godot/servers/rendering
Thaddeus Crews f8dedf68e2
Merge pull request #105254 from Ivorforce/no-get-internal-ptr
Delete `VariantGetInternalPtr` and `VariantImplicitConvert`, replace with `VariantInternalAccessor`
2025-09-18 21:02:28 -05:00
..
dummy Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renderer_rd Merge pull request #110627 from clayjohn/RD-intel-mac-sky-check 2025-09-18 21:02:24 -05:00
storage Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renderer_canvas_cull.cpp Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_canvas_cull.h Increase chunk limit for known problematic RID_Owners. 2025-04-16 17:03:47 -07:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_compositor.cpp Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
renderer_compositor.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_cull.h Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_occlusion_cull.cpp Change Occlusion Culling Buffer debug view to use log scaling 2025-05-12 20:46:18 +02:00
renderer_scene_occlusion_cull.h Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
renderer_scene_render.cpp Fix various typos 2025-01-08 14:47:42 +02:00
renderer_scene_render.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renderer_viewport.cpp Check renderer type when setting 3D upscaling mode. 2025-08-27 07:48:55 +03:00
renderer_viewport.h Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_device.compat.inc Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12. 2025-09-02 15:18:47 -03:00
rendering_device.h Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12. 2025-09-02 15:18:47 -03:00
rendering_device_binds.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_binds.h Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
rendering_device_commons.cpp Metal: Fix multi-view support 2025-05-29 11:30:26 +10:00
rendering_device_commons.h Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
rendering_device_driver.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_driver.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_device_graph.cpp Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_device_graph.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_light_culler.cpp Style: Enable clang-format's InsertBraces config 2025-01-09 16:46:51 +01:00
rendering_light_culler.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
rendering_server_constants.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_server_default.cpp Merge pull request #108697 from clayjohn/pump-task 2025-07-30 09:03:42 -05:00
rendering_server_default.h Pause physics command queue during physics processing 2025-08-14 15:54:59 +02:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_shader_container.cpp Support 64-bit sizes in Compression 2025-06-03 00:03:01 -07:00
rendering_shader_container.h Avoid -Wmissing-declarations warning in RenderingShaderContainer 2025-05-31 14:01:30 -07:00
rendering_shader_library.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_compiler.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_language.cpp Introduce VariantImplicitConvert<> template for types that can be implicitly converted to and from Variant. 2025-09-19 00:20:07 +02:00
shader_language.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_preprocessor.cpp Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_types.cpp Fix a few improper memory accesses in the clustered forward vertex shader 2025-06-22 23:41:03 -07:00
shader_types.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_warnings.cpp Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
shader_warnings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00