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			519 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
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			519 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  scene_rpc_interface.cpp                                               */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "scene_rpc_interface.h"
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| 
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| #include "scene_multiplayer.h"
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| 
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| #include "core/debugger/engine_debugger.h"
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| #include "core/io/marshalls.h"
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| #include "scene/main/multiplayer_api.h"
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| #include "scene/main/node.h"
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| #include "scene/main/window.h"
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| 
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| // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
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| // - `NetworkCommands` in the first four bits.
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| // - `NetworkNodeIdCompression` in the next 2 bits.
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| // - `NetworkNameIdCompression` in the next 1 bit.
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| // - `byte_only_or_no_args` in the next 1 bit.
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| #define NODE_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_0_SHIFT
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| #define NAME_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_2_SHIFT
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| #define BYTE_ONLY_OR_NO_ARGS_SHIFT SceneMultiplayer::CMD_FLAG_3_SHIFT
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| 
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| #define NODE_ID_COMPRESSION_FLAG ((1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)))
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| #define NAME_ID_COMPRESSION_FLAG (1 << NAME_ID_COMPRESSION_SHIFT)
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| #define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT)
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| 
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| #ifdef DEBUG_ENABLED
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| _FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) {
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| 	if (EngineDebugger::is_profiling("multiplayer:rpc")) {
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| 		Array values = { p_what, p_id, p_size };
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| 		EngineDebugger::profiler_add_frame_data("multiplayer:rpc", values);
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| 	}
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| }
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| #endif
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| 
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| // Returns the packet size stripping the node path added when the node is not yet cached.
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| int get_packet_len(uint32_t p_node_target, int p_packet_len) {
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| 	if (p_node_target & 0x80000000) {
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| 		int ofs = p_node_target & 0x7FFFFFFF;
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| 		return p_packet_len - (p_packet_len - ofs);
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| 	} else {
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| 		return p_packet_len;
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| 	}
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| }
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| 
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| void SceneRPCInterface::_parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache) {
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| 	if (p_config.get_type() == Variant::NIL) {
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| 		return;
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| 	}
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| 	ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
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| 	const Dictionary config = p_config;
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| 	Array names = config.keys();
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| 	names.sort_custom(callable_mp_static(&StringLikeVariantOrder::compare)); // Ensure ID order
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| 	for (int i = 0; i < names.size(); i++) {
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| 		ERR_CONTINUE(!names[i].is_string());
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| 		String name = names[i].operator String();
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| 		ERR_CONTINUE(config[name].get_type() != Variant::DICTIONARY);
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| 		ERR_CONTINUE(!config[name].operator Dictionary().has("rpc_mode"));
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| 		Dictionary dict = config[name];
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| 		RPCConfig cfg;
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| 		cfg.name = name;
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| 		cfg.rpc_mode = ((MultiplayerAPI::RPCMode)dict.get("rpc_mode", MultiplayerAPI::RPC_MODE_AUTHORITY).operator int());
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| 		cfg.transfer_mode = ((MultiplayerPeer::TransferMode)dict.get("transfer_mode", MultiplayerPeer::TRANSFER_MODE_RELIABLE).operator int());
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| 		cfg.call_local = dict.get("call_local", false).operator bool();
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| 		cfg.channel = dict.get("channel", 0).operator int();
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| 		uint16_t id = ((uint16_t)i);
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| 		if (p_for_node) {
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| 			id |= (1 << 15);
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| 		}
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| 		r_cache.configs[id] = cfg;
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| 		r_cache.ids[name] = id;
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| 	}
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| }
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| 
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| const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(const Node *p_node) {
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| 	const ObjectID oid = p_node->get_instance_id();
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| 	if (rpc_cache.has(oid)) {
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| 		return rpc_cache[oid];
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| 	}
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| 	RPCConfigCache cache;
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| 	_parse_rpc_config(p_node->get_node_rpc_config(), true, cache);
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| 	if (p_node->get_script_instance()) {
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| 		_parse_rpc_config(p_node->get_script_instance()->get_rpc_config(), false, cache);
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| 	}
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| 	rpc_cache[oid] = cache;
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| 	return rpc_cache[oid];
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| }
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| 
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| String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
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| 	const Node *node = Object::cast_to<Node>(p_obj);
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| 	ERR_FAIL_NULL_V(node, "");
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| 	const RPCConfigCache cache = _get_node_config(node);
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| 	String rpc_list;
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| 	for (const KeyValue<uint16_t, RPCConfig> &config : cache.configs) {
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| 		rpc_list += String(config.value.name);
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| 	}
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| 	return rpc_list.md5_text();
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| }
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| 
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| Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
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| 	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
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| 	ERR_FAIL_NULL_V(root_node, nullptr);
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| 	Node *node = nullptr;
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| 
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| 	if (p_node_target & 0x80000000) {
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| 		// Use full path (not cached yet).
