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	 af1ea1800d
			
		
	
	
		af1ea1800d
		
	
	
	
	
		
			
			This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get Uniform design. Drag in set-get from tree is now working. port 'pass' not backported to 3.x to keep script backwards compatibility
		
			
				
	
	
		
			363 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			363 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  visual_script_func_nodes.h                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef VISUAL_SCRIPT_FUNC_NODES_H
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| #define VISUAL_SCRIPT_FUNC_NODES_H
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| 
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| #include "visual_script.h"
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| 
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| class VisualScriptFunctionCall : public VisualScriptNode {
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| 	GDCLASS(VisualScriptFunctionCall, VisualScriptNode);
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| 
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 		CALL_MODE_BASIC_TYPE,
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| 		CALL_MODE_SINGLETON,
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| 	};
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| 
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| 	enum RPCCallMode {
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| 		RPC_DISABLED,
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| 		RPC_RELIABLE,
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| 		RPC_UNRELIABLE,
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| 		RPC_RELIABLE_TO_ID,
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| 		RPC_UNRELIABLE_TO_ID
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| 	};
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| 
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| private:
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| 	CallMode call_mode;
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| 	StringName base_type;
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| 	String base_script;
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| 	Variant::Type basic_type;
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| 	NodePath base_path;
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| 	StringName function;
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| 	int use_default_args;
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| 	RPCCallMode rpc_call_mode;
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| 	StringName singleton;
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| 	bool validate;
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| 
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| 	MethodInfo method_cache;
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| 	void _update_method_cache();
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| 
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| 	void _set_argument_cache(const Dictionary &p_cache);
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| 	Dictionary _get_argument_cache() const;
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo &property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "functions"; }
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| 
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| 	void set_basic_type(Variant::Type p_type);
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| 	Variant::Type get_basic_type() const;
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| 
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| 	void set_base_type(const StringName &p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_base_script(const String &p_path);
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| 	String get_base_script() const;
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| 
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| 	void set_singleton(const StringName &p_type);
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| 	StringName get_singleton() const;
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| 
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| 	void set_function(const StringName &p_type);
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| 	StringName get_function() const;
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| 
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| 	void set_base_path(const NodePath &p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 	void set_use_default_args(int p_amount);
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| 	int get_use_default_args() const;
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| 
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| 	void set_validate(bool p_amount);
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| 	bool get_validate() const;
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| 
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| 	void set_rpc_call_mode(RPCCallMode p_mode);
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| 	RPCCallMode get_rpc_call_mode() const;
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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| 
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| 	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
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| 
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| 	VisualScriptFunctionCall();
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| };
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| 
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| VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode);
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| VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode);
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| 
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| class VisualScriptPropertySet : public VisualScriptNode {
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| 	GDCLASS(VisualScriptPropertySet, VisualScriptNode);
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| 
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 		CALL_MODE_BASIC_TYPE,
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| 
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| 	};
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| 
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| 	enum AssignOp {
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| 		ASSIGN_OP_NONE,
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| 		ASSIGN_OP_ADD,
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| 		ASSIGN_OP_SUB,
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| 		ASSIGN_OP_MUL,
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| 		ASSIGN_OP_DIV,
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| 		ASSIGN_OP_MOD,
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| 		ASSIGN_OP_SHIFT_LEFT,
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| 		ASSIGN_OP_SHIFT_RIGHT,
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| 		ASSIGN_OP_BIT_AND,
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| 		ASSIGN_OP_BIT_OR,
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| 		ASSIGN_OP_BIT_XOR,
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| 		ASSIGN_OP_MAX
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| 	};
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| 
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| private:
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| 	PropertyInfo type_cache;
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| 
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| 	CallMode call_mode;
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| 	Variant::Type basic_type;
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| 	StringName base_type;
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| 	String base_script;
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| 	NodePath base_path;
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| 	StringName property;
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| 	StringName index;
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| 	AssignOp assign_op;
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| 
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| 	void _update_base_type();
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| 
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| 	void _update_cache();
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| 
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| 	void _set_type_cache(const Dictionary &p_type);
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| 	Dictionary _get_type_cache() const;
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| 
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| 	void _adjust_input_index(PropertyInfo &pinfo) const;
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo &property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "functions"; }
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| 
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| 	void set_base_type(const StringName &p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_base_script(const String &p_path);
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| 	String get_base_script() const;
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| 
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| 	void set_basic_type(Variant::Type p_type);
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| 	Variant::Type get_basic_type() const;
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| 
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| 	void set_property(const StringName &p_type);
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| 	StringName get_property() const;
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| 
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| 	void set_base_path(const NodePath &p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 	void set_index(const StringName &p_type);
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| 	StringName get_index() const;
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| 
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| 	void set_assign_op(AssignOp p_op);
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| 	AssignOp get_assign_op() const;
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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| 	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
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| 
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| 	VisualScriptPropertySet();
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| };
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| 
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| VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode);
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| VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);
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| 
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| class VisualScriptPropertyGet : public VisualScriptNode {
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| 	GDCLASS(VisualScriptPropertyGet, VisualScriptNode);
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| 
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 		CALL_MODE_BASIC_TYPE,
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| 
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| 	};
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| 
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| private:
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| 	Variant::Type type_cache;
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| 
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| 	CallMode call_mode;
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| 	Variant::Type basic_type;
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| 	StringName base_type;
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| 	String base_script;
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| 	NodePath base_path;
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| 	StringName property;
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| 	StringName index;
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| 
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| 	void _update_base_type();
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| 	void _update_cache();
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| 
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| 	void _set_type_cache(Variant::Type p_type);
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| 	Variant::Type _get_type_cache() const;
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| 
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| 	void _adjust_input_index(PropertyInfo &pinfo) const;
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo &property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "functions"; }
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| 
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| 	void set_base_type(const StringName &p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_base_script(const String &p_path);
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| 	String get_base_script() const;
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| 
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| 	void set_basic_type(Variant::Type p_type);
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| 	Variant::Type get_basic_type() const;
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| 
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| 	void set_property(const StringName &p_type);
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| 	StringName get_property() const;
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| 
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| 	void set_base_path(const NodePath &p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 	void set_index(const StringName &p_type);
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| 	StringName get_index() const;
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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| 
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| 	VisualScriptPropertyGet();
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| };
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| 
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| VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode);
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| 
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| class VisualScriptEmitSignal : public VisualScriptNode {
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| 	GDCLASS(VisualScriptEmitSignal, VisualScriptNode);
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| 
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| private:
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| 	StringName name;
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo &property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	//virtual String get_text() const;
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| 	virtual String get_category() const { return "functions"; }
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| 
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| 	void set_signal(const StringName &p_type);
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| 	StringName get_signal() const;
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| 
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| 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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| 
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| 	VisualScriptEmitSignal();
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| };
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| 
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| void register_visual_script_func_nodes();
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| 
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| #endif // VISUAL_SCRIPT_FUNC_NODES_H
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