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			73 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Timer" inherits="Node" category="Core" version="3.2">
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| 	<brief_description>
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| 		A countdown timer.
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| 	</brief_description>
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| 	<description>
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| 		Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="is_stopped" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if the timer is stopped.
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| 			</description>
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| 		</method>
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| 		<method name="start">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="time_sec" type="float" default="-1">
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| 			</argument>
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| 			<description>
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| 				Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec > 0[/code]. This also resets the remaining time to [code]wait_time[/code].
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| 				Note: this method will not resume a paused timer. See [member paused].
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| 			</description>
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| 		</method>
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| 		<method name="stop">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Stops the timer.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart">
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| 			If [code]true[/code], the timer will automatically start when entering the scene tree. Default value: [code]false[/code].
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| 		</member>
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| 		<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot">
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| 			If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
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| 		</member>
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| 		<member name="paused" type="bool" setter="set_paused" getter="is_paused">
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| 			If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
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| 		</member>
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| 		<member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode">
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| 			Processing mode. See [enum TimerProcessMode].
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| 		</member>
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| 		<member name="time_left" type="float" setter="" getter="get_time_left">
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| 			The timer's remaining time in seconds. Returns 0 if the timer is inactive.
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| 			Note: You cannot set this value. To change the timer's remaining time, use [member wait_time].
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| 		</member>
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| 		<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
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| 			Wait time in seconds.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="timeout">
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| 			<description>
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| 				Emitted when the timer reaches 0.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 		<constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode">
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| 			Update the timer during the physics step at each frame (fixed framerate processing).
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| 		</constant>
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| 		<constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode">
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| 			Update the timer during the idle time at each frame.
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| 		</constant>
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| 	</constants>
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| </class>
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