godot/core/input
Thaddeus Crews 70d7a77a9a
Merge pull request #98653 from Repiteo/scons/pretty-builders
SCons: Make builders prettier, utilize `constexpr`
2025-03-11 19:54:47 -05:00
..
default_controller_mappings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo [Nov 2024] 2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt Fix gamepad triggers not working on web exports 2024-08-14 16:13:16 -03:00
input.compat.inc Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
input.cpp Add String::remove_char(s) methods for performance and convenience 2025-03-10 13:19:28 +01:00
input.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
input_builders.py SCons: Make builders prettier, utilize constexpr 2025-03-11 18:31:20 -05:00
input_enums.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
input_event.cpp Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state 2025-02-27 17:30:48 +01:00
input_event.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
input_map.compat.inc Changed the default deadzone value for new actions from 0.5 to 0.2 2024-10-01 16:47:44 +04:00
input_map.cpp Modify color in ColorPicker with keyboard or joypad 2025-03-11 22:41:41 +01:00
input_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shortcut.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
shortcut.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00