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effects
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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environment
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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forward_clustered
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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forward_mobile
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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shaders
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Merge pull request #99220 from Flarkk/fix_sss_reverse_z
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2024-11-27 10:46:56 -06:00 |
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spirv-reflect
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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storage_rd
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Clear AABB when Mesh is cleared
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2024-12-05 11:40:44 -08:00 |
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cluster_builder_rd.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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cluster_builder_rd.h
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Add Metal support for macOS (arm64) and iOS
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2024-08-20 12:11:06 +02:00 |
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framebuffer_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
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framebuffer_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
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pipeline_cache_rd.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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pipeline_cache_rd.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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pipeline_hash_map_rd.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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renderer_canvas_render_rd.cpp
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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renderer_canvas_render_rd.h
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Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
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2024-11-21 22:15:54 -08:00 |
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renderer_compositor_rd.cpp
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Fix splash screen upside down on Android
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2024-10-31 16:52:26 -03:00 |
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renderer_compositor_rd.h
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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2024-10-29 19:25:36 -05:00 |
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renderer_scene_render_rd.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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renderer_scene_render_rd.h
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Set clang-format RemoveSemicolon rule to true
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2024-10-25 13:49:43 -04:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shader_rd.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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shader_rd.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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uniform_set_cache_rd.cpp
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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uniform_set_cache_rd.h
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |