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			395 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
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			395 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  control.h                                                            */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef CONTROL_H
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#define CONTROL_H
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#include "scene/main/node.h"
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#include "scene/resources/theme.h"
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#include "scene/main/timer.h"
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#include "scene/2d/canvas_item.h"
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#include "math_2d.h"
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#include "rid.h"
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/**
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	@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Viewport;
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class Label;
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class Panel;
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class Control : public CanvasItem {
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	OBJ_TYPE( Control, CanvasItem );
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	OBJ_CATEGORY("GUI Nodes");
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public:
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	enum AnchorType {		
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		ANCHOR_BEGIN,
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		ANCHOR_END,
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		ANCHOR_RATIO		
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	};
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	enum FocusMode {
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		FOCUS_NONE,
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		FOCUS_CLICK,
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		FOCUS_ALL
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	};
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	enum SizeFlags {
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		SIZE_EXPAND=1,
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		SIZE_FILL=2,
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		SIZE_EXPAND_FILL=SIZE_EXPAND|SIZE_FILL
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	};
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	enum CursorShape {
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		CURSOR_ARROW,
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		CURSOR_IBEAM,
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		CURSOR_POINTING_HAND,
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		CURSOR_CROSS,
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		CURSOR_WAIT,
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		CURSOR_BUSY,
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		CURSOR_DRAG,
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		CURSOR_CAN_DROP,
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		CURSOR_FORBIDDEN,
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		CURSOR_VSIZE,
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		CURSOR_HSIZE,
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		CURSOR_BDIAGSIZE,
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		CURSOR_FDIAGSIZE,
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		CURSOR_MOVE,
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		CURSOR_VSPLIT,
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		CURSOR_HSPLIT,
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		CURSOR_HELP,
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		CURSOR_MAX
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	};
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private:
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	struct CComparator {
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		bool operator()(const Control* p_a, const Control* p_b) const { return p_b->is_greater_than(p_a); }
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	};
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	struct Data {
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		Point2 pos_cache;
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		Size2 size_cache;
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		float margin[4];
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		AnchorType anchor[4];
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		FocusMode focus_mode;		
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		bool pending_resize;
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		int h_size_flags;
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		int v_size_flags;
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		float expand;
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		bool pending_min_size_update;
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		Point2 custom_minimum_size;
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		bool ignore_mouse;
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		bool stop_mouse;
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		Control *parent;
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		Control *window;
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		bool modal;
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		bool modal_exclusive;
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		Ref<Theme> theme;
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		Control *theme_owner;		
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		String tooltip;
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		CursorShape default_cursor;
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		List<Control*>::Element *MI; //modal item
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		List<Control*>::Element *SI;
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		CanvasItem *parent_canvas_item;
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		Viewport *viewport;
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		ObjectID modal_prev_focus_owner;
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		NodePath focus_neighbour[4];
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		HashMap<StringName, Ref<Texture>, StringNameHasher > icon_override;
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		HashMap<StringName, Ref<StyleBox>, StringNameHasher > style_override;
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		HashMap<StringName, Ref<Font>, StringNameHasher > font_override;
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		HashMap<StringName, Color, StringNameHasher > color_override;
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		HashMap<StringName, int, StringNameHasher > constant_override;
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	} data;
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	struct Window {
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		// info used when this is a window 	
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		bool key_event_accepted;
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		Control *mouse_focus;
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		int mouse_focus_button;
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		Control *key_focus;
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		Control *mouse_over;
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		Control *tooltip;
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		Panel *tooltip_popup;
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		Label *tooltip_label;
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		Point2 tooltip_pos;
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		Point2 last_mouse_pos;
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		Point2 drag_accum;
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		bool drag_attempted;
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		Variant drag_data;
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		Control *drag_preview;
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		Timer *tooltip_timer;
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		List<Control*> modal_stack;
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		unsigned int cancelled_input_ID;
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		Matrix32 focus_inv_xform;
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		bool subwindow_order_dirty;
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		List<Control*> subwindows;
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		bool disable_input;
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		Window();
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	};
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	Window *window;
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	// used internally
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	Control* _find_next_visible_control_at_pos(Node* p_node,const Point2& p_global,Matrix32& r_xform) const;
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	Control* _find_control_at_pos(CanvasItem* p_node,const Point2& p_pos,const Matrix32& p_xform,Matrix32& r_inv_xform);
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	void _window_sort_subwindows();
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	void _window_accept_event();
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	void _window_remove_focus();
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	void _window_cancel_input_ID(int p_input);
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	void _window_sort_modal_stack();
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	void _window_find_focus_neighbour(const Vector2& p_dir, Node *p_at, const Point2* p_points ,float p_min,float &r_closest_dist,Control **r_closest);
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	Control *_get_focus_neighbour(Margin p_margin,int p_count=0);
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	void _window_call_input(Control *p_control,const InputEvent& p_input);
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	float _get_parent_range(int p_idx) const;
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	float _get_range(int p_idx) const;
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	Point2 _window_get_pos() const;
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	float _s2a(float p_val, AnchorType p_anchor,float p_range) const;
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	float _a2s(float p_val, AnchorType p_anchor,float p_range) const;
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	void _modal_stack_remove();
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	void _propagate_theme_changed(Control *p_owner);
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	void _change_notify_margins();
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	void _window_cancel_tooltip();
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	void _window_show_tooltip();
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	void _update_minimum_size();
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	void _update_scroll();
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	void _gui_input(const InputEvent& p_event); //used by scene main loop
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	void _input_text(const String& p_text);
