mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			123 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  button_array.h                                                       */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                    http://www.godotengine.org                         */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
#ifndef BUTTON_ARRAY_H
 | 
						|
#define BUTTON_ARRAY_H
 | 
						|
 | 
						|
#include "scene/gui/control.h"
 | 
						|
 | 
						|
class ButtonArray : public Control {
 | 
						|
 | 
						|
	OBJ_TYPE(ButtonArray, Control);
 | 
						|
public:
 | 
						|
	enum Align {
 | 
						|
		ALIGN_BEGIN,
 | 
						|
		ALIGN_CENTER,
 | 
						|
		ALIGN_END,
 | 
						|
		ALIGN_FILL,
 | 
						|
		ALIGN_EXPAND_FILL
 | 
						|
	};
 | 
						|
private:
 | 
						|
 | 
						|
	Orientation orientation;
 | 
						|
	Align align;
 | 
						|
 | 
						|
	struct Button {
 | 
						|
 | 
						|
		String text;
 | 
						|
		Ref<Texture> icon;
 | 
						|
		mutable int _ms_cache;
 | 
						|
		mutable int _pos_cache;
 | 
						|
		mutable int _size_cache;
 | 
						|
	};
 | 
						|
 | 
						|
	int selected;
 | 
						|
	int hover;
 | 
						|
	double min_button_size;
 | 
						|
 | 
						|
	Vector<Button> buttons;
 | 
						|
protected:
 | 
						|
 | 
						|
	bool _set(const StringName& p_name, const Variant& p_value);
 | 
						|
	bool _get(const StringName& p_name,Variant &r_ret) const;
 | 
						|
	void _get_property_list( List<PropertyInfo> *p_list) const;
 | 
						|
 | 
						|
	void _notification(int p_what);
 | 
						|
	static void _bind_methods();
 | 
						|
	
 | 
						|
public:
 | 
						|
 | 
						|
	void _input_event(const InputEvent& p_event);
 | 
						|
 | 
						|
 | 
						|
	void set_align(Align p_align);
 | 
						|
	Align get_align() const;
 | 
						|
 | 
						|
	void add_button(const String& p_button);
 | 
						|
	void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="");
 | 
						|
 | 
						|
	void set_button_text(int p_button, const String& p_text);
 | 
						|
	void set_button_icon(int p_button, const Ref<Texture>& p_icon);
 | 
						|
 | 
						|
 | 
						|
	String get_button_text(int p_button) const;
 | 
						|
	Ref<Texture> get_button_icon(int p_button) const;
 | 
						|
 | 
						|
	int get_selected() const;
 | 
						|
	int get_hovered() const;
 | 
						|
	void set_selected(int p_selected);
 | 
						|
 | 
						|
	int get_button_count() const;
 | 
						|
 | 
						|
	void erase_button(int p_button);
 | 
						|
	void clear();
 | 
						|
 | 
						|
	virtual Size2 get_minimum_size() const;
 | 
						|
 | 
						|
	virtual void get_translatable_strings(List<String> *p_strings) const;
 | 
						|
 | 
						|
 | 
						|
	ButtonArray(Orientation p_orientation=HORIZONTAL);
 | 
						|
};
 | 
						|
 | 
						|
class HButtonArray : public ButtonArray {
 | 
						|
	OBJ_TYPE(HButtonArray,ButtonArray);
 | 
						|
public:
 | 
						|
 | 
						|
	HButtonArray() : ButtonArray(HORIZONTAL) {};
 | 
						|
};
 | 
						|
 | 
						|
class VButtonArray : public ButtonArray {
 | 
						|
	OBJ_TYPE(VButtonArray,ButtonArray);
 | 
						|
public:
 | 
						|
 | 
						|
	VButtonArray() : ButtonArray(VERTICAL) {};
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
#endif // BUTTON_ARRAY_H
 |