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			1913 lines
		
	
	
	
		
			57 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1913 lines
		
	
	
	
		
			57 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  animation_tree.cpp                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "animation_tree.h"
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| 
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| #include "animation_blend_tree.h"
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| #include "core/config/engine.h"
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| #include "scene/resources/animation.h"
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| #include "scene/scene_string_names.h"
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| #include "servers/audio/audio_stream.h"
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| 
 | |
| void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
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| 	Array parameters;
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| 
 | |
| 	if (GDVIRTUAL_CALL(_get_parameter_list, parameters)) {
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| 		for (int i = 0; i < parameters.size(); i++) {
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| 			Dictionary d = parameters[i];
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| 			ERR_CONTINUE(d.is_empty());
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| 			r_list->push_back(PropertyInfo::from_dict(d));
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| 		}
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| 	}
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| }
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| 
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| Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
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| 	Variant ret;
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| 	if (GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret)) {
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| 		return ret;
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| 	}
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| 	return Variant();
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| }
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| 
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| void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) {
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| 	ERR_FAIL_COND(!state);
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| 	ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path));
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| 	ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name));
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| 	StringName path = state->tree->property_parent_map[base_path][p_name];
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| 
 | |
| 	state->tree->property_map[path] = p_value;
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| }
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| 
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| Variant AnimationNode::get_parameter(const StringName &p_name) const {
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| 	ERR_FAIL_COND_V(!state, Variant());
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| 	ERR_FAIL_COND_V(!state->tree->property_parent_map.has(base_path), Variant());
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| 	ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name), Variant());
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| 
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| 	StringName path = state->tree->property_parent_map[base_path][p_name];
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| 	return state->tree->property_map[path];
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| }
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| 
 | |
| void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
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| 	Dictionary cn;
 | |
| 	if (GDVIRTUAL_CALL(_get_child_nodes, cn)) {
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| 		List<Variant> keys;
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| 		cn.get_key_list(&keys);
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| 		for (const Variant &E : keys) {
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| 			ChildNode child;
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| 			child.name = E;
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| 			child.node = cn[E];
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| 			r_child_nodes->push_back(child);
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| 		}
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| 	}
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| }
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| 
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| void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
 | |
| 	ERR_FAIL_COND(!state);
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| 	ERR_FAIL_COND(!state->player->has_animation(p_animation));
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| 
 | |
| 	Ref<Animation> animation = state->player->get_animation(p_animation);
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| 
 | |
| 	if (animation.is_null()) {
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| 		AnimationNodeBlendTree *btree = Object::cast_to<AnimationNodeBlendTree>(parent);
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| 		if (btree) {
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| 			String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
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| 			make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
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| 		} else {
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| 			make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
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| 		}
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| 		return;
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| 	}
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| 
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| 	ERR_FAIL_COND(!animation.is_valid());
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| 
 | |
| 	AnimationState anim_state;
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| 	anim_state.blend = p_blend;
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| 	anim_state.track_blends = &blends;
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| 	anim_state.delta = p_delta;
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| 	anim_state.time = p_time;
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| 	anim_state.animation = animation;
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| 	anim_state.seeked = p_seeked;
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| 	anim_state.pingponged = p_pingponged;
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| 
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| 	state->animation_states.push_back(anim_state);
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| }
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| 
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| double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections) {
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| 	base_path = p_base_path;
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| 	parent = p_parent;
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| 	connections = p_connections;
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| 	state = p_state;
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| 
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| 	double t = process(p_time, p_seek);
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| 
 | |
| 	state = nullptr;
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| 	parent = nullptr;
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| 	base_path = StringName();
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| 	connections.clear();
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| 
 | |
| 	return t;
 | |
| }
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| 
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| void AnimationNode::make_invalid(const String &p_reason) {
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| 	ERR_FAIL_COND(!state);
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| 	state->valid = false;
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| 	if (!state->invalid_reasons.is_empty()) {
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| 		state->invalid_reasons += "\n";
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| 	}
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| 	state->invalid_reasons += String::utf8("•  ") + p_reason;
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| }
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| 
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| double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
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| 	ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
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| 	ERR_FAIL_COND_V(!state, 0);
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| 
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| 	AnimationNodeBlendTree *blend_tree = Object::cast_to<AnimationNodeBlendTree>(parent);
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| 	ERR_FAIL_COND_V(!blend_tree, 0);
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| 
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| 	StringName node_name = connections[p_input];
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| 
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| 	if (!blend_tree->has_node(node_name)) {
