 
						|
 | 
						|
		struct Uniform {
 | 
						|
			enum Hint {
 | 
						|
				HINT_NONE,
 | 
						|
				HINT_RANGE,
 | 
						|
				HINT_SOURCE_COLOR,
 | 
						|
				HINT_NORMAL,
 | 
						|
				HINT_ROUGHNESS_NORMAL,
 | 
						|
				HINT_ROUGHNESS_R,
 | 
						|
				HINT_ROUGHNESS_G,
 | 
						|
				HINT_ROUGHNESS_B,
 | 
						|
				HINT_ROUGHNESS_A,
 | 
						|
				HINT_ROUGHNESS_GRAY,
 | 
						|
				HINT_DEFAULT_BLACK,
 | 
						|
				HINT_DEFAULT_WHITE,
 | 
						|
				HINT_DEFAULT_TRANSPARENT,
 | 
						|
				HINT_ANISOTROPY,
 | 
						|
				HINT_SCREEN_TEXTURE,
 | 
						|
				HINT_NORMAL_ROUGHNESS_TEXTURE,
 | 
						|
				HINT_DEPTH_TEXTURE,
 | 
						|
				HINT_MAX
 | 
						|
			};
 | 
						|
 | 
						|
			enum Scope {
 | 
						|
				SCOPE_LOCAL,
 | 
						|
				SCOPE_INSTANCE,
 | 
						|
				SCOPE_GLOBAL,
 | 
						|
			};
 | 
						|
 | 
						|
			int order = 0;
 | 
						|
			int texture_order = 0;
 | 
						|
			int texture_binding = 0;
 | 
						|
			DataType type = TYPE_VOID;
 | 
						|
			DataPrecision precision = PRECISION_DEFAULT;
 | 
						|
			int array_size = 0;
 | 
						|
			Vector<ConstantNode::Value> default_value;
 | 
						|
			Scope scope = SCOPE_LOCAL;
 | 
						|
			Hint hint = HINT_NONE;
 | 
						|
			bool use_color = false;
 | 
						|
			TextureFilter filter = FILTER_DEFAULT;
 | 
						|
			TextureRepeat repeat = REPEAT_DEFAULT;
 | 
						|
			float hint_range[3];
 | 
						|
			int instance_index = 0;
 | 
						|
			String group;
 | 
						|
			String subgroup;
 | 
						|
 | 
						|
			Uniform() {
 | 
						|
				hint_range[0] = 0.0f;
 | 
						|
				hint_range[1] = 1.0f;
 | 
						|
				hint_range[2] = 0.001f;
 | 
						|
			}
 | 
						|
		};
 | 
						|
 | 
						|
		HashMap<StringName, Constant> constants;
 | 
						|
		HashMap<StringName, Varying> varyings;
 | 
						|
		HashMap<StringName, Uniform> uniforms;
 | 
						|
		HashMap<StringName, Struct> structs;
 | 
						|
		HashMap<StringName, Function> functions;
 | 
						|
		Vector<StringName> render_modes;
 | 
						|
 | 
						|
		Vector<Function> vfunctions;
 | 
						|
		Vector<Constant> vconstants;
 | 
						|
		Vector<Struct> vstructs;
 | 
						|
 | 
						|
		ShaderNode() :
 | 
						|
				Node(NODE_TYPE_SHADER) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct UniformOrderComparator {
 | 
						|
		_FORCE_INLINE_ bool operator()(const Pair<StringName, int> &A, const Pair<StringName, int> &B) const {
 | 
						|
			return A.second < B.second;
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	struct Expression {
 | 
						|
		bool is_op;
 | 
						|
		union {
 | 
						|
			Operator op;
 | 
						|
			Node *node = nullptr;
 | 
						|
		};
 | 
						|
	};
 | 
						|
 | 
						|
	struct VarInfo {
 | 
						|
		StringName name;
 | 
						|
		DataType type;
 | 
						|
	};
 | 
						|
 | 
						|
	enum CompletionType {
 | 
						|
		COMPLETION_NONE,
 | 
						|
		COMPLETION_SHADER_TYPE,
 | 
						|
		COMPLETION_RENDER_MODE,
 | 
						|
		COMPLETION_MAIN_FUNCTION,
 | 
						|
		COMPLETION_IDENTIFIER,
 | 
						|
		COMPLETION_FUNCTION_CALL,
 | 
						|
		COMPLETION_CALL_ARGUMENTS,
 | 
						|
		COMPLETION_INDEX,
 | 
						|
		COMPLETION_STRUCT,
 | 
						|
		COMPLETION_HINT,
 | 
						|
	};
 | 
						|
 | 
						|
	struct Token {
 | 
						|
		TokenType type;
 | 
						|
		StringName text;
 | 
						|
		double constant;
 | 
						|
		uint16_t line;
 | 
						|
		bool is_integer_constant() const {
 | 
						|
			return type == TK_INT_CONSTANT || type == TK_UINT_CONSTANT;
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	static String get_operator_text(Operator p_op);
 | 
						|
	static String get_token_text(Token p_token);
 | 
						|
 | 
						|
	static bool is_token_datatype(TokenType p_type);
 | 
						|
	static bool is_token_variable_datatype(TokenType p_type);
 | 
						|
	static DataType get_token_datatype(TokenType p_type);
 | 
						|
	static bool is_token_interpolation(TokenType p_type);
