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			198 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  allocators.h                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef ALLOCATORS_H
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| #define ALLOCATORS_H
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| 
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| #include "os/memory.h"
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| template<int PREALLOC_COUNT=64, int MAX_HANDS=8>
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| class BalloonAllocator {
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| 
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| 	enum {
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| 
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| 		USED_FLAG=(1<<30),
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| 		USED_MASK=USED_FLAG-1
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| 	};
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| 
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| 	struct Balloon {
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| 
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| 		Balloon *next;
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| 		Balloon *prev;
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| 		uint32_t hand;
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| 	};
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| 
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| 
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| 	struct Hand {
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| 
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| 		int used;
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| 		int allocated;
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| 		Balloon *first;
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| 		Balloon *last;
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| 	};
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| 
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| 
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| 	Hand hands[MAX_HANDS];
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| 
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| 
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| 
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| public:
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| 
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| 	void* alloc(size_t p_size) {
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| 
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| 		size_t max=(1<<MAX_HANDS);
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| 		ERR_FAIL_COND_V( p_size>max, NULL );
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| 
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| 		unsigned int hand=0;
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| 
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| 		while(p_size>(size_t)(1<<hand)) ++hand;
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| 
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| 		Hand &h=hands[hand];
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| 
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| 		if (h.used==h.allocated) {
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| 
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| 			for(int i=0;i<PREALLOC_COUNT;i++) {
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| 
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| 				Balloon *b = (Balloon*)memalloc(sizeof(Balloon)+(1<<hand));
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| 				b->hand=hand;
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| 				if (h.last) {
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| 
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| 					b->prev=h.last;
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| 					h.last->next=b;
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| 					h.last=b;
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| 				} else {
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| 
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| 					b->prev=NULL;
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| 					h.last=b;
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| 					h.first=b;
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| 				}
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| 			}
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| 
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| 			h.last->next=NULL;
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| 			h.allocated+=PREALLOC_COUNT;
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| 		}
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| 
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| 		Balloon *pick=h.last;
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| 
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| 		ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL );
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| 
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| 		// remove last
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| 		h.last=h.last->prev;
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| 		h.last->next=NULL;
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| 
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| 		pick->next=h.first;
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| 		h.first->prev=pick;
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| 		pick->prev=NULL;
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| 		h.first=pick;
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| 		h.used++;
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| 		pick->hand|=USED_FLAG;
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| 
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| 		return (void*)(pick+1);
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| 	}
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| 
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| 	void free(void* p_ptr) {
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| 
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| 		Balloon *b=(Balloon*)p_ptr;
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| 		b-=1;
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| 
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| 		ERR_FAIL_COND(!(b->hand&USED_FLAG) );
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| 
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| 		b->hand=b->hand&USED_MASK; // not used
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| 		int hand=b->hand;
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| 
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| 		Hand &h=hands[hand];
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| 
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| 		if (b==h.first)
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| 			h.first=b->next;
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| 
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| 		if (b->prev)
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| 			b->prev->next=b->next;
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| 		if (b->next)
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| 			b->next->prev=b->prev;
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| 
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| 		if (h.last!=b) {
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| 			h.last->next=b;
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| 			b->prev=h.last;
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| 			b->next=NULL;
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| 			h.last=b;
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| 		}
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| 
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| 		h.used--;
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| 
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| 		if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly
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| 
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| 			for(int i=0;i<PREALLOC_COUNT;i++) {
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| 				ERR_CONTINUE( h.last->hand& USED_FLAG );
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| 
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| 				Balloon *new_last=h.last->prev;
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| 				if (new_last)
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| 					new_last->next=NULL;
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| 				memfree( h.last );
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| 				h.last=new_last;
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| 			}
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| 			h.allocated-=PREALLOC_COUNT;
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| 		}
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| 	}
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| 
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| 	BalloonAllocator() {
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| 
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| 		for(int i=0;i<MAX_HANDS;i++) {
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| 
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| 			hands[i].allocated=0;
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| 			hands[i].used=0;
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| 			hands[i].first=NULL;
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| 			hands[i].last=NULL;
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| 		}
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| 
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| 	}
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| 
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| 	void clear() {
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| 
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| 		for(int i=0;i<MAX_HANDS;i++) {
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| 
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| 			while(hands[i].first) {
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| 
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| 				Balloon *b=hands[i].first;
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| 				hands[i].first=b->next;
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| 				memfree(b);
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| 			}
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| 
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| 			hands[i].allocated=0;
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| 			hands[i].used=0;
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| 			hands[i].first=NULL;
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| 			hands[i].last=NULL;
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| 		}
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| 	}
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| 
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| 	~BalloonAllocator() {
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| 
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| 		clear();
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| 	}
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| };
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| 
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| 
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| #endif // ALLOCATORS_H
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