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| 		String name = blend_tree->get_node_name(Ref<AnimationNode>(this));
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| 		make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
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| 		return 0;
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| 	}
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| 
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| 	Ref<AnimationNode> node = blend_tree->get_node(node_name);
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| 
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| 	//inputs.write[p_input].last_pass = state->last_pass;
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| 	real_t activity = 0.0;
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| 	double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
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| 
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| 	Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
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| 
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| 	if (activity_ptr && p_input < activity_ptr->size()) {
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| 		activity_ptr->write[p_input].last_pass = state->last_pass;
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| 		activity_ptr->write[p_input].activity = activity;
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| 	}
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| 	return ret;
 | |
| }
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| 
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| double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
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| 	return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
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| }
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| 
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| double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
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| 	ERR_FAIL_COND_V(!p_node.is_valid(), 0);
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| 	ERR_FAIL_COND_V(!state, 0);
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| 
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| 	int blend_count = blends.size();
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| 
 | |
| 	if (p_node->blends.size() != blend_count) {
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| 		p_node->blends.resize(blend_count);
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| 	}
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| 
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| 	real_t *blendw = p_node->blends.ptrw();
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| 	const real_t *blendr = blends.ptr();
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| 
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| 	bool any_valid = false;
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| 
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| 	if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
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| 		for (int i = 0; i < blend_count; i++) {
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| 			blendw[i] = 0.0; //all to zero by default
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| 		}
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| 
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| 		const NodePath *K = nullptr;
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| 		while ((K = filter.next(K))) {
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| 			if (!state->track_map.has(*K)) {
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| 				continue;
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| 			}
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| 			int idx = state->track_map[*K];
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| 			blendw[idx] = 1.0; //filtered goes to one
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| 		}
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| 
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| 		switch (p_filter) {
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| 			case FILTER_IGNORE:
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| 				break; //will not happen anyway
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| 			case FILTER_PASS: {
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| 				//values filtered pass, the rest don't
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| 				for (int i = 0; i < blend_count; i++) {
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| 					if (blendw[i] == 0) { //not filtered, does not pass
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| 						continue;
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| 					}
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| 
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| 					blendw[i] = blendr[i] * p_blend;
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| 					if (blendw[i] > CMP_EPSILON) {
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| 						any_valid = true;
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| 					}
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| 				}
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| 
 | |
| 			} break;
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| 			case FILTER_STOP: {
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| 				//values filtered don't pass, the rest are blended
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| 
 | |
| 				for (int i = 0; i < blend_count; i++) {
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| 					if (blendw[i] > 0) { //filtered, does not pass
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| 						continue;
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| 					}
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| 
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| 					blendw[i] = blendr[i] * p_blend;
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| 					if (blendw[i] > CMP_EPSILON) {
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| 						any_valid = true;
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| 					}
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| 				}
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| 
 | |
| 			} break;
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| 			case FILTER_BLEND: {
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| 				//filtered values are blended, the rest are passed without blending
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| 
 | |
| 				for (int i = 0; i < blend_count; i++) {
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| 					if (blendw[i] == 1.0) {
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| 						blendw[i] = blendr[i] * p_blend; //filtered, blend
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| 					} else {
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| 						blendw[i] = blendr[i]; //not filtered, do not blend
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| 					}
 | |
| 
 | |
| 					if (blendw[i] > CMP_EPSILON) {
 | |
| 						any_valid = true;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 			} break;
 | |
| 		}
 | |
| 	} else {
 | |
| 		for (int i = 0; i < blend_count; i++) {
 | |
| 			//regular blend
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| 			blendw[i] = blendr[i] * p_blend;
 | |
| 			if (blendw[i] > CMP_EPSILON) {
 | |
| 				any_valid = true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (r_max) {
 | |
| 		*r_max = 0;
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| 		for (int i = 0; i < blend_count; i++) {
 | |
| 			*r_max = MAX(*r_max, blendw[i]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	String new_path;
 | |
| 	AnimationNode *new_parent;
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| 
 | |
| 	//this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations
 | |
| 	if (p_new_parent) {
 | |
| 		new_parent = p_new_parent;
 | |
| 		new_path = String(base_path) + String(p_subpath) + "/";
 | |
| 	} else {
 | |
| 		ERR_FAIL_COND_V(!parent, 0);
 | |
| 		new_parent = parent;
 | |
| 		new_path = String(parent->base_path) + String(p_subpath) + "/";
 | |
| 	}
 | |
| 
 | |
| 	if (!p_seek && p_optimize && !any_valid) {
 | |
| 		return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_connections);
 | |
| 	}
 | |
| 	return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections);
 | |
| }
 | |
| 
 | |
| int AnimationNode::get_input_count() const {
 | |
| 	return inputs.size();
 | |
| }
 | |
| 
 | |
| String AnimationNode::get_input_name(int p_input) {
 | |
| 	ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
 | |
| 	return inputs[p_input].name;
 | |
| }
 | |
| 
 | |
| String AnimationNode::get_caption() const {
 | |
| 	String ret;
 | |
| 	if (GDVIRTUAL_CALL(_get_caption, ret)) {
 | |
| 		return ret;
 | |
| 	}
 | |
| 
 | |
| 	return "Node";
 | |
| }
 | |
| 
 | |
| void AnimationNode::add_input(const String &p_name) {
 | |
| 	//root nodes can't add inputs
 | |
| 	ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != nullptr);
 | |
| 	Input input;
 | |
| 	ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
 | |
| 	input.name = p_name;
 | |
| 	inputs.push_back(input);
 | |
| 	emit_changed();
 | |
| }
 | |
| 
 | |
| void AnimationNode::set_input_name(int p_input, const String &p_name) {
 | |
| 	ERR_FAIL_INDEX(p_input, inputs.size());
 | |
| 	ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
 | |
| 	inputs.write[p_input].name = p_name;
 | |
| 	emit_changed();
 | |
| }
 | |
| 
 | |
| void AnimationNode::remove_input(int p_index) {
 | |
| 	ERR_FAIL_INDEX(p_index, inputs.size());
 | |
| 	inputs.remove_at(p_index);
 | |
| 	emit_changed();
 | |
| }
 | |
| 
 | |
| double AnimationNode::process(double p_time, bool p_seek) {
 | |
| 	double ret;
 | |