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| 		int ofs = p_node_target & 0x7FFFFFFF;
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| 
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| 		ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
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| 
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| 		String paths = String::utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
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| 
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| 		NodePath np = paths;
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| 
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| 		node = root_node->get_node(np);
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| 
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| 		if (!node) {
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| 			ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
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| 		}
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| 		return node;
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| 	} else {
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| 		// Use cached path.
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| 		return Object::cast_to<Node>(multiplayer_cache->get_cached_object(p_from, p_node_target));
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| 	}
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| }
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| 
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| void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
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| 	// Extract packet meta
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| 	int packet_min_size = 1;
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| 	int name_id_offset = 1;
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| 	ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
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| 	// Compute the meta size, which depends on the compression level.
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| 	int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
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| 	int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
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| 
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| 	switch (node_id_compression) {
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| 		case NETWORK_NODE_ID_COMPRESSION_8:
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| 			packet_min_size += 1;
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| 			name_id_offset += 1;
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| 			break;
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| 		case NETWORK_NODE_ID_COMPRESSION_16:
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| 			packet_min_size += 2;
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| 			name_id_offset += 2;
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| 			break;
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| 		case NETWORK_NODE_ID_COMPRESSION_32:
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| 			packet_min_size += 4;
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| 			name_id_offset += 4;
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| 			break;
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| 		default:
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| 			ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
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| 	}
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| 	switch (name_id_compression) {
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| 		case NETWORK_NAME_ID_COMPRESSION_8:
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| 			packet_min_size += 1;
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| 			break;
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| 		case NETWORK_NAME_ID_COMPRESSION_16:
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| 			packet_min_size += 2;
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| 			break;
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| 		default:
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| 			ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
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| 	}
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| 	ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
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| 
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| 	uint32_t node_target = 0;
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| 	switch (node_id_compression) {
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| 		case NETWORK_NODE_ID_COMPRESSION_8:
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| 			node_target = p_packet[1];
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| 			break;
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| 		case NETWORK_NODE_ID_COMPRESSION_16:
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| 			node_target = decode_uint16(p_packet + 1);
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| 			break;
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| 		case NETWORK_NODE_ID_COMPRESSION_32:
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| 			node_target = decode_uint32(p_packet + 1);
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| 			break;
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| 		default:
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| 			// Unreachable, checked before.
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| 			CRASH_NOW();
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| 	}
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| 
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| 	Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
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| 	ERR_FAIL_NULL_MSG(node, "Invalid packet received. Requested node was not found.");
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| 
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| 	uint16_t name_id = 0;
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| 	switch (name_id_compression) {
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| 		case NETWORK_NAME_ID_COMPRESSION_8:
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| 			name_id = p_packet[name_id_offset];
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| 			break;
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| 		case NETWORK_NAME_ID_COMPRESSION_16:
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| 			name_id = decode_uint16(p_packet + name_id_offset);
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| 			break;
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| 		default:
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| 			// Unreachable, checked before.
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| 			CRASH_NOW();
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| 	}
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| 
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| 	const int packet_len = get_packet_len(node_target, p_packet_len);
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| 	_process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
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| }
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| 
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| void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
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| 	ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
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| 
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| 	// Check that remote can call the RPC on this node.
