godot/core/math
Thaddeus Crews 2eec0fc526
Merge pull request #94441 from Repiteo/core/math-namespace
Core: Convert `Math` class to namespace
2025-03-23 19:03:55 -05:00
..
a_star.compat.inc add partial path return option for astar 2024-04-03 22:27:33 -07:00
a_star.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
a_star.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
a_star_grid_2d.compat.inc add partial path return option for astar 2024-04-03 22:27:33 -07:00
a_star_grid_2d.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
a_star_grid_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
aabb.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
aabb.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
audio_frame.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
basis.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
basis.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
bvh.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
bvh_abb.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
bvh_cull.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_debug.inc Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc Style: Add 19.1.0 LLVM options to .clang-format 2024-11-22 09:24:32 -06:00
bvh_misc.inc Style: Add 19.1.0 LLVM options to .clang-format 2024-11-22 09:24:32 -06:00
bvh_pair.inc Core ubsan fixes 2024-12-18 14:31:12 +01:00
bvh_public.inc Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_refit.inc Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +08:00
bvh_split.inc Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
bvh_structs.inc Style: Add 19.1.0 LLVM options to .clang-format 2024-11-22 09:24:32 -06:00
bvh_tree.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
color.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
color.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
color_names.inc Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
convex_hull.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
convex_hull.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
delaunay_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
delaunay_3d.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
disjoint_set.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
dynamic_bvh.cpp Fix various typos with codespell 2023-02-01 08:45:41 +01:00
dynamic_bvh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
expression.cpp Fix is_valid_float, Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation. 2025-02-05 18:39:40 +02:00
expression.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
face3.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
face3.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
geometry_2d.cpp Chunk tilemap physics 2025-02-11 16:28:58 +01:00
geometry_2d.h Merge pull request #102662 from groud/chunk_tilemap_physics 2025-03-17 16:03:29 -05:00
geometry_3d.cpp Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
geometry_3d.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
math_defs.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
math_fieldwise.cpp Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
math_fieldwise.h Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
math_funcs.cpp Core: Convert Math class to namespace 2025-03-21 10:29:18 -05:00
math_funcs.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
plane.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
plane.h Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
projection.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
projection.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
quaternion.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
quaternion.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
quick_hull.cpp Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
quick_hull.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
random_number_generator.cpp Add RandomNumberGenerator::rand_weighted method 2024-02-29 13:29:53 +01:00
random_number_generator.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
random_pcg.cpp Core ubsan fixes 2024-12-18 14:31:12 +01:00
random_pcg.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rect2.cpp [Core] Add is_same to types that have float components 2025-02-03 19:25:50 +01:00
rect2.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
rect2i.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rect2i.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
static_raycaster.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
static_raycaster.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
transform_2d.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
transform_2d.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
transform_3d.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
transform_3d.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
transform_interpolator.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
transform_interpolator.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
triangle_mesh.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
triangle_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
triangulate.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
triangulate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
vector2.cpp [Core] Add is_same to types that have float components 2025-02-03 19:25:50 +01:00
vector2.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
vector2i.cpp Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
vector2i.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
vector3.cpp [Core] Add is_same to types that have float components 2025-02-03 19:25:50 +01:00
vector3.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
vector3i.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector3i.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
vector4.cpp [Core] Add is_same to types that have float components 2025-02-03 19:25:50 +01:00
vector4.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00
vector4i.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
vector4i.h Core: Add constexpr constructors/operators to math structs 2025-03-17 12:15:31 -05:00