mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			34 lines
		
	
	
	
		
			997 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			997 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.2">
 | |
| 	<brief_description>
 | |
| 		One-shot timer.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
 | |
| 		As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
 | |
| 		[codeblock]
 | |
| 		func some_function():
 | |
| 			print("start")
 | |
| 			yield(get_tree().create_timer(1.0), "timeout")
 | |
| 			print("end")
 | |
| 		[/codeblock]
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
 | |
| 			The time remaining.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<signals>
 | |
| 		<signal name="timeout">
 | |
| 			<description>
 | |
| 				Emitted when the timer reaches 0.
 | |
| 			</description>
 | |
| 		</signal>
 | |
| 	</signals>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 | 
