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			2760 lines
		
	
	
	
		
			88 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2760 lines
		
	
	
	
		
			88 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  visual_script.cpp                                                    */
 | |
| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
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| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #include "visual_script.h"
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| 
 | |
| #include "core/config/project_settings.h"
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| #include "core/core_string_names.h"
 | |
| #include "core/os/os.h"
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| #include "scene/main/node.h"
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| #include "visual_script_nodes.h"
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| 
 | |
| //used by editor, this is not really saved
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| void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
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| 	breakpoint = p_breakpoint;
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| }
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| 
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| bool VisualScriptNode::is_breakpoint() const {
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| 	return breakpoint;
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| }
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| 
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| void VisualScriptNode::ports_changed_notify() {
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| 	emit_signal("ports_changed");
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| }
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| 
 | |
| void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_value) {
 | |
| 	ERR_FAIL_INDEX(p_port, default_input_values.size());
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| 
 | |
| 	default_input_values[p_port] = p_value;
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| 
 | |
| #ifdef TOOLS_ENABLED
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| 	for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) {
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| 		E->get()->set_edited(true);
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| 	}
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| #endif
 | |
| }
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| 
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| Variant VisualScriptNode::get_default_input_value(int p_port) const {
 | |
| 	ERR_FAIL_INDEX_V(p_port, default_input_values.size(), Variant());
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| 	return default_input_values[p_port];
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| }
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| 
 | |
| void VisualScriptNode::_set_default_input_values(Array p_values) {
 | |
| 	default_input_values = p_values;
 | |
| }
 | |
| 
 | |
| void VisualScriptNode::validate_input_default_values() {
 | |
| 	default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize
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| 
 | |
| 	//actually validate on save
 | |
| 	for (int i = 0; i < get_input_value_port_count(); i++) {
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| 		Variant::Type expected = get_input_value_port_info(i).type;
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| 
 | |
| 		if (expected == Variant::NIL || expected == default_input_values[i].get_type()) {
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| 			continue;
 | |
| 		} else {
 | |
| 			//not the same, reconvert
 | |
| 			Callable::CallError ce;
 | |
| 			Variant existing = default_input_values[i];
 | |
| 			const Variant *existingp = &existing;
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| 			Variant::construct(expected, default_input_values[i], &existingp, 1, ce);
 | |
| 			if (ce.error != Callable::CallError::CALL_OK) {
 | |
| 				//could not convert? force..
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| 				Variant::construct(expected, default_input_values[i], nullptr, 0, ce);
 | |
| 			}
 | |
| 		}
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| 	}
 | |
| }
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| 
 | |
| Array VisualScriptNode::_get_default_input_values() const {
 | |
| 	//validate on save, since on load there is little info about this
 | |
| 	Array values = default_input_values;
 | |
| 	values.resize(get_input_value_port_count());
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| 
 | |
| 	return values;
 | |
| }
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| 
 | |
| String VisualScriptNode::get_text() const {
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| void VisualScriptNode::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script);
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| 	ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value);
 | |
| 	ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value);
 | |
| 	ClassDB::bind_method(D_METHOD("ports_changed_notify"), &VisualScriptNode::ports_changed_notify);
 | |
| 	ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
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| 	ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
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| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values");
 | |
| 	ADD_SIGNAL(MethodInfo("ports_changed"));
 | |
| }
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| 
 | |
| VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const {
 | |
| 	PropertyInfo pinfo = get_output_value_port_info(p_output);
 | |
| 
 | |
| 	TypeGuess tg;
 | |
| 
 | |
| 	tg.type = pinfo.type;
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| 	if (pinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
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| 		tg.gdclass = pinfo.hint_string;
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| 	}
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| 
 | |
| 	return tg;
 | |
| }
 | |
| 
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| Ref<VisualScript> VisualScriptNode::get_visual_script() const {
 | |
| 	if (scripts_used.size()) {
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| 		return Ref<VisualScript>(scripts_used.front()->get());
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| 	}
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| 
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| 	return Ref<VisualScript>();
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| }
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| 
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| VisualScriptNode::VisualScriptNode() {
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| 	breakpoint = false;
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| }
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| 
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| ////////////////
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| 
 | |
| /////////////////////
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| 
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| VisualScriptNodeInstance::VisualScriptNodeInstance() {
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| 	sequence_outputs = nullptr;
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| 	input_ports = nullptr;
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| }
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| 
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| VisualScriptNodeInstance::~VisualScriptNodeInstance() {
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| 	if (sequence_outputs) {
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| 		memdelete_arr(sequence_outputs);
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| 	}
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| 
 | |
| 	if (input_ports) {
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| 		memdelete_arr(input_ports);
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| 	}
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| 
 | |
| 	if (output_ports) {
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| 		memdelete_arr(output_ports);
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| 	}
 | |
| }
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| 
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| void VisualScript::add_function(const StringName &p_name) {
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| 	ERR_FAIL_COND(instances.size());
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| 	ERR_FAIL_COND(!String(p_name).is_valid_identifier());
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| 	ERR_FAIL_COND(functions.has(p_name));
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| 
 | |
| 	functions[p_name] = Function();
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| 	functions[p_name].scroll = Vector2(-50, -100);
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| }
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| 
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| bool VisualScript::has_function(const StringName &p_name) const {
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| 	return functions.has(p_name);
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| }
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| 
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| void VisualScript::remove_function(const StringName &p_name) {
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| 	ERR_FAIL_COND(instances.size());
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| 	ERR_FAIL_COND(!functions.has(p_name));
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| 
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| 	for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) {
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| 		E->get().node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
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| 		E->get().node->scripts_used.erase(this);
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| 	}
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| 
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| 	functions.erase(p_name);
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| }
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| 
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| void VisualScript::rename_function(const StringName &p_name, const StringName &p_new_name) {
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| 	ERR_FAIL_COND(instances.size());
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| 	ERR_FAIL_COND(!functions.has(p_name));
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| 	if (p_new_name == p_name) {
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| 		return;
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| 	}
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| 
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| 	ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
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| 
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| 	ERR_FAIL_COND(functions.has(p_new_name));
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| 	ERR_FAIL_COND(variables.has(p_new_name));
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| 	ERR_FAIL_COND(custom_signals.has(p_new_name));
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| 
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| 	functions[p_new_name] = functions[p_name];
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| 	functions.erase(p_name);
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| }
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| 
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| void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) {
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| 	ERR_FAIL_COND(!functions.has(p_name));
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| 	functions[p_name].scroll = p_scroll;
 | |
| }
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| 
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| Vector2 VisualScript::get_function_scroll(const StringName &p_name) const {
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| 	ERR_FAIL_COND_V(!functions.has(p_name), Vector2());
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| 	return functions[p_name].scroll;
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| }
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| 
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| void VisualScript::get_function_list(List<StringName> *r_functions) const {
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| 	for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
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| 		r_functions->push_back(E->key());
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| 	}
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| 
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| 	r_functions->sort_custom<StringName::AlphCompare>();
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| }
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| 
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| int VisualScript::get_function_node_id(const StringName &p_name) const {
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| 	ERR_FAIL_COND_V(!functions.has(p_name), -1);
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| 
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| 	return functions[p_name].function_id;
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| }
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| 
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| void VisualScript::_node_ports_changed(int p_id) {
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| 	StringName function;
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| 
 | |
| 	for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
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| 		if (E->get().nodes.has(p_id)) {
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| 			function = E->key();
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| 			break;
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| 		}
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| 	}
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| 
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| 	ERR_FAIL_COND(function == StringName());
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| 
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| 	Function &func = functions[function];
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| 	Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
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| 
