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			137 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  texture_frame.cpp                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "texture_frame.h"
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#include "servers/visual_server.h"
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void TextureFrame::_notification(int p_what) {
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	if (p_what==NOTIFICATION_DRAW) {
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		if (texture.is_null())
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			return;
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		Size2 s=expand?get_size():texture->get_size();
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		RID ci = get_canvas_item();
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		draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
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/*
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		Vector<Point2> points;
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		points.resize(4);
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		points[0]=Point2(0,0);
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		points[1]=Point2(s.x,0);
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		points[2]=Point2(s.x,s.y);
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		points[3]=Point2(0,s.y);
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		Vector<Point2> uvs;
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		uvs.resize(4);
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		uvs[0]=Point2(0,0);
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		uvs[1]=Point2(1,0);
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		uvs[2]=Point2(1,1);
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		uvs[3]=Point2(0,1);
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		VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid());
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*/
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	}
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}
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Size2 TextureFrame::get_minimum_size() const {
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	if (!expand && !texture.is_null())
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		return texture->get_size();
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	else
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		return Size2();
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}
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void TextureFrame::_bind_methods() {
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	ObjectTypeDB::bind_method(_MD("set_texture","texture"), & TextureFrame::set_texture );
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	ObjectTypeDB::bind_method(_MD("get_texture"), & TextureFrame::get_texture );
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	ObjectTypeDB::bind_method(_MD("set_modulate","modulate"), & TextureFrame::set_modulate );
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	ObjectTypeDB::bind_method(_MD("get_modulate"), & TextureFrame::get_modulate );
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	ObjectTypeDB::bind_method(_MD("set_expand","enable"), & TextureFrame::set_expand );
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	ObjectTypeDB::bind_method(_MD("has_expand"), & TextureFrame::has_expand );
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	ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
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	ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
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	ADD_PROPERTY( PropertyInfo( Variant::BOOL, "expand" ), _SCS("set_expand"),_SCS("has_expand") );
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}
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void TextureFrame::set_texture(const Ref<Texture>& p_tex) {
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	texture=p_tex;
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	update();
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	if (texture.is_valid())
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		texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
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	minimum_size_changed();
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}
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Ref<Texture> TextureFrame::get_texture() const {
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	return texture;
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}
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void TextureFrame::set_modulate(const Color& p_tex) {
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	modulate=p_tex;
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	update();
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}
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Color TextureFrame::get_modulate() const{
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	return modulate;
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}
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void TextureFrame::set_expand(bool p_expand) {
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	expand=p_expand;
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	update();
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	minimum_size_changed();
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}
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bool TextureFrame::has_expand() const {
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	return expand;
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}
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TextureFrame::TextureFrame() {
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	expand=false;
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	modulate=Color(1,1,1,1);
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	set_ignore_mouse(true);
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}
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TextureFrame::~TextureFrame()
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{
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}
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