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			2998 lines
		
	
	
	
		
			106 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2998 lines
		
	
	
	
		
			106 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | ||
| /*  main.cpp                                                             */
 | ||
| /*************************************************************************/
 | ||
| /*                       This file is part of:                           */
 | ||
| /*                           GODOT ENGINE                                */
 | ||
| /*                      https://godotengine.org                          */
 | ||
| /*************************************************************************/
 | ||
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | ||
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
 | ||
| /*                                                                       */
 | ||
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | ||
| /* a copy of this software and associated documentation files (the       */
 | ||
| /* "Software"), to deal in the Software without restriction, including   */
 | ||
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | ||
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | ||
| /* permit persons to whom the Software is furnished to do so, subject to */
 | ||
| /* the following conditions:                                             */
 | ||
| /*                                                                       */
 | ||
| /* The above copyright notice and this permission notice shall be        */
 | ||
| /* included in all copies or substantial portions of the Software.       */
 | ||
| /*                                                                       */
 | ||
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | ||
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | ||
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | ||
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | ||
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | ||
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | ||
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | ||
| /*************************************************************************/
 | ||
| 
 | ||
| #include "main.h"
 | ||
| 
 | ||
| #include "core/config/project_settings.h"
 | ||
| #include "core/core_string_names.h"
 | ||
| #include "core/crypto/crypto.h"
 | ||
| #include "core/debugger/engine_debugger.h"
 | ||
| #include "core/extension/extension_api_dump.h"
 | ||
| #include "core/extension/native_extension_manager.h"
 | ||
| #include "core/input/input.h"
 | ||
| #include "core/input/input_map.h"
 | ||
| #include "core/io/dir_access.h"
 | ||
| #include "core/io/file_access_network.h"
 | ||
| #include "core/io/file_access_pack.h"
 | ||
| #include "core/io/file_access_zip.h"
 | ||
| #include "core/io/image_loader.h"
 | ||
| #include "core/io/ip.h"
 | ||
| #include "core/io/resource_loader.h"
 | ||
| #include "core/object/message_queue.h"
 | ||
| #include "core/os/os.h"
 | ||
| #include "core/os/time.h"
 | ||
| #include "core/register_core_types.h"
 | ||
| #include "core/string/translation.h"
 | ||
| #include "core/version.h"
 | ||
| #include "drivers/register_driver_types.h"
 | ||
| #include "main/app_icon.gen.h"
 | ||
| #include "main/main_timer_sync.h"
 | ||
| #include "main/performance.h"
 | ||
| #include "main/splash.gen.h"
 | ||
| #include "modules/register_module_types.h"
 | ||
| #include "platform/register_platform_apis.h"
 | ||
| #include "scene/main/scene_tree.h"
 | ||
| #include "scene/main/window.h"
 | ||
| #include "scene/register_scene_types.h"
 | ||
| #include "scene/resources/packed_scene.h"
 | ||
| #include "servers/audio_server.h"
 | ||
| #include "servers/camera_server.h"
 | ||
| #include "servers/display_server.h"
 | ||
| #include "servers/navigation_server_2d.h"
 | ||
| #include "servers/navigation_server_3d.h"
 | ||
| #include "servers/physics_server_2d.h"
 | ||
| #include "servers/physics_server_3d.h"
 | ||
| #include "servers/register_server_types.h"
 | ||
| #include "servers/rendering/rendering_server_default.h"
 | ||
| #include "servers/text/text_server_dummy.h"
 | ||
| #include "servers/text_server.h"
 | ||
| #include "servers/xr_server.h"
 | ||
| 
 | ||
| #ifdef TESTS_ENABLED
 | ||
| #include "tests/test_main.h"
 | ||
| #endif
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| #include "editor/doc_data_class_path.gen.h"
 | ||
| #include "editor/doc_tools.h"
 | ||
| #include "editor/editor_node.h"
 | ||
| #include "editor/editor_paths.h"
 | ||
| #include "editor/editor_settings.h"
 | ||
| #include "editor/editor_translation.h"
 | ||
| #include "editor/progress_dialog.h"
 | ||
| #include "editor/project_converter_3_to_4.h"
 | ||
| #include "editor/project_manager.h"
 | ||
| #ifndef NO_EDITOR_SPLASH
 | ||
| #include "main/splash_editor.gen.h"
 | ||
| #endif
 | ||
| #endif
 | ||
| 
 | ||
| #include "modules/modules_enabled.gen.h" // For mono.
 | ||
| 
 | ||
| /* Static members */
 | ||
| 
 | ||
| // Singletons
 | ||
| 
 | ||
| // Initialized in setup()
 | ||
| static Engine *engine = nullptr;
 | ||
| static ProjectSettings *globals = nullptr;
 | ||
| static Input *input = nullptr;
 | ||
| static InputMap *input_map = nullptr;
 | ||
| static TranslationServer *translation_server = nullptr;
 | ||
| static Performance *performance = nullptr;
 | ||
| static PackedData *packed_data = nullptr;
 | ||
| static Time *time_singleton = nullptr;
 | ||
| #ifdef MINIZIP_ENABLED
 | ||
| static ZipArchive *zip_packed_data = nullptr;
 | ||
| #endif
 | ||
| static FileAccessNetworkClient *file_access_network_client = nullptr;
 | ||
| static MessageQueue *message_queue = nullptr;
 | ||
| 
 | ||
| // Initialized in setup2()
 | ||
| static AudioServer *audio_server = nullptr;
 | ||
| static DisplayServer *display_server = nullptr;
 | ||
| static RenderingServer *rendering_server = nullptr;
 | ||
| static CameraServer *camera_server = nullptr;
 | ||
| static XRServer *xr_server = nullptr;
 | ||
| static TextServerManager *tsman = nullptr;
 | ||
| static PhysicsServer3D *physics_server_3d = nullptr;
 | ||
| static PhysicsServer2D *physics_server_2d = nullptr;
 | ||
| static NavigationServer3D *navigation_server_3d = nullptr;
 | ||
| static NavigationServer2D *navigation_server_2d = nullptr;
 | ||
| // We error out if setup2() doesn't turn this true
 | ||
| static bool _start_success = false;
 | ||
| 
 | ||
| // Drivers
 | ||
| 
 | ||
| String tablet_driver = "";
 | ||
| String text_driver = "";
 | ||
| String rendering_driver = "";
 | ||
| static int text_driver_idx = -1;
 | ||
| static int display_driver_idx = -1;
 | ||
| static int audio_driver_idx = -1;
 | ||
| 
 | ||
| // Engine config/tools
 | ||
| 
 | ||
| static bool editor = false;
 | ||
| static bool project_manager = false;
 | ||
| static bool cmdline_tool = false;
 | ||
| static String locale;
 | ||
| static bool show_help = false;
 | ||
| static bool auto_quit = false;
 | ||
| static OS::ProcessID allow_focus_steal_pid = 0;
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| static bool auto_build_solutions = false;
