mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			68 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
 | 
						|
<class name="PhysicsShapeQueryParameters2D" inherits="RefCounted" version="4.0">
 | 
						|
	<brief_description>
 | 
						|
		Parameters to be sent to a 2D shape physics query.
 | 
						|
	</brief_description>
 | 
						|
	<description>
 | 
						|
		This class contains the shape and other parameters for [PhysicsDirectSpaceState2D] intersection/collision queries.
 | 
						|
	</description>
 | 
						|
	<tutorials>
 | 
						|
	</tutorials>
 | 
						|
	<members>
 | 
						|
		<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
 | 
						|
			If [code]true[/code], the query will take [Area2D]s into account.
 | 
						|
		</member>
 | 
						|
		<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
 | 
						|
			If [code]true[/code], the query will take [PhysicsBody2D]s into account.
 | 
						|
		</member>
 | 
						|
		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
 | 
						|
			The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
 | 
						|
		</member>
 | 
						|
		<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
 | 
						|
			The list of objects or object [RID]s that will be excluded from collisions.
 | 
						|
		</member>
 | 
						|
		<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
 | 
						|
			The collision margin for the shape.
 | 
						|
		</member>
 | 
						|
		<member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2(0, 0)">
 | 
						|
			The motion of the shape being queried for.
 | 
						|
		</member>
 | 
						|
		<member name="shape" type="Resource" setter="set_shape" getter="get_shape">
 | 
						|
			The [Shape2D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
 | 
						|
		</member>
 | 
						|
		<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
 | 
						|
			The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
 | 
						|
				[codeblocks]
 | 
						|
				[gdscript]
 | 
						|
				var shape_rid = PhysicsServer2D.circle_shape_create()
 | 
						|
				var radius = 64
 | 
						|
				PhysicsServer2D.shape_set_data(shape_rid, radius)
 | 
						|
 | 
						|
				var params = PhysicsShapeQueryParameters2D.new()
 | 
						|
				params.shape_rid = shape_rid
 | 
						|
 | 
						|
				# Execute physics queries here...
 | 
						|
 | 
						|
				# Release the shape when done with physics queries.
 | 
						|
				PhysicsServer2D.free_rid(shape_rid)
 | 
						|
				[/gdscript]
 | 
						|
				[csharp]
 | 
						|
				RID shapeRid = PhysicsServer2D.CircleShapeCreate();
 | 
						|
				int radius = 64;
 | 
						|
				PhysicsServer2D.ShapeSetData(shapeRid, radius);
 | 
						|
 | 
						|
				var params = new PhysicsShapeQueryParameters2D();
 | 
						|
				params.ShapeRid = shapeRid;
 | 
						|
 | 
						|
				// Execute physics queries here...
 | 
						|
 | 
						|
				// Release the shape when done with physics queries.
 | 
						|
				PhysicsServer2D.FreeRid(shapeRid);
 | 
						|
				[/csharp]
 | 
						|
				[/codeblocks]
 | 
						|
		</member>
 | 
						|
		<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
 | 
						|
			The queried shape's transform matrix.
 | 
						|
		</member>
 | 
						|
	</members>
 | 
						|
</class>
 |