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| 	const RPCConfigCache &cache_config = _get_node_config(p_node);
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| 	ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id));
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| 	const RPCConfig &config = cache_config.configs[p_rpc_method_id];
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| 
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| 	bool can_call = false;
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| 	switch (config.rpc_mode) {
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| 		case MultiplayerAPI::RPC_MODE_DISABLED: {
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| 			can_call = false;
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| 		} break;
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| 		case MultiplayerAPI::RPC_MODE_ANY_PEER: {
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| 			can_call = true;
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| 		} break;
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| 		case MultiplayerAPI::RPC_MODE_AUTHORITY: {
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| 			can_call = p_from == p_node->get_multiplayer_authority();
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| 		} break;
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| 	}
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| 
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| 	ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + String(p_node->get_path()) + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
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| 
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| 	int argc = 0;
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| 
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| 	const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
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| 	if (byte_only_or_no_args) {
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| 		if (p_offset < p_packet_len) {
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| 			// This packet contains only bytes.
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| 			argc = 1;
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| 		}
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| 	} else {
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| 		// Normal variant, takes the argument count from the packet.
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| 		ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
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| 		argc = p_packet[p_offset];
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| 		p_offset += 1;
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| 	}
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| 
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| 	Vector<Variant> args;
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| 	Vector<const Variant *> argp;
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| 	args.resize(argc);
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| 	argp.resize(argc);
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| 
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| #ifdef DEBUG_ENABLED
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| 	_profile_node_data("rpc_in", p_node->get_instance_id(), p_packet_len);
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| #endif
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| 
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| 	int out;
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| 	MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
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| 	for (int i = 0; i < argc; i++) {
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| 		argp.write[i] = &args[i];
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| 	}
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| 
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| 	Callable::CallError ce;
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| 
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| 	p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce);
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| 	if (ce.error != Callable::CallError::CALL_OK) {
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| 		String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
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| 		error = "RPC - " + error;
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| 		ERR_PRINT(error);
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| 	}
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| }
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| 
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| void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
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| 	Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
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| 	ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
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| 
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| 	ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
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| 
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| 	ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
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| 
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| 	ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
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| 
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| 	if (p_to != 0 && !multiplayer->get_connected_peers().has(Math::abs(p_to))) {
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| 		ERR_FAIL_COND_MSG(p_to == multiplayer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(multiplayer->get_unique_id()) + ".");
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| 
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| 		ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
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| 	}
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| 
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| 	// See if all peers have cached path (if so, call can be fast) while building the RPC target list.
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| 	HashSet<int> targets;
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| 	int psc_id = -1;
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| 	bool has_all_peers = true;
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| 	const ObjectID oid = p_node->get_instance_id();
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| 	if (p_to > 0) {
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| 		ERR_FAIL_COND_MSG(!multiplayer_replicator->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
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| 		targets.insert(p_to);
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| 		has_all_peers = multiplayer_cache->send_object_cache(p_node, p_to, psc_id);
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| 	} else {
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| 		bool restricted = !multiplayer_replicator->is_rpc_visible(oid, 0);
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| 		for (const int &P : multiplayer->get_connected_peers()) {
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| 			if (p_to < 0 && P == -p_to) {
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| 				continue; // Excluded peer.
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| 			}
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| 			if (restricted && !multiplayer_replicator->is_rpc_visible(oid, P)) {
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| 				continue; // Not visible to this peer.
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| 			}
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| 			targets.insert(P);
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| 			bool has_peer = multiplayer_cache->send_object_cache(p_node, P, psc_id);
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| 			has_all_peers = has_all_peers && has_peer;
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| 		}
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| 	}
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| 	if (targets.is_empty()) {
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| 		return; // No one in sight.
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| 	}
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| 
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| 	// Create base packet, lots of hardcode because it must be tight.
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| 	int ofs = 0;
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| 
 | |
| #define MAKE_ROOM(m_amount)             \
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| 	if (packet_cache.size() < m_amount) \
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| 		packet_cache.resize(m_amount);
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| 
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| 	// Encode meta.
