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			222 lines
		
	
	
	
		
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			222 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.2">
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| 	<brief_description>
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| 		Direct access object to a physics body in the [PhysicsServer].
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| 	</brief_description>
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| 	<description>
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| 		Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="add_central_force">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="force" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Adds a constant directional force without affecting rotation.
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| 				This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
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| 			</description>
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| 		</method>
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| 		<method name="add_force">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="force" type="Vector3">
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| 			</argument>
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| 			<argument index="1" name="position" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
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| 			</description>
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| 		</method>
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| 		<method name="add_torque">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="torque" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Adds a constant rotational force without affecting position.
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| 			</description>
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| 		</method>
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| 		<method name="apply_central_impulse">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="j" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Applies a single directional impulse without affecting rotation.
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| 				This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code].
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| 			</description>
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| 		</method>
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| 		<method name="apply_impulse">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="position" type="Vector3">
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| 			</argument>
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| 			<argument index="1" name="j" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
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| 			</description>
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| 		</method>
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| 		<method name="apply_torque_impulse">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="j" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the passed in vector.
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_collider" qualifiers="const">
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| 			<return type="RID">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the collider's [RID].
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_collider_id" qualifiers="const">
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| 			<return type="int">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the collider's object id.
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_collider_object" qualifiers="const">
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| 			<return type="Object">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the collider object.
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_collider_position" qualifiers="const">
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| 			<return type="Vector3">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the contact position in the collider.
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_collider_shape" qualifiers="const">
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| 			<return type="int">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the collider's shape index.
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_collider_velocity_at_position" qualifiers="const">
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| 			<return type="Vector3">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the linear velocity vector at the collider's contact point.
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_count" qualifiers="const">
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| 			<return type="int">
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| 			</return>
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| 			<description>
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| 				Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody.contact_monitor].
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_impulse" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Impulse created by the contact. Only implemented for Bullet physics.
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_local_normal" qualifiers="const">
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| 			<return type="Vector3">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the local normal at the contact point.
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_local_position" qualifiers="const">
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| 			<return type="Vector3">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the local position of the contact point.
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| 			</description>
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| 		</method>
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| 		<method name="get_contact_local_shape" qualifiers="const">
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| 			<return type="int">
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| 			</return>
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| 			<argument index="0" name="contact_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the local shape index of the collision.
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| 			</description>
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| 		</method>
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| 		<method name="get_space_state">
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| 			<return type="PhysicsDirectSpaceState">
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| 			</return>
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| 			<description>
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| 				Returns the current state of the space, useful for queries.
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| 			</description>
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| 		</method>
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| 		<method name="integrate_forces">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Calls the built-in force integration code.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
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| 			The body's rotational velocity.
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| 		</member>
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| 		<member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
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| 		</member>
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| 		<member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia">
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| 			The inverse of the inertia of the body.
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| 		</member>
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| 		<member name="inverse_mass" type="float" setter="" getter="get_inverse_mass">
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| 			The inverse of the mass of the body.
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| 		</member>
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| 		<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity">
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| 			The body's linear velocity.
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| 		</member>
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| 		<member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes">
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| 		</member>
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| 		<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
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| 			If [code]true[/code], this body is currently sleeping (not active).
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| 		</member>
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| 		<member name="step" type="float" setter="" getter="get_step">
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| 			The timestep (delta) used for the simulation.
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| 		</member>
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| 		<member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp">
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| 			The rate at which the body stops rotating, if there are not any other forces moving it.
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| 		</member>
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| 		<member name="total_gravity" type="Vector3" setter="" getter="get_total_gravity">
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| 			The total gravity vector being currently applied to this body.
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| 		</member>
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| 		<member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp">
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| 			The rate at which the body stops moving, if there are not any other forces moving it.
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| 		</member>
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| 		<member name="transform" type="Transform" setter="set_transform" getter="get_transform">
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| 			The body's transformation matrix.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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