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| 	vsn->validate_input_default_values();
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| 
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| 	//must revalidate all the functions
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| 
 | |
| 	{
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| 		List<SequenceConnection> to_remove;
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| 
 | |
| 		for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
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| 			if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) {
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| 				to_remove.push_back(E->get());
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| 			}
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| 			if (E->get().to_node == p_id && !vsn->has_input_sequence_port()) {
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| 				to_remove.push_back(E->get());
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| 			}
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| 		}
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| 
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| 		while (to_remove.size()) {
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| 			func.sequence_connections.erase(to_remove.front()->get());
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| 			to_remove.pop_front();
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| 		}
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| 	}
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| 
 | |
| 	{
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| 		List<DataConnection> to_remove;
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| 
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| 		for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
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| 			if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) {
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| 				to_remove.push_back(E->get());
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| 			}
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| 			if (E->get().to_node == p_id && E->get().to_port >= vsn->get_input_value_port_count()) {
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| 				to_remove.push_back(E->get());
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| 			}
 | |
| 		}
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| 
 | |
| 		while (to_remove.size()) {
 | |
| 			func.data_connections.erase(to_remove.front()->get());
 | |
| 			to_remove.pop_front();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
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| 	set_edited(true); //something changed, let's set as edited
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| 	emit_signal("node_ports_changed", function, p_id);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 
 | |
| 	for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
 | |
| 		ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions
 | |
| 	}
 | |
| 
 | |
| 	Function &func = functions[p_func];
 | |
| 
 | |
| 	if (Object::cast_to<VisualScriptFunction>(*p_node)) {
 | |
| 		//the function indeed
 | |
| 		ERR_FAIL_COND_MSG(func.function_id >= 0, "A function node has already been set here.");
 | |
| 
 | |
| 		func.function_id = p_id;
 | |
| 	}
 | |
| 
 | |
| 	Function::NodeData nd;
 | |
| 	nd.node = p_node;
 | |
| 	nd.pos = p_pos;
 | |
| 
 | |
| 	Ref<VisualScriptNode> vsn = p_node;
 | |
| 	vsn->connect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed), varray(p_id));
 | |
| 	vsn->scripts_used.insert(this);
 | |
| 	vsn->validate_input_default_values(); // Validate when fully loaded
 | |
| 
 | |
| 	func.nodes[p_id] = nd;
 | |
| }
 | |
| 
 | |
| void VisualScript::remove_node(const StringName &p_func, int p_id) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 	Function &func = functions[p_func];
 | |
| 
 | |
| 	ERR_FAIL_COND(!func.nodes.has(p_id));
 | |
| 	{
 | |
| 		List<SequenceConnection> to_remove;
 | |
| 
 | |
| 		for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
 | |
| 			if (E->get().from_node == p_id || E->get().to_node == p_id) {
 | |
| 				to_remove.push_back(E->get());
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		while (to_remove.size()) {
 | |
| 			func.sequence_connections.erase(to_remove.front()->get());
 | |
| 			to_remove.pop_front();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		List<DataConnection> to_remove;
 | |
| 
 | |
| 		for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
 | |
| 			if (E->get().from_node == p_id || E->get().to_node == p_id) {
 | |
| 				to_remove.push_back(E->get());
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		while (to_remove.size()) {
 | |
| 			func.data_connections.erase(to_remove.front()->get());
 | |
| 			to_remove.pop_front();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) {
 | |
| 		func.function_id = -1; //revert to invalid
 | |
| 	}
 | |
| 
 | |
| 	func.nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
 | |
| 	func.nodes[p_id].node->scripts_used.erase(this);
 | |
| 
 | |
| 	func.nodes.erase(p_id);
 | |
| }
 | |
| 
 | |
| bool VisualScript::has_node(const StringName &p_func, int p_id) const {
 | |
| 	ERR_FAIL_COND_V(!functions.has(p_func), false);
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	return func.nodes.has(p_id);
 | |
| }
 | |
| 
 | |
| Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const {
 | |
| 	ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>());
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>());
 | |
| 
 | |
| 	return func.nodes[p_id].node;
 | |
| }
 | |
| 
 | |
| void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 	Function &func = functions[p_func];
 | |
| 
 | |
| 	ERR_FAIL_COND(!func.nodes.has(p_id));
 | |
| 	func.nodes[p_id].pos = p_pos;
 | |
| }
 | |
| 
 | |
| Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const {
 | |
| 	ERR_FAIL_COND_V(!functions.has(p_func), Point2());
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2());
 | |
| 	return func.nodes[p_id].pos;
 | |
| }
 | |
| 
 | |
| void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const {
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) {
 | |
| 		r_nodes->push_back(E->key());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 	Function &func = functions[p_func];
 | |
| 
 | |
| 	SequenceConnection sc;
 | |
| 	sc.from_node = p_from_node;
 | |
| 	sc.from_output = p_from_output;
 | |
| 	sc.to_node = p_to_node;
 | |
| 	ERR_FAIL_COND(func.sequence_connections.has(sc));
 | |
| 
 | |
| 	func.sequence_connections.insert(sc);
 | |
| }
 | |
| 
 | |
| void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 	Function &func = functions[p_func];
 | |
| 
 | |
| 	SequenceConnection sc;
 | |
| 	sc.from_node = p_from_node;
 | |
| 	sc.from_output = p_from_output;
 | |
| 	sc.to_node = p_to_node;
 | |
| 	ERR_FAIL_COND(!func.sequence_connections.has(sc));
 | |
| 
 | |
| 	func.sequence_connections.erase(sc);
 | |
| }
 | |
| 
 | |
| bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const {
 | |
| 	ERR_FAIL_COND_V(!functions.has(p_func), false);
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	SequenceConnection sc;
 | |
| 	sc.from_node = p_from_node;
 | |
| 	sc.from_output = p_from_output;
 | |
| 	sc.to_node = p_to_node;
 | |
| 
 | |
| 	return func.sequence_connections.has(sc);
 | |
| }
 | |
| 
 | |
| void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const {
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
 | |
| 		r_connection->push_back(E->get());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 	Function &func = functions[p_func];
 | |
| 
 | |
| 	DataConnection dc;
 | |
| 	dc.from_node = p_from_node;
 | |
| 	dc.from_port = p_from_port;
 | |
| 	dc.to_node = p_to_node;
 | |
| 	dc.to_port = p_to_port;
 | |
| 
 | |
| 	ERR_FAIL_COND(func.data_connections.has(dc));
 | |
| 
 | |
| 	func.data_connections.insert(dc);
 | |
| }
 | |
| 
 | |
| void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 	Function &func = functions[p_func];
 | |
| 
 | |
| 	DataConnection dc;
 | |
| 	dc.from_node = p_from_node;
 | |
| 	dc.from_port = p_from_port;
 | |
| 	dc.to_node = p_to_node;
 | |
| 	dc.to_port = p_to_port;
 | |
| 
 | |
| 	ERR_FAIL_COND(!func.data_connections.has(dc));
 | |
| 
 | |
| 	func.data_connections.erase(dc);
 | |
| }
 | |
| 
 | |
| bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
 | |
| 	ERR_FAIL_COND_V(!functions.has(p_func), false);
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	DataConnection dc;
 | |
| 	dc.from_node = p_from_node;
 | |
| 	dc.from_port = p_from_port;
 | |
| 	dc.to_node = p_to_node;
 | |
| 	dc.to_port = p_to_port;
 | |
| 
 | |
| 	return func.data_connections.has(dc);
 | |
| }
 | |
| 
 | |
| bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const {
 | |
| 	ERR_FAIL_COND_V(!functions.has(p_func), false);
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
 | |
| 		if (E->get().to_node == p_node && E->get().to_port == p_port) {
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const {
 | |
| 	ERR_FAIL_COND_V(!functions.has(p_func), false);
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
 | |
| 		if (E->get().to_node == p_node && E->get().to_port == p_port) {
 | |
| 			*r_node = E->get().from_node;
 | |
| 			*r_port = E->get().from_port;
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const {
 | |
| 	ERR_FAIL_COND(!functions.has(p_func));
 | |
| 	const Function &func = functions[p_func];
 | |
| 
 | |
| 	for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
 | |
| 		r_connection->push_back(E->get());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualScript::set_tool_enabled(bool p_enabled) {
 | |
| 	is_tool_script = p_enabled;
 | |
| }
 | |
| 
 | |
| void VisualScript::add_variable(const StringName &p_name, const Variant &p_default_value, bool p_export) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!String(p_name).is_valid_identifier());
 | |
| 	ERR_FAIL_COND(variables.has(p_name));
 | |
| 
 | |
| 	Variable v;
 | |
| 	v.default_value = p_default_value;
 | |
| 	v.info.type = p_default_value.get_type();
 | |
| 	v.info.name = p_name;
 | |
| 	v.info.hint = PROPERTY_HINT_NONE;
 | |
| 	v._export = p_export;
 | |
| 
 | |
| 	variables[p_name] = v;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	_update_placeholders();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool VisualScript::has_variable(const StringName &p_name) const {
 | |
| 	return variables.has(p_name);
 | |
| }
 | |
| 
 | |
| void VisualScript::remove_variable(const StringName &p_name) {
 | |
| 	ERR_FAIL_COND(!variables.has(p_name));
 | |
| 	variables.erase(p_name);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	_update_placeholders();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void VisualScript::set_variable_default_value(const StringName &p_name, const Variant &p_value) {
 | |
| 	ERR_FAIL_COND(!variables.has(p_name));
 | |
| 
 | |
| 	variables[p_name].default_value = p_value;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	_update_placeholders();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| Variant VisualScript::get_variable_default_value(const StringName &p_name) const {
 | |
| 	ERR_FAIL_COND_V(!variables.has(p_name), Variant());
 | |
| 	return variables[p_name].default_value;
 | |
| }
 | |
| 
 | |
| void VisualScript::set_variable_info(const StringName &p_name, const PropertyInfo &p_info) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!variables.has(p_name));
 | |
| 	variables[p_name].info = p_info;
 | |
| 	variables[p_name].info.name = p_name;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	_update_placeholders();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| PropertyInfo VisualScript::get_variable_info(const StringName &p_name) const {
 | |
| 	ERR_FAIL_COND_V(!variables.has(p_name), PropertyInfo());
 | |
| 	return variables[p_name].info;
 | |
| }
 | |
| 
 | |
| void VisualScript::set_variable_export(const StringName &p_name, bool p_export) {
 | |
| 	ERR_FAIL_COND(!variables.has(p_name));
 | |
| 
 | |
| 	variables[p_name]._export = p_export;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	_update_placeholders();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool VisualScript::get_variable_export(const StringName &p_name) const {
 | |
| 	ERR_FAIL_COND_V(!variables.has(p_name), false);
 | |
| 	return variables[p_name]._export;
 | |
| }
 | |
| 
 | |
| void VisualScript::_set_variable_info(const StringName &p_name, const Dictionary &p_info) {
 | |
| 	PropertyInfo pinfo;
 | |
| 	if (p_info.has("type")) {
 | |
| 		pinfo.type = Variant::Type(int(p_info["type"]));
 | |
| 	}
 | |
| 	if (p_info.has("name")) {
 | |
| 		pinfo.name = p_info["name"];
 | |
| 	}
 | |
| 	if (p_info.has("hint")) {
 | |
| 		pinfo.hint = PropertyHint(int(p_info["hint"]));
 | |
| 	}
 | |
| 	if (p_info.has("hint_string")) {
 | |
| 		pinfo.hint_string = p_info["hint_string"];
 | |
| 	}
 | |
| 	if (p_info.has("usage")) {
 | |
| 		pinfo.usage = p_info["usage"];
 | |
| 	}
 | |
| 
 | |
| 	set_variable_info(p_name, pinfo);
 | |
| }
 | |
| 
 | |
| Dictionary VisualScript::_get_variable_info(const StringName &p_name) const {
 | |
| 	PropertyInfo pinfo = get_variable_info(p_name);
 | |
| 	Dictionary d;
 | |
| 	d["type"] = pinfo.type;
 | |
| 	d["name"] = pinfo.name;
 | |
| 	d["hint"] = pinfo.hint;
 | |
| 	d["hint_string"] = pinfo.hint_string;
 | |
| 	d["usage"] = pinfo.usage;
 | |
| 
 | |
| 	return d;
 | |
| }
 | |
| 
 | |
| void VisualScript::get_variable_list(List<StringName> *r_variables) const {
 | |
| 	for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
 | |
| 		r_variables->push_back(E->key());
 | |
| 	}
 | |
| 
 | |
| 	r_variables->sort_custom<StringName::AlphCompare>();
 | |
| }
 | |
| 
 | |
| void VisualScript::set_instance_base_type(const StringName &p_type) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	base_type = p_type;
 | |
| }
 | |
| 
 | |
| void VisualScript::rename_variable(const StringName &p_name, const StringName &p_new_name) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!variables.has(p_name));
 | |
| 	if (p_new_name == p_name) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
 | |
| 
 | |
| 	ERR_FAIL_COND(functions.has(p_new_name));
 | |
| 	ERR_FAIL_COND(variables.has(p_new_name));
 | |
| 	ERR_FAIL_COND(custom_signals.has(p_new_name));
 | |
| 
 | |
| 	variables[p_new_name] = variables[p_name];
 | |
| 	variables.erase(p_name);
 | |
| 
 | |
| 	List<StringName> funcs;
 | |
| 	get_function_list(&funcs);
 | |
| 	for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions
 | |
| 		List<int> ids;
 | |
| 		get_node_list(F->get(), &ids);
 | |
| 		for (List<int>::Element *E = ids.front(); E; E = E->next()) {
 | |
| 			Ref<VisualScriptVariableGet> nodeget = get_node(F->get(), E->get());
 | |
| 			if (nodeget.is_valid()) {
 | |
| 				if (nodeget->get_variable() == p_name) {
 | |
| 					nodeget->set_variable(p_new_name);
 | |
| 				}
 | |
| 			} else {
 | |
| 				Ref<VisualScriptVariableSet> nodeset = get_node(F->get(), E->get());
 | |
| 				if (nodeset.is_valid()) {
 | |
| 					if (nodeset->get_variable() == p_name) {