 | ||
| static String debug_server_uri;
 | ||
| #endif
 | ||
| 
 | ||
| // Display
 | ||
| 
 | ||
| static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED;
 | ||
| static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE;
 | ||
| static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED;
 | ||
| static uint32_t window_flags = 0;
 | ||
| static Size2i window_size = Size2i(1024, 600);
 | ||
| 
 | ||
| static int init_screen = -1;
 | ||
| static bool init_fullscreen = false;
 | ||
| static bool init_maximized = false;
 | ||
| static bool init_windowed = false;
 | ||
| static bool init_always_on_top = false;
 | ||
| static bool init_use_custom_pos = false;
 | ||
| static Vector2 init_custom_pos;
 | ||
| 
 | ||
| // Debug
 | ||
| 
 | ||
| static bool use_debug_profiler = false;
 | ||
| #ifdef DEBUG_ENABLED
 | ||
| static bool debug_collisions = false;
 | ||
| static bool debug_paths = false;
 | ||
| static bool debug_navigation = false;
 | ||
| #endif
 | ||
| static int frame_delay = 0;
 | ||
| static bool disable_render_loop = false;
 | ||
| static int fixed_fps = -1;
 | ||
| static bool print_fps = false;
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| static bool dump_extension_api = false;
 | ||
| #endif
 | ||
| bool profile_gpu = false;
 | ||
| 
 | ||
| /* Helper methods */
 | ||
| 
 | ||
| bool Main::is_cmdline_tool() {
 | ||
| 	return cmdline_tool;
 | ||
| }
 | ||
| 
 | ||
| static String unescape_cmdline(const String &p_str) {
 | ||
| 	return p_str.replace("%20", " ");
 | ||
| }
 | ||
| 
 | ||
| static String get_full_version_string() {
 | ||
| 	String hash = String(VERSION_HASH);
 | ||
| 	if (!hash.is_empty()) {
 | ||
| 		hash = "." + hash.left(9);
 | ||
| 	}
 | ||
| 	return String(VERSION_FULL_BUILD) + hash;
 | ||
| }
 | ||
| 
 | ||
| // FIXME: Could maybe be moved to PhysicsServer3DManager and PhysicsServer2DManager directly
 | ||
| // to have less code in main.cpp.
 | ||
| void initialize_physics() {
 | ||
| 	/// 3D Physics Server
 | ||
| 	physics_server_3d = PhysicsServer3DManager::new_server(
 | ||
| 			ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name));
 | ||
| 	if (!physics_server_3d) {
 | ||
| 		// Physics server not found, Use the default physics
 | ||
| 		physics_server_3d = PhysicsServer3DManager::new_default_server();
 | ||
| 	}
 | ||
| 	ERR_FAIL_COND(!physics_server_3d);
 | ||
| 	physics_server_3d->init();
 | ||
| 
 | ||
| 	/// 2D Physics server
 | ||
| 	physics_server_2d = PhysicsServer2DManager::new_server(
 | ||
| 			ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name));
 | ||
| 	if (!physics_server_2d) {
 | ||
| 		// Physics server not found, Use the default physics
 | ||
| 		physics_server_2d = PhysicsServer2DManager::new_default_server();
 | ||
| 	}
 | ||
| 	ERR_FAIL_COND(!physics_server_2d);
 | ||
| 	physics_server_2d->init();
 | ||
| }
 | ||
| 
 | ||
| void finalize_physics() {
 | ||
| 	physics_server_3d->finish();
 | ||
| 	memdelete(physics_server_3d);
 | ||
| 
 | ||
| 	physics_server_2d->finish();
 | ||
| 	memdelete(physics_server_2d);
 | ||
| }
 | ||
| 
 | ||
| void finalize_display() {
 | ||
| 	rendering_server->finish();
 | ||
| 	memdelete(rendering_server);
 | ||
| 
 | ||
| 	memdelete(display_server);
 | ||
| }
 | ||
| 
 | ||
| void initialize_navigation_server() {
 | ||
| 	ERR_FAIL_COND(navigation_server_3d != nullptr);
 | ||
| 
 | ||
| 	navigation_server_3d = NavigationServer3DManager::new_default_server();
 | ||
| 	navigation_server_2d = memnew(NavigationServer2D);
 | ||
| }
 | ||
| 
 | ||
| void finalize_navigation_server() {
 | ||
| 	memdelete(navigation_server_3d);
 | ||
| 	navigation_server_3d = nullptr;
 | ||
| 
 | ||
| 	memdelete(navigation_server_2d);
 | ||
| 	navigation_server_2d = nullptr;
 | ||
| }
 | ||
| 
 | ||
| //#define DEBUG_INIT
 | ||
| #ifdef DEBUG_INIT
 | ||
| #define MAIN_PRINT(m_txt) print_line(m_txt)
 | ||
| #else
 | ||
| #define MAIN_PRINT(m_txt)
 | ||
| #endif
 | ||
| 
 | ||
| void Main::print_help(const char *p_binary) {
 | ||
| 	print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
 | ||
| 	OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n");
 | ||
| 	OS::get_singleton()->print("(c) 2007-2022 Juan Linietsky, Ariel Manzur.\n");
 | ||
| 	OS::get_singleton()->print("(c) 2014-2022 Godot Engine contributors.\n");
 | ||
| 	OS::get_singleton()->print("\n");
 | ||
| 	OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
 | ||
| 	OS::get_singleton()->print("\n");
 | ||
| 
 | ||
| 	OS::get_singleton()->print("General options:\n");
 | ||
| 	OS::get_singleton()->print("  -h, --help                                   Display this help message.\n");
 | ||
| 	OS::get_singleton()->print("  --version                                    Display the version string.\n");
 | ||
| 	OS::get_singleton()->print("  -v, --verbose                                Use verbose stdout mode.\n");
 | ||
| 	OS::get_singleton()->print("  -q, --quiet                                  Quiet mode, silences stdout messages. Errors are still displayed.\n");
 | ||
| 	OS::get_singleton()->print("\n");
 | ||
| 
 | ||
| 	OS::get_singleton()->print("Run options:\n");
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	OS::get_singleton()->print("  -e, --editor                                 Start the editor instead of running the scene.\n");
 | ||
| 	OS::get_singleton()->print("  -p, --project-manager                        Start the project manager, even if a project is auto-detected.\n");
 | ||
| 	OS::get_singleton()->print("  --debug-server <uri>                         Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n");
 | ||
| #endif
 | ||
| 	OS::get_singleton()->print("  --quit                                       Quit after the first iteration.\n");
 | ||
| 	OS::get_singleton()->print("  -l, --language <locale>                      Use a specific locale (<locale> being a two-letter code).\n");
 | ||
| 	OS::get_singleton()->print("  --path <directory>                           Path to a project (<directory> must contain a 'project.godot' file).\n");
 | ||
| 	OS::get_singleton()->print("  -u, --upwards                                Scan folders upwards for project.godot file.\n");
 | ||
| 	OS::get_singleton()->print("  --main-pack <file>                           Path to a pack (.pck) file to load.\n");
 | ||
| 	OS::get_singleton()->print("  --render-thread <mode>                       Render thread mode ('unsafe', 'safe', 'separate').\n");
 | ||
| 	OS::get_singleton()->print("  --remote-fs <address>                        Remote filesystem (<host/IP>[:<port>] address).\n");
 | ||
| 	OS::get_singleton()->print("  --remote-fs-password <password>              Password for remote filesystem.\n");
 | ||
| 
 | ||
| 	OS::get_singleton()->print("  --audio-driver <driver>                      Audio driver [");
 | ||
| 	for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
 | ||
| 		if (i > 0) {
 | ||
| 			OS::get_singleton()->print(", ");
 | ||
| 		}
 | ||
| 		OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
 | ||
| 	}
 | ||
| 	OS::get_singleton()->print("].\n");
 | ||
| 
 | ||
| 	OS::get_singleton()->print("  --display-driver <driver>                    Display driver (and rendering driver) [");
 | ||
| 	for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
 | ||
| 		if (i > 0) {
 | ||
| 			OS::get_singleton()->print(", ");
 | ||
| 		}
 | ||
| 		OS::get_singleton()->print("'%s' (", DisplayServer::get_create_function_name(i));
 | ||
| 		Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i);
 | ||
| 		for (int j = 0; j < rd.size(); j++) {
 | ||
| 			if (j > 0) {
 | ||
| 				OS::get_singleton()->print(", ");
 | ||
| 			}
 | ||
| 			OS::get_singleton()->print("'%s'", rd[j].utf8().get_data());
 | ||
| 		}
 | ||
| 		OS::get_singleton()->print(")");
 | ||
| 	}
 | ||
| 	OS::get_singleton()->print("].\n");
 | ||
| 
 | ||
| 	OS::get_singleton()->print("  --rendering-driver <driver>                  Rendering driver (depends on display driver).\n");
 | ||
| 	OS::get_singleton()->print("  --gpu-index <device_index>                   Use a specific GPU (run with --verbose to get available device list).\n");
 | ||
| 	OS::get_singleton()->print("  --text-driver <driver>                       Text driver (Fonts, BiDi, shaping)\n");
 | ||
| 	OS::get_singleton()->print("  --tablet-driver <driver>                     Pen tablet input driver.\n");
 | ||
| 	OS::get_singleton()->print("  --headless                                   Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
 | ||
| 
 | ||
| 	OS::get_singleton()->print("\n");
 | ||
| 
 | ||
| 	OS::get_singleton()->print("Display options:\n");
 | ||
| 	OS::get_singleton()->print("  -f, --fullscreen                             Request fullscreen mode.\n");
 | ||
| 	OS::get_singleton()->print("  -m, --maximized                              Request a maximized window.\n");
 | ||
| 	OS::get_singleton()->print("  -w, --windowed                               Request windowed mode.\n");
 | ||
| 	OS::get_singleton()->print("  -t, --always-on-top                          Request an always-on-top window.\n");
 | ||
| 	OS::get_singleton()->print("  --resolution <W>x<H>                         Request window resolution.\n");
 | ||
| 	OS::get_singleton()->print("  --position <X>,<Y>                           Request window position.\n");
 | ||
| 	OS::get_singleton()->print("  --single-window                              Use a single window (no separate subwindows).\n");
 | ||
| 	OS::get_singleton()->print("\n");
 | ||
| 
 | ||
| 	OS::get_singleton()->print("Debug options:\n");
 | ||
| 	OS::get_singleton()->print("  -d, --debug                                  Debug (local stdout debugger).\n");
 | ||
| 	OS::get_singleton()->print("  -b, --breakpoints                            Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
 | ||
| 	OS::get_singleton()->print("  --profiling                                  Enable profiling in the script debugger.\n");
 | ||
| 	OS::get_singleton()->print("  --gpu-profile                                Show a GPU profile of the tasks that took the most time during frame rendering.\n");
 | ||
| 	OS::get_singleton()->print("  --gpu-validation                             Enable graphics API validation layers for debugging.\n");
 | ||
| #if DEBUG_ENABLED
 | ||
| 	OS::get_singleton()->print("  --gpu-abort                                  Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
 | ||
| #endif
 | ||
| 	OS::get_singleton()->print("  --remote-debug <uri>                         Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
 | ||
| #if defined(DEBUG_ENABLED)
 | ||
| 	OS::get_singleton()->print("  --debug-collisions                           Show collision shapes when running the scene.\n");
 | ||
| 	OS::get_singleton()->print("  --debug-paths                                Show path lines when running the scene.\n");
 | ||
| 	OS::get_singleton()->print("  --debug-navigation                           Show navigation polygons when running the scene.\n");
 | ||
| 	OS::get_singleton()->print("  --debug-stringnames                          Print all StringName allocations to stdout when the engine quits.\n");
 | ||
| #endif
 | ||
| 	OS::get_singleton()->print("  --frame-delay <ms>                           Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
 | ||
| 	OS::get_singleton()->print("  --time-scale <scale>                         Force time scale (higher values are faster, 1.0 is normal speed).\n");
 | ||
| 	OS::get_singleton()->print("  --disable-render-loop                        Disable render loop so rendering only occurs when called explicitly from script.\n");
 | ||
| 	OS::get_singleton()->print("  --disable-crash-handler                      Disable crash handler when supported by the platform code.\n");
 | ||
| 	OS::get_singleton()->print("  --fixed-fps <fps>                            Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
 | ||
| 	OS::get_singleton()->print("  --print-fps                                  Print the frames per second to the stdout.\n");
 | ||
| 	OS::get_singleton()->print("\n");
 | ||
| 
 | ||
| 	OS::get_singleton()->print("Standalone tools:\n");
 | ||
| 	OS::get_singleton()->print("  -s, --script <script>                        Run a script.\n");
 | ||
| 	OS::get_singleton()->print("  --check-only                                 Only parse for errors and quit (use with --script).\n");
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	OS::get_singleton()->print("  --export <preset> <path>                     Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
 | ||
| 	OS::get_singleton()->print("                                               <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
 | ||
| 	OS::get_singleton()->print("  --export-debug <preset> <path>               Same as --export, but using the debug template.\n");
 | ||
| 	OS::get_singleton()->print("  --export-pack <preset> <path>                Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
 | ||
| 	OS::get_singleton()->print("  --convert-3to4                               Converts project from Godot 3.x to Godot 4.x.\n");
 | ||
| 	OS::get_singleton()->print("  --validate-conversion-3to4                   Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n");
 | ||
| 	OS::get_singleton()->print("  --doctool [<path>]                           Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
 | ||
| 	OS::get_singleton()->print("  --no-docbase                                 Disallow dumping the base types (used with --doctool).\n");
 | ||
| 	OS::get_singleton()->print("  --build-solutions                            Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
 | ||
| 	OS::get_singleton()->print("  --dump-extension-api                         Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n");
 | ||
| #ifdef TESTS_ENABLED
 | ||
| 	OS::get_singleton()->print("  --test [--help]                              Run unit tests. Use --test --help for more information.\n");
 | ||
| #endif
 | ||
| #endif
 | ||
| 	OS::get_singleton()->print("\n");
 | ||
| }
 | ||
| 
 | ||
| #ifdef TESTS_ENABLED
 | ||
| // The order is the same as in `Main::setup()`, only core and some editor types
 | ||
| // are initialized here. This also combines `Main::setup2()` initialization.
 | ||
| Error Main::test_setup() {
 | ||
| 	OS::get_singleton()->initialize();
 | ||
| 
 | ||
| 	engine = memnew(Engine);
 | ||
| 
 | ||
| 	register_core_types();
 | ||
| 	register_core_driver_types();
 | ||
| 
 | ||
| 	packed_data = memnew(PackedData);
 | ||
| 
 | ||
| 	globals = memnew(ProjectSettings);
 | ||
| 
 | ||
| 	GLOBAL_DEF("debug/settings/crash_handler/message",
 | ||
| 			String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
 | ||
| 	GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
 | ||
| 
 | ||
| 	translation_server = memnew(TranslationServer);
 | ||
| 	tsman = memnew(TextServerManager);
 | ||
| 
 | ||
| 	if (tsman) {
 | ||
| 		Ref<TextServerDummy> ts;
 | ||
| 		ts.instantiate();
 | ||
| 		tsman->add_interface(ts);
 | ||
| 	}
 | ||
| 
 | ||
| 	// From `Main::setup2()`.
 | ||
| 	initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
 | ||
| 	register_core_extensions();
 | ||
| 
 | ||
| 	register_core_singletons();
 | ||
| 
 | ||
| 	/** INITIALIZE SERVERS **/
 | ||
| 	register_server_types();
 | ||
| 	initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
 | ||
| 	NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
 | ||
| 
 | ||
| 	translation_server->setup(); //register translations, load them, etc.
 | ||
| 	if (!locale.is_empty()) {
 | ||
| 		translation_server->set_locale(locale);
 | ||
| 	}
 | ||
| 	translation_server->load_translations();
 | ||
| 	ResourceLoader::load_translation_remaps(); //load remaps for resources
 | ||
| 
 | ||
| 	ResourceLoader::load_path_remaps();
 | ||
| 
 | ||
| 	register_scene_types();
 | ||
| 	register_driver_types();
 | ||
| 
 | ||
| 	initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
 | ||
| 	NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	ClassDB::set_current_api(ClassDB::API_EDITOR);
 | ||
| 	EditorNode::register_editor_types();
 | ||
| 
 | ||
| 	initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
 | ||
| 	NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
 | ||
| 
 | ||
| 	ClassDB::set_current_api(ClassDB::API_CORE);
 | ||
| #endif
 | ||
| 	register_platform_apis();
 | ||
| 
 | ||
| 	// Theme needs modules to be initialized so that sub-resources can be loaded.
 | ||
| 	initialize_theme();
 | ||
| 
 | ||
| 	ERR_FAIL_COND_V(TextServerManager::get_singleton()->get_interface_count() == 0, ERR_CANT_CREATE);
 | ||
| 
 | ||
| 	/* Use one with the most features available. */
 | ||
| 	int max_features = 0;
 | ||
| 	for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
 | ||
| 		uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features();
 | ||
| 		int feature_number = 0;
 | ||
| 		while (features) {
 | ||
| 			feature_number += features & 1;
 | ||
| 			features >>= 1;
 | ||
| 		}
 | ||
| 		if (feature_number >= max_features) {
 | ||
| 			max_features = feature_number;
 | ||
| 			text_driver_idx = i;
 | ||
| 		}
 | ||
| 	}
 | ||
| 	if (text_driver_idx >= 0) {
 | ||
| 		TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(text_driver_idx));
 | ||
| 	} else {
 | ||
| 		ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
 | ||
| 	}
 | ||
| 
 | ||
| 	ClassDB::set_current_api(ClassDB::API_NONE);
 | ||
| 
 | ||
| 	_start_success = true;
 | ||
| 
 | ||
| 	return OK;
 | ||
| }
 | ||
| // The order is the same as in `Main::cleanup()`.
 | ||
| void Main::test_cleanup() {
 | ||
| 	ERR_FAIL_COND(!_start_success);
 | ||
| 
 | ||
| 	EngineDebugger::deinitialize();
 | ||
| 
 | ||
| 	ResourceLoader::remove_custom_loaders();
 | ||
| 	ResourceSaver::remove_custom_savers();
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
 | ||
| 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
 | ||
| 	EditorNode::unregister_editor_types();
 | ||
| #endif
 | ||
| 
 | ||
| 	NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
 | ||
| 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
 | ||
| 	unregister_platform_apis();
 | ||
| 	unregister_driver_types();
 | ||
| 	unregister_scene_types();
 | ||
| 
 | ||
| 	NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
 | ||
| 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
 | ||
| 	unregister_server_types();
 | ||
| 
 | ||
| 	OS::get_singleton()->finalize();
 | ||
| 
 | ||
| 	if (translation_server) {
 | ||
| 		memdelete(translation_server);
 | ||
| 	}
 | ||
| 	if (tsman) {
 | ||
| 		memdelete(tsman);
 | ||
| 	}
 | ||
| 	if (globals) {
 | ||
| 		memdelete(globals);
 | ||
| 	}
 | ||
| 	if (packed_data) {
 | ||
| 		memdelete(packed_data);
 | ||
| 	}
 | ||
| 	if (engine) {
 | ||
| 		memdelete(engine);
 | ||
| 	}
 | ||
| 
 | ||
| 	unregister_core_driver_types();
 | ||
| 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
 | ||
| 	unregister_core_extensions();
 | ||
| 	unregister_core_types();
 | ||
| 
 | ||
| 	OS::get_singleton()->finalize_core();
 | ||
| }
 | ||
| #endif
 | ||
| 
 | ||
| int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) {
 | ||
| #ifdef TESTS_ENABLED
 | ||
| 	for (int x = 0; x < argc; x++) {
 | ||
| 		if ((strncmp(argv[x], "--test", 6) == 0) && (strlen(argv[x]) == 6)) {
 | ||
| 			tests_need_run = true;
 | ||
| 			// TODO: need to come up with different test contexts.
 | ||
| 			// Not every test requires high-level functionality like `ClassDB`.
 | ||
| 			test_setup();
 | ||
| 			int status = test_main(argc, argv);
 | ||
| 			test_cleanup();
 | ||
| 			return status;
 | ||
| 		}
 | ||
| 	}
 | ||
| #endif
 | ||
| 	tests_need_run = false;
 | ||
| 	return 0;
 | ||
| }
 | ||
| 
 | ||
| /* Engine initialization
 | ||
|  *
 | ||
|  * Consists of several methods that are called by each platform's specific main(argc, argv).
 | ||
|  * To fully understand engine init, one should therefore start from the platform's main and
 | ||
|  * see how it calls into the Main class' methods.
 | ||
|  *
 | ||
|  * The initialization is typically done in 3 steps (with the setup2 step triggered either
 | ||
|  * automatically by setup, or manually in the platform's main).
