godot/modules/openxr/scene
2025-03-21 21:51:25 -07:00
..
openxr_composition_layer.cpp Enable composition layer fallback in non-editor desktop player 2025-03-21 21:51:25 -07:00
openxr_composition_layer.h Implement OpenXR FB swapchain update extensions 2025-03-12 09:49:17 -05:00
openxr_composition_layer_cylinder.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
openxr_composition_layer_cylinder.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
openxr_composition_layer_equirect.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
openxr_composition_layer_equirect.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
openxr_composition_layer_quad.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
openxr_composition_layer_quad.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
openxr_hand.cpp Revert OpenXRHand to its pre-SkeletonModifier3D state 2024-04-16 10:36:43 -05:00
openxr_hand.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
openxr_visibility_mask.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
openxr_visibility_mask.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00