 | 
						|
	static DataInterpolation get_token_interpolation(TokenType p_type);
 | 
						|
	static bool is_token_precision(TokenType p_type);
 | 
						|
	static bool is_token_arg_qual(TokenType p_type);
 | 
						|
	static DataPrecision get_token_precision(TokenType p_type);
 | 
						|
	static String get_precision_name(DataPrecision p_type);
 | 
						|
	static String get_interpolation_name(DataInterpolation p_interpolation);
 | 
						|
	static String get_datatype_name(DataType p_type);
 | 
						|
	static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint);
 | 
						|
	static String get_texture_filter_name(TextureFilter p_filter);
 | 
						|
	static String get_texture_repeat_name(TextureRepeat p_repeat);
 | 
						|
	static bool is_token_nonvoid_datatype(TokenType p_type);
 | 
						|
	static bool is_token_operator(TokenType p_type);
 | 
						|
	static bool is_token_operator_assign(TokenType p_type);
 | 
						|
	static bool is_token_hint(TokenType p_type);
 | 
						|
 | 
						|
	static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr);
 | 
						|
	static DataType get_scalar_type(DataType p_type);
 | 
						|
	static int get_cardinality(DataType p_type);
 | 
						|
	static bool is_scalar_type(DataType p_type);
 | 
						|
	static bool is_float_type(DataType p_type);
 | 
						|
	static bool is_sampler_type(DataType p_type);
 | 
						|
	static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
 | 
						|
	static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
 | 
						|
	static uint32_t get_datatype_size(DataType p_type);
 | 
						|
 | 
						|
	static void get_keyword_list(List<String> *r_keywords);
 | 
						|
	static bool is_control_flow_keyword(String p_keyword);
 | 
						|
	static void get_builtin_funcs(List<String> *r_keywords);
 | 
						|
 | 
						|
	struct BuiltInInfo {
 | 
						|
		DataType type = TYPE_VOID;
 | 
						|
		bool constant = false;
 | 
						|
 | 
						|
		BuiltInInfo() {}
 | 
						|
 | 
						|
		BuiltInInfo(DataType p_type, bool p_constant = false) :
 | 
						|
				type(p_type),
 | 
						|
				constant(p_constant) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct StageFunctionInfo {
 | 
						|
		struct Argument {
 | 
						|
			StringName name;
 | 
						|
			DataType type;
 | 
						|
 | 
						|
			Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) {
 | 
						|
				name = p_name;
 | 
						|
				type = p_type;
 | 
						|
			}
 | 
						|
		};
 | 
						|
 | 
						|
		Vector<Argument> arguments;
 | 
						|
		DataType return_type = TYPE_VOID;
 | 
						|
	};
 | 
						|
 | 
						|
	struct ModeInfo {
 | 
						|
		StringName name;
 | 
						|
		Vector<StringName> options;
 | 
						|
 | 
						|
		ModeInfo() {}
 | 
						|
 | 
						|
		ModeInfo(const StringName &p_name) :
 | 
						|
				name(p_name) {
 | 
						|
		}
 | 
						|
 | 
						|
		ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2) :
 | 
						|
				name(p_name) {
 | 
						|
			options.push_back(p_arg1);
 | 
						|
			options.push_back(p_arg2);
 | 
						|
		}
 | 
						|
 | 
						|
		ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3) :
 | 
						|
				name(p_name) {
 | 
						|
			options.push_back(p_arg1);
 | 
						|
			options.push_back(p_arg2);
 | 
						|
			options.push_back(p_arg3);
 | 
						|
		}
 | 
						|
 | 
						|
		ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4) :
 | 
						|
				name(p_name) {
 | 
						|
			options.push_back(p_arg1);
 | 
						|
			options.push_back(p_arg2);
 | 
						|
			options.push_back(p_arg3);
 | 
						|
			options.push_back(p_arg4);
 | 
						|
		}
 | 
						|
 | 
						|
		ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5) :
 | 
						|
				name(p_name) {
 | 
						|
			options.push_back(p_arg1);
 | 
						|
			options.push_back(p_arg2);
 | 
						|
			options.push_back(p_arg3);
 | 
						|
			options.push_back(p_arg4);
 | 
						|
			options.push_back(p_arg5);
 | 
						|
