mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	 b5334d14f7
			
		
	
	
		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			79 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  script_debugger.h                                                    */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef SCRIPT_DEBUGGER_H
 | |
| #define SCRIPT_DEBUGGER_H
 | |
| 
 | |
| #include "core/object/script_language.h"
 | |
| #include "core/string/string_name.h"
 | |
| #include "core/templates/map.h"
 | |
| #include "core/templates/set.h"
 | |
| #include "core/templates/vector.h"
 | |
| 
 | |
| class ScriptDebugger {
 | |
| 	typedef ScriptLanguage::StackInfo StackInfo;
 | |
| 
 | |
| 	int lines_left = -1;
 | |
| 	int depth = -1;
 | |
| 	bool skip_breakpoints = false;
 | |
| 
 | |
| 	Map<int, Set<StringName>> breakpoints;
 | |
| 
 | |
| 	ScriptLanguage *break_lang = nullptr;
 | |
| 	Vector<StackInfo> error_stack_info;
 | |
| 
 | |
| public:
 | |
| 	void set_lines_left(int p_left);
 | |
| 	int get_lines_left() const;
 | |
| 
 | |
| 	void set_depth(int p_depth);
 | |
| 	int get_depth() const;
 | |
| 
 | |
| 	String breakpoint_find_source(const String &p_source) const;
 | |
| 	void set_break_language(ScriptLanguage *p_lang) { break_lang = p_lang; }
 | |
| 	ScriptLanguage *get_break_language() { return break_lang; }
 | |
| 	void set_skip_breakpoints(bool p_skip_breakpoints);
 | |
| 	bool is_skipping_breakpoints();
 | |
| 	void insert_breakpoint(int p_line, const StringName &p_source);
 | |
| 	void remove_breakpoint(int p_line, const StringName &p_source);
 | |
| 	bool is_breakpoint(int p_line, const StringName &p_source) const;
 | |
| 	bool is_breakpoint_line(int p_line) const;
 | |
| 	void clear_breakpoints();
 | |
| 	const Map<int, Set<StringName>> &get_breakpoints() const { return breakpoints; }
 | |
| 
 | |
| 	void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
 | |
| 	ScriptLanguage *get_break_language() const;
 | |
| 
 | |
| 	void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info);
 | |
| 	Vector<StackInfo> get_error_stack_info() const;
 | |
| 	ScriptDebugger() {}
 | |
| };
 | |
| 
 | |
| #endif // SCRIPT_DEBUGGER_H
 |