 | ||
|  *
 | ||
|  * - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms,
 | ||
|  *   responsible for the initialization of all low level singletons and core types, and parsing
 | ||
|  *   command line arguments to configure things accordingly.
 | ||
|  *   If p_second_phase is true, it will chain into setup2() (default behaviour). This is
 | ||
|  *   disabled on some platforms (Android, iOS, UWP) which trigger the second step in their
 | ||
|  *   own time.
 | ||
|  *
 | ||
|  * - setup2(p_main_tid_override) registers high level servers and singletons, displays the
 | ||
|  *   boot splash, then registers higher level types (scene, editor, etc.).
 | ||
|  *
 | ||
|  * - start() is the last step and that's where command line tools can run, or the main loop
 | ||
|  *   can be created eventually and the project settings put into action. That's also where
 | ||
|  *   the editor node is created, if relevant.
 | ||
|  *   start() does it own argument parsing for a subset of the command line arguments described
 | ||
|  *   in help, it's a bit messy and should be globalized with the setup() parsing somehow.
 | ||
|  */
 | ||
| 
 | ||
| Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
 | ||
| 	OS::get_singleton()->initialize();
 | ||
| 
 | ||
| 	engine = memnew(Engine);
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Initialize CORE");
 | ||
| 
 | ||
| 	register_core_types();
 | ||
| 	register_core_driver_types();
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Initialize Globals");
 | ||
| 
 | ||
| 	input_map = memnew(InputMap);
 | ||
| 	time_singleton = memnew(Time);
 | ||
| 	globals = memnew(ProjectSettings);
 | ||
| 
 | ||
| 	register_core_settings(); //here globals are present
 | ||
| 
 | ||
| 	translation_server = memnew(TranslationServer);
 | ||
| 	performance = memnew(Performance);
 | ||
| 	GDREGISTER_CLASS(Performance);
 | ||
| 	engine->add_singleton(Engine::Singleton("Performance", performance));
 | ||
| 
 | ||
| 	// Only flush stdout in debug builds by default, as spamming `print()` will
 | ||
| 	// decrease performance if this is enabled.
 | ||
| 	GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false);
 | ||
| 	GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
 | ||
| 
 | ||
| 	GLOBAL_DEF("debug/settings/crash_handler/message",
 | ||
| 			String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Parse CMDLine");
 | ||
| 
 | ||
| 	/* argument parsing and main creation */
 | ||
| 	List<String> args;
 | ||
| 	List<String> main_args;
 | ||
| 
 | ||
| 	for (int i = 0; i < argc; i++) {
 | ||
| 		args.push_back(String::utf8(argv[i]));
 | ||
| 	}
 | ||
| 
 | ||
| 	List<String>::Element *I = args.front();
 | ||
| 
 | ||
| 	while (I) {
 | ||
| 		I->get() = unescape_cmdline(I->get().strip_edges());
 | ||
| 		I = I->next();
 | ||
| 	}
 | ||
| 
 | ||
| 	String display_driver = "";
 | ||
| 	String audio_driver = "";
 | ||
| 	String project_path = ".";
 | ||
| 	bool upwards = false;
 | ||
| 	String debug_uri = "";
 | ||
| 	bool skip_breakpoints = false;
 | ||
| 	String main_pack;
 | ||
| 	bool quiet_stdout = false;
 | ||
| 	int rtm = -1;
 | ||
| 
 | ||
| 	String remotefs;
 | ||
| 	String remotefs_pass;
 | ||
| 
 | ||
| 	Vector<String> breakpoints;
 | ||
| 	bool use_custom_res = true;
 | ||
| 	bool force_res = false;
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	bool found_project = false;
 | ||
| #endif
 | ||
| 
 | ||
| 	String default_renderer = "";
 | ||
| 	String renderer_hints = "";
 | ||
| 
 | ||
| 	packed_data = PackedData::get_singleton();
 | ||
| 	if (!packed_data) {
 | ||
| 		packed_data = memnew(PackedData);
 | ||
| 	}
 | ||
| 
 | ||
| #ifdef MINIZIP_ENABLED
 | ||
| 
 | ||
| 	//XXX: always get_singleton() == 0x0
 | ||
| 	zip_packed_data = ZipArchive::get_singleton();
 | ||
| 	//TODO: remove this temporary fix
 | ||
| 	if (!zip_packed_data) {
 | ||
| 		zip_packed_data = memnew(ZipArchive);
 | ||
| 	}
 | ||
| 
 | ||
| 	packed_data->add_pack_source(zip_packed_data);
 | ||
| #endif
 | ||
| 
 | ||
| 	I = args.front();
 | ||
| 	while (I) {
 | ||
| #ifdef OSX_ENABLED
 | ||
| 		// Ignore the process serial number argument passed by macOS Gatekeeper.
 | ||
| 		// Otherwise, Godot would try to open a non-existent project on the first start and abort.
 | ||
| 		if (I->get().begins_with("-psn_")) {
 | ||
| 			I = I->next();
 | ||
| 			continue;
 | ||
| 		}
 | ||
| #endif
 | ||
| 		List<String>::Element *N = I->next();
 | ||
| 
 | ||
| 		if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
 | ||
| 
 | ||
| 			show_help = true;
 | ||
| 			goto error;
 | ||
| 
 | ||
| 		} else if (I->get() == "--version") {
 | ||
| 			print_line(get_full_version_string());
 | ||
| 			goto error;
 | ||
| 
 | ||
| 		} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output
 | ||
| 
 | ||
| 			OS::get_singleton()->_verbose_stdout = true;
 | ||
| 		} else if (I->get() == "-q" || I->get() == "--quiet") { // quieter output
 | ||
| 
 | ||
| 			quiet_stdout = true;
 | ||
| 
 | ||
| 		} else if (I->get() == "--audio-driver") { // audio driver
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				audio_driver = I->next()->get();
 | ||
| 
 | ||
| 				bool found = false;
 | ||
| 				for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
 | ||
| 					if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
 | ||
| 						found = true;
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				if (!found) {
 | ||
| 					OS::get_singleton()->print("Unknown audio driver '%s', aborting.\nValid options are ",
 | ||
| 							audio_driver.utf8().get_data());
 | ||
| 
 | ||
| 					for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
 | ||
| 						if (i == AudioDriverManager::get_driver_count() - 1) {
 | ||
| 							OS::get_singleton()->print(" and ");
 | ||
| 						} else if (i != 0) {
 | ||
| 							OS::get_singleton()->print(", ");
 | ||
| 						}
 | ||
| 
 | ||
| 						OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
 | ||
| 					}
 | ||
| 
 | ||
| 					OS::get_singleton()->print(".\n");
 | ||
| 
 | ||
| 					goto error;
 | ||
| 				}
 | ||
| 
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing audio driver argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--text-driver") {
 | ||
| 			if (I->next()) {
 | ||
| 				text_driver = I->next()->get();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing text driver argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 
 | ||
| 		} else if (I->get() == "--display-driver") { // force video driver
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				display_driver = I->next()->get();
 | ||
| 
 | ||
| 				bool found = false;
 | ||
| 				for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
 | ||
| 					if (display_driver == DisplayServer::get_create_function_name(i)) {
 | ||
| 						found = true;
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				if (!found) {
 | ||
| 					OS::get_singleton()->print("Unknown display driver '%s', aborting.\nValid options are ",
 | ||
| 							display_driver.utf8().get_data());
 | ||
| 
 | ||
| 					for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
 | ||
| 						if (i == DisplayServer::get_create_function_count() - 1) {
 | ||
| 							OS::get_singleton()->print(" and ");
 | ||
| 						} else if (i != 0) {
 | ||
| 							OS::get_singleton()->print(", ");
 | ||
| 						}
 | ||
| 
 | ||
| 						OS::get_singleton()->print("'%s'", DisplayServer::get_create_function_name(i));
 | ||
| 					}