 | |
| 						nodeset->set_variable(p_new_name);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualScript::add_custom_signal(const StringName &p_name) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!String(p_name).is_valid_identifier());
 | |
| 	ERR_FAIL_COND(custom_signals.has(p_name));
 | |
| 
 | |
| 	custom_signals[p_name] = Vector<Argument>();
 | |
| }
 | |
| 
 | |
| bool VisualScript::has_custom_signal(const StringName &p_name) const {
 | |
| 	return custom_signals.has(p_name);
 | |
| }
 | |
| 
 | |
| void VisualScript::custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!custom_signals.has(p_func));
 | |
| 	Argument arg;
 | |
| 	arg.type = p_type;
 | |
| 	arg.name = p_name;
 | |
| 	if (p_index < 0) {
 | |
| 		custom_signals[p_func].push_back(arg);
 | |
| 	} else {
 | |
| 		custom_signals[p_func].insert(0, arg);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualScript::custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!custom_signals.has(p_func));
 | |
| 	ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
 | |
| 	custom_signals[p_func].write[p_argidx].type = p_type;
 | |
| }
 | |
| 
 | |
| Variant::Type VisualScript::custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const {
 | |
| 	ERR_FAIL_COND_V(!custom_signals.has(p_func), Variant::NIL);
 | |
| 	ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), Variant::NIL);
 | |
| 	return custom_signals[p_func][p_argidx].type;
 | |
| }
 | |
| 
 | |
| void VisualScript::custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!custom_signals.has(p_func));
 | |
| 	ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
 | |
| 	custom_signals[p_func].write[p_argidx].name = p_name;
 | |
| }
 | |
| 
 | |
| String VisualScript::custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const {
 | |
| 	ERR_FAIL_COND_V(!custom_signals.has(p_func), String());
 | |
| 	ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), String());
 | |
| 	return custom_signals[p_func][p_argidx].name;
 | |
| }
 | |
| 
 | |
| void VisualScript::custom_signal_remove_argument(const StringName &p_func, int p_argidx) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!custom_signals.has(p_func));
 | |
| 	ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
 | |
| 	custom_signals[p_func].remove(p_argidx);
 | |
| }
 | |
| 
 | |
| int VisualScript::custom_signal_get_argument_count(const StringName &p_func) const {
 | |
| 	ERR_FAIL_COND_V(!custom_signals.has(p_func), 0);
 | |
| 	return custom_signals[p_func].size();
 | |
| }
 | |
| 
 | |
| void VisualScript::custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!custom_signals.has(p_func));
 | |
| 	ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
 | |
| 	ERR_FAIL_INDEX(p_with_argidx, custom_signals[p_func].size());
 | |
| 
 | |
| 	SWAP(custom_signals[p_func].write[p_argidx], custom_signals[p_func].write[p_with_argidx]);
 | |
| }
 | |
| 
 | |
| void VisualScript::remove_custom_signal(const StringName &p_name) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!custom_signals.has(p_name));
 | |
| 	custom_signals.erase(p_name);
 | |
| }
 | |
| 
 | |
| void VisualScript::rename_custom_signal(const StringName &p_name, const StringName &p_new_name) {
 | |
| 	ERR_FAIL_COND(instances.size());
 | |
| 	ERR_FAIL_COND(!custom_signals.has(p_name));
 | |
| 	if (p_new_name == p_name) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());
 | |
| 
 | |
| 	ERR_FAIL_COND(functions.has(p_new_name));
 | |
| 	ERR_FAIL_COND(variables.has(p_new_name));
 | |
| 	ERR_FAIL_COND(custom_signals.has(p_new_name));
 | |
| 
 | |
| 	custom_signals[p_new_name] = custom_signals[p_name];
 | |
| 	custom_signals.erase(p_name);
 | |
| }
 | |
| 
 | |
| void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const {
 | |
| 	for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
 | |
| 		r_custom_signals->push_back(E->key());
 | |
| 	}
 | |
| 
 | |
| 	r_custom_signals->sort_custom<StringName::AlphCompare>();
 | |
| }
 | |
| 
 | |
| int VisualScript::get_available_id() const {
 | |
| 	int max_id = 0;
 | |
| 	for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
 | |
| 		if (E->get().nodes.empty()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		int last_id = E->get().nodes.back()->key();
 | |
| 		max_id = MAX(max_id, last_id + 1);
 | |
| 	}
 | |
| 
 | |
| 	return max_id;
 | |
| }
 | |
| 
 | |
| /////////////////////////////////
 | |
| 
 | |
| bool VisualScript::can_instance() const {
 | |
| 	return true; //ScriptServer::is_scripting_enabled();
 | |
| }
 | |
| 
 | |
| StringName VisualScript::get_instance_base_type() const {
 | |
| 	return base_type;
 | |
| }
 | |
| 
 | |
| Ref<Script> VisualScript::get_base_script() const {
 | |
| 	return Ref<Script>(); // no inheritance in visual script
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
 | |
| 	placeholders.erase(p_placeholder);
 | |
| }
 | |
| 
 | |
| void VisualScript::_update_placeholders() {
 | |
| 	if (placeholders.size() == 0) {
 | |
| 		return; //no bother if no placeholders
 | |
| 	}
 | |
| 	List<PropertyInfo> pinfo;
 | |
| 	Map<StringName, Variant> values;
 | |
| 
 | |
| 	for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
 | |
| 		if (!E->get()._export) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		PropertyInfo p = E->get().info;
 | |
| 		p.name = String(E->key());
 | |
| 		pinfo.push_back(p);
 | |
| 		values[p.name] = E->get().default_value;
 | |
| 	}
 | |
| 
 | |
| 	for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
 | |
| 		E->get()->update(pinfo, values);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #endif
 | |
| 
 | |
| ScriptInstance *VisualScript::instance_create(Object *p_this) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 	if (!ScriptServer::is_scripting_enabled() && !is_tool_script) {
 | |
| 		PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(VisualScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
 | |
| 		placeholders.insert(sins);
 | |
| 
 | |
| 		List<PropertyInfo> pinfo;
 | |
| 		Map<StringName, Variant> values;
 | |
| 
 | |
| 		for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
 | |
| 			if (!E->get()._export) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			PropertyInfo p = E->get().info;
 | |
| 			p.name = String(E->key());
 | |
| 			pinfo.push_back(p);
 | |
| 			values[p.name] = E->get().default_value;
 | |
| 		}
 | |
| 
 | |
| 		sins->update(pinfo, values);
 | |
| 
 | |
| 		return sins;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	VisualScriptInstance *instance = memnew(VisualScriptInstance);
 | |
| 	instance->create(Ref<VisualScript>(this), p_this);
 | |
| 
 | |
| 	{
 | |
| 		MutexLock lock(VisualScriptLanguage::singleton->lock);
 | |
| 
 | |
| 		instances[p_this] = instance;
 | |
| 	}
 | |
| 
 | |
| 	return instance;
 | |
| }
 | |
| 
 | |
| bool VisualScript::instance_has(const Object *p_this) const {
 | |
| 	return instances.has((Object *)p_this);
 | |
| }
 | |
| 
 | |
| bool VisualScript::has_source_code() const {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| String VisualScript::get_source_code() const {
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| void VisualScript::set_source_code(const String &p_code) {
 | |
| }
 | |
| 
 | |
| Error VisualScript::reload(bool p_keep_state) {
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| bool VisualScript::is_tool() const {
 | |
| 	return is_tool_script;
 | |
| }
 | |
| 
 | |
| bool VisualScript::is_valid() const {
 | |
| 	return true; //always valid
 | |
| }
 | |
| 
 | |
| ScriptLanguage *VisualScript::get_language() const {
 | |
| 	return VisualScriptLanguage::singleton;
 | |
| }
 | |
| 
 | |
| bool VisualScript::has_script_signal(const StringName &p_signal) const {
 | |
| 	return custom_signals.has(p_signal);
 | |
| }
 | |
| 
 | |
| void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
 | |
| 	for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
 | |
| 		MethodInfo mi;
 | |
| 		mi.name = E->key();
 | |
| 		for (int i = 0; i < E->get().size(); i++) {
 | |
| 			PropertyInfo arg;
 | |
| 			arg.type = E->get()[i].type;
 | |
| 			arg.name = E->get()[i].name;
 | |
| 			mi.arguments.push_back(arg);
 | |
| 		}
 | |
| 
 | |
| 		r_signals->push_back(mi);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool VisualScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
 | |
| 	if (!variables.has(p_property)) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	r_value = variables[p_property].default_value;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
 | |
| 	for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
 | |
| 		MethodInfo mi;
 | |
| 		mi.name = E->key();
 | |
| 		if (E->get().function_id >= 0) {
 | |
| 			Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
 | |
| 			if (func.is_valid()) {
 | |
| 				for (int i = 0; i < func->get_argument_count(); i++) {
 | |
| 					PropertyInfo arg;
 | |
| 					arg.name = func->get_argument_name(i);
 | |
| 					arg.type = func->get_argument_type(i);
 | |
| 					mi.arguments.push_back(arg);
 | |
| 				}
 | |
| 
 | |
| 				p_list->push_back(mi);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool VisualScript::has_method(const StringName &p_method) const {
 | |
| 	return functions.has(p_method);
 | |
| }
 | |
| 
 | |
| MethodInfo VisualScript::get_method_info(const StringName &p_method) const {
 | |
| 	const Map<StringName, Function>::Element *E = functions.find(p_method);
 | |
| 	if (!E) {
 | |
| 		return MethodInfo();
 | |
| 	}
 | |
| 
 | |
| 	MethodInfo mi;
 | |
| 	mi.name = E->key();
 | |
| 	if (E->get().function_id >= 0) {
 | |
| 		Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
 | |
| 		if (func.is_valid()) {
 | |
| 			for (int i = 0; i < func->get_argument_count(); i++) {
 | |
| 				PropertyInfo arg;
 | |
| 				arg.name = func->get_argument_name(i);
 | |
| 				arg.type = func->get_argument_type(i);
 | |
| 				mi.arguments.push_back(arg);
 | |
| 			}
 | |
| 
 | |
| 			if (!func->is_sequenced()) {
 | |
| 				mi.flags |= METHOD_FLAG_CONST;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return mi;
 | |
| }
 | |
| 
 | |
| void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
 | |
| 	List<StringName> vars;
 | |
| 	get_variable_list(&vars);
 | |
| 
 | |
| 	for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
 | |
| 		//if (!variables[E->get()]._export)
 | |
| 		//	continue;
 | |
| 		PropertyInfo pi = variables[E->get()].info;
 | |
| 		pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
 | |
| 		p_list->push_back(pi);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int VisualScript::get_member_line(const StringName &p_member) const {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (has_function(p_member)) {
 | |
| 		for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {
 | |
| 			if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr())) {
 | |
| 				return E->key();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| bool VisualScript::are_subnodes_edited() const {
 | |
| 	for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
 | |
| 		for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
 | |
| 			if (F->get().node->is_edited()) {
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| Vector<ScriptNetData> VisualScript::get_rpc_methods() const {
 | |
| 	return rpc_functions;
 | |
| }
 | |
| 
 | |
| uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const {
 | |
| 	for (int i = 0; i < rpc_functions.size(); i++) {
 | |
| 		if (rpc_functions[i].name == p_method) {
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 	return UINT16_MAX;
 | |
| }
 | |
| 
 | |
| StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
 | |
| 	ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
 | |
| 	return rpc_functions[p_rpc_method_id].name;
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
 | |
| 	ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
 | |
| 	return rpc_functions[p_rpc_method_id].mode;
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const {
 | |
| 	return get_rpc_mode_by_id(get_rpc_method_id(p_method));
 | |
| }
 | |
| 
 | |
| Vector<ScriptNetData> VisualScript::get_rset_properties() const {
 | |
| 	return rpc_variables;
 | |
| }
 | |
| 
 | |
| uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const {
 | |
| 	for (int i = 0; i < rpc_variables.size(); i++) {
 | |
| 		if (rpc_variables[i].name == p_variable) {
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 	return UINT16_MAX;
 | |
| }
 | |
| 
 | |
| StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const {
 | |
| 	ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName());
 | |
| 	return rpc_variables[p_rset_property_id].name;
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
 | |
| 	ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
 | |
| 	return rpc_variables[p_rset_variable_id].mode;
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const {
 | |
| 	return get_rset_mode_by_id(get_rset_property_id(p_variable));
 | |
| }
 | |
| 
 | |
| void VisualScript::_set_data(const Dictionary &p_data) {
 | |
| 	Dictionary d = p_data;
 | |
| 	if (d.has("base_type")) {
 | |
| 		base_type = d["base_type"];
 | |
| 	}
 | |
| 
 | |
| 	variables.clear();
 | |
| 	Array vars = d["variables"];
 | |
| 	for (int i = 0; i < vars.size(); i++) {
 | |
| 		Dictionary v = vars[i];
 | |
| 		StringName name = v["name"];
 | |
| 		add_variable(name);
 | |
| 		_set_variable_info(name, v);
 | |
| 		set_variable_default_value(name, v["default_value"]);
 | |
| 		set_variable_export(name, v.has("export") && bool(v["export"]));
 | |
| 	}
 | |
| 
 | |
| 	custom_signals.clear();
 | |
| 	Array sigs = d["signals"];
 | |
| 	for (int i = 0; i < sigs.size(); i++) {
 | |
| 		Dictionary cs = sigs[i];
 | |
| 		add_custom_signal(cs["name"]);
 | |
| 
 | |
| 		Array args = cs["arguments"];
 | |
| 		for (int j = 0; j < args.size(); j += 2) {
 | |
| 			custom_signal_add_argument(cs["name"], Variant::Type(int(args[j + 1])), args[j]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Array funcs = d["functions"];
 | |
| 	functions.clear();
 | |
| 
 | |
| 	Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box
 | |
| 	Vector2 last_size = Vector2(0.0, 0.0);
 | |
| 
 | |
| 	for (int i = 0; i < funcs.size(); i++) {
 | |
| 		Dictionary func = funcs[i];
 | |
| 
 | |
| 		StringName name = func["name"];
 | |
| 		//int id=func["function_id"];
 | |
| 		add_function(name);
 | |
| 
 | |
| 		set_function_scroll(name, func["scroll"]);
 | |
| 
 | |
| 		Array nodes = func["nodes"];
 | |
| 
 | |
| 		if (!d.has("vs_unify") && nodes.size() > 0) {
 | |
| 			Vector2 top_left = nodes[1];
 | |
| 			Vector2 bottom_right = nodes[1];
 | |
| 
 | |
| 			for (int j = 0; j < nodes.size(); j += 3) {
 | |
| 				Point2 pos = nodes[j + 1];
 | |
| 				if (pos.y > top_left.y) {
 | |
| 					top_left.y = pos.y;
 | |
| 				}
 | |
| 				if (pos.y < bottom_right.y) {
 | |
| 					bottom_right.y = pos.y;
 | |
| 				}
 | |
| 				if (pos.x > bottom_right.x) {
 | |
| 					bottom_right.x = pos.x;
 | |
| 				}
 | |
| 				if (pos.x < top_left.x) {
 | |
| 					top_left.x = pos.x;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y);
 | |
| 
 | |
| 			Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better....
 | |
| 
 | |
| 			last_pos = offset;
 | |
| 			last_size = size;
 | |
| 
 | |
| 			for (int j = 0; j < nodes.size(); j += 3) {
 | |
| 				add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 			for (int j = 0; j < nodes.size(); j += 3) {
 | |
| 				add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]);
 | |
| 			}
 | |
| 		}
 | |
| 		Array sequence_connections = func["sequence_connections"];
 | |
| 
 | |
| 		for (int j = 0; j < sequence_connections.size(); j += 3) {
 | |
| 			sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]);
 | |
| 		}
 | |
| 
 | |
| 		Array data_connections = func["data_connections"];
 | |
| 
 | |
| 		for (int j = 0; j < data_connections.size(); j += 4) {
 | |
| 			data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (d.has("is_tool_script")) {
 | |
| 		is_tool_script = d["is_tool_script"];
 | |
| 	} else {
 | |
| 		is_tool_script = false;
 | |
| 	}
 | |
| 
 | |
| 	// Takes all the rpc methods
 | |
| 	rpc_functions.clear();
 | |
| 	rpc_variables.clear();
 | |
| 	for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
 | |
| 		if (E->get().function_id >= 0 && E->get().nodes.find(E->get().function_id)) {
 | |
| 			Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
 | |
| 			if (vsf.is_valid()) {
 | |
| 				if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
 | |
| 					ScriptNetData nd;
 | |
| 					nd.name = E->key();
 | |
| 					nd.mode = vsf->get_rpc_mode();
 | |
| 					if (rpc_functions.find(nd) == -1) {
 | |
| 						rpc_functions.push_back(nd);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Visual script doesn't have rset :(
 | |
| 
 | |
| 	// Sort so we are 100% that they are always the same.
 | |
| 	rpc_functions.sort_custom<SortNetData>();
 | |
| }
 | |
| 
 | |
| Dictionary VisualScript::_get_data() const {
 | |
| 	Dictionary d;
 | |
| 	d["base_type"] = base_type;
 | |
| 	Array vars;
 | |
| 	for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
 | |
| 		Dictionary var = _get_variable_info(E->key());
 | |
| 		var["name"] = E->key(); //make sure it's the right one
 | |
| 		var["default_value"] = E->get().default_value;
 | |
| 		var["export"] = E->get()._export;
 | |
| 		vars.push_back(var);
 | |
| 	}
 | |
| 	d["variables"] = vars;
 | |
| 
 | |
| 	Array sigs;
 | |
| 	for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
 | |
| 		Dictionary cs;
 | |
| 		cs["name"] = E->key();
 | |
| 		Array args;
 | |
| 		for (int i = 0; i < E->get().size(); i++) {
 | |
| 			args.push_back(E->get()[i].name);
 | |
| 			args.push_back(E->get()[i].type);
 | |
| 		}
 | |
| 		cs["arguments"] = args;
 | |
| 
 | |
| 		sigs.push_back(cs);
 | |
| 	}
 | |
| 
 | |
| 	d["signals"] = sigs;
 | |
| 
 | |
| 	Array funcs;
 | |
| 
 | |
| 	for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
 | |
| 		Dictionary func;
 | |
| 		func["name"] = E->key();
 | |
| 		func["function_id"] = E->get().function_id;
 | |
| 		func["scroll"] = E->get().scroll;
 | |
| 
 | |
| 		Array nodes;
 | |
| 
 | |
| 		for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
 | |
| 			nodes.push_back(F->key());
 | |
| 			nodes.push_back(F->get().pos);
 | |
| 			nodes.push_back(F->get().node);
 | |
| 		}
 | |
| 
 | |
| 		func["nodes"] = nodes;
 | |
| 
 | |
| 		Array sequence_connections;
 | |
| 
 | |
| 		for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
 | |
| 			sequence_connections.push_back(F->get().from_node);
 | |
| 			sequence_connections.push_back(F->get().from_output);
 | |
| 			sequence_connections.push_back(F->get().to_node);
 | |
| 		}
 | |
| 
 | |
| 		func["sequence_connections"] = sequence_connections;
 | |
| 
 | |
| 		Array data_connections;
 | |
| 
 | |
| 		for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
 | |
| 			data_connections.push_back(F->get().from_node);
 | |
| 			data_connections.push_back(F->get().from_port);
 | |
| 			data_connections.push_back(F->get().to_node);
 | |
| 			data_connections.push_back(F->get().to_port);
 | |
| 		}
 | |
| 
 | |
| 		func["data_connections"] = data_connections;
 | |
| 
 | |
| 		funcs.push_back(func);
 | |
| 	}
 | |
| 
 | |
| 	d["functions"] = funcs;
 | |
| 	d["is_tool_script"] = is_tool_script;
 | |
| 	d["vs_unify"] = true;
 | |
| 
 | |
| 	return d;
 | |
| }
 | |
| 
 | |
| void VisualScript::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function);
 | |
| 	ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);
 | |
| 	ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);
 | |
| 	ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);
 | |
| 	ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);
 | |
| 	ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
 | |
| 	ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);
 | |
| 	ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node);
 | |
| 	ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node);
 | |
| 	ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);
 | |
| 	ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);
 | |
| 	ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect);
 | |
| 	ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect);
 | |
| 	ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable);
 | |
| 	ClassDB::bind_method(D_METHOD("remove_variable", "name"), &VisualScript::remove_variable);
 | |
| 	ClassDB::bind_method(D_METHOD("set_variable_default_value", "name", "value"), &VisualScript::set_variable_default_value);
 | |
| 	ClassDB::bind_method(D_METHOD("get_variable_default_value", "name"), &VisualScript::get_variable_default_value);
 | |
| 	ClassDB::bind_method(D_METHOD("set_variable_info", "name", "value"), &VisualScript::_set_variable_info);
 | |
| 	ClassDB::bind_method(D_METHOD("get_variable_info", "name"), &VisualScript::_get_variable_info);
 | |
| 	ClassDB::bind_method(D_METHOD("set_variable_export", "name", "enable"), &VisualScript::set_variable_export);
 | |
| 	ClassDB::bind_method(D_METHOD("get_variable_export", "name"), &VisualScript::get_variable_export);
 | |
| 	ClassDB::bind_method(D_METHOD("rename_variable", "name", "new_name"), &VisualScript::rename_variable);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_custom_signal", "name"), &VisualScript::add_custom_signal);
 | |
| 	ClassDB::bind_method(D_METHOD("has_custom_signal", "name"), &VisualScript::has_custom_signal);
 | |
| 	ClassDB::bind_method(D_METHOD("custom_signal_add_argument", "name", "type", "argname", "index"), &VisualScript::custom_signal_add_argument, DEFVAL(-1));
 | |
| 	ClassDB::bind_method(D_METHOD("custom_signal_set_argument_type", "name", "argidx", "type"), &VisualScript::custom_signal_set_argument_type);
 | |
| 	ClassDB::bind_method(D_METHOD("custom_signal_get_argument_type", "name", "argidx"), &VisualScript::custom_signal_get_argument_type);
 | |
| 	ClassDB::bind_method(D_METHOD("custom_signal_set_argument_name", "name", "argidx", "argname"), &VisualScript::custom_signal_set_argument_name);
 | |
| 	ClassDB::bind_method(D_METHOD("custom_signal_get_argument_name", "name", "argidx"), &VisualScript::custom_signal_get_argument_name);
 | |
| 	ClassDB::bind_method(D_METHOD("custom_signal_remove_argument", "name", "argidx"), &VisualScript::custom_signal_remove_argument);
 | |
| 	ClassDB::bind_method(D_METHOD("custom_signal_get_argument_count", "name"), &VisualScript::custom_signal_get_argument_count);
 | |
| 	ClassDB::bind_method(D_METHOD("custom_signal_swap_argument", "name", "argidx", "withidx"), &VisualScript::custom_signal_swap_argument);
 | |
| 	ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal);
 | |
| 	ClassDB::bind_method(D_METHOD("rename_custom_signal", "name", "new_name"), &VisualScript::rename_custom_signal);
 | |
| 
 | |
| 	//ClassDB::bind_method(D_METHOD("set_variable_info","name","info"),&VScript::set_variable_info);
 | |
| 	//ClassDB::bind_method(D_METHOD("get_variable_info","name"),&VScript::set_variable_info);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_instance_base_type", "type"), &VisualScript::set_instance_base_type);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data);
 | |
| 	ClassDB::bind_method(D_METHOD("_get_data"), &VisualScript::_get_data);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id")));
 | |
| }
 | |
| 
 | |
| VisualScript::VisualScript() {
 | |
| 	base_type = "Object";
 | |
| 	is_tool_script = false;
 | |
| }
 | |
| 
 | |
| bool VisualScript::inherits_script(const Ref<Script> &p_script) const {
 | |
| 	return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough
 | |
| }
 | |
| 
 | |
| StringName VisualScript::get_default_func() const {
 | |
| 	return StringName("f_312843592");
 | |
| }
 | |
| 
 | |
| Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) {
 | |
| 	List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>);
 | |
| 	get_sequence_connection_list(edited_func, sc);
 | |
| 	Set<int> connected;
 | |
| 	for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) {
 | |
| 		if (E->get().from_node == from_node) {
 | |
| 			connected.insert(E->get().from_output);
 | |
| 		}
 | |
| 	}
 | |
| 	memdelete(sc);
 | |
| 	return connected;
 | |
| }
 | |
| 
 | |
| VisualScript::~VisualScript() {
 | |
| 	while (!functions.empty()) {
 | |
| 		remove_function(functions.front()->key());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////////
 | |
| 
 | |
| bool VisualScriptInstance::set(const StringName &p_name, const Variant &p_value) {
 | |
| 	Map<StringName, Variant>::Element *E = variables.find(p_name);
 | |
| 	if (!E) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	E->get() = p_value;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	const Map<StringName, Variant>::Element *E = variables.find(p_name);
 | |
| 	if (!E) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	r_ret = E->get();
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
 | |
| 	for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
 | |
| 		if (!E->get()._export) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		PropertyInfo p = E->get().info;
 | |
| 		p.name = String(E->key());
 | |
| 		p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
 | |
| 		p_properties->push_back(p);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
 | |
| 	const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name);
 | |
| 	if (!E) {
 | |
| 		if (r_is_valid) {
 | |
| 			*r_is_valid = false;
 | |
| 		}
 | |
| 		ERR_FAIL_V(Variant::NIL);
 | |
| 	}
 | |
| 
 | |
| 	if (r_is_valid) {
 | |
| 		*r_is_valid = true;
 | |
| 	}
 | |
| 
 | |
| 	return E->get().info.type;
 | |
| }
 | |
| 
 | |
| void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
 | |
| 	for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
 | |
| 		if (E->key() == script->get_default_func()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		MethodInfo mi;
 | |
| 		mi.name = E->key();
 | |
| 		if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
 | |
| 			Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
 | |
| 			if (vsf.is_valid()) {
 | |
| 				for (int i = 0; i < vsf->get_argument_count(); i++) {
 | |
| 					PropertyInfo arg;
 | |
| 					arg.name = vsf->get_argument_name(i);
 | |
| 					arg.type = vsf->get_argument_type(i);
 | |
| 
 | |
| 					mi.arguments.push_back(arg);
 | |
| 				}
 | |
| 
 | |
| 				if (!vsf->is_sequenced()) { //assumed constant if not sequenced
 | |
| 					mi.flags |= METHOD_FLAG_CONST;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		p_list->push_back(mi);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool VisualScriptInstance::has_method(const StringName &p_method) const {
 | |
| 	if (p_method == script->get_default_func()) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return script->functions.has(p_method);
 | |
| }
 | |
| 
 | |
| //#define VSDEBUG(m_text) print_line(m_text)
 | |
| #define VSDEBUG(m_text)
 | |
| 
 | |
| void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Callable::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node) {
 | |
| 	ERR_FAIL_COND(node->pass_idx == -1);
 | |
| 
 | |
| 	if (pass_stack[node->pass_idx] == p_pass) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	pass_stack[node->pass_idx] = p_pass;
 | |
| 
 | |
| 	if (!node->dependencies.empty()) {
 | |
| 		int dc = node->dependencies.size();
 | |
| 		VisualScriptNodeInstance **deps = node->dependencies.ptrw();
 | |
| 
 | |
| 		for (int i = 0; i < dc; i++) {
 | |
| 			_dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, r_error_node);
 | |
| 			if (r_error.error != Callable::CallError::CALL_OK) {
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < node->input_port_count; i++) {
 | |
| 		int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
 | |
| 
 | |
| 		if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
 | |
| 			//is a default value (unassigned input port)
 | |
| 			input_args[i] = &default_values[index];
 | |
| 		} else {
 | |
| 			//regular temporary in stack
 | |
| 			input_args[i] = &variant_stack[index];
 | |
| 		}
 | |
| 	}
 | |
| 	for (int i = 0; i < node->output_port_count; i++) {
 | |
| 		output_args[i] = &variant_stack[node->output_ports[i]];
 | |
| 	}
 | |
| 
 | |
| 	Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr;
 | |
| 
 | |
| 	node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str);
 | |
| 	//ignore return
 | |
| 	if (r_error.error != Callable::CallError::CALL_OK) {
 | |
| 		*r_error_node = node;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error) {
 | |
| 	Map<StringName, Function>::Element *F = functions.find(p_method);
 | |
| 	ERR_FAIL_COND_V(!F, Variant());
 | |
| 	Function *f = &F->get();
 | |
| 
 | |
| 	//this call goes separate, so it can e yielded and suspended
 | |
| 	Variant *variant_stack = (Variant *)p_stack;
 | |
| 	bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
 | |
| 	const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
 | |
| 	Variant **output_args = (Variant **)(input_args + max_input_args);
 | |
| 	int flow_max = f->flow_stack_size;
 | |
| 	int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)nullptr;
 | |
| 	int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)nullptr;
 | |
| 
 | |
| 	String error_str;
 | |
| 
 | |
| 	VisualScriptNodeInstance *node = p_node;
 | |
| 	bool error = false;
 | |
| 	int current_node_id = f->node;
 | |
| 	Variant return_value;
 | |
| 	Variant *working_mem = nullptr;
 | |
| 
 | |
| 	int flow_stack_pos = p_flow_stack_pos;
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	if (EngineDebugger::is_active()) {
 | |
| 		VisualScriptLanguage::singleton->enter_function(this, &p_method, variant_stack, &working_mem, ¤t_node_id);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	while (true) {
 | |
| 		p_pass++; //increment pass
 | |
| 		current_node_id = node->get_id();
 | |
| 
 | |
| 		VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name());
 | |
| 		VSDEBUG("AT STACK POS: " + itos(flow_stack_pos));
 | |
| 
 | |
| 		//setup working mem
 | |
| 		working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr;
 | |
| 
 | |
| 		VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx));
 | |
| 
 | |
| 		if (current_node_id == f->node) {
 | |
| 			//if function node, set up function arguments from beginning of stack
 | |
| 
 | |
| 			for (int i = 0; i < f->argument_count; i++) {
 | |
| 				input_args[i] = &variant_stack[i];
 | |
| 			}
 | |
| 		} else {
 | |
| 			//run dependencies first
 | |
| 
 | |
| 			if (!node->dependencies.empty()) {
 | |
| 				int dc = node->dependencies.size();
 | |
| 				VisualScriptNodeInstance **deps = node->dependencies.ptrw();
 | |
| 
 | |
| 				for (int i = 0; i < dc; i++) {
 | |
| 					_dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, &node);
 | |
| 					if (r_error.error != Callable::CallError::CALL_OK) {
 | |
| 						error = true;
 | |
| 						current_node_id = node->id;
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (!error) {
 | |
| 				//setup input pointers normally
 | |
| 				VSDEBUG("INPUT PORTS: " + itos(node->input_port_count));
 | |
| 
 | |
| 				for (int i = 0; i < node->input_port_count; i++) {
 | |
| 					int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
 | |
| 
 | |
| 					if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
 | |
| 						//is a default value (unassigned input port)
 | |
| 						input_args[i] = &default_values[index];
 | |
| 						VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL");
 | |
| 					} else {
 | |
| 						//regular temporary in stack
 | |
| 						input_args[i] = &variant_stack[index];
 | |
| 						VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index));
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (error) {
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		//setup output pointers
 | |
| 
 | |
| 		VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count));
 | |
| 		for (int i = 0; i < node->output_port_count; i++) {
 | |
| 			output_args[i] = &variant_stack[node->output_ports[i]];
 | |
| 			VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i]));
 | |
| 		}
 | |
| 
 | |
| 		//do step
 | |
| 
 | |
| 		VisualScriptNodeInstance::StartMode start_mode;
 | |
| 		{
 | |
| 			if (p_resuming_yield) {
 | |
| 				start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD;
 | |
| 				p_resuming_yield = false; // should resume only the first time
 | |
| 			} else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) {
 | |
| 				//if there is a push bit, it means we are continuing a sequence
 | |
| 				start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;
 | |
| 			} else {
 | |
| 				start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		VSDEBUG("STEP - STARTSEQ: " + itos(start_mode));
 | |
| 
 | |
| 		int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str);
 | |
| 
 | |
| 		if (r_error.error != Callable::CallError::CALL_OK) {
 | |
| 			//use error from step
 | |
| 			error = true;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) {
 | |
| 			//yielded!
