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			134 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/*************************************************************************/
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/*  library_godot_runtime.js                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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const GodotRuntime = {
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	$GodotRuntime: {
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		/*
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		 * Functions
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		 */
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		get_func: function (ptr) {
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			return wasmTable.get(ptr); // eslint-disable-line no-undef
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		},
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		/*
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		 * Prints
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		 */
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		error: function () {
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			err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
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		},
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		print: function () {
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			out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
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		},
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		/*
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		 * Memory
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		 */
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		malloc: function (p_size) {
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			return _malloc(p_size); // eslint-disable-line no-undef
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		},
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		free: function (p_ptr) {
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			_free(p_ptr); // eslint-disable-line no-undef
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		},
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		getHeapValue: function (p_ptr, p_type) {
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			return getValue(p_ptr, p_type); // eslint-disable-line no-undef
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		},
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		setHeapValue: function (p_ptr, p_value, p_type) {
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			setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
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		},
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		heapSub: function (p_heap, p_ptr, p_len) {
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			const bytes = p_heap.BYTES_PER_ELEMENT;
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			return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
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		},
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		heapSlice: function (p_heap, p_ptr, p_len) {
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			const bytes = p_heap.BYTES_PER_ELEMENT;
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			return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
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		},
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		heapCopy: function (p_dst, p_src, p_ptr) {
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			const bytes = p_src.BYTES_PER_ELEMENT;
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			return p_dst.set(p_src, p_ptr / bytes);
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		},
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		/*
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		 * Strings
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		 */
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		parseString: function (p_ptr) {
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			return UTF8ToString(p_ptr); // eslint-disable-line no-undef
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		},
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		parseStringArray: function (p_ptr, p_size) {
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			const strings = [];
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			const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
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			ptrs.forEach(function (ptr) {
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				strings.push(GodotRuntime.parseString(ptr));
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			});
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			return strings;
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		},
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		strlen: function (p_str) {
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			return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
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		},
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		allocString: function (p_str) {
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			const length = GodotRuntime.strlen(p_str) + 1;
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			const c_str = GodotRuntime.malloc(length);
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			stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
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			return c_str;
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		},
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		allocStringArray: function (p_strings) {
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			const size = p_strings.length;
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			const c_ptr = GodotRuntime.malloc(size * 4);
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			for (let i = 0; i < size; i++) {
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				HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
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			}
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			return c_ptr;
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		},
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		freeStringArray: function (p_ptr, p_len) {
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			for (let i = 0; i < p_len; i++) {
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				GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
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			}
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			GodotRuntime.free(p_ptr);
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		},
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		stringToHeap: function (p_str, p_ptr, p_len) {
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			return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
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		},
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	},
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};
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autoAddDeps(GodotRuntime, '$GodotRuntime');
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mergeInto(LibraryManager.library, GodotRuntime);
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