 | ||
| 
 | ||
| 					OS::get_singleton()->print(".\n");
 | ||
| 
 | ||
| 					goto error;
 | ||
| 				}
 | ||
| 
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing display driver argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--rendering-driver") {
 | ||
| 			if (I->next()) {
 | ||
| 				rendering_driver = I->next()->get();
 | ||
| 
 | ||
| 				// as the rendering drivers available may depend on the display driver selected,
 | ||
| 				// we can't do an exhaustive check here, but we can look through all the options in
 | ||
| 				// all the display drivers for a match
 | ||
| 
 | ||
| 				bool found = false;
 | ||
| 				for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
 | ||
| 					Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
 | ||
| 
 | ||
| 					for (int d = 0; d < r_drivers.size(); d++) {
 | ||
| 						if (rendering_driver == r_drivers[d]) {
 | ||
| 							found = true;
 | ||
| 							break;
 | ||
| 						}
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				if (!found) {
 | ||
| 					OS::get_singleton()->print("Unknown rendering driver '%s', aborting.\nValid options are ",
 | ||
| 							rendering_driver.utf8().get_data());
 | ||
| 
 | ||
| 					for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
 | ||
| 						Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
 | ||
| 
 | ||
| 						for (int d = 0; d < r_drivers.size(); d++) {
 | ||
| 							OS::get_singleton()->print("'%s', ", r_drivers[d].utf8().get_data());
 | ||
| 						}
 | ||
| 					}
 | ||
| 
 | ||
| 					OS::get_singleton()->print(".\n");
 | ||
| 
 | ||
| 					goto error;
 | ||
| 				}
 | ||
| 
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing rendering driver argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen
 | ||
| 
 | ||
| 			init_fullscreen = true;
 | ||
| 		} else if (I->get() == "-m" || I->get() == "--maximized") { // force maximized window
 | ||
| 
 | ||
| 			init_maximized = true;
 | ||
| 			window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
 | ||
| 
 | ||
| 		} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
 | ||
| 
 | ||
| 			init_windowed = true;
 | ||
| 		} else if (I->get() == "--gpu-index") {
 | ||
| 			if (I->next()) {
 | ||
| 				Engine::singleton->gpu_idx = I->next()->get().to_int();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing GPU index argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--gpu-validation") {
 | ||
| 			Engine::singleton->use_validation_layers = true;
 | ||
| #ifdef DEBUG_ENABLED
 | ||
| 		} else if (I->get() == "--gpu-abort") {
 | ||
| 			Engine::singleton->abort_on_gpu_errors = true;
 | ||
| #endif
 | ||
| 		} else if (I->get() == "--tablet-driver") {
 | ||
| 			if (I->next()) {
 | ||
| 				tablet_driver = I->next()->get();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing tablet driver argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--single-window") { // force single window
 | ||
| 
 | ||
| 			OS::get_singleton()->_single_window = true;
 | ||
| 		} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
 | ||
| 
 | ||
| 			init_always_on_top = true;
 | ||
| 		} else if (I->get() == "--resolution") { // force resolution
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				String vm = I->next()->get();
 | ||
| 
 | ||
| 				if (!vm.contains("x")) { // invalid parameter format
 | ||
| 
 | ||
| 					OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n",
 | ||
| 							vm.utf8().get_data());
 | ||
| 					goto error;
 | ||
| 				}
 | ||
| 
 | ||
| 				int w = vm.get_slice("x", 0).to_int();
 | ||
| 				int h = vm.get_slice("x", 1).to_int();
 | ||
| 
 | ||
| 				if (w <= 0 || h <= 0) {
 | ||
| 					OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n",
 | ||
| 							vm.utf8().get_data());
 | ||
| 					goto error;
 | ||
| 				}
 | ||
| 
 | ||
| 				window_size.width = w;
 | ||
| 				window_size.height = h;
 | ||
| 				force_res = true;
 | ||
| 
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing resolution argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 
 | ||
| 		} else if (I->get() == "--position") { // set window position
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				String vm = I->next()->get();
 | ||
| 
 | ||
| 				if (!vm.contains(",")) { // invalid parameter format
 | ||
| 
 | ||
| 					OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n",
 | ||
| 							vm.utf8().get_data());
 | ||
| 					goto error;
 | ||
| 				}
 | ||
| 
 | ||
| 				int x = vm.get_slice(",", 0).to_int();
 | ||
| 				int y = vm.get_slice(",", 1).to_int();
 | ||
| 
 | ||
| 				init_custom_pos = Point2(x, y);
 | ||
| 				init_use_custom_pos = true;
 | ||
| 
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing position argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 
 | ||
| 		} else if (I->get() == "--headless") { // enable headless mode (no audio, no rendering).
 | ||
| 
 | ||
| 			audio_driver = "Dummy";
 | ||
| 			display_driver = "headless";
 | ||
| 
 | ||
| 		} else if (I->get() == "--profiling") { // enable profiling
 | ||
| 
 | ||
| 			use_debug_profiler = true;
 | ||
| 
 | ||
| 		} else if (I->get() == "-l" || I->get() == "--language") { // language
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				locale = I->next()->get();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing language argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 
 | ||
| 		} else if (I->get() == "--remote-fs") { // remote filesystem
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				remotefs = I->next()->get();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing remote filesystem address, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--remote-fs-password") { // remote filesystem password
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				remotefs_pass = I->next()->get();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing remote filesystem password, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--render-thread") { // render thread mode
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				if (I->next()->get() == "safe") {
 | ||
| 					rtm = OS::RENDER_THREAD_SAFE;
 | ||
| 				} else if (I->next()->get() == "unsafe") {
 | ||
| 					rtm = OS::RENDER_THREAD_UNSAFE;
 | ||
| 				} else if (I->next()->get() == "separate") {
 | ||
| 					rtm = OS::RENDER_SEPARATE_THREAD;
 | ||
| 				}
 | ||
| 
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing render thread mode argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		} else if (I->get() == "-e" || I->get() == "--editor") { // starts editor
 | ||
| 
 | ||
| 			editor = true;
 | ||
| 		} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
 | ||
| 			project_manager = true;
 | ||
| 		} else if (I->get() == "--debug-server") {
 | ||
| 			if (I->next()) {
 | ||
| 				debug_server_uri = I->next()->get();
 | ||
| 				if (!debug_server_uri.contains("://")) { // wrong address
 | ||
| 					OS::get_singleton()->print("Invalid debug server uri. It should be of the form <protocol>://<bind_address>:<port>.\n");
 | ||
| 					goto error;
 | ||
| 				}
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing remote debug server uri, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
 | ||
| 
 | ||
| 			auto_build_solutions = true;
 | ||
| 			editor = true;
 | ||
| 			cmdline_tool = true;
 | ||
| 		} else if (I->get() == "--dump-extension-api") {
 | ||
| 			// Register as an editor instance to use low-end fallback if relevant.