 | |
| 			if (node->get_working_memory_size() == 0) {
 | |
| 				r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 				error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!");
 | |
| 				error = true;
 | |
| 				break;
 | |
| 
 | |
| 			} else {
 | |
| 				Ref<VisualScriptFunctionState> state = *working_mem;
 | |
| 				if (!state.is_valid()) {
 | |
| 					r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 					error_str = RTR("Node yielded, but did not return a function state in the first working memory.");
 | |
| 					error = true;
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				//step 1, capture all state
 | |
| 				state->instance_id = get_owner_ptr()->get_instance_id();
 | |
| 				state->script_id = get_script()->get_instance_id();
 | |
| 				state->instance = this;
 | |
| 				state->function = p_method;
 | |
| 				state->working_mem_index = node->working_mem_idx;
 | |
| 				state->variant_stack_size = f->max_stack;
 | |
| 				state->node = node;
 | |
| 				state->flow_stack_pos = flow_stack_pos;
 | |
| 				state->stack.resize(p_stack_size);
 | |
| 				state->pass = p_pass;
 | |
| 				copymem(state->stack.ptrw(), p_stack, p_stack_size);
 | |
| 				//step 2, run away, return directly
 | |
| 				r_error.error = Callable::CallError::CALL_OK;
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				//will re-enter later, so exiting
 | |
| 				if (EngineDebugger::is_active()) {
 | |
| 					VisualScriptLanguage::singleton->exit_function();
 | |
| 				}
 | |
| #endif
 | |
| 
 | |
| 				return state;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		if (EngineDebugger::is_active()) {
 | |
| 			// line
 | |
| 			bool do_break = false;
 | |
| 
 | |
| 			if (EngineDebugger::get_script_debugger()->get_lines_left() > 0) {
 | |
| 				if (EngineDebugger::get_script_debugger()->get_depth() <= 0) {
 | |
| 					EngineDebugger::get_script_debugger()->set_lines_left(EngineDebugger::get_script_debugger()->get_lines_left() - 1);
 | |
| 				}
 | |
| 				if (EngineDebugger::get_script_debugger()->get_lines_left() <= 0) {
 | |
| 					do_break = true;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (EngineDebugger::get_script_debugger()->is_breakpoint(current_node_id, source)) {
 | |
| 				do_break = true;
 | |
| 			}
 | |
| 
 | |
| 			if (do_break) {
 | |
| 				VisualScriptLanguage::singleton->debug_break("Breakpoint", true);
 | |
| 			}
 | |
| 
 | |
| 			EngineDebugger::get_singleton()->line_poll();
 | |
| 		}
 | |
| #endif
 | |
| 		int output = ret & VisualScriptNodeInstance::STEP_MASK;
 | |
| 
 | |
| 		VSDEBUG("STEP RETURN: " + itos(ret));
 | |
| 
 | |
| 		if (ret & VisualScriptNodeInstance::STEP_EXIT_FUNCTION_BIT) {
 | |
| 			if (node->get_working_memory_size() == 0) {
 | |
| 				r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 				error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please.");
 | |
| 				error = true;
 | |
| 			} else {
 | |
| 				//assign from working memory, first element
 | |
| 				return_value = *working_mem;
 | |
| 			}
 | |
| 
 | |
| 			VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value));
 | |
| 			break; //exit function requested, bye
 | |
| 		}
 | |
| 
 | |
| 		VisualScriptNodeInstance *next = nullptr; //next node
 | |
| 
 | |
| 		if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) {
 | |
| 			//if no exit bit was set, and has sequence outputs, guess next node
 | |
| 			if (output >= node->sequence_output_count) {
 | |
| 				r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 				error_str = RTR("Node returned an invalid sequence output: ") + itos(output);
 | |
| 				error = true;
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			next = node->sequence_outputs[output];
 | |
| 			VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "NULL"));
 | |
| 		}
 | |
| 
 | |
| 		if (flow_stack) {
 | |
| 			//update flow stack pos (may have changed)
 | |
| 			flow_stack[flow_stack_pos] = current_node_id;
 | |
| 
 | |
| 			//add stack push bit if requested
 | |
| 			if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) {
 | |
| 				flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT;
 | |
| 				sequence_bits[node->sequence_index] = true; //remember sequence bit
 | |
| 				VSDEBUG("NEXT SEQ - FLAG BIT");
 | |
| 			} else {
 | |
| 				sequence_bits[node->sequence_index] = false; //forget sequence bit
 | |
| 				VSDEBUG("NEXT SEQ - NORMAL");
 | |
| 			}
 | |
| 
 | |
| 			if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) {
 | |
| 				//go back request
 | |
| 
 | |
| 				if (flow_stack_pos > 0) {
 | |
| 					flow_stack_pos--;
 | |
| 					node = instances[flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_MASK];
 | |
| 					VSDEBUG("NEXT IS GO BACK");
 | |
| 				} else {
 | |
| 					VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT");
 | |
| 					break; //simply exit without value or error
 | |
| 				}
 | |
| 			} else if (next) {
 | |
| 				if (sequence_bits[next->sequence_index]) {
 | |
| 					// what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front
 | |
| 					// because each node has a working memory, we can't really do a sub-sequence
 | |
| 					// as a result, the sequence will be restarted and the stack will roll back to find where this node
 | |
| 					// started the sequence
 | |
| 
 | |
| 					bool found = false;
 | |
| 
 | |
| 					for (int i = flow_stack_pos; i >= 0; i--) {
 | |
| 						if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) {
 | |
| 							flow_stack_pos = i; //roll back and remove bit
 | |
| 							flow_stack[i] = next->get_id();
 | |
| 							sequence_bits[next->sequence_index] = false;
 | |
| 							found = true;
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					if (!found) {
 | |
| 						r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 						error_str = RTR("Found sequence bit but not the node in the stack, report bug!");
 | |
| 						error = true;
 | |
| 						break;
 | |
| 					}
 | |
| 
 | |
| 					node = next;
 | |
| 					VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos));
 | |
| 
 | |
| 				} else {
 | |
| 					// check for stack overflow
 | |
| 					if (flow_stack_pos + 1 >= flow_max) {
 | |
| 						r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 						error_str = RTR("Stack overflow with stack depth: ") + itos(output);
 | |
| 						error = true;
 | |
| 						break;
 | |
| 					}
 | |
| 
 | |
| 					node = next;
 | |
| 
 | |
| 					flow_stack_pos++;
 | |
| 					flow_stack[flow_stack_pos] = node->get_id();
 | |
| 
 | |
| 					VSDEBUG("INCREASE FLOW STACK");
 | |
| 				}
 | |
| 
 | |
| 			} else {
 | |
| 				//no next node, try to go back in stack to pushed bit
 | |
| 
 | |
| 				bool found = false;
 | |
| 
 | |
| 				for (int i = flow_stack_pos; i >= 0; i--) {
 | |
| 					VSDEBUG("FS " + itos(i) + " - " + itos(flow_stack[i]));
 | |
| 					if (flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT) {
 | |
| 						node = instances[flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK];
 | |
| 						flow_stack_pos = i;
 | |
| 						found = true;
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (!found) {
 | |
| 					VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING");
 | |
| 					break; //done, couldn't find a push stack bit
 | |
| 				}
 | |
| 
 | |
| 				VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos));
 | |
| 			}
 | |
| 		} else {
 | |
| 			node = next; //stackless mode, simply assign next node
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (error) {
 | |
| 		//error
 | |
| 		// function, file, line, error, explanation
 | |
| 		String err_file = script->get_path();
 | |
| 		String err_func = p_method;
 | |
| 		int err_line = current_node_id; //not a line but it works as one
 | |
| 
 | |
| 		if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {
 | |
| 			if (error_str != String()) {
 | |
| 				error_str += " ";
 | |
| 			}
 | |
| 
 | |
| 			if (r_error.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) {
 | |
| 				int errorarg = r_error.argument;
 | |
| 				error_str += "Cannot convert argument " + itos(errorarg + 1) + " to " + Variant::get_type_name(Variant::Type(r_error.expected)) + ".";
 | |
| 			} else if (r_error.error == Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) {
 | |
| 				error_str += "Expected " + itos(r_error.argument) + " arguments.";
 | |
| 			} else if (r_error.error == Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) {
 | |
| 				error_str += "Expected " + itos(r_error.argument) + " arguments.";
 | |
| 			} else if (r_error.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
 | |
| 				error_str += "Invalid Call.";
 | |
| 			} else if (r_error.error == Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL) {
 | |
| 				error_str += "Base Instance is null";
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//if (!GDScriptLanguage::get_singleton()->debug_break(err_text,false)) {
 | |
| 		// debugger break did not happen
 | |
| 
 | |
| 		if (!VisualScriptLanguage::singleton->debug_break(error_str, false)) {
 | |
| 			_err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), ERR_HANDLER_SCRIPT);
 | |
| 		}
 | |
| 
 | |
| 		//}
 | |
| 	} else {
 | |
| 		//return_value=
 | |
| 	}
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	if (EngineDebugger::is_active()) {
 | |
| 		VisualScriptLanguage::singleton->exit_function();
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	//clean up variant stack
 | |
| 	for (int i = 0; i < f->max_stack; i++) {
 | |
| 		variant_stack[i].~Variant();
 | |
| 	}
 | |
| 
 | |
| 	return return_value;
 | |
| }
 | |
| 
 | |
| Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	r_error.error = Callable::CallError::CALL_OK; //ok by default
 | |
| 
 | |
| 	Map<StringName, Function>::Element *F = functions.find(p_method);
 | |
| 	if (!F) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	VSDEBUG("CALLING: " + String(p_method));
 | |
| 
 | |
| 	Function *f = &F->get();
 | |
| 
 | |
| 	int total_stack_size = 0;
 | |
| 
 | |
| 	total_stack_size += f->max_stack * sizeof(Variant); //variants
 | |
| 	total_stack_size += f->node_count * sizeof(bool);
 | |
| 	total_stack_size += (max_input_args + max_output_args) * sizeof(Variant *); //arguments
 | |
| 	total_stack_size += f->flow_stack_size * sizeof(int); //flow
 | |
| 	total_stack_size += f->pass_stack_size * sizeof(int);
 | |
| 
 | |
| 	VSDEBUG("STACK SIZE: " + itos(total_stack_size));
 | |
| 	VSDEBUG("STACK VARIANTS: : " + itos(f->max_stack));
 | |
| 	VSDEBUG("SEQBITS: : " + itos(f->node_count));
 | |
| 	VSDEBUG("MAX INPUT: " + itos(max_input_args));
 | |
| 	VSDEBUG("MAX OUTPUT: " + itos(max_output_args));
 | |
| 	VSDEBUG("FLOW STACK SIZE: " + itos(f->flow_stack_size));
 | |
| 	VSDEBUG("PASS STACK SIZE: " + itos(f->pass_stack_size));
 | |
| 
 | |
| 	void *stack = alloca(total_stack_size);
 | |
| 
 | |
| 	Variant *variant_stack = (Variant *)stack;
 | |
| 	bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
 | |
| 	const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
 | |
| 	Variant **output_args = (Variant **)(input_args + max_input_args);
 | |
| 	int flow_max = f->flow_stack_size;
 | |
| 	int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)nullptr;
 | |
| 	int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)nullptr;
 | |
| 
 | |
| 	for (int i = 0; i < f->node_count; i++) {
 | |
| 		sequence_bits[i] = false; //all starts as false
 | |
| 	}
 | |
| 
 | |
| 	zeromem(pass_stack, f->pass_stack_size * sizeof(int));
 | |
| 
 | |
| 	Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);
 | |
| 	if (!E) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 
 | |
| 		ERR_FAIL_V_MSG(Variant(), "No VisualScriptFunction node in function.");
 | |
| 	}
 | |
| 
 | |
| 	VisualScriptNodeInstance *node = E->get();
 | |
| 
 | |
| 	if (flow_stack) {
 | |
| 		flow_stack[0] = node->get_id();
 | |
| 	}
 | |
| 
 | |
| 	VSDEBUG("ARGUMENTS: " + itos(f->argument_count) = " RECEIVED: " + itos(p_argcount));
 | |
| 
 | |
| 	if (p_argcount < f->argument_count) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
 | |
| 		r_error.argument = node->get_input_port_count();
 | |
| 
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	if (p_argcount > f->argument_count) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
 | |
| 		r_error.argument = node->get_input_port_count();
 | |
| 
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	//allocate variant stack
 | |
| 	for (int i = 0; i < f->max_stack; i++) {
 | |
| 		memnew_placement(&variant_stack[i], Variant);
 | |
| 	}
 | |
| 
 | |
| 	//allocate function arguments (must be copied for yield to work properly)
 | |
| 	for (int i = 0; i < p_argcount; i++) {
 | |
| 		variant_stack[i] = *p_args[i];
 | |
| 	}
 | |
| 
 | |
| 	return _call_internal(p_method, stack, total_stack_size, node, 0, 0, false, r_error);
 | |
| }
 | |
| 
 | |
| void VisualScriptInstance::notification(int p_notification) {
 | |
| 	//do nothing as this is called using virtual
 | |
| 
 | |
| 	Variant what = p_notification;
 | |
| 	const Variant *whatp = &what;
 | |
| 	Callable::CallError ce;
 | |
| 	call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call
 | |
| }
 | |
| 
 | |
| String VisualScriptInstance::to_string(bool *r_valid) {
 | |
| 	if (has_method(CoreStringNames::get_singleton()->_to_string)) {
 | |
| 		Callable::CallError ce;
 | |
| 		Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
 | |
| 		if (ce.error == Callable::CallError::CALL_OK) {
 | |
| 			if (ret.get_type() != Variant::STRING) {
 | |
| 				if (r_valid) {
 | |
| 					*r_valid = false;
 | |
| 				}
 | |
| 				ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
 | |
| 			}
 | |
| 			if (r_valid) {
 | |
| 				*r_valid = true;
 | |
| 			}
 | |
| 			return ret.operator String();
 | |
| 		}
 | |
| 	}
 | |
| 	if (r_valid) {
 | |
| 		*r_valid = false;
 | |
| 	}
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| Ref<Script> VisualScriptInstance::get_script() const {
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const {
 | |
| 	return script->get_rpc_methods();
 | |
| }
 | |
| 
 | |
| uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const {
 | |
| 	return script->get_rpc_method_id(p_method);
 | |
| }
 | |
| 
 | |
| StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
 | |
| 	return script->get_rpc_method(p_rpc_method_id);
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
 | |
| 	return script->get_rpc_mode_by_id(p_rpc_method_id);
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
 | |
| 	return script->get_rpc_mode(p_method);
 | |
| }
 | |
| 
 | |
| Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const {
 | |
| 	return script->get_rset_properties();
 | |
| }
 | |
| 
 | |
| uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const {
 | |
| 	return script->get_rset_property_id(p_variable);
 | |
| }
 | |
| 
 | |
| StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const {
 | |
| 	return script->get_rset_property(p_rset_property_id);
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
 | |
| 	return script->get_rset_mode_by_id(p_rset_variable_id);
 | |
| }
 | |
| 
 | |
| MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
 | |
| 	return script->get_rset_mode(p_variable);
 | |
| }
 | |
| 
 | |
| void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
 | |
| 	script = p_script;
 | |
| 	owner = p_owner;
 | |
| 	source = p_script->get_path();
 | |
| 
 | |
| 	max_input_args = 0;
 | |
| 	max_output_args = 0;
 | |
| 
 | |
| 	if (Object::cast_to<Node>(p_owner)) {
 | |
| 		//turn on these if they exist and base is a node
 | |
| 		Node *node = Object::cast_to<Node>(p_owner);
 | |
| 		if (p_script->functions.has("_process")) {
 | |
| 			node->set_process(true);
 | |
| 		}
 | |
| 		if (p_script->functions.has("_physics_process")) {
 | |
| 			node->set_physics_process(true);
 | |
| 		}
 | |
| 		if (p_script->functions.has("_input")) {
 | |
| 			node->set_process_input(true);
 | |
| 		}
 | |
| 		if (p_script->functions.has("_unhandled_input")) {
 | |
| 			node->set_process_unhandled_input(true);
 | |
| 		}
 | |
| 		if (p_script->functions.has("_unhandled_key_input")) {
 | |
| 			node->set_process_unhandled_key_input(true);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
 | |
| 		variables[E->key()] = E->get().default_value;
 | |
| 	}
 | |
| 
 | |
| 	for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
 | |
| 		if (E->key() == script->get_default_func()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		Function function;
 | |
| 		function.node = E->get().function_id;
 | |
| 		function.max_stack = 0;
 | |
| 		function.flow_stack_size = 0;
 | |
| 		function.pass_stack_size = 0;
 | |
| 		function.node_count = 0;
 | |
| 
 | |
| 		Map<StringName, int> local_var_indices;
 | |
| 
 | |
| 		if (function.node < 0) {
 | |
| 			VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key()));
 | |
| 
 | |
| 			ERR_CONTINUE(function.node < 0);
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id);
 | |
| 
 | |
| 			if (func_node.is_null()) {
 | |
| 				VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key()));
 | |
| 			}
 | |
| 
 | |
| 			ERR_CONTINUE(!func_node.is_valid());
 | |
| 
 | |
| 			function.argument_count = func_node->get_argument_count();
 | |
| 			function.max_stack += function.argument_count;
 | |
| 			function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();
 | |
| 			max_input_args = MAX(max_input_args, function.argument_count);
 | |
| 		}
 | |
| 
 | |
| 		//multiple passes are required to set up this complex thing..