		}
 | 
						|
 | 
						|
		ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5, const StringName &p_arg6) :
 | 
						|
				name(p_name) {
 | 
						|
			options.push_back(p_arg1);
 | 
						|
			options.push_back(p_arg2);
 | 
						|
			options.push_back(p_arg3);
 | 
						|
			options.push_back(p_arg4);
 | 
						|
			options.push_back(p_arg5);
 | 
						|
			options.push_back(p_arg6);
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	struct FunctionInfo {
 | 
						|
		HashMap<StringName, BuiltInInfo> built_ins;
 | 
						|
		HashMap<StringName, StageFunctionInfo> stage_functions;
 | 
						|
 | 
						|
		bool can_discard = false;
 | 
						|
		bool main_function = false;
 | 
						|
	};
 | 
						|
	static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
 | 
						|
 | 
						|
	typedef DataType (*GlobalShaderUniformGetTypeFunc)(const StringName &p_name);
 | 
						|
 | 
						|
	struct FilePosition {
 | 
						|
		String file;
 | 
						|
		int line = 0;
 | 
						|
	};
 | 
						|
 | 
						|
private:
 | 
						|
	struct KeyWord {
 | 
						|
		TokenType token;
 | 
						|
		const char *text;
 | 
						|
		uint32_t flags;
 | 
						|
		const Vector<String> excluded_shader_types;
 | 
						|
		const Vector<String> functions;
 | 
						|
	};
 | 
						|
 | 
						|
	static const KeyWord keyword_list[];
 | 
						|
 | 
						|
	GlobalShaderUniformGetTypeFunc global_shader_uniform_get_type_func = nullptr;
 | 
						|
 | 
						|
	bool error_set = false;
 | 
						|
	String error_str;
 | 
						|
	int error_line = 0;
 | 
						|
 | 
						|
	Vector<FilePosition> include_positions;
 | 
						|
	HashSet<String> include_markers_handled;
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	struct Usage {
 | 
						|
		int decl_line;
 | 
						|
		bool used = false;
 | 
						|
		Usage(int p_decl_line = -1) {
 | 
						|
			decl_line = p_decl_line;
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	HashMap<StringName, Usage> used_constants;
 | 
						|
	HashMap<StringName, Usage> used_varyings;
 | 
						|
	HashMap<StringName, Usage> used_uniforms;
 | 
						|
	HashMap<StringName, Usage> used_functions;
 | 
						|
	HashMap<StringName, Usage> used_structs;
 | 
						|
	HashMap<ShaderWarning::Code, HashMap<StringName, Usage> *> warnings_check_map;
 | 
						|
 | 
						|
	HashMap<StringName, HashMap<StringName, Usage>> used_local_vars;
 | 
						|
	HashMap<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> warnings_check_map2;
 | 
						|
 | 
						|
	List<ShaderWarning> warnings;
 | 
						|
 | 
						|
	bool check_warnings = false;
 | 
						|
	uint32_t warning_flags = 0;
 | 
						|
 | 
						|
	void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
 | 
						|
		warnings.push_back(ShaderWarning(p_code, tk_line, p_subject, p_extra_args));
 | 
						|
	}
 | 
						|
	void _add_global_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
 | 
						|
		warnings.push_back(ShaderWarning(p_code, -1, p_subject, p_extra_args));
 | 
						|
	}
 | 
						|
	void _add_warning(ShaderWarning::Code p_code, int p_line, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
 | 
						|
		warnings.push_back(ShaderWarning(p_code, p_line, p_subject, p_extra_args));
 | 
						|
	}
 | 
						|
	void _check_warning_accums();
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
 | 
						|
	String code;
 | 
						|
	int char_idx = 0;
 | 
						|
	int tk_line = 0;
 | 
						|
 | 
						|
	StringName shader_type_identifier;
 | 
						|
	StringName current_function;
 | 
						|
	bool is_const_decl = false;
 | 
						|
	StringName last_name;
 | 
						|
	bool is_shader_inc = false;
 | 
						|
 | 
						|
	String current_uniform_group_name;
 | 
						|
	String current_uniform_subgroup_name;
 | 
						|
 | 
						|
	VaryingFunctionNames varying_function_names;
 | 
						|
 | 
						|
	TkPos _get_tkpos() {
 | 
						|
		TkPos tkp;
 | 
						|
		tkp.char_idx = char_idx;
 | 
						|
		tkp.tk_line = tk_line;
