godot/drivers/d3d12
Thaddeus Crews 87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
..
d3d12_godot_nir_bridge.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12_hooks.h Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12ma.cpp D3D12: Silence -Wmaybe-uninitialized warning in D3D12MemAlloc 2025-05-14 16:20:53 +02:00
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp Direct3D 12: Let platforms report support for direct composition 2025-05-14 17:48:19 +02:00
rendering_context_driver_d3d12.h [Windows] Drop support for Windows 7/8/8.1. 2025-05-30 17:30:23 +03:00
rendering_device_driver_d3d12.cpp Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check 2025-08-01 11:45:19 -05:00
rendering_device_driver_d3d12.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_shader_container_d3d12.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_shader_container_d3d12.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
SCsub D3D12: Fix inconsistent value for DCOMP_ENABLED in platform code 2025-05-26 15:16:19 +02:00