 | |
| 
 | |
| 		//first create the nodes
 | |
| 		for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
 | |
| 			Ref<VisualScriptNode> node = F->get().node;
 | |
| 
 | |
| 			VisualScriptNodeInstance *instance = node->instance(this); //create instance
 | |
| 			ERR_FAIL_COND(!instance);
 | |
| 
 | |
| 			instance->base = node.ptr();
 | |
| 
 | |
| 			instance->id = F->key();
 | |
| 			instance->input_port_count = node->get_input_value_port_count();
 | |
| 			instance->input_ports = nullptr;
 | |
| 			instance->output_port_count = node->get_output_value_port_count();
 | |
| 			instance->output_ports = nullptr;
 | |
| 			instance->sequence_output_count = node->get_output_sequence_port_count();
 | |
| 			instance->sequence_index = function.node_count++;
 | |
| 			instance->sequence_outputs = nullptr;
 | |
| 			instance->pass_idx = -1;
 | |
| 
 | |
| 			if (instance->input_port_count) {
 | |
| 				instance->input_ports = memnew_arr(int, instance->input_port_count);
 | |
| 				for (int i = 0; i < instance->input_port_count; i++) {
 | |
| 					instance->input_ports[i] = -1; //if not assigned, will become default value
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (instance->output_port_count) {
 | |
| 				instance->output_ports = memnew_arr(int, instance->output_port_count);
 | |
| 				for (int i = 0; i < instance->output_port_count; i++) {
 | |
| 					instance->output_ports[i] = -1; //if not assigned, will output to trash
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (instance->sequence_output_count) {
 | |
| 				instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
 | |
| 				for (int i = 0; i < instance->sequence_output_count; i++) {
 | |
| 					instance->sequence_outputs[i] = nullptr; //if it remains null, flow ends here
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) {
 | |
| 				//working memory is shared only for this node, for the same variables
 | |
| 				Ref<VisualScriptLocalVar> vslv = node;
 | |
| 
 | |
| 				StringName var_name;
 | |
| 
 | |
| 				if (Object::cast_to<VisualScriptLocalVar>(*node)) {
 | |
| 					var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
 | |
| 				} else {
 | |
| 					var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
 | |
| 				}
 | |
| 
 | |
| 				if (!local_var_indices.has(var_name)) {
 | |
| 					local_var_indices[var_name] = function.max_stack;
 | |
| 					function.max_stack++;
 | |
| 				}
 | |
| 
 | |
| 				instance->working_mem_idx = local_var_indices[var_name];
 | |
| 
 | |
| 			} else if (instance->get_working_memory_size()) {
 | |
| 				instance->working_mem_idx = function.max_stack;
 | |
| 				function.max_stack += instance->get_working_memory_size();
 | |
| 			} else {
 | |
| 				instance->working_mem_idx = -1; //no working mem
 | |
| 			}
 | |
| 
 | |
| 			max_input_args = MAX(max_input_args, instance->input_port_count);
 | |
| 			max_output_args = MAX(max_output_args, instance->output_port_count);
 | |
| 
 | |
| 			instances[F->key()] = instance;
 | |
| 		}
 | |
| 
 | |
| 		function.trash_pos = function.max_stack++; //create pos for trash
 | |
| 
 | |
| 		//second pass, do data connections
 | |
| 
 | |
| 		for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
 | |
| 			VisualScript::DataConnection dc = F->get();
 | |
| 			ERR_CONTINUE(!instances.has(dc.from_node));
 | |
| 			VisualScriptNodeInstance *from = instances[dc.from_node];
 | |
| 			ERR_CONTINUE(!instances.has(dc.to_node));
 | |
| 			VisualScriptNodeInstance *to = instances[dc.to_node];
 | |
| 			ERR_CONTINUE(dc.from_port >= from->output_port_count);
 | |
| 			ERR_CONTINUE(dc.to_port >= to->input_port_count);
 | |
| 
 | |
| 			if (from->output_ports[dc.from_port] == -1) {
 | |
| 				int stack_pos = function.max_stack++;
 | |
| 				from->output_ports[dc.from_port] = stack_pos;
 | |
| 			}
 | |
| 
 | |
| 			if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) {
 | |
| 				//if the node we are reading from has no output sequence, we must call step() before reading from it.
 | |
| 				if (from->pass_idx == -1) {
 | |
| 					from->pass_idx = function.pass_stack_size;
 | |
| 					function.pass_stack_size++;
 | |
| 				}
 | |
| 				to->dependencies.push_back(from);
 | |
| 			}
 | |
| 
 | |
| 			to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is
 | |
| 		}
 | |
| 
 | |
| 		//third pass, do sequence connections
 | |
| 
 | |
| 		for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
 | |
| 			VisualScript::SequenceConnection sc = F->get();
 | |
| 			ERR_CONTINUE(!instances.has(sc.from_node));
 | |
| 			VisualScriptNodeInstance *from = instances[sc.from_node];
 | |
| 			ERR_CONTINUE(!instances.has(sc.to_node));
 | |
| 			VisualScriptNodeInstance *to = instances[sc.to_node];
 | |
| 			ERR_CONTINUE(sc.from_output >= from->sequence_output_count);
 | |
| 
 | |
| 			from->sequence_outputs[sc.from_output] = to;
 | |
| 		}
 | |
| 
 | |
| 		//fourth pass:
 | |
| 		// 1) unassigned input ports to default values
 | |
| 		// 2) connect unassigned output ports to trash
 | |
| 
 | |
| 		for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
 | |
| 			ERR_CONTINUE(!instances.has(F->key()));
 | |
| 
 | |
| 			Ref<VisualScriptNode> node = F->get().node;
 | |
| 			VisualScriptNodeInstance *instance = instances[F->key()];
 | |
| 
 | |
| 			// connect to default values
 | |
| 			for (int i = 0; i < instance->input_port_count; i++) {
 | |
| 				if (instance->input_ports[i] == -1) {
 | |
| 					//unassigned, connect to default val
 | |
| 					instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;
 | |
| 					default_values.push_back(node->get_default_input_value(i));
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// connect to trash
 | |
| 			for (int i = 0; i < instance->output_port_count; i++) {
 | |
| 				if (instance->output_ports[i] == -1) {
 | |
| 					instance->output_ports[i] = function.trash_pos; //trash is same for all
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		functions[E->key()] = function;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ScriptLanguage *VisualScriptInstance::get_language() {
 | |
| 	return VisualScriptLanguage::singleton;
 | |
| }
 | |
| 
 | |
| VisualScriptInstance::VisualScriptInstance() {
 | |
| }
 | |
| 
 | |
| VisualScriptInstance::~VisualScriptInstance() {
 | |
| 	{
 | |
| 		MutexLock lock(VisualScriptLanguage::singleton->lock);
 | |
| 
 | |
| 		script->instances.erase(owner);
 | |
| 	}
 | |
| 
 | |
| 	for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) {
 | |
| 		memdelete(E->get());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /////////////////////////////////////////////
 | |
| 
 | |
| /////////////////////
 | |
| 
 | |
| Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	ERR_FAIL_COND_V(function == StringName(), Variant());
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(instance_id.is_valid() && !ObjectDB::get_instance(instance_id), Variant(), "Resumed after yield, but class instance is gone.");
 | |
| 	ERR_FAIL_COND_V_MSG(script_id.is_valid() && !ObjectDB::get_instance(script_id), Variant(), "Resumed after yield, but script is gone.");
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 	r_error.error = Callable::CallError::CALL_OK;
 | |
| 
 | |
| 	Array args;
 | |
| 
 | |
| 	if (p_argcount == 0) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
 | |
| 		r_error.argument = 1;
 | |
| 		return Variant();
 | |
| 	} else if (p_argcount == 1) {
 | |
| 		//noooneee, reserved for me, me and only me.
 | |
| 	} else {
 | |
| 		for (int i = 0; i < p_argcount - 1; i++) {
 | |
| 			args.push_back(*p_args[i]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<VisualScriptFunctionState> self = *p_args[p_argcount - 1]; //hi, I'm myself, needed this to remain alive.
 | |
| 
 | |
| 	if (self.is_null()) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
 | |
| 		r_error.argument = p_argcount - 1;
 | |
| 		r_error.expected = Variant::OBJECT;
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	r_error.error = Callable::CallError::CALL_OK;
 | |
| 
 | |
| 	Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
 | |
| 
 | |
| 	*working_mem = args; //arguments go to working mem.
