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			89 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_language_server.cpp                                         */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "gdscript_language_server.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "editor/editor_node.h"
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GDScriptLanguageServer::GDScriptLanguageServer() {
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	thread = NULL;
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	thread_exit = false;
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	_EDITOR_DEF("network/language_server/remote_port", 6008);
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	_EDITOR_DEF("network/language_server/enable_smart_resolve", false);
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	_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
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}
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void GDScriptLanguageServer::_notification(int p_what) {
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	switch (p_what) {
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		case NOTIFICATION_ENTER_TREE:
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			start();
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			break;
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		case NOTIFICATION_EXIT_TREE:
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			stop();
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			break;
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	}
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}
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void GDScriptLanguageServer::thread_main(void *p_userdata) {
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	GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
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	while (!self->thread_exit) {
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		// Poll 20 times per second
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		self->protocol.poll();
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		OS::get_singleton()->delay_usec(50000);
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	}
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}
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void GDScriptLanguageServer::start() {
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	int port = (int)_EDITOR_GET("network/language_server/remote_port");
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	if (protocol.start(port) == OK) {
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		EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
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		ERR_FAIL_COND(thread != NULL || thread_exit);
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		thread_exit = false;
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		thread = Thread::create(GDScriptLanguageServer::thread_main, this);
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	}
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}
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void GDScriptLanguageServer::stop() {
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	ERR_FAIL_COND(NULL == thread || thread_exit);
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	thread_exit = true;
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	Thread::wait_to_finish(thread);
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	memdelete(thread);
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	thread = NULL;
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	protocol.stop();
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	EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);
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}
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void register_lsp_types() {
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	ClassDB::register_class<GDScriptLanguageProtocol>();
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	ClassDB::register_class<GDScriptTextDocument>();
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	ClassDB::register_class<GDScriptWorkspace>();
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}
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