 | 
						|
		return tkp;
 | 
						|
	}
 | 
						|
 | 
						|
	void _set_tkpos(TkPos p_pos) {
 | 
						|
		char_idx = p_pos.char_idx;
 | 
						|
		tk_line = p_pos.tk_line;
 | 
						|
	}
 | 
						|
 | 
						|
	void _set_error(const String &p_str) {
 | 
						|
		if (error_set) {
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		error_line = tk_line;
 | 
						|
		error_set = true;
 | 
						|
		error_str = p_str;
 | 
						|
		include_positions.write[include_positions.size() - 1].line = tk_line;
 | 
						|
	}
 | 
						|
 | 
						|
	void _set_expected_error(const String &p_what) {
 | 
						|
		_set_error(vformat(RTR("Expected a '%s'."), p_what));
 | 
						|
	}
 | 
						|
 | 
						|
	void _set_expected_error(const String &p_first, const String p_second) {
 | 
						|
		_set_error(vformat(RTR("Expected a '%s' or '%s'."), p_first, p_second));
 | 
						|
	}
 | 
						|
 | 
						|
	void _set_expected_after_error(const String &p_what, const String &p_after) {
 | 
						|
		_set_error(vformat(RTR("Expected a '%s' after '%s'."), p_what, p_after));
 | 
						|
	}
 | 
						|
 | 
						|
	void _set_redefinition_error(const String &p_what) {
 | 
						|
		_set_error(vformat(RTR("Redefinition of '%s'."), p_what));
 | 
						|
	}
 | 
						|
 | 
						|
	void _set_parsing_error() {
 | 
						|
		_set_error("Parser bug.");
 | 
						|
	}
 | 
						|
 | 
						|
	static const char *token_names[TK_MAX];
 | 
						|
 | 
						|
	Token _make_token(TokenType p_type, const StringName &p_text = StringName());
 | 
						|
	Token _get_token();
 | 
						|
	bool _lookup_next(Token &r_tk);
 | 
						|
 | 
						|
	ShaderNode *shader = nullptr;
 | 
						|
 | 
						|
	enum IdentifierType {
 | 
						|
		IDENTIFIER_FUNCTION,
 | 
						|
		IDENTIFIER_UNIFORM,
 | 
						|
		IDENTIFIER_VARYING,
 | 
						|
		IDENTIFIER_FUNCTION_ARGUMENT,
 | 
						|
		IDENTIFIER_LOCAL_VAR,
 | 
						|
		IDENTIFIER_BUILTIN_VAR,
 | 
						|
		IDENTIFIER_CONSTANT,
 | 
						|
		IDENTIFIER_MAX,
 | 
						|
	};
 | 
						|
 | 
						|
	IdentifierType last_type = IDENTIFIER_MAX;
 | 
						|
 | 
						|
	bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, ConstantNode::Value *r_constant_value = nullptr);
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	void _parse_used_identifier(const StringName &p_identifier, IdentifierType p_type, const StringName &p_function);
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
	bool _is_operator_assign(Operator p_op) const;
 | 
						|
	bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr);
 | 
						|
	bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr, int *r_ret_size = nullptr);
 | 
						|
 | 
						|
	struct BuiltinFuncDef {
 | 
						|
		enum { MAX_ARGS = 5 };
 | 
						|
		const char *name;
 | 
						|
		DataType rettype;
 | 
						|
		const DataType args[MAX_ARGS];
 | 
						|
		const char *args_names[MAX_ARGS];
 | 
						|
		SubClassTag tag;
 | 
						|
		bool high_end;
 | 
						|
	};
 | 
						|
 | 
						|
	struct BuiltinFuncOutArgs { //arguments used as out in built in functions
 | 
						|
		enum { MAX_ARGS = 2 };
 | 
						|
		const char *name;
 | 
						|
		const int arguments[MAX_ARGS];
 | 
						|
	};
 | 
						|
 | 
						|
	struct BuiltinFuncConstArgs {
 | 
						|
		const char *name;
 | 
						|
		int arg;
 | 
						|
		int min;
 | 
						|
		int max;
 | 
						|
	};
 | 
						|
 | 
						|
	CompletionType completion_type;
 | 
						|
	ShaderNode::Uniform::Hint current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
 | 
						|
	TextureFilter current_uniform_filter = FILTER_DEFAULT;
 | 
						|
	TextureRepeat current_uniform_repeat = REPEAT_DEFAULT;
 | 
						|
	bool current_uniform_instance_index_defined = false;
 | 
						|
	int completion_line = 0;
 | 
						|
	BlockNode *completion_block = nullptr;
 | 
						|
	DataType completion_base;
 | 
						|
	bool completion_base_array = false;
 | 
						|
	SubClassTag completion_class;
 | 
						|
