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	 a156af98c3
			
		
	
	
		a156af98c3
		
			
		
	
	
	
	
		
			
			(cherry picked from commit 05dae23f18)
Co-Authored-By: Lukas Tenbrink <lukas.tenbrink@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
		
	
			
		
			
				
	
	
		
			230 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  detect_prime_egl.cpp                                                  */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifdef GLES3_ENABLED
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| #ifdef EGL_ENABLED
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| 
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| #include "detect_prime_egl.h"
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| 
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| #include "core/string/print_string.h"
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| #include "core/variant/variant.h"
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| 
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| #include <sys/types.h>
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| #include <sys/wait.h>
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| #include <unistd.h>
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| #include <cstdlib>
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| 
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| // To prevent shadowing warnings.
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| #undef glGetString
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| 
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| // Runs inside a child. Exiting will not quit the engine.
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| void DetectPrimeEGL::create_context(EGLenum p_platform_enum) {
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| #if defined(GLAD_ENABLED)
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| 	if (!gladLoaderLoadEGL(nullptr)) {
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| 		print_verbose("Unable to load EGL, GPU detection skipped.");
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| 		quick_exit(1);
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| 	}
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| #endif
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| 
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| 	EGLDisplay egl_display = EGL_NO_DISPLAY;
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| 
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| 	if (GLAD_EGL_VERSION_1_5) {
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| 		egl_display = eglGetPlatformDisplay(p_platform_enum, nullptr, nullptr);
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| 	} else if (GLAD_EGL_EXT_platform_base) {
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| #ifdef EGL_EXT_platform_base
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| 		egl_display = eglGetPlatformDisplayEXT(p_platform_enum, nullptr, nullptr);
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| #endif
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| 	} else {
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| 		egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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| 	}
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| 
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| 	EGLConfig egl_config;
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| 	EGLContext egl_context = EGL_NO_CONTEXT;
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| 
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| 	eglInitialize(egl_display, nullptr, nullptr);
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| 
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| #if defined(GLAD_ENABLED)
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| 	if (!gladLoaderLoadEGL(egl_display)) {
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| 		print_verbose("Unable to load EGL, GPU detection skipped.");
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| 		quick_exit(1);
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| 	}
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| #endif
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| 
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| 	eglBindAPI(EGL_OPENGL_API);
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| 
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| 	EGLint attribs[] = {
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| 		EGL_RED_SIZE,
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| 		1,
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| 		EGL_BLUE_SIZE,
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| 		1,
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| 		EGL_GREEN_SIZE,
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| 		1,
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| 		EGL_DEPTH_SIZE,
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| 		24,
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| 		EGL_NONE,
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| 	};
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| 
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| 	EGLint config_count = 0;
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| 	eglChooseConfig(egl_display, attribs, &egl_config, 1, &config_count);
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| 
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| 	EGLint context_attribs[] = {
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| 		EGL_CONTEXT_MAJOR_VERSION, 3,
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| 		EGL_CONTEXT_MINOR_VERSION, 3,
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| 		EGL_NONE
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| 	};
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| 
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| 	egl_context = eglCreateContext(egl_display, egl_config, EGL_NO_CONTEXT, context_attribs);
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| 	if (egl_context == EGL_NO_CONTEXT) {
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| 		print_verbose("Unable to create an EGL context, GPU detection skipped.");
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| 		quick_exit(1);
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| 	}
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| 
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| 	eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_context);
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| }
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| 
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| int DetectPrimeEGL::detect_prime(EGLenum p_platform_enum) {
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| 	pid_t p;
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| 	int priorities[4] = {};
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| 	String vendors[4];
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| 	String renderers[4];
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| 
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| 	for (int i = 0; i < 4; ++i) {
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| 		vendors[i] = "Unknown";
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| 		renderers[i] = "Unknown";
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| 	}
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| 
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| 	for (int i = 0; i < 4; ++i) {
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| 		int fdset[2];
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| 
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| 		if (pipe(fdset) == -1) {
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| 			print_verbose("Failed to pipe(), using default GPU");
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| 			return 0;
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| 		}
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| 
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| 		// Fork so the driver initialization can crash without taking down the engine.
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| 		p = fork();
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| 
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| 		if (p > 0) {
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| 			// Main thread
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| 
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| 			int stat_loc = 0;
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| 			char string[201];
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| 			string[200] = '\0';
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| 
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| 			close(fdset[1]);
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| 
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| 			waitpid(p, &stat_loc, 0);
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| 
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| 			if (!stat_loc) {
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| 				// No need to do anything complicated here. Anything less than
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| 				// PIPE_BUF will be delivered in one read() call.
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| 				// Leave it 'Unknown' otherwise.
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| 				if (read(fdset[0], string, sizeof(string) - 1) > 0) {
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| 					vendors[i] = string;
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| 					renderers[i] = string + strlen(string) + 1;
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| 				}
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| 			}
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| 
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| 			close(fdset[0]);
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| 		} else {
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| 			// In child, exit() here will not quit the engine.
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| 
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| 			// Prevent false leak reports as we will not be properly
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| 			// cleaning up these processes, and fork() makes a copy
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| 			// of all globals.
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| 			CoreGlobals::leak_reporting_enabled = false;
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| 
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| 			char string[201];
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| 
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| 			close(fdset[0]);
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| 
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| 			setenv("DRI_PRIME", itos(i).utf8().ptr(), 1);
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| 
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| 			create_context(p_platform_enum);
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| 
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| 			PFNGLGETSTRINGPROC glGetString = (PFNGLGETSTRINGPROC)eglGetProcAddress("glGetString");
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| 			const char *vendor = (const char *)glGetString(GL_VENDOR);
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| 			const char *renderer = (const char *)glGetString(GL_RENDERER);
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| 
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| 			unsigned int vendor_len = strlen(vendor) + 1;
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| 			unsigned int renderer_len = strlen(renderer) + 1;
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| 
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| 			if (vendor_len + renderer_len >= sizeof(string)) {
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| 				renderer_len = 200 - vendor_len;
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| 			}
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| 
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| 			memcpy(&string, vendor, vendor_len);
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| 			memcpy(&string[vendor_len], renderer, renderer_len);
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| 
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| 			if (write(fdset[1], string, vendor_len + renderer_len) == -1) {
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| 				print_verbose("Couldn't write vendor/renderer string.");
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| 			}
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| 			close(fdset[1]);
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| 
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| 			// The function quick_exit() is used because exit() will call destructors on static objects copied by fork().
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| 			// These objects will be freed anyway when the process finishes execution.
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| 			quick_exit(0);
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| 		}
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| 	}
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| 
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| 	int preferred = 0;
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| 	int priority = 0;
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| 
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| 	if (vendors[0] == vendors[1]) {
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| 		print_verbose("Only one GPU found, using default.");
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| 		return 0;
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| 	}
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| 
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| 	for (int i = 3; i >= 0; --i) {
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| 		const Vendor *v = vendor_map;
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| 		while (v->glxvendor) {
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| 			if (v->glxvendor == vendors[i]) {
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| 				priorities[i] = v->priority;
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| 
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| 				if (v->priority >= priority) {
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| 					priority = v->priority;
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| 					preferred = i;
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| 				}
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| 			}
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| 			++v;
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| 		}
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| 	}
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| 
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| 	print_verbose("Found renderers:");
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| 	for (int i = 0; i < 4; ++i) {
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| 		print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
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| 	}
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| 
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| 	print_verbose("Using renderer: " + renderers[preferred]);
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| 	return preferred;
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| }
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| 
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| #endif // EGL_ENABLED
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| #endif // GLES3_ENABLED
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