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Apply suggestions from code review Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> memdelete the UID upgrade tool Remove redeclaration of singleton Add note about committing .uid files to version control Add "Learn more" button that links to Godot blog post about UIDs Detect project from 4.3 or less and automatically display UID upgrade window Display popup after first run of `_sources_changed` Apply suggestions from code review Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> Replace magic strings with constants Update editor/editor_node.cpp Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
82 lines
3.4 KiB
C++
82 lines
3.4 KiB
C++
/**************************************************************************/
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/* uid_upgrade_tool.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef UID_UPGRADE_TOOL_H
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#define UID_UPGRADE_TOOL_H
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#include "scene/gui/dialogs.h"
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class EditorFileSystemDirectory;
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class UIDUpgradeTool : public Object {
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GDCLASS(UIDUpgradeTool, Object);
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inline static UIDUpgradeTool *singleton = nullptr;
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static constexpr const char *UPGRADE_FINISHED = "upgrade_finished";
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static constexpr const char *META_RESAVE_PATHS = "resave_paths";
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void _add_files(EditorFileSystemDirectory *p_dir, Vector<String> &r_resave_paths);
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protected:
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static void _bind_methods();
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public:
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static constexpr const char *META_UID_UPGRADE_TOOL = "uid_upgrade_tool";
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static constexpr const char *META_RUN_ON_RESTART = "run_on_restart";
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static UIDUpgradeTool *get_singleton() { return singleton; }
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void prepare_upgrade();
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void begin_upgrade();
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void finish_upgrade();
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UIDUpgradeTool();
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~UIDUpgradeTool();
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};
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class UIDUpgradeDialog : public ConfirmationDialog {
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GDCLASS(UIDUpgradeDialog, ConfirmationDialog);
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static constexpr const char *UID_UPGRADE_LEARN_MORE = "uid_upgrade_learn_more";
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Button *learn_more_button = nullptr;
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protected:
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void _on_custom_action(const String &p_action);
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void _notification(int p_what);
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public:
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void popup_on_demand();
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UIDUpgradeDialog();
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};
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#endif // UID_UPGRADE_TOOL_H
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