	StringName completion_function;
 | 
						|
	StringName completion_struct;
 | 
						|
	int completion_argument = 0;
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	uint32_t keyword_completion_context;
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
 | 
						|
	const HashMap<StringName, FunctionInfo> *stages = nullptr;
 | 
						|
 | 
						|
	bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
 | 
						|
	static const BuiltinFuncDef builtin_func_defs[];
 | 
						|
	static const BuiltinFuncOutArgs builtin_func_out_args[];
 | 
						|
	static const BuiltinFuncConstArgs builtin_func_const_args[];
 | 
						|
 | 
						|
	static bool is_const_suffix_lut_initialized;
 | 
						|
 | 
						|
	Error _validate_precision(DataType p_type, DataPrecision p_precision);
 | 
						|
	bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
 | 
						|
	bool _compare_datatypes_in_nodes(Node *a, Node *b);
 | 
						|
 | 
						|
	bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function = nullptr);
 | 
						|
	bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
 | 
						|
	bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
 | 
						|
	bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
 | 
						|
	bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
 | 
						|
	bool _check_node_constness(const Node *p_node) const;
 | 
						|
 | 
						|
	Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
 | 
						|
	Error _parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size);
 | 
						|
	Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
 | 
						|
	Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
 | 
						|
	ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
 | 
						|
 | 
						|
	Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
 | 
						|
	Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
 | 
						|
	String _get_shader_type_list(const HashSet<String> &p_shader_types) const;
 | 
						|
	String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
 | 
						|
 | 
						|
	Error _parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types);
 | 
						|
 | 
						|
	Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
 | 
						|
	Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
 | 
						|
 | 
						|
public:
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	List<ShaderWarning>::Element *get_warnings_ptr();
 | 
						|
 | 
						|
	void enable_warning_checking(bool p_enabled);
 | 
						|
	bool is_warning_checking_enabled() const;
 | 
						|
 | 
						|
	void set_warning_flags(uint32_t p_flags);
 | 
						|
	uint32_t get_warning_flags() const;
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
 | 
						|
	//static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
 | 
						|
 | 
						|
	void clear();
 | 
						|
 | 
						|
	static String get_shader_type(const String &p_code);
 | 
						|
	static bool is_builtin_func_out_parameter(const String &p_name, int p_param);
 | 
						|
 | 
						|
	struct ShaderCompileInfo {
 | 
						|
		HashMap<StringName, FunctionInfo> functions;
 | 
						|
		Vector<ModeInfo> render_modes;
 | 
						|
		VaryingFunctionNames varying_function_names = VaryingFunctionNames();
 | 
						|
		HashSet<String> shader_types;
 | 
						|
		GlobalShaderUniformGetTypeFunc global_shader_uniform_type_func = nullptr;
 | 
						|
		bool is_include = false;
 | 
						|
	};
 | 
						|
 | 
						|
	Error compile(const String &p_code, const ShaderCompileInfo &p_info);
 | 
						|
	Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint);
 | 
						|
 | 
						|
	String get_error_text();
 | 
						|
	Vector<FilePosition> get_include_positions();
 | 
						|
	int get_error_line();
 | 
						|
 | 
						|
	ShaderNode *get_shader();
 | 
						|
 | 
						|
	String token_debug(const String &p_code);
 | 
						|
 | 
						|
	ShaderLanguage();
 | 
						|
	~ShaderLanguage();
 | 
						|
};
 | 
						|
 | 
						|
#endif // SHADER_LANGUAGE_H
 |