 | ||
| 			editor = true;
 | ||
| 			cmdline_tool = true;
 | ||
| 			dump_extension_api = true;
 | ||
| 			print_line("Dumping Extension API");
 | ||
| 			// Hack. Not needed but otherwise we end up detecting that this should
 | ||
| 			// run the project instead of a cmdline tool.
 | ||
| 			// Needs full refactoring to fix properly.
 | ||
| 			main_args.push_back(I->get());
 | ||
| 		} else if (I->get() == "--export" || I->get() == "--export-debug" ||
 | ||
| 				I->get() == "--export-pack") { // Export project
 | ||
| 			// Actually handling is done in start().
 | ||
| 			editor = true;
 | ||
| 			cmdline_tool = true;
 | ||
| 			main_args.push_back(I->get());
 | ||
| 		} else if (I->get() == "--convert-3to4") {
 | ||
| 			// Actually handling is done in start().
 | ||
| 			cmdline_tool = true;
 | ||
| 			main_args.push_back(I->get());
 | ||
| 		} else if (I->get() == "--validate-conversion-3to4") {
 | ||
| 			// Actually handling is done in start().
 | ||
| 			cmdline_tool = true;
 | ||
| 			main_args.push_back(I->get());
 | ||
| 		} else if (I->get() == "--doctool") {
 | ||
| 			// Actually handling is done in start().
 | ||
| 			cmdline_tool = true;
 | ||
| 
 | ||
| 			// `--doctool` implies `--headless` to avoid spawning an unnecessary window
 | ||
| 			// and speed up class reference generation.
 | ||
| 			audio_driver = "Dummy";
 | ||
| 			display_driver = "headless";
 | ||
| 			main_args.push_back(I->get());
 | ||
| #endif
 | ||
| 		} else if (I->get() == "--path") { // set path of project to start or edit
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				String p = I->next()->get();
 | ||
| 				if (OS::get_singleton()->set_cwd(p) == OK) {
 | ||
| 					//nothing
 | ||
| 				} else {
 | ||
| 					project_path = I->next()->get(); //use project_path instead
 | ||
| 				}
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing relative or absolute path, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
 | ||
| 			upwards = true;
 | ||
| 		} else if (I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
 | ||
| 			auto_quit = true;
 | ||
| 		} else if (I->get().ends_with("project.godot")) {
 | ||
| 			String path;
 | ||
| 			String file = I->get();
 | ||
| 			int sep = MAX(file.rfind("/"), file.rfind("\\"));
 | ||
| 			if (sep == -1) {
 | ||
| 				path = ".";
 | ||
| 			} else {
 | ||
| 				path = file.substr(0, sep);
 | ||
| 			}
 | ||
| 			if (OS::get_singleton()->set_cwd(path) == OK) {
 | ||
| 				// path already specified, don't override
 | ||
| 			} else {
 | ||
| 				project_path = path;
 | ||
| 			}
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 			editor = true;
 | ||
| #endif
 | ||
| 		} else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				String bplist = I->next()->get();
 | ||
| 				breakpoints = bplist.split(",");
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing list of breakpoints, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 
 | ||
| 		} else if (I->get() == "--frame-delay") { // force frame delay
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				frame_delay = I->next()->get().to_int();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing frame delay argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 
 | ||
| 		} else if (I->get() == "--time-scale") { // force time scale
 | ||
| 
 | ||
| 			if (I->next()) {
 | ||
| 				Engine::get_singleton()->set_time_scale(I->next()->get().to_float());
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing time scale argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 
 | ||
| 		} else if (I->get() == "--main-pack") {
 | ||
| 			if (I->next()) {
 | ||
| 				main_pack = I->next()->get();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			};
 | ||
| 
 | ||
| 		} else if (I->get() == "-d" || I->get() == "--debug") {
 | ||
| 			debug_uri = "local://";
 | ||
| 			OS::get_singleton()->_debug_stdout = true;
 | ||
| #if defined(DEBUG_ENABLED)
 | ||
| 		} else if (I->get() == "--debug-collisions") {
 | ||
| 			debug_collisions = true;
 | ||
| 		} else if (I->get() == "--debug-paths") {
 | ||
| 			debug_paths = true;
 | ||
| 		} else if (I->get() == "--debug-navigation") {
 | ||
| 			debug_navigation = true;
 | ||
| 		} else if (I->get() == "--debug-stringnames") {
 | ||
| 			StringName::set_debug_stringnames(true);
 | ||
| #endif
 | ||
| 		} else if (I->get() == "--remote-debug") {
 | ||
| 			if (I->next()) {
 | ||
| 				debug_uri = I->next()->get();
 | ||
| 				if (!debug_uri.contains("://")) { // wrong address
 | ||
| 					OS::get_singleton()->print(
 | ||
| 							"Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>.\n");
 | ||
| 					goto error;
 | ||
| 				}
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing remote debug host address, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--allow_focus_steal_pid") { // not exposed to user
 | ||
| 			if (I->next()) {
 | ||
| 				allow_focus_steal_pid = I->next()->get().to_int();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing editor PID argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--disable-render-loop") {
 | ||
| 			disable_render_loop = true;
 | ||
| 		} else if (I->get() == "--fixed-fps") {
 | ||
| 			if (I->next()) {
 | ||
| 				fixed_fps = I->next()->get().to_int();
 | ||
| 				N = I->next()->next();
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
 | ||
| 				goto error;
 | ||
| 			}
 | ||
| 		} else if (I->get() == "--print-fps") {
 | ||
| 			print_fps = true;
 | ||
| 		} else if (I->get() == "--profile-gpu") {
 | ||
| 			profile_gpu = true;
 | ||
| 		} else if (I->get() == "--disable-crash-handler") {
 | ||
| 			OS::get_singleton()->disable_crash_handler();
 | ||
| 		} else if (I->get() == "--skip-breakpoints") {
 | ||
| 			skip_breakpoints = true;
 | ||
| 		} else {
 | ||
| 			main_args.push_back(I->get());
 | ||
| 		}
 | ||
| 
 | ||
| 		I = N;
 | ||
| 	}
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	if (editor && project_manager) {
 | ||
| 		OS::get_singleton()->print(
 | ||
| 				"Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
 | ||
| 		goto error;
 | ||
| 	}
 | ||
| #endif
 | ||
| 
 | ||
| 	// Network file system needs to be configured before globals, since globals are based on the
 | ||
| 	// 'project.godot' file which will only be available through the network if this is enabled
 | ||
| 	FileAccessNetwork::configure();
 | ||
| 	if (!remotefs.is_empty()) {
 | ||
| 		file_access_network_client = memnew(FileAccessNetworkClient);
 | ||
| 		int port;
 | ||
| 		if (remotefs.contains(":")) {
 | ||
| 			port = remotefs.get_slicec(':', 1).to_int();
 | ||
| 			remotefs = remotefs.get_slicec(':', 0);
 | ||
| 		} else {
 | ||
| 			port = 6010;
 | ||
| 		}
 | ||
| 
 | ||
| 		Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
 | ||
| 		if (err) {
 | ||
| 			OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
 | ||
| 			goto error;
 | ||
| 		}
 | ||
| 
 | ||
| 		FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
 | ||
| 	}
 | ||
| 
 | ||
| 	if (globals->setup(project_path, main_pack, upwards, editor) == OK) {
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		found_project = true;
 | ||
| #endif
 | ||
| 	} else {
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		editor = false;
 | ||
| #else
 | ||
| 		const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
 | ||
| 		OS::get_singleton()->print("%s", error_msg.utf8().get_data());
 | ||
| 		OS::get_singleton()->alert(error_msg);
 | ||
| 
 | ||
| 		goto error;
 | ||
| #endif
 | ||
| 	}
 | ||
| 
 | ||
| 	// Initialize user data dir.