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| 	uint8_t command_type = SceneMultiplayer::NETWORK_COMMAND_REMOTE_CALL;
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| 	uint8_t node_id_compression = UINT8_MAX;
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| 	uint8_t name_id_compression = UINT8_MAX;
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| 	bool byte_only_or_no_args = false;
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| 
 | |
| 	MAKE_ROOM(1);
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| 	// The meta is composed along the way, so just set 0 for now.
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| 	packet_cache.write[0] = 0;
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| 	ofs += 1;
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| 
 | |
| 	// Encode Node ID.
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| 	if (has_all_peers) {
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| 		// Compress the node ID only if all the target peers already know it.
 | |
| 		if (psc_id >= 0 && psc_id <= 255) {
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| 			// We can encode the id in 1 byte
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| 			node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
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| 			MAKE_ROOM(ofs + 1);
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| 			packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
 | |
| 			ofs += 1;
 | |
| 		} else if (psc_id >= 0 && psc_id <= 65535) {
 | |
| 			// We can encode the id in 2 bytes
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| 			node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
 | |
| 			MAKE_ROOM(ofs + 2);
 | |
| 			encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
 | |
| 			ofs += 2;
 | |
| 		} else {
 | |
| 			// Too big, let's use 4 bytes.
 | |
| 			node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
 | |
| 			MAKE_ROOM(ofs + 4);
 | |
| 			encode_uint32(psc_id, &(packet_cache.write[ofs]));
 | |
| 			ofs += 4;
 | |
| 		}
 | |
| 	} else {
 | |
| 		// The targets don't know the node yet, so we need to use 32 bits int.
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| 		node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
 | |
| 		MAKE_ROOM(ofs + 4);
 | |
| 		encode_uint32(psc_id, &(packet_cache.write[ofs]));
 | |
| 		ofs += 4;
 | |
| 	}
 | |
| 
 | |
| 	// Encode method ID
 | |
| 	if (p_rpc_id <= UINT8_MAX) {
 | |
| 		// The ID fits in 1 byte
 | |
| 		name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
 | |
| 		MAKE_ROOM(ofs + 1);
 | |
| 		packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
 | |
| 		ofs += 1;
 | |
| 	} else {
 | |
| 		// The ID is larger, let's use 2 bytes
 | |
| 		name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
 | |
| 		MAKE_ROOM(ofs + 2);
 | |
| 		encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
 | |
| 		ofs += 2;
 | |
| 	}
 | |
| 
 | |
| 	int len;
 | |
| 	Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
 | |
| 	ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!");
 | |
| 	if (byte_only_or_no_args) {
 | |
| 		MAKE_ROOM(ofs + len);
 | |
| 	} else {
 | |
| 		MAKE_ROOM(ofs + 1 + len);
 | |
| 		packet_cache.write[ofs] = p_argcount;
 | |
| 		ofs += 1;
 | |
| 	}
 | |
| 	if (len) {
 | |
| 		MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
 | |
| 		ofs += len;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(command_type > 7);
 | |
| 	ERR_FAIL_COND(node_id_compression > 3);
 | |
| 	ERR_FAIL_COND(name_id_compression > 1);
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	_profile_node_data("rpc_out", p_node->get_instance_id(), ofs);
 | |
| #endif
 | |
| 
 | |
| 	// We can now set the meta
 | |
| 	packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
 | |
| 
 | |
| 	// Take chance and set transfer mode, since all send methods will use it.
 | |
| 	peer->set_transfer_channel(p_config.channel);
 | |
| 	peer->set_transfer_mode(p_config.transfer_mode);
 | |
| 
 | |
| 	if (has_all_peers) {
 | |
| 		for (const int P : targets) {
 | |
| 			multiplayer->send_command(P, packet_cache.ptr(), ofs);
 | |
| 		}
 | |
| 	} else {
 | |
| 		// Unreachable because the node ID is never compressed if the peers doesn't know it.
 | |
| 		CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
 | |
| 
 | |
| 		// Not all verified path, so send one by one.
 | |
| 
 | |
| 		// Append path at the end, since we will need it for some packets.