| 	if (GDVIRTUAL_CALL(_process, p_time, p_seek, ret)) {
 | |
| 		return ret;
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
 | |
| 	if (p_enable) {
 | |
| 		filter[p_path] = true;
 | |
| 	} else {
 | |
| 		filter.erase(p_path);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNode::set_filter_enabled(bool p_enable) {
 | |
| 	filter_enabled = p_enable;
 | |
| }
 | |
| 
 | |
| bool AnimationNode::is_filter_enabled() const {
 | |
| 	return filter_enabled;
 | |
| }
 | |
| 
 | |
| bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
 | |
| 	return filter.has(p_path);
 | |
| }
 | |
| 
 | |
| bool AnimationNode::has_filter() const {
 | |
| 	bool ret;
 | |
| 	if (GDVIRTUAL_CALL(_has_filter, ret)) {
 | |
| 		return ret;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| Array AnimationNode::_get_filters() const {
 | |
| 	Array paths;
 | |
| 
 | |
| 	const NodePath *K = nullptr;
 | |
| 	while ((K = filter.next(K))) {
 | |
| 		paths.push_back(String(*K)); //use strings, so sorting is possible
 | |
| 	}
 | |
| 	paths.sort(); //done so every time the scene is saved, it does not change
 | |
| 
 | |
| 	return paths;
 | |
| }
 | |
| 
 | |
| void AnimationNode::_set_filters(const Array &p_filters) {
 | |
| 	filter.clear();
 | |
| 	for (int i = 0; i < p_filters.size(); i++) {
 | |
| 		set_filter_path(p_filters[i], true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationNode::_validate_property(PropertyInfo &property) const {
 | |
| 	if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
 | |
| 		property.usage = PROPERTY_USAGE_NONE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
 | |
| 	Ref<AnimationNode> ret;
 | |
| 	if (GDVIRTUAL_CALL(_get_child_by_name, p_name, ret)) {
 | |
| 		return ret;
 | |
| 	}
 | |
| 	return Ref<AnimationNode>();
 | |
| }
 | |
| 
 | |
| void AnimationNode::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
 | |
| 	ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
 | |
| 	ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
 | |
| 	ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
 | |
| 	ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
 | |
| 	ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
 | |
| 	ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
 | |
| 	ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_filter_enabled", "is_filter_enabled");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
 | |
| 
 | |
| 	GDVIRTUAL_BIND(_get_child_nodes);
 | |
| 	GDVIRTUAL_BIND(_get_parameter_list);
 | |
| 	GDVIRTUAL_BIND(_get_child_by_name, "name");
 | |
| 	GDVIRTUAL_BIND(_get_parameter_default_value, "parameter");
 | |
| 	GDVIRTUAL_BIND(_process, "time", "seek");
 | |
| 	GDVIRTUAL_BIND(_get_caption);
 | |
| 	GDVIRTUAL_BIND(_has_filter);
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("removed_from_graph"));
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("tree_changed"));
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(FILTER_IGNORE);
 | |
| 	BIND_ENUM_CONSTANT(FILTER_PASS);
 | |
| 	BIND_ENUM_CONSTANT(FILTER_STOP);
 | |
| 	BIND_ENUM_CONSTANT(FILTER_BLEND);
 | |
| }
 | |
| 
 | |
| AnimationNode::AnimationNode() {
 | |
| }
 | |
| 
 | |
| ////////////////////
 | |
| 
 | |
| void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
 | |
| 	if (root.is_valid()) {
 | |
| 		root->disconnect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
 | |
| 	}
 | |
| 
 | |
| 	root = p_root;
 | |
| 
 | |
| 	if (root.is_valid()) {
 | |
| 		root->connect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
 | |
| 	}
 | |
| 
 | |
| 	properties_dirty = true;
 | |
| 
 | |
| 	update_configuration_warnings();
 | |
| }
 | |
| 
 | |
| Ref<AnimationNode> AnimationTree::get_tree_root() const {
 | |
| 	return root;
 | |
| }
 | |
| 
 | |
| void AnimationTree::set_active(bool p_active) {
 | |
| 	if (active == p_active) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	active = p_active;
 | |
| 	started = active;
 | |
| 
 | |
| 	if (process_callback == ANIMATION_PROCESS_IDLE) {
 | |
| 		set_process_internal(active);
 | |
| 	} else {
 | |
| 		set_physics_process_internal(active);
 | |
| 	}
 | |
| 
 | |
| 	if (!active && is_inside_tree()) {
 | |
| 		for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
 | |
| 			if (ObjectDB::get_instance(E->get()->object_id)) {
 | |
| 				E->get()->object->call(SNAME("stop"));
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		playing_caches.clear();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool AnimationTree::is_active() const {
 | |
| 	return active;
 | |
| }
 | |
| 
 | |
| void AnimationTree::set_process_callback(AnimationProcessCallback p_mode) {
 | |
| 	if (process_callback == p_mode) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bool was_active = is_active();
 | |
| 	if (was_active) {
 | |
| 		set_active(false);
 | |
| 	}
 | |
| 
 | |
| 	process_callback = p_mode;
 | |
| 
 | |
| 	if (was_active) {
 | |
| 		set_active(true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| AnimationTree::AnimationProcessCallback AnimationTree::get_process_callback() const {
 | |
| 	return process_callback;
 | |
| }
 | |
| 
 | |
| void AnimationTree::_node_removed(Node *p_node) {
 | |
| 	cache_valid = false;
 | |
| }
 | |
| 
 | |
| bool AnimationTree::_update_caches(AnimationPlayer *player) {
 | |
| 	setup_pass++;
 | |
| 
 | |
| 	if (!player->has_node(player->get_root())) {
 | |
| 		ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
 | |
| 		set_active(false);
 | |
| 		return false;
 | |
| 	}
 | |
| 	Node *parent = player->get_node(player->get_root());
 | |
| 
 | |
| 	List<StringName> sname;
 | |
| 	player->get_animation_list(&sname);
 | |
| 
 | |
| 	Ref<Animation> reset_anim;
 | |
| 	bool has_reset_anim = player->has_animation("RESET");
 | |
| 	if (has_reset_anim) {
 | |
| 		reset_anim = player->get_animation("RESET");
 | |
| 	}
 | |
| 	for (const StringName &E : sname) {
 | |
| 		Ref<Animation> anim = player->get_animation(E);
 | |
| 		for (int i = 0; i < anim->get_track_count(); i++) {
 | |
| 			NodePath path = anim->track_get_path(i);
 | |
| 			Animation::TrackType track_type = anim->track_get_type(i);
 | |
| 
 | |
| 			Animation::TrackType track_cache_type = track_type;
 | |
| 			if (track_cache_type == Animation::TYPE_POSITION_3D || track_cache_type == Animation::TYPE_ROTATION_3D || track_cache_type == Animation::TYPE_SCALE_3D) {
 | |
| 				track_cache_type = Animation::TYPE_POSITION_3D; //reference them as position3D tracks, even if they modify rotation or scale
 | |
| 			}
 | |
| 
 | |
| 			TrackCache *track = nullptr;
 | |
| 			if (track_cache.has(path)) {
 | |
| 				track = track_cache.get(path);
 | |
| 			}
 | |
| 
 | |
| 			//if not valid, delete track
 | |
| 			if (track && (track->type != track_cache_type || ObjectDB::get_instance(track->object_id) == nullptr)) {
 | |
| 				playing_caches.erase(track);
 | |
| 				memdelete(track);
 | |
| 				track_cache.erase(path);
 | |
| 				track = nullptr;
 | |
| 			}
 | |
| 
 | |
| 			if (!track) {
 | |
| 				RES resource;
 | |
| 				Vector<StringName> leftover_path;
 | |
| 				Node *child = parent->get_node_and_resource(path, resource, leftover_path);
 | |
| 
 | |
| 				if (!child) {
 | |
| 					ERR_PRINT("AnimationTree: '" + String(E) + "', couldn't resolve track:  '" + String(path) + "'");
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				if (!child->is_connected("tree_exited", callable_mp(this, &AnimationTree::_node_removed))) {
 | |
| 					child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed), varray(child));
 | |
| 				}
 | |
| 
 | |
| 				switch (track_type) {
 | |
| 					case Animation::TYPE_VALUE: {
 | |
| 						TrackCacheValue *track_value = memnew(TrackCacheValue);
 | |
| 
 | |
| 						if (resource.is_valid()) {
 | |
| 							track_value->object = resource.ptr();
 | |
| 						} else {
 | |
| 							track_value->object = child;
 | |
| 						}
 | |
| 
 | |
| 						track_value->subpath = leftover_path;
 | |
| 						track_value->object_id = track_value->object->get_instance_id();
 | |
| 
 | |
| 						track = track_value;
 | |
| 
 | |
| 						if (has_reset_anim) {
 | |
| 							int rt = reset_anim->find_track(path, track_type);
 | |
| 							if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
 | |
| 								track_value->init_value = reset_anim->track_get_key_value(rt, 0);
 | |
| 							}
 | |
| 						}
 | |
| 					} break;
 | |
| 					case Animation::TYPE_POSITION_3D:
 | |
| 					case Animation::TYPE_ROTATION_3D:
 | |
| 					case Animation::TYPE_SCALE_3D: {
 | |
| #ifndef _3D_DISABLED
 | |
| 						Node3D *node_3d = Object::cast_to<Node3D>(child);
 | |
| 
 | |
| 						if (!node_3d) {
 | |
| 							ERR_PRINT("AnimationTree: '" + String(E) + "', transform track does not point to Node3D:  '" + String(path) + "'");
 | |
| 							continue;
 | |
| 						}
 | |
| 
 | |
| 						TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
 | |
| 						track_xform->type = Animation::TYPE_POSITION_3D;
 | |
| 
 | |
| 						track_xform->node_3d = node_3d;
 | |
| 						track_xform->skeleton = nullptr;
 | |
| 						track_xform->bone_idx = -1;
 | |
| 
 | |
| 						bool has_rest = false;
 | |
| 						if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(node_3d)) {
 | |
| 							Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d);
 | |
| 							track_xform->skeleton = sk;
 | |
| 							int bone_idx = sk->find_bone(path.get_subname(0));
 | |
| 							if (bone_idx != -1) {
 | |
| 								has_rest = true;
 | |
| 								track_xform->bone_idx = bone_idx;
 | |
| 								Transform3D rest = sk->get_bone_rest(bone_idx);
 | |
| 								track_xform->init_loc = rest.origin;
 | |
| 								track_xform->init_rot = rest.basis.get_rotation_quaternion();
 | |
| 								track_xform->init_scale = rest.basis.get_scale();
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						track_xform->object = node_3d;
 | |
| 						track_xform->object_id = track_xform->object->get_instance_id();
 | |
| 
 | |
| 						track = track_xform;
 | |
| 
 | |
| 						switch (track_type) {
 | |
| 							case Animation::TYPE_POSITION_3D: {
 | |
| 								track_xform->loc_used = true;
 | |
| 							} break;
 | |