 | |
| 
 | |
| 	Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
 | |
| 	function = StringName(); //invalidate
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) {
 | |
| 	Vector<Variant> binds;
 | |
| 	for (int i = 0; i < p_binds.size(); i++) {
 | |
| 		binds.push_back(p_binds[i]);
 | |
| 	}
 | |
| 	binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
 | |
| 	p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT);
 | |
| }
 | |
| 
 | |
| bool VisualScriptFunctionState::is_valid() const {
 | |
| 	return function != StringName();
 | |
| }
 | |
| 
 | |
| Variant VisualScriptFunctionState::resume(Array p_args) {
 | |
| 	ERR_FAIL_COND_V(function == StringName(), Variant());
 | |
| #ifdef DEBUG_ENABLED
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(instance_id.is_valid() && !ObjectDB::get_instance(instance_id), Variant(), "Resumed after yield, but class instance is gone.");
 | |
| 	ERR_FAIL_COND_V_MSG(script_id.is_valid() && !ObjectDB::get_instance(script_id), Variant(), "Resumed after yield, but script is gone.");
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 	Callable::CallError r_error;
 | |
| 	r_error.error = Callable::CallError::CALL_OK;
 | |
| 
 | |
| 	Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
 | |
| 
 | |
| 	*working_mem = p_args; //arguments go to working mem.
 | |
| 
 | |
| 	Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
 | |
| 	function = StringName(); //invalidate
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void VisualScriptFunctionState::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);
 | |
| 	ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
 | |
| 	ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);
 | |
| 	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
 | |
| }
 | |
| 
 | |
| VisualScriptFunctionState::VisualScriptFunctionState() {
 | |
| }
 | |
| 
 | |
| VisualScriptFunctionState::~VisualScriptFunctionState() {
 | |
| 	if (function != StringName()) {
 | |
| 		Variant *s = ((Variant *)stack.ptr());
 | |
| 		for (int i = 0; i < variant_stack_size; i++) {
 | |
| 			s[i].~Variant();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ///////////////////////////////////////////////
 | |
| 
 | |
| String VisualScriptLanguage::get_name() const {
 | |
| 	return "VisualScript";
 | |
| }
 | |
| 
 | |
| /* LANGUAGE FUNCTIONS */
 | |
| void VisualScriptLanguage::init() {
 | |
| }
 | |
| 
 | |
| String VisualScriptLanguage::get_type() const {
 | |
| 	return "VisualScript";
 | |
| }
 | |
| 
 | |
| String VisualScriptLanguage::get_extension() const {
 | |
| 	return "vs";
 | |
| }
 | |
| 
 | |
| Error VisualScriptLanguage::execute_file(const String &p_path) {
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::finish() {
 | |
| }
 | |
| 
 | |
| /* EDITOR FUNCTIONS */
 | |
| void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const {
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
 | |
| }
 | |
| 
 | |
| Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
 | |
| 	Ref<VisualScript> script;
 | |
| 	script.instance();
 | |
| 	script->set_instance_base_type(p_base_class_name);
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| bool VisualScriptLanguage::is_using_templates() {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
 | |
| 	Ref<VisualScript> script = p_script;
 | |
| 	script->set_instance_base_type(p_base_class_name);
 | |
| }
 | |
| 
 | |
| bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| Script *VisualScriptLanguage::create_script() const {
 | |
| 	return memnew(VisualScript);
 | |
| }
 | |
| 
 | |
| bool VisualScriptLanguage::has_named_classes() const {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool VisualScriptLanguage::supports_builtin_mode() const {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| int VisualScriptLanguage::find_function(const String &p_function, const String &p_code) const {
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| String VisualScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
 | |
| }
 | |
| 
 | |
| /* DEBUGGER FUNCTIONS */
 | |
| 
 | |
| bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) {
 | |
| 	//break because of parse error
 | |
| 
 | |
| 	if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
 | |
| 		_debug_parse_err_node = p_node;
 | |
| 		_debug_parse_err_file = p_file;
 | |
| 		_debug_error = p_error;
 | |
| 		EngineDebugger::get_script_debugger()->debug(this, false, true);
 | |
| 		return true;
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
 | |
| 	if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
 | |
| 		_debug_parse_err_node = -1;
 | |
| 		_debug_parse_err_file = "";
 | |
| 		_debug_error = p_error;
 | |
| 		EngineDebugger::get_script_debugger()->debug(this, p_allow_continue, true);
 | |
| 		return true;
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String VisualScriptLanguage::debug_get_error() const {
 | |
| 	return _debug_error;
 | |
| }
 | |
| 
 | |
| int VisualScriptLanguage::debug_get_stack_level_count() const {
 | |
| 	if (_debug_parse_err_node >= 0) {
 | |
| 		return 1;
 | |
| 	}
 | |
| 
 | |
| 	return _debug_call_stack_pos;
 | |
| }
 | |
| 
 | |
| int VisualScriptLanguage::debug_get_stack_level_line(int p_level) const {
 | |
| 	if (_debug_parse_err_node >= 0) {
 | |
| 		return _debug_parse_err_node;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, -1);
 | |
| 
 | |
| 	int l = _debug_call_stack_pos - p_level - 1;
 | |
| 
 | |
| 	return *(_call_stack[l].current_id);
 | |
| }
 | |
| 
 | |
| String VisualScriptLanguage::debug_get_stack_level_function(int p_level) const {
 | |
| 	if (_debug_parse_err_node >= 0) {
 | |
| 		return "";
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
 | |
| 	int l = _debug_call_stack_pos - p_level - 1;
 | |
| 	return *_call_stack[l].function;
 | |
| }
 | |
| 
 | |
| String VisualScriptLanguage::debug_get_stack_level_source(int p_level) const {
 | |
| 	if (_debug_parse_err_node >= 0) {
 | |
| 		return _debug_parse_err_file;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
 | |
| 	int l = _debug_call_stack_pos - p_level - 1;
 | |
| 	return _call_stack[l].instance->get_script_ptr()->get_path();
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
 | |
| 	if (_debug_parse_err_node >= 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
 | |
| 
 | |
| 	int l = _debug_call_stack_pos - p_level - 1;
 | |
| 	const StringName *f = _call_stack[l].function;
 | |
| 
 | |
| 	ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
 | |
| 	//VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
 | |
| 
 | |
| 	VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
 | |
| 	ERR_FAIL_COND(!node);
 | |
| 
 | |
| 	p_locals->push_back("node_name");
 | |
| 	p_values->push_back(node->get_base_node()->get_text());
 | |
| 
 | |
| 	for (int i = 0; i < node->input_port_count; i++) {
 | |
| 		String name = node->get_base_node()->get_input_value_port_info(i).name;
 | |
| 		if (name == String()) {
 | |
| 			name = "in_" + itos(i);
 | |
| 		}
 | |
| 
 | |
| 		p_locals->push_back("input/" + name);
 | |
| 
 | |
| 		//value is trickier
 | |
| 
 | |
| 		int in_from = node->input_ports[i];
 | |
| 		int in_value = in_from & VisualScriptNodeInstance::INPUT_MASK;
 | |
| 
 | |
| 		if (in_from & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
 | |
| 			p_values->push_back(_call_stack[l].instance->default_values[in_value]);
 | |
| 		} else {
 | |
| 			p_values->push_back(_call_stack[l].stack[in_value]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < node->output_port_count; i++) {
 | |
| 		String name = node->get_base_node()->get_output_value_port_info(i).name;
 | |
| 		if (name == String()) {
 | |
| 			name = "out_" + itos(i);
 | |
| 		}
 | |
| 
 | |
| 		p_locals->push_back("output/" + name);
 | |
| 
 | |
| 		//value is trickier
 | |
| 
 | |
| 		int in_from = node->output_ports[i];
 | |
| 		p_values->push_back(_call_stack[l].stack[in_from]);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < node->get_working_memory_size(); i++) {
 | |
| 		p_locals->push_back("working_mem/mem_" + itos(i));
 | |
| 		p_values->push_back((*_call_stack[l].work_mem)[i]);
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
|     ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
 | |
| 
 | |
| 
 | |
|     VisualFunction *f = _call_stack[l].function;
 | |
| 
 | |
|     List<Pair<StringName,int> > locals;
 | |
| 
 | |
|     f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
 | |
|     for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
 | |
| 	p_locals->push_back(E->get().first);
 | |
| 	p_values->push_back(_call_stack[l].stack[E->get().second]);
 | |
|     }
 | |
| */
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
 | |
| 	if (_debug_parse_err_node >= 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
 | |
| 	int l = _debug_call_stack_pos - p_level - 1;
 | |
| 
 | |
| 	Ref<VisualScript> vs = _call_stack[l].instance->get_script();
 | |
| 	if (vs.is_null()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	List<StringName> vars;
 | |
| 	vs->get_variable_list(&vars);
 | |
| 	for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
 | |
| 		Variant v;
 | |
| 		if (_call_stack[l].instance->get_variable(E->get(), &v)) {
 | |
| 			p_members->push_back("variables/" + E->get());
 | |
| 			p_values->push_back(v);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
 | |
| 	//no globals are really reachable in gdscript
 | |
| }
 | |
| 
 | |
| String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::reload_all_scripts() {
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
 | |
| }
 | |
| 
 | |
| /* LOADER FUNCTIONS */
 | |
| 
 | |
| void VisualScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
 | |
| 	p_extensions->push_back("vs");
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::profiling_start() {
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::profiling_stop() {
 | |
| }
 | |
| 
 | |
| int VisualScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| int VisualScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| VisualScriptLanguage *VisualScriptLanguage::singleton = nullptr;
 | |
| 
 | |
| void VisualScriptLanguage::add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func) {
 | |
| 	ERR_FAIL_COND(register_funcs.has(p_name));
 | |
| 	register_funcs[p_name] = p_func;
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::remove_register_func(const String &p_name) {
 | |
| 	ERR_FAIL_COND(!register_funcs.has(p_name));
 | |
| 	register_funcs.erase(p_name);
 | |
| }
 | |
| 
 | |
| Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String &p_name) {
 | |
| 	ERR_FAIL_COND_V(!register_funcs.has(p_name), Ref<VisualScriptNode>());
 | |
| 
 | |
| 	return register_funcs[p_name](p_name);
 | |
| }
 | |
| 
 | |
| void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) {
 | |
| 	for (Map<String, VisualScriptNodeRegisterFunc>::Element *E = register_funcs.front(); E; E = E->next()) {
 | |
| 		r_names->push_back(E->key());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| VisualScriptLanguage::VisualScriptLanguage() {
 | |
| 	notification = "_notification";
 | |
| 	_step = "_step";
 | |
| 	_subcall = "_subcall";
 | |
| 	singleton = this;
 | |
| 
 | |
| 	_debug_parse_err_node = -1;
 | |
| 	_debug_parse_err_file = "";
 | |
| 	_debug_call_stack_pos = 0;
 | |
| 	int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
 | |
| 
 | |
| 	if (EngineDebugger::is_active()) {
 | |
| 		//debugging enabled!
 | |
| 		_debug_max_call_stack = dmcs;
 | |
| 		_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
 | |
| 
 | |
| 	} else {
 | |
| 		_debug_max_call_stack = 0;
 | |
| 		_call_stack = nullptr;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| VisualScriptLanguage::~VisualScriptLanguage() {
 | |
| 	if (_call_stack) {
 | |
| 		memdelete_arr(_call_stack);
 | |
| 	}
 | |
| 	singleton = nullptr;
 | |
| }
 | 