 | |
| 		CharString pname = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
 | |
| 		int path_len = encode_cstring(pname.get_data(), nullptr);
 | |
| 		MAKE_ROOM(ofs + path_len);
 | |
| 		encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
 | |
| 
 | |
| 		// Not all verified path, so check which needs the longer packet.
 | |
| 		for (const int P : targets) {
 | |
| 			bool confirmed = multiplayer_cache->is_cache_confirmed(p_node, P);
 | |
| 			if (confirmed) {
 | |
| 				// This one confirmed path, so use id.
 | |
| 				encode_uint32(psc_id, &(packet_cache.write[1]));
 | |
| 				multiplayer->send_command(P, packet_cache.ptr(), ofs);
 | |
| 			} else {
 | |
| 				// This one did not confirm path yet, so use entire path (sorry!).
 | |
| 				encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
 | |
| 				multiplayer->send_command(P, packet_cache.ptr(), ofs + path_len);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
 | |
| 	Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
 | |
| 	ERR_FAIL_COND_V_MSG(peer.is_null(), ERR_UNCONFIGURED, "Trying to call an RPC while no multiplayer peer is active.");
 | |
| 	Node *node = Object::cast_to<Node>(p_obj);
 | |
| 	ERR_FAIL_COND_V_MSG(!node || !node->is_inside_tree(), ERR_INVALID_PARAMETER, "The object must be a valid Node inside the SceneTree");
 | |
| 	ERR_FAIL_COND_V_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_CONNECTION_ERROR, "Trying to call an RPC via a multiplayer peer which is not connected.");
 | |
| 
 | |
| 	int caller_id = multiplayer->get_unique_id();
 | |
| 	bool call_local_native = false;
 | |
| 	bool call_local_script = false;
 | |
| 	const RPCConfigCache &config_cache = _get_node_config(node);
 | |
| 	uint16_t rpc_id = config_cache.ids.has(p_method) ? config_cache.ids[p_method] : UINT16_MAX;
 | |
| 	ERR_FAIL_COND_V_MSG(rpc_id == UINT16_MAX, ERR_INVALID_PARAMETER,
 | |
| 			vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path()));
 | |
| 	const RPCConfig &config = config_cache.configs[rpc_id];
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(p_peer_id == caller_id && !config.call_local, ERR_INVALID_PARAMETER, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
 | |
| 
 | |
| 	if (p_peer_id == 0 || p_peer_id == caller_id || (p_peer_id < 0 && p_peer_id != -caller_id)) {
 | |
| 		if (rpc_id & (1 << 15)) {
 | |
| 			call_local_native = config.call_local;
 | |
| 		} else {
 | |
| 			call_local_script = config.call_local;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_peer_id != caller_id) {
 | |
| 		_send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
 | |
| 	}
 | |
| 
 | |
| 	if (call_local_native) {
 | |
| 		Callable::CallError ce;
 | |
| 
 | |
| 		multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
 | |
| 		node->callp(p_method, p_arg, p_argcount, ce);
 | |
| 		multiplayer->set_remote_sender_override(0);
 | |
| 
 | |
| 		if (ce.error != Callable::CallError::CALL_OK) {
 | |
| 			String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
 | |
| 			error = "rpc() aborted in local call:  - " + error + ".";
 | |
| 			ERR_PRINT(error);
 | |
| 			return FAILED;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (call_local_script) {
 | |
| 		Callable::CallError ce;
 | |
| 		ce.error = Callable::CallError::CALL_OK;
 | |
| 
 | |
| 		multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
 | |
| 		node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce);
 | |
| 		multiplayer->set_remote_sender_override(0);
 | |
| 
 | |
| 		if (ce.error != Callable::CallError::CALL_OK) {
 | |
| 			String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
 | |
| 			error = "rpc() aborted in script local call:  - " + error + ".";
 | |
| 			ERR_PRINT(error);
 | |
| 			return FAILED;
 | |
| 		}
 | |
| 	}
 | |
| 	return OK;
 | |
| }
 | 