 | ||
| 	OS::get_singleton()->ensure_user_data_dir();
 | ||
| 
 | ||
| 	initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
 | ||
| 	register_core_extensions(); // core extensions must be registered after globals setup and before display
 | ||
| 
 | ||
| 	ResourceUID::get_singleton()->load_from_cache(); // load UUIDs from cache.
 | ||
| 
 | ||
| 	GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc",
 | ||
| 			PropertyInfo(Variant::INT,
 | ||
| 					"memory/limits/multithreaded_server/rid_pool_prealloc",
 | ||
| 					PROPERTY_HINT_RANGE,
 | ||
| 					"0,500,1")); // No negative and limit to 500 due to crashes
 | ||
| 	GLOBAL_DEF("network/limits/debugger/max_chars_per_second", 32768);
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_chars_per_second",
 | ||
| 			PropertyInfo(Variant::INT,
 | ||
| 					"network/limits/debugger/max_chars_per_second",
 | ||
| 					PROPERTY_HINT_RANGE,
 | ||
| 					"0, 4096, 1, or_greater"));
 | ||
| 	GLOBAL_DEF("network/limits/debugger/max_queued_messages", 2048);
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_queued_messages",
 | ||
| 			PropertyInfo(Variant::INT,
 | ||
| 					"network/limits/debugger/max_queued_messages",
 | ||
| 					PROPERTY_HINT_RANGE,
 | ||
| 					"0, 8192, 1, or_greater"));
 | ||
| 	GLOBAL_DEF("network/limits/debugger/max_errors_per_second", 400);
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_errors_per_second",
 | ||
| 			PropertyInfo(Variant::INT,
 | ||
| 					"network/limits/debugger/max_errors_per_second",
 | ||
| 					PROPERTY_HINT_RANGE,
 | ||
| 					"0, 200, 1, or_greater"));
 | ||
| 	GLOBAL_DEF("network/limits/debugger/max_warnings_per_second", 400);
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger/max_warnings_per_second",
 | ||
| 			PropertyInfo(Variant::INT,
 | ||
| 					"network/limits/debugger/max_warnings_per_second",
 | ||
| 					PROPERTY_HINT_RANGE,
 | ||
| 					"0, 200, 1, or_greater"));
 | ||
| 
 | ||
| 	EngineDebugger::initialize(debug_uri, skip_breakpoints, breakpoints);
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	if (editor) {
 | ||
| 		packed_data->set_disabled(true);
 | ||
| 		globals->set_disable_feature_overrides(true);
 | ||
| 		Engine::get_singleton()->set_editor_hint(true);
 | ||
| 		main_args.push_back("--editor");
 | ||
| 		if (!init_windowed) {
 | ||
| 			init_maximized = true;
 | ||
| 			window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	if (!project_manager && !editor) {
 | ||
| 		// If we didn't find a project, we fall back to the project manager.
 | ||
| 		project_manager = !found_project && !cmdline_tool;
 | ||
| 	}
 | ||
| 
 | ||
| 	if (project_manager) {
 | ||
| 		Engine::get_singleton()->set_project_manager_hint(true);
 | ||
| 	}
 | ||
| #endif
 | ||
| 
 | ||
| 	GLOBAL_DEF("debug/file_logging/enable_file_logging", false);
 | ||
| 	// Only file logging by default on desktop platforms as logs can't be
 | ||
| 	// accessed easily on mobile/Web platforms (if at all).
 | ||
| 	// This also prevents logs from being created for the editor instance, as feature tags
 | ||
| 	// are disabled while in the editor (even if they should logically apply).
 | ||
| 	GLOBAL_DEF("debug/file_logging/enable_file_logging.pc", true);
 | ||
| 	GLOBAL_DEF("debug/file_logging/log_path", "user://logs/godot.log");
 | ||
| 	GLOBAL_DEF("debug/file_logging/max_log_files", 5);
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("debug/file_logging/max_log_files",
 | ||
| 			PropertyInfo(Variant::INT,
 | ||
| 					"debug/file_logging/max_log_files",
 | ||
| 					PROPERTY_HINT_RANGE,
 | ||
| 					"0,20,1,or_greater")); //no negative numbers
 | ||
| 	if (!project_manager && !editor && FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) &&
 | ||
| 			GLOBAL_GET("debug/file_logging/enable_file_logging")) {
 | ||
| 		// Don't create logs for the project manager as they would be written to
 | ||
| 		// the current working directory, which is inconvenient.
 | ||
| 		String base_path = GLOBAL_GET("debug/file_logging/log_path");
 | ||
| 		int max_files = GLOBAL_GET("debug/file_logging/max_log_files");
 | ||
| 		OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
 | ||
| 	}
 | ||
| 
 | ||
| 	if (main_args.size() == 0 && String(GLOBAL_GET("application/run/main_scene")) == "") {
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		if (!editor && !project_manager) {
 | ||
| #endif
 | ||
| 			const String error_msg = "Error: Can't run project: no main scene defined in the project.\n";
 | ||
| 			OS::get_singleton()->print("%s", error_msg.utf8().get_data());
 | ||
| 			OS::get_singleton()->alert(error_msg);
 | ||
| 			goto error;
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		}
 | ||
| #endif
 | ||
| 	}
 | ||
| 
 | ||
| 	if (editor || project_manager) {
 | ||
| 		Engine::get_singleton()->set_editor_hint(true);
 | ||
| 		use_custom_res = false;
 | