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			154 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  container.cpp                                                        */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "container.h"
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#include "scene/scene_string_names.h"
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#include "message_queue.h"
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void Container::_child_minsize_changed() {
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	Size2 ms = get_combined_minimum_size();
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	if (ms.width > get_size().width || ms.height > get_size().height)
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		minimum_size_changed();
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	queue_sort();
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}
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void Container::add_child_notify(Node *p_child) {
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	Control *control = p_child->cast_to<Control>();
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	if (!control)
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		return;
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	control->connect("size_flags_changed",this,"queue_sort");
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	control->connect("minimum_size_changed",this,"_child_minsize_changed");
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	control->connect("visibility_changed",this,"_child_minsize_changed");
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	queue_sort();
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}
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void Container::remove_child_notify(Node *p_child) {
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	Control *control = p_child->cast_to<Control>();
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	if (!control)
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		return;
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	control->disconnect("size_flags_changed",this,"queue_sort");
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	control->disconnect("minimum_size_changed",this,"_child_minsize_changed");
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	control->disconnect("visibility_changed",this,"_child_minsize_changed");
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	queue_sort();
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}
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void Container::_sort_children() {
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	if (!is_inside_scene())
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		return;
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	notification(NOTIFICATION_SORT_CHILDREN);
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	emit_signal(SceneStringNames::get_singleton()->sort_children);
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	pending_sort=false;
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}
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void Container::fit_child_in_rect(Control *p_child,const Rect2& p_rect) {
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	ERR_FAIL_COND(p_child->get_parent()!=this);
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	Size2 minsize = p_child->get_combined_minimum_size();
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	Rect2 r=p_rect;
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	if (!(p_child->get_h_size_flags()&SIZE_FILL)) {
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		r.size.x=minsize.x;
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		r.pos.x += Math::floor((p_rect.size.x - minsize.x)/2);
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	}
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	if (!(p_child->get_v_size_flags()&SIZE_FILL)) {
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		r.size.y=minsize.y;
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		r.pos.y += Math::floor((p_rect.size.y - minsize.y)/2);
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	}
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	for(int i=0;i<4;i++)
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		p_child->set_anchor(Margin(i),ANCHOR_BEGIN);
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	p_child->set_pos(r.pos);
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	p_child->set_size(r.size);
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}
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void Container::queue_sort() {
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	if (!is_inside_scene())
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		return;
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	if (pending_sort)
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		return;
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	MessageQueue::get_singleton()->push_call(this,"_sort_children");
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	pending_sort=true;
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}
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void Container::_notification(int p_what) {
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	switch(p_what) {
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		case NOTIFICATION_ENTER_SCENE: {
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			pending_sort=false;
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			queue_sort();
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		} break;
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		case NOTIFICATION_RESIZED: {
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			queue_sort();
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		} break;
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		case NOTIFICATION_THEME_CHANGED: {
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			queue_sort();
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		} break;
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		case NOTIFICATION_VISIBILITY_CHANGED: {
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			if (is_visible()) {
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				queue_sort();
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			}
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		} break;
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	}
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}
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void Container::_bind_methods() {
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	ObjectTypeDB::bind_method(_MD("_sort_children"),&Container::_sort_children);
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	ObjectTypeDB::bind_method(_MD("_child_minsize_changed"),&Container::_child_minsize_changed);
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	ObjectTypeDB::bind_method(_MD("queue_sort"),&Container::queue_sort);
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	ObjectTypeDB::bind_method(_MD("fit_child_in_rect","child:Control","rect"),&Container::fit_child_in_rect);
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	BIND_CONSTANT( NOTIFICATION_SORT_CHILDREN );
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	ADD_SIGNAL(MethodInfo("sort_children"));
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}
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Container::Container() {
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	pending_sort=false;
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}
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