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	void _resize(const Size2& p_size);
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	void _size_changed();
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	String _get_tooltip() const;
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protected:	
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	bool window_has_modal_stack() const;
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	virtual void _window_input_event(InputEvent p_event);
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	bool _set(const StringName& p_name, const Variant& p_value);
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	bool _get(const StringName& p_name,Variant &r_ret) const;
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	void _get_property_list( List<PropertyInfo> *p_list) const;
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	void _notification(int p_notification);
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	static void _bind_methods();	
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	//bind helpers 
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public:
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	enum {
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/*		NOTIFICATION_DRAW=30,
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		NOTIFICATION_VISIBILITY_CHANGED=38*/
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		NOTIFICATION_RESIZED=40,
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		NOTIFICATION_MOUSE_ENTER=41,
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		NOTIFICATION_MOUSE_EXIT=42,
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		NOTIFICATION_FOCUS_ENTER=43,
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		NOTIFICATION_FOCUS_EXIT=44,
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		NOTIFICATION_THEME_CHANGED=45,
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		NOTIFICATION_MODAL_CLOSE=46,
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	};
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	virtual Variant edit_get_state() const;
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	virtual void edit_set_state(const Variant& p_state);
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	virtual void edit_set_rect(const Rect2& p_edit_rect);
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	virtual Size2 edit_get_minimum_size() const;
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	void accept_event();
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	virtual Size2 get_minimum_size() const;
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	virtual Size2 get_combined_minimum_size() const;
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	virtual bool has_point(const Point2& p_point) const;
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	virtual bool clips_input() const;
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	virtual Variant get_drag_data(const Point2& p_point);
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	virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
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	virtual void drop_data(const Point2& p_point,const Variant& p_data);
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	void set_drag_preview(Control *p_control);
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	void force_drag(const Variant& p_data,Control *p_control);
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	void set_custom_minimum_size(const Size2& p_custom);
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	Size2 get_custom_minimum_size() const;
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	bool is_window() const;
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	Control *get_window() const;
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	Control *get_parent_control() const;
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	/* POSITIONING */
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	void set_anchor(Margin p_margin,AnchorType p_anchor);
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	void set_anchor_and_margin(Margin p_margin,AnchorType p_anchor, float p_pos);
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	AnchorType get_anchor(Margin p_margin) const;
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	void set_margin(Margin p_margin,float p_value);
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	void set_begin(const Point2& p_point); // helper
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	void set_end(const Point2& p_point); // helper
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	float get_margin(Margin p_margin) const;
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	Point2 get_begin() const;
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	Point2 get_end() const;
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	void set_pos(const Point2& p_point);
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	void set_size(const Size2& p_size);
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	void set_global_pos(const Point2& p_point);
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	Point2 get_pos() const;
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	Point2 get_global_pos() const;
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	Size2 get_size() const;
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	Rect2 get_rect() const;
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	Rect2 get_global_rect() const;
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	Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
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	void set_area_as_parent_rect(int p_margin=0);
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	void show_modal(bool p_exclusive=false);
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	void set_theme(const Ref<Theme>& p_theme);
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	Ref<Theme> get_theme() const;
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	void set_h_size_flags(int p_flags);
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	int get_h_size_flags() const;
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	void set_v_size_flags(int p_flags);
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	int get_v_size_flags() const;
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	void set_stretch_ratio(float p_ratio);
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	float get_stretch_ratio() const;
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	void minimum_size_changed();
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	/* FOCUS */
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	void set_focus_mode(FocusMode p_focus_mode);
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	FocusMode get_focus_mode() const;
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	bool has_focus() const;
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	void grab_focus();
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	void release_focus();
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	Control *find_next_valid_focus() const;
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	Control *find_prev_valid_focus() const;
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	void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
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	NodePath get_focus_neighbour(Margin p_margin) const;
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	Control *get_focus_owner() const;
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	void set_ignore_mouse(bool p_ignore);
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	bool is_ignoring_mouse() const;
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	void set_stop_mouse(bool p_stop);
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	bool is_stopping_mouse() const;
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	/* SKINNING */
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	void add_icon_override(const StringName& p_name, const Ref<Texture>& p_icon);
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	void add_style_override(const StringName& p_name, const Ref<StyleBox>& p_style);
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	void add_font_override(const StringName& p_name, const Ref<Font>& p_font);
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	void add_color_override(const StringName& p_name, const Color& p_color);
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	void add_constant_override(const StringName& p_name, int p_constant);
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	Ref<Texture> get_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
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	Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
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	Ref<Font> get_font(const StringName& p_name,const StringName& p_type=StringName()) const;
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	Color get_color(const StringName& p_name,const StringName& p_type=StringName()) const;
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	int get_constant(const StringName& p_name,const StringName& p_type=StringName()) const;
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	bool has_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
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	bool has_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
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	bool has_font(const StringName& p_name,const StringName& p_type=StringName()) const;
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	bool has_color(const StringName& p_name,const StringName& p_type=StringName()) const;
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	bool has_constant(const StringName& p_name,const StringName& p_type=StringName()) const;
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	/* TOOLTIP */
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	void set_tooltip(const String& p_tooltip);
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	virtual String get_tooltip(const Point2& p_pos) const;
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	/* CURSOR */
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	void set_default_cursor_shape(CursorShape p_shape);
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	CursorShape get_default_cursor_shape() const;
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	virtual CursorShape get_cursor_shape(const Point2& p_pos=Point2i()) const;
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	virtual Rect2 get_item_rect() const;
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	virtual Matrix32 get_transform() const;
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	bool is_toplevel_control() const;
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	Size2 get_parent_area_size() const;
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	void grab_click_focus();
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	Control();	
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	~Control();
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};
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VARIANT_ENUM_CAST(Control::AnchorType);
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VARIANT_ENUM_CAST(Control::FocusMode);
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VARIANT_ENUM_CAST(Control::SizeFlags);
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VARIANT_ENUM_CAST(Control::CursorShape);
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#endif
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