| 							case Animation::TYPE_ROTATION_3D: {
 | |
| 								track_xform->rot_used = true;
 | |
| 							} break;
 | |
| 							case Animation::TYPE_SCALE_3D: {
 | |
| 								track_xform->scale_used = true;
 | |
| 							} break;
 | |
| 							default: {
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						// For non Skeleton3D bone animation.
 | |
| 						if (has_reset_anim && !has_rest) {
 | |
| 							int rt = reset_anim->find_track(path, track_type);
 | |
| 							if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
 | |
| 								switch (track_type) {
 | |
| 									case Animation::TYPE_POSITION_3D: {
 | |
| 										track_xform->init_loc = reset_anim->track_get_key_value(rt, 0);
 | |
| 									} break;
 | |
| 									case Animation::TYPE_ROTATION_3D: {
 | |
| 										track_xform->init_rot = reset_anim->track_get_key_value(rt, 0);
 | |
| 									} break;
 | |
| 									case Animation::TYPE_SCALE_3D: {
 | |
| 										track_xform->init_scale = reset_anim->track_get_key_value(rt, 0);
 | |
| 									} break;
 | |
| 									default: {
 | |
| 									}
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| #endif // _3D_DISABLED
 | |
| 					} break;
 | |
| 					case Animation::TYPE_BLEND_SHAPE: {
 | |
| #ifndef _3D_DISABLED
 | |
| 						if (path.get_subname_count() != 1) {
 | |
| 							ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not contain a blend shape subname:  '" + String(path) + "'");
 | |
| 							continue;
 | |
| 						}
 | |
| 						MeshInstance3D *mesh_3d = Object::cast_to<MeshInstance3D>(child);
 | |
| 
 | |
| 						if (!mesh_3d) {
 | |
| 							ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not point to MeshInstance3D:  '" + String(path) + "'");
 | |
| 							continue;
 | |
| 						}
 | |
| 
 | |
| 						StringName blend_shape_name = path.get_subname(0);
 | |
| 						int blend_shape_idx = mesh_3d->find_blend_shape_by_name(blend_shape_name);
 | |
| 						if (blend_shape_idx == -1) {
 | |
| 							ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track points to a non-existing name:  '" + String(blend_shape_name) + "'");
 | |
| 							continue;
 | |
| 						}
 | |
| 
 | |
| 						TrackCacheBlendShape *track_bshape = memnew(TrackCacheBlendShape);
 | |
| 
 | |
| 						track_bshape->mesh_3d = mesh_3d;
 | |
| 						track_bshape->shape_index = blend_shape_idx;
 | |
| 
 | |
| 						track_bshape->object = mesh_3d;
 | |
| 						track_bshape->object_id = mesh_3d->get_instance_id();
 | |
| 						track = track_bshape;
 | |
| 
 | |
| 						if (has_reset_anim) {
 | |
| 							int rt = reset_anim->find_track(path, track_type);
 | |
| 							if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
 | |
| 								track_bshape->init_value = reset_anim->track_get_key_value(rt, 0);
 | |
| 							}
 | |
| 						}
 | |
| #endif
 | |
| 					} break;
 | |
| 					case Animation::TYPE_METHOD: {
 | |
| 						TrackCacheMethod *track_method = memnew(TrackCacheMethod);
 | |
| 
 | |
| 						if (resource.is_valid()) {
 | |
| 							track_method->object = resource.ptr();
 | |
| 						} else {
 | |
| 							track_method->object = child;
 | |
| 						}
 | |
| 
 | |
| 						track_method->object_id = track_method->object->get_instance_id();
 | |
| 
 | |
| 						track = track_method;
 | |
| 
 | |
| 					} break;
 | |
| 					case Animation::TYPE_BEZIER: {
 | |
| 						TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
 | |
| 
 | |
| 						if (resource.is_valid()) {
 | |
| 							track_bezier->object = resource.ptr();
 | |
| 						} else {
 | |
| 							track_bezier->object = child;
 | |
| 						}
 | |
| 
 | |
| 						track_bezier->subpath = leftover_path;
 | |
| 						track_bezier->object_id = track_bezier->object->get_instance_id();
 | |
| 
 | |
| 						track = track_bezier;
 | |
| 
 | |
| 						if (has_reset_anim) {
 | |
| 							int rt = reset_anim->find_track(path, track_type);
 | |
| 							if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
 | |
| 								track_bezier->init_value = reset_anim->track_get_key_value(rt, 0);
 | |
| 							}
 | |
| 						}
 | |
| 					} break;
 | |
| 					case Animation::TYPE_AUDIO: {
 | |
| 						TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
 | |
| 
 | |
| 						track_audio->object = child;
 | |
| 						track_audio->object_id = track_audio->object->get_instance_id();
 | |
| 
 | |
| 						track = track_audio;
 | |
| 
 | |
| 					} break;
 | |
| 					case Animation::TYPE_ANIMATION: {
 | |
| 						TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
 | |
| 
 | |
| 						track_animation->object = child;
 | |
| 						track_animation->object_id = track_animation->object->get_instance_id();
 | |
| 
 | |
| 						track = track_animation;
 | |
| 
 | |
| 					} break;
 | |
| 					default: {
 | |
| 						ERR_PRINT("Animation corrupted (invalid track type)");
 | |
| 						continue;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				track_cache[path] = track;
 | |
| 			} else if (track_cache_type == Animation::TYPE_POSITION_3D) {
 | |
| 				TrackCacheTransform *track_xform = static_cast<TrackCacheTransform *>(track);
 | |
| 				if (track->setup_pass != setup_pass) {
 | |
| 					track_xform->loc_used = false;
 | |
| 					track_xform->rot_used = false;
 | |
| 					track_xform->scale_used = false;
 | |
| 				}
 | |
| 				switch (track_type) {
 | |
| 					case Animation::TYPE_POSITION_3D: {
 | |
| 						track_xform->loc_used = true;
 | |
| 					} break;
 | |
| 					case Animation::TYPE_ROTATION_3D: {
 | |
| 						track_xform->rot_used = true;
 | |
| 					} break;
 | |
| 					case Animation::TYPE_SCALE_3D: {
 | |
| 						track_xform->scale_used = true;
 | |
| 					} break;
 | |
| 					default: {
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			track->setup_pass = setup_pass;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	List<NodePath> to_delete;
 | |
| 
 | |
| 	const NodePath *K = nullptr;
 | |
| 	while ((K = track_cache.next(K))) {
 | |
| 		TrackCache *tc = track_cache[*K];
 | |
| 		if (tc->setup_pass != setup_pass) {
 | |
| 			to_delete.push_back(*K);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	while (to_delete.front()) {
 | |
| 		NodePath np = to_delete.front()->get();
 | |
| 		memdelete(track_cache[np]);
 | |
| 		track_cache.erase(np);
 | |
| 		to_delete.pop_front();
 | |
| 	}
 | |
| 
 | |
| 	state.track_map.clear();
 | |
| 
 | |
| 	K = nullptr;
 | |
| 	int idx = 0;
 | |
| 	while ((K = track_cache.next(K))) {
 | |
| 		state.track_map[*K] = idx;
 | |
| 		idx++;
 | |
| 	}
 | |
| 
 | |
| 	state.track_count = idx;
 | |
| 
 | |
| 	cache_valid = true;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void AnimationTree::_clear_caches() {
 | |
| 	const NodePath *K = nullptr;
 | |
| 	while ((K = track_cache.next(K))) {
 | |
| 		memdelete(track_cache[*K]);
 | |
| 	}
 | |
| 	playing_caches.clear();
 | |
| 
 | |
| 	track_cache.clear();
 | |
| 	cache_valid = false;
 | |
| }
 | |
| 
 | |
| static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
 | |
| 	// Separate function to use alloca() more efficiently
 | |
| 	const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
 | |
| 	const Variant *args = p_params.ptr();
 | |
| 	uint32_t argcount = p_params.size();
 | |
| 	for (uint32_t i = 0; i < argcount; i++) {
 | |
| 		argptrs[i] = &args[i];
 | |
| 	}
 | |
| 	if (p_deferred) {
 | |
| 		MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
 | |
| 	} else {
 | |
| 		Callable::CallError ce;
 | |
| 		p_object->callp(p_method, argptrs, argcount, ce);
 | |
| 	}
 | |
| }
 | |
| void AnimationTree::_process_graph(double p_delta) {
 | |
| 	_update_properties(); //if properties need updating, update them
 | |
| 
 | |
| 	//check all tracks, see if they need modification
 | |
| 
 | |
| 	root_motion_transform = Transform3D();
 | |
| 
 | |
| 	if (!root.is_valid()) {
 | |
| 		ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
 | |
| 		set_active(false);
 | |
| 		cache_valid = false;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!has_node(animation_player)) {
 | |
| 		ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
 | |
| 		set_active(false);
 | |
| 		cache_valid = false;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
 | |
| 
 | |
| 	ObjectID current_animation_player;
 | |
| 
 | |
| 	if (player) {
 | |
| 		current_animation_player = player->get_instance_id();
 | |
| 	}
 | |
| 
 | |
| 	if (last_animation_player != current_animation_player) {
 | |
| 		if (last_animation_player.is_valid()) {
 | |
| 			Object *old_player = ObjectDB::get_instance(last_animation_player);
 | |
| 			if (old_player) {
 | |
| 				old_player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (player) {
 | |
| 			player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
 | |
| 		}
 | |
| 
 | |
| 		last_animation_player = current_animation_player;
 | |
| 	}
 | |
| 
 | |
| 	if (!player) {
 | |
| 		ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
 | |
| 		set_active(false);
 | |
| 		cache_valid = false;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!cache_valid) {
 | |
| 		if (!_update_caches(player)) {
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	{ //setup
 | |
| 
 | |
| 		process_pass++;
 | |
| 
 | |
| 		state.valid = true;
 | |
| 		state.invalid_reasons = "";
 | |
| 		state.animation_states.clear(); //will need to be re-created
 | |
| 		state.valid = true;
 | |
| 		state.player = player;
 | |
| 		state.last_pass = process_pass;
 | |
| 		state.tree = this;
 | |
| 
 | |
| 		// root source blends
 | |
| 
 | |
| 		root->blends.resize(state.track_count);
 | |
| 		real_t *src_blendsw = root->blends.ptrw();
 | |
| 		for (int i = 0; i < state.track_count; i++) {
 | |
| 			src_blendsw[i] = 1.0; //by default all go to 1 for the root input
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//process
 | |
| 
 | |
| 	{
 | |
| 		if (started) {
 | |
| 			//if started, seek
 | |
| 			root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, Vector<StringName>());
 | |
| 			started = false;
 | |
| 		}
 | |
| 
 | |
| 		root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, Vector<StringName>());
 | |
| 	}
 | |
| 
 | |
| 	if (!state.valid) {
 | |
| 		return; //state is not valid. do nothing.
 | |
| 	}
 | |
| 	//apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
 | |
| 
 | |
| 	{
 | |
| 		bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
 | |
| 
 | |
| 		for (const AnimationNode::AnimationState &as : state.animation_states) {
 | |
| 			Ref<Animation> a = as.animation;
 | |
| 			double time = as.time;
 | |
| 			double delta = as.delta;
 | |
| 			real_t weight = as.blend;
 | |
| 			bool seeked = as.seeked;
 | |
| 			int pingponged = as.pingponged;
 | |
| #ifndef _3D_DISABLED
 | |
| 			bool backward = signbit(delta);
 | |
| #endif // _3D_DISABLED
 | |
| 
 | |
| 			for (int i = 0; i < a->get_track_count(); i++) {
 | |
| 				NodePath path = a->track_get_path(i);
 | |
| 
 | |
| 				ERR_CONTINUE(!track_cache.has(path));
 | |
| 
 | |
| 				TrackCache *track = track_cache[path];
 | |
| 
 | |
| 				Animation::TrackType ttype = a->track_get_type(i);
 | |
| 				if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) {
 | |
| 					//broken animation, but avoid error spamming
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				track->root_motion = root_motion_track == path;
 | |
| 
 | |
| 				ERR_CONTINUE(!state.track_map.has(path));
 | |
| 				int blend_idx = state.track_map[path];
 | |
| 
 | |
| 				ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
 | |
| 
 | |
| 				real_t blend = (*as.track_blends)[blend_idx] * weight;
 | |
| 
 | |
| 				switch (ttype) {
 | |
| 					case Animation::TYPE_POSITION_3D: {
 | |
| #ifndef _3D_DISABLED
 | |
| 						TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
 | |
| 						if (track->root_motion) {
 | |
| 							if (t->process_pass != process_pass) {
 | |
| 								t->process_pass = process_pass;
 | |
| 								t->loc = Vector3(0, 0, 0);
 | |
| 								t->rot = Quaternion(0, 0, 0, 1);
 | |
| 								t->scale = Vector3(0, 0, 0);
 | |
| 							}
 | |
| 							double prev_time = time - delta;
 | |
| 							if (!backward) {
 | |
| 								if (prev_time < 0) {
 | |
| 									switch (a->get_loop_mode()) {
 | |
| 										case Animation::LOOP_NONE: {
 | |
| 											prev_time = 0;
 | |
| 										} break;
 | |
| 										case Animation::LOOP_LINEAR: {
 | |
| 											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										case Animation::LOOP_PINGPONG: {
 | |
| 											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										default:
 | |
| 											break;
 | |
| 									}
 | |
| 								}
 | |
| 							} else {
 | |
| 								if (prev_time > a->get_length()) {
 | |
| 									switch (a->get_loop_mode()) {
 | |
| 										case Animation::LOOP_NONE: {
 | |
| 											prev_time = (double)a->get_length();
 | |
| 										} break;
 | |
| 										case Animation::LOOP_LINEAR: {
 | |
| 											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										case Animation::LOOP_PINGPONG: {
 | |
| 											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										default:
 | |
| 											break;
 | |
| 									}
 | |
| 								}
 | |
| 							}
 | |
| 
 | |
| 							Vector3 loc[2];
 | |
| 
 | |
| 							if (!backward) {
 | |
| 								if (prev_time > time) {
 | |
| 									Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
 | |
| 									if (err != OK) {
 | |
| 										continue;
 | |
| 									}
 | |
| 									a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
 | |
| 									t->loc += (loc[1] - loc[0]) * blend;
 | |
| 									prev_time = 0;
 | |
| 								}
 | |
| 							} else {
 | |
| 								if (prev_time < time) {
 | |
| 									Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
 | |
| 									if (err != OK) {
 | |
| 										continue;
 | |
| 									}
 | |
| 									a->position_track_interpolate(i, 0, &loc[1]);
 | |
| 									t->loc += (loc[1] - loc[0]) * blend;
 | |
| 									prev_time = 0;
 | |
| 								}
 | |
| 							}
 | |
| 
 | |
| 							Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
 | |
| 							if (err != OK) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							a->position_track_interpolate(i, time, &loc[1]);
 | |
| 							t->loc += (loc[1] - loc[0]) * blend;
 | |
| 							prev_time = !backward ? 0 : (double)a->get_length();
 | |
| 
 | |
| 						} else {
 | |
| 							if (t->process_pass != process_pass) {
 | |
| 								t->process_pass = process_pass;
 | |
| 								t->loc = t->init_loc;
 | |
| 								t->rot = t->init_rot;
 | |
| 								t->scale = t->init_scale;
 | |
| 							}
 | |
| 							Vector3 loc;
 | |
| 
 | |
| 							Error err = a->position_track_interpolate(i, time, &loc);
 | |
| 							if (err != OK) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							t->loc += (loc - t->init_loc) * blend;
 | |
| 						}
 | |
| #endif // _3D_DISABLED
 | |
| 					} break;
 | |
| 					case Animation::TYPE_ROTATION_3D: {
 | |
| #ifndef _3D_DISABLED
 | |
| 						TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
 | |
| 						if (track->root_motion) {
 | |
| 							if (t->process_pass != process_pass) {
 | |
| 								t->process_pass = process_pass;
 | |
| 								t->loc = Vector3(0, 0, 0);
 | |
| 								t->rot = Quaternion(0, 0, 0, 1);
 | |
| 								t->scale = Vector3(0, 0, 0);
 | |
| 							}
 | |
| 							double prev_time = time - delta;
 | |
| 							if (!backward) {
 | |
| 								if (prev_time < 0) {
 | |
| 									switch (a->get_loop_mode()) {
 | |
| 										case Animation::LOOP_NONE: {
 | |
| 											prev_time = 0;
 | |
| 										} break;
 | |
| 										case Animation::LOOP_LINEAR: {
 | |
| 											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										case Animation::LOOP_PINGPONG: {
 | |
| 											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										default:
 | |
| 											break;
 | |
| 									}
 | |
| 								}
 | |
| 							} else {
 | |
| 								if (prev_time > a->get_length()) {
 | |
| 									switch (a->get_loop_mode()) {
 | |
| 										case Animation::LOOP_NONE: {
 | |
| 											prev_time = (double)a->get_length();
 | |
| 										} break;
 | |
| 										case Animation::LOOP_LINEAR: {
 | |
| 											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										case Animation::LOOP_PINGPONG: {
 | |
| 											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										default:
 | |
| 											break;
 | |
| 									}
 | |
| 								}
 | |
| 							}
 | |
| 
 | |
| 							Quaternion rot[2];
 | |
| 
 | |
| 							if (!backward) {
 | |
| 								if (prev_time > time) {
 | |
| 									Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
 | |
| 									if (err != OK) {
 | |
| 										continue;
 | |
| 									}
 | |
| 									a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
 | |
| 									t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
 | |
| 									prev_time = 0;
 | |
| 								}
 | |
| 							} else {
 | |
| 								if (prev_time < time) {
 | |
| 									Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
 | |
| 									if (err != OK) {
 | |
| 										continue;
 | |
| 									}
 | |
| 									a->rotation_track_interpolate(i, 0, &rot[1]);
 | |
| 									t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
 | |
| 									prev_time = 0;
 | |
| 								}
 | |
| 							}
 | |
| 
 | |
| 							Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
 | |
| 							if (err != OK) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							a->rotation_track_interpolate(i, time, &rot[1]);
 | |
| 							t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
 | |
| 							prev_time = !backward ? 0 : (double)a->get_length();
 | |
| 
 | |
| 						} else {
 | |
| 							if (t->process_pass != process_pass) {
 | |
| 								t->process_pass = process_pass;
 | |
| 								t->loc = t->init_loc;
 | |
| 								t->rot = t->init_rot;
 | |
| 								t->scale = t->init_scale;
 | |
| 							}
 | |
| 							Quaternion rot;
 | |
| 
 | |
| 							Error err = a->rotation_track_interpolate(i, time, &rot);
 | |
| 							if (err != OK) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
 | |
| 						}
 | |
| #endif // _3D_DISABLED
 | |
| 					} break;
 | |
| 					case Animation::TYPE_SCALE_3D: {
 | |
| #ifndef _3D_DISABLED
 | |
| 						TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
 | |
| 						if (track->root_motion) {
 | |
| 							if (t->process_pass != process_pass) {
 | |
| 								t->process_pass = process_pass;
 | |
| 								t->loc = Vector3(0, 0, 0);
 | |
| 								t->rot = Quaternion(0, 0, 0, 1);
 | |
| 								t->scale = Vector3(0, 0, 0);
 | |
| 							}
 | |
| 							double prev_time = time - delta;
 | |
| 							if (!backward) {
 | |
| 								if (prev_time < 0) {
 | |
| 									switch (a->get_loop_mode()) {
 | |
| 										case Animation::LOOP_NONE: {
 | |
| 											prev_time = 0;
 | |
| 										} break;
 | |
| 										case Animation::LOOP_LINEAR: {
 | |
| 											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										case Animation::LOOP_PINGPONG: {
 | |
| 											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										default:
 | |
| 											break;
 | |
| 									}
 | |
| 								}
 | |
| 							} else {
 | |
| 								if (prev_time > a->get_length()) {
 | |
| 									switch (a->get_loop_mode()) {
 | |
| 										case Animation::LOOP_NONE: {
 | |
| 											prev_time = (double)a->get_length();
 | |
| 										} break;
 | |
| 										case Animation::LOOP_LINEAR: {
 | |
| 											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										case Animation::LOOP_PINGPONG: {
 | |
| 											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | |
| 										} break;
 | |
| 										default:
 | |
| 											break;
 | |
| 									}
 | |
| 								}
 | |
| 							}
 | |
| 
 | |
| 							Vector3 scale[2];
 | |
| 
 | |
| 							if (!backward) {
 | |
| 								if (prev_time > time) {
 | |
| 									Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
 | |
| 									if (err != OK) {
 | |
| 										continue;
 | |
| 									}
 | |
| 									a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
 | |
| 									t->scale += (scale[1] - scale[0]) * blend;
 | |
| 									prev_time = 0;
 | |
| 								}
 | |
| 							} else {
 | |
| 								if (prev_time < time) {
 | |
| 									Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
 | |
| 									if (err != OK) {
 | |
| 										continue;
 | |
| 									}
 | |
| 									a->scale_track_interpolate(i, 0, &scale[1]);
 | |
| 									t->scale += (scale[1] - scale[0]) * blend;
 | |
| 									prev_time = 0;
 | |
| 								}
 | |
| 							}
 | |
| 
 | |
| 							Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
 | |
| 							if (err != OK) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							a->scale_track_interpolate(i, time, &scale[1]);
 | |
| 							t->scale += (scale[1] - scale[0]) * blend;
 | |
| 							prev_time = !backward ? 0 : (double)a->get_length();
 | |
| 
 | |
| 						} else {
 | |
| 							if (t->process_pass != process_pass) {
 | |
| 								t->process_pass = process_pass;
 | |
| 								t->loc = t->init_loc;
 | |
| 								t->rot = t->init_rot;
 | |
| 								t->scale = t->init_scale;
 | |
| 							}
 | |
| 							Vector3 scale;
 | |
| 
 | |
| 							Error err = a->scale_track_interpolate(i, time, &scale);
 | |
| 							if (err != OK) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							t->scale += (scale - t->init_scale) * blend;
 | |
| 						}
 | |
| #endif // _3D_DISABLED
 | |
| 					} break;
 | |
| 					case Animation::TYPE_BLEND_SHAPE: {
 | |
| #ifndef _3D_DISABLED
 | |
| 						TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
 | |
| 
 | |
| 						if (t->process_pass != process_pass) {
 | |
| 							t->process_pass = process_pass;
 | |
| 							t->value = t->init_value;
 | |
| 						}
 | |
| 
 | |
| 						float value;
 | |
| 
 | |
| 						Error err = a->blend_shape_track_interpolate(i, time, &value);
 | |
| 						//ERR_CONTINUE(err!=OK); //used for testing, should be removed
 | |
| 
 | |
| 						if (err != OK) {
 | |
| 							continue;
 | |
| 						}
 | |
| 
 | |
| 						t->value += (value - t->init_value) * blend;
 | |
| #endif // _3D_DISABLED
 | |
| 					} break;
 | |
| 					case Animation::TYPE_VALUE: {
 | |
| 						TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
 | |
| 
 | |
| 						Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
 | |
| 
 | |
| 						if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
 | |
| 
 | |
| 							Variant value = a->value_track_interpolate(i, time);
 | |
| 
 | |
| 							if (value == Variant()) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							if (t->process_pass != process_pass) {
 | |
| 								t->process_pass = process_pass;
 | |
| 								if (!t->init_value) {
 | |
| 									t->init_value = value;
 | |
| 									t->init_value.zero();
 | |
| 								}
 | |
| 								t->value = t->init_value;
 | |
| 							}
 | |
| 
 | |
| 							Variant::sub(value, t->init_value, value);
 | |
| 							Variant::blend(t->value, value, blend, t->value);
 | |
| 						} else {
 | |
| 							if (blend < CMP_EPSILON) {
 | |
| 								continue; //nothing to blend
 | |
| 							}
 | |
| 							List<int> indices;
 | |
| 							a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
 | |
| 
 | |
| 							for (int &F : indices) {
 | |
| 								Variant value = a->track_get_key_value(i, F);
 | |
| 								t->object->set_indexed(t->subpath, value);
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 					} break;
 | |
| 					case Animation::TYPE_METHOD: {
 | |
| 						if (blend < CMP_EPSILON) {
 | |
| 							continue; //nothing to blend
 | |
| 						}
 | |
| 						if (!seeked && Math::is_zero_approx(delta)) {
 | |
| 							continue;
 | |
| 						}
 | |
| 						TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
 | |
| 
 | |
| 						List<int> indices;
 | |
| 
 | |
| 						a->method_track_get_key_indices(i, time, delta, &indices, pingponged);
 | |
| 
 | |
| 						for (int &F : indices) {
 | |
| 							StringName method = a->method_track_get_name(i, F);
 | |
| 							Vector<Variant> params = a->method_track_get_params(i, F);
 | |
| 							if (can_call) {
 | |
| 								_call_object(t->object, method, params, true);
 | |
| 							}
 | |
| 						}
 | |
| 					} break;
 | |
| 					case Animation::TYPE_BEZIER: {
 | |
| 						TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
 | |
| 
 | |
| 						real_t bezier = a->bezier_track_interpolate(i, time);
 | |
| 
 | |
| 						if (t->process_pass != process_pass) {
 | |
| 							t->process_pass = process_pass;
 | |
| 							t->value = t->init_value;
 | |
| 						}
 | |
| 
 | |
| 						t->value += (bezier - t->init_value) * blend;
 | |
| 					} break;
 | |
| 					case Animation::TYPE_AUDIO: {
 | |
| 						if (blend < CMP_EPSILON) {
 | |
| 							continue; //nothing to blend
 | |
| 						}
 | |
| 						TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
 | |
| 
 | |
| 						if (seeked) {
 | |
| 							//find whatever should be playing
 | |
| 							int idx = a->track_find_key(i, time);
 | |
| 							if (idx < 0) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
 | |
| 							if (!stream.is_valid()) {
 | |
| 								t->object->call(SNAME("stop"));
 | |
| 								t->playing = false;
 | |
| 								playing_caches.erase(t);
 | |
| 							} else {
 | |
| 								double start_ofs = a->audio_track_get_key_start_offset(i, idx);
 | |
| 								start_ofs += time - a->track_get_key_time(i, idx);
 | |
| 								double end_ofs = a->audio_track_get_key_end_offset(i, idx);
 | |
| 								double len = stream->get_length();
 | |
| 
 | |
| 								if (start_ofs > len - end_ofs) {
 | |
| 									t->object->call(SNAME("stop"));
 | |
| 									t->playing = false;
 | |
| 									playing_caches.erase(t);
 | |
| 									continue;
 | |
| 								}
 | |
| 
 | |
| 								t->object->call(SNAME("set_stream"), stream);
 | |
| 								t->object->call(SNAME("play"), start_ofs);
 | |
| 
 | |
| 								t->playing = true;
 | |
| 								playing_caches.insert(t);
 | |
| 								if (len && end_ofs > 0) { //force an end at a time
 | |
| 									t->len = len - start_ofs - end_ofs;
 | |
| 								} else {
 | |
| 									t->len = 0;
 | |
| 								}
 | |
| 
 | |
| 								t->start = time;
 | |
| 							}
 | |
| 
 | |
| 						} else {
 | |
| 							//find stuff to play
 | |
| 							List<int> to_play;
 | |
| 							a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
 | |
| 							if (to_play.size()) {
 | |
| 								int idx = to_play.back()->get();
 | |
| 
 | |
| 								Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
 | |
| 								if (!stream.is_valid()) {
 | |
| 									t->object->call(SNAME("stop"));
 | |
| 									t->playing = false;
 | |
| 									playing_caches.erase(t);
 | |
| 								} else {
 | |
| 									double start_ofs = a->audio_track_get_key_start_offset(i, idx);
 | |
| 									double end_ofs = a->audio_track_get_key_end_offset(i, idx);
 | |
| 									double len = stream->get_length();
 | |
| 
 | |
| 									t->object->call(SNAME("set_stream"), stream);
 | |
| 									t->object->call(SNAME("play"), start_ofs);
 | |
| 
 | |
| 									t->playing = true;
 | |
| 									playing_caches.insert(t);
 | |
| 									if (len && end_ofs > 0) { //force an end at a time
 | |
| 										t->len = len - start_ofs - end_ofs;
 | |
| 									} else {
 | |
| 										t->len = 0;
 | |
| 									}
 | |
| 
 | |
| 									t->start = time;
 | |
| 								}
 | |
| 							} else if (t->playing) {
 | |
| 								bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
 | |
| 
 | |
| 								bool stop = false;
 | |
| 
 | |
| 								if (!loop) {
 | |
| 									if (delta > 0) {
 | |
| 										if (time < t->start) {
 | |
| 											stop = true;
 | |
| 										}
 | |
| 									} else if (delta < 0) {
 | |
| 										if (time > t->start) {
 | |
| 											stop = true;
 | |
| 										}
 | |
| 									}
 | |
| 								} else if (t->len > 0) {
 | |
| 									double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
 | |
| 
 | |
| 									if (len > t->len) {
 | |
| 										stop = true;
 | |
| 									}
 | |
| 								}
 | |
| 
 | |
| 								if (stop) {
 | |
| 									//time to stop
 | |
| 									t->object->call(SNAME("stop"));
 | |
| 									t->playing = false;
 | |
| 									playing_caches.erase(t);
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						real_t db = Math::linear2db(MAX(blend, 0.00001));
 | |
| 						if (t->object->has_method(SNAME("set_unit_db"))) {
 | |
| 							t->object->call(SNAME("set_unit_db"), db);
 | |
| 						} else {
 | |
| 							t->object->call(SNAME("set_volume_db"), db);
 | |
| 						}
 | |
| 					} break;
 | |
| 					case Animation::TYPE_ANIMATION: {
 | |
| 						if (blend < CMP_EPSILON) {
 | |
| 							continue; //nothing to blend
 | |
| 						}
 | |
| 						TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
 | |
| 
 | |
| 						AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
 | |
| 
 | |
| 						if (!player2) {
 | |
| 							continue;
 | |
| 						}
 | |
| 
 | |
| 						if (seeked) {
 | |
| 							//seek
 | |
| 							int idx = a->track_find_key(i, time);
 | |
| 							if (idx < 0) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							double pos = a->track_get_key_time(i, idx);
 | |
| 
 | |
| 							StringName anim_name = a->animation_track_get_key_animation(i, idx);
 | |
| 							if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
 | |
| 								continue;
 | |
| 							}
 | |
| 
 | |
| 							Ref<Animation> anim = player2->get_animation(anim_name);
 | |
| 
 | |
| 							double at_anim_pos = 0.0;
 | |
| 
 | |
| 							switch (anim->get_loop_mode()) {
 | |
| 								case Animation::LoopMode::LOOP_NONE: {
 | |
| 									at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
 | |
| 								} break;
 | |
| 								case Animation::LoopMode::LOOP_LINEAR: {
 | |
| 									at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
 | |
| 								} break;
 | |
| 								case Animation::LoopMode::LOOP_PINGPONG: {
 | |
| 									at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
 | |
| 								} break;
 | |
| 								default:
 | |
| 									break;
 | |
| 							}
 | |
| 
 | |
| 							if (player2->is_playing() || seeked) {
 | |
| 								player2->play(anim_name);
 | |
| 								player2->seek(at_anim_pos);
 | |
| 								t->playing = true;
 | |
| 								playing_caches.insert(t);
 | |
| 							} else {
 | |
| 								player2->set_assigned_animation(anim_name);
 | |
| 								player2->seek(at_anim_pos, true);
 | |
| 							}
 | |
| 						} else {
 | |
| 							//find stuff to play
 | |
| 							List<int> to_play;
 | |
| 							a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
 | |
| 							if (to_play.size()) {
 | |
| 								int idx = to_play.back()->get();
 | |
| 
 | |
| 								StringName anim_name = a->animation_track_get_key_animation(i, idx);
 | |
| 								if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
 | |
| 									if (playing_caches.has(t)) {
 | |
| 										playing_caches.erase(t);
 | |
| 										player2->stop();
 | |
| 										t->playing = false;
 | |
| 									}
 | |
| 								} else {
 | |
| 									player2->play(anim_name);
 | |
| 									t->playing = true;
 | |
| 									playing_caches.insert(t);
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 					} break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		// finally, set the tracks
 | |
| 		const NodePath *K = nullptr;
 | |
| 		while ((K = track_cache.next(K))) {
 | |
| 			TrackCache *track = track_cache[*K];
 | |
| 			if (track->process_pass != process_pass) {
 | |
| 				continue; //not processed, ignore
 | |
| 			}
 | |
| 
 | |
| 			switch (track->type) {
 | |
| 				case Animation::TYPE_POSITION_3D: {
 | |
| #ifndef _3D_DISABLED
 | |
| 					TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
 | |
| 
 | |
| 					if (t->root_motion) {
 | |
| 						Transform3D xform;
 | |
| 						xform.origin = t->loc;
 | |
| 						xform.basis.set_quaternion_scale(t->rot, Vector3(1, 1, 1) + t->scale);
 | |
| 
 | |
| 						root_motion_transform = xform;
 | |
| 
 | |
| 					} else if (t->skeleton && t->bone_idx >= 0) {
 | |
| 						if (t->loc_used) {
 | |
| 							t->skeleton->set_bone_pose_position(t->bone_idx, t->loc);
 | |
| 						}
 | |
| 						if (t->rot_used) {
 | |
| 							t->skeleton->set_bone_pose_rotation(t->bone_idx, t->rot);
 | |
| 						}
 | |
| 						if (t->scale_used) {
 | |
| 							t->skeleton->set_bone_pose_scale(t->bone_idx, t->scale);
 | |
| 						}
 | |
| 
 | |
| 					} else if (!t->skeleton) {
 | |
| 						if (t->loc_used) {
 | |
| 							t->node_3d->set_position(t->loc);
 | |
| 						}
 | |
| 						if (t->rot_used) {
 | |
| 							t->node_3d->set_rotation(t->rot.get_euler());
 | |
| 						}
 | |
| 						if (t->scale_used) {
 | |
| 							t->node_3d->set_scale(t->scale);
 | |
| 						}
 | |
| 					}
 | |
| #endif // _3D_DISABLED
 | |
| 				} break;
 | |
| 				case Animation::TYPE_BLEND_SHAPE: {
 | |
| #ifndef _3D_DISABLED
 | |
| 					TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
 | |
| 
 | |
| 					if (t->mesh_3d) {
 | |
| 						t->mesh_3d->set_blend_shape_value(t->shape_index, t->value);
 | |
| 					}
 | |
| #endif // _3D_DISABLED
 | |
| 				} break;
 | |
| 				case Animation::TYPE_VALUE: {
 | |
| 					TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
 | |
| 
 | |
| 					t->object->set_indexed(t->subpath, t->value);
 | |
| 
 | |
| 				} break;
 | |
| 				case Animation::TYPE_BEZIER: {
 | |
| 					TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
 | |
| 
 | |
| 					t->object->set_indexed(t->subpath, t->value);
 | |
| 
 | |
| 				} break;
 | |
| 				default: {
 | |
| 				} //the rest don't matter
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationTree::advance(real_t p_time) {
 | |
| 	_process_graph(p_time);
 | |
| }
 | |
| 
 | |
| void AnimationTree::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 			if (last_animation_player.is_valid()) {
 | |
| 				Object *player = ObjectDB::get_instance(last_animation_player);
 | |
| 				if (player) {
 | |
| 					player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
 | |
| 				}
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_EXIT_TREE: {
 | |
| 			_clear_caches();
 | |
| 			if (last_animation_player.is_valid()) {
 | |
| 				Object *player = ObjectDB::get_instance(last_animation_player);
 | |
| 				if (player) {
 | |
| 					player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
 | |
| 				}
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_INTERNAL_PROCESS: {
 | |
| 			if (active && process_callback == ANIMATION_PROCESS_IDLE) {
 | |
| 				_process_graph(get_process_delta_time());
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
 | |
| 			if (active && process_callback == ANIMATION_PROCESS_PHYSICS) {
 | |
| 				_process_graph(get_physics_process_delta_time());
 | |
| 			}
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationTree::set_animation_player(const NodePath &p_player) {
 | |
| 	animation_player = p_player;
 | |
| 	update_configuration_warnings();
 | |
| }
 | |
| 
 | |
| NodePath AnimationTree::get_animation_player() const {
 | |
| 	return animation_player;
 | |
| }
 | |
| 
 | |
| bool AnimationTree::is_state_invalid() const {
 | |
| 	return !state.valid;
 | |
| }
 | |
| 
 | |
| String AnimationTree::get_invalid_state_reason() const {
 | |
| 	return state.invalid_reasons;
 | |
| }
 | |
| 
 | |
| uint64_t AnimationTree::get_last_process_pass() const {
 | |
| 	return process_pass;
 | |
| }
 | |
| 
 | |
| TypedArray<String> AnimationTree::get_configuration_warnings() const {
 | |
| 	TypedArray<String> warnings = Node::get_configuration_warnings();
 | |
| 
 | |
| 	if (!root.is_valid()) {
 | |
| 		warnings.push_back(RTR("No root AnimationNode for the graph is set."));
 | |
| 	}
 | |
| 
 | |
| 	if (!has_node(animation_player)) {
 | |
| 		warnings.push_back(RTR("Path to an AnimationPlayer node containing animations is not set."));
 | |
| 	} else {
 | |
| 		AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
 | |
| 
 | |
| 		if (!player) {
 | |
| 			warnings.push_back(RTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."));
 | |
| 		} else if (!player->has_node(player->get_root())) {
 | |
| 			warnings.push_back(RTR("The AnimationPlayer root node is not a valid node."));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return warnings;
 | |
| }
 | |
| 
 | |
| void AnimationTree::set_root_motion_track(const NodePath &p_track) {
 | |
| 	root_motion_track = p_track;
 | |
| }
 | |
| 
 | |
| NodePath AnimationTree::get_root_motion_track() const {
 | |
| 	return root_motion_track;
 | |
| }
 | |
| 
 | |
| Transform3D AnimationTree::get_root_motion_transform() const {
 | |
| 	return root_motion_transform;
 | |
| }
 | |
| 
 | |
| void AnimationTree::_tree_changed() {
 | |
| 	if (properties_dirty) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	call_deferred(SNAME("_update_properties"));
 | |
| 	properties_dirty = true;
 | |
| }
 | |
| 
 | |
| void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
 | |
| 	ERR_FAIL_COND(node.is_null());
 | |
| 	if (!property_parent_map.has(p_base_path)) {
 | |
| 		property_parent_map[p_base_path] = HashMap<StringName, StringName>();
 | |
| 	}
 | |
| 
 | |
| 	if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
 | |
| 		Vector<Activity> activity;
 | |
| 		for (int i = 0; i < node->get_input_count(); i++) {
 | |
| 			Activity a;
 | |
| 			a.activity = 0;
 | |
| 			a.last_pass = 0;
 | |
| 			activity.push_back(a);
 | |
| 		}
 | |
| 		input_activity_map[p_base_path] = activity;
 | |
| 		input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_activity_map[p_base_path];
 | |
| 	}
 | |
| 
 | |
| 	List<PropertyInfo> plist;
 | |
| 	node->get_parameter_list(&plist);
 | |
| 	for (PropertyInfo &pinfo : plist) {
 | |
| 		StringName key = pinfo.name;
 | |
| 
 | |
| 		if (!property_map.has(p_base_path + key)) {
 | |
| 			property_map[p_base_path + key] = node->get_parameter_default_value(key);
 | |
| 		}
 | |
| 
 | |
| 		property_parent_map[p_base_path][key] = p_base_path + key;
 | |
| 
 | |
| 		pinfo.name = p_base_path + key;
 | |
| 		properties.push_back(pinfo);
 | |
| 	}
 | |
| 
 | |
| 	List<AnimationNode::ChildNode> children;
 | |
| 	node->get_child_nodes(&children);
 | |
| 
 | |
| 	for (const AnimationNode::ChildNode &E : children) {
 | |
| 		_update_properties_for_node(p_base_path + E.name + "/", E.node);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationTree::_update_properties() {
 | |
| 	if (!properties_dirty) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	properties.clear();
 | |
| 	property_parent_map.clear();
 | |
| 	input_activity_map.clear();
 | |
| 	input_activity_map_get.clear();
 | |
| 
 | |
| 	if (root.is_valid()) {
 | |
| 		_update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root);
 | |
| 	}
 | |
| 
 | |
| 	properties_dirty = false;
 | |
| 
 | |
| 	notify_property_list_changed();
 | |
| }
 | |
| 
 | |
| bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
 | |
| 	if (properties_dirty) {
 | |
| 		_update_properties();
 | |
| 	}
 | |
| 
 | |
| 	if (property_map.has(p_name)) {
 | |
| 		property_map[p_name] = p_value;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	if (properties_dirty) {
 | |
| 		const_cast<AnimationTree *>(this)->_update_properties();
 | |
| 	}
 | |
| 
 | |
| 	if (property_map.has(p_name)) {
 | |
| 		r_ret = property_map[p_name];
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const {
 | |
| 	if (properties_dirty) {
 | |
| 		const_cast<AnimationTree *>(this)->_update_properties();
 | |
| 	}
 | |
| 
 | |
| 	for (const PropertyInfo &E : properties) {
 | |
| 		p_list->push_back(E);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationTree::rename_parameter(const String &p_base, const String &p_new_base) {
 | |
| 	//rename values first
 | |
| 	for (const PropertyInfo &E : properties) {
 | |
| 		if (E.name.begins_with(p_base)) {
 | |
| 			String new_name = E.name.replace_first(p_base, p_new_base);
 | |
| 			property_map[new_name] = property_map[E.name];
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//update tree second
 | |
| 	properties_dirty = true;
 | |
| 	_update_properties();
 | |
| }
 | |
| 
 | |
| real_t AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
 | |
| 	if (!input_activity_map_get.has(p_path)) {
 | |
| 		return 0;
 | |
| 	}
 | |
| 	const Vector<Activity> *activity = input_activity_map_get[p_path];
 | |
| 
 | |
| 	if (!activity || p_connection < 0 || p_connection >= activity->size()) {
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	if ((*activity)[p_connection].last_pass != process_pass) {
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return (*activity)[p_connection].activity;
 | |
| }
 | |
| 
 | |
| void AnimationTree::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
 | |
| 	ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root);
 | |
| 	ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationTree::set_process_callback);
 | |
| 	ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationTree::get_process_callback);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
 | |
| 	ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
 | |
| 	ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("rename_parameter", "old_name", "new_name"), &AnimationTree::rename_parameter);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
 | |
| 	ADD_GROUP("Root Motion", "root_motion_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
 | |
| 	BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
 | |
| 	BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
 | |
| }
 | |
| 
 | |
| AnimationTree::AnimationTree() {
 | |
| }
 | |
| 
 | |
| AnimationTree::~AnimationTree() {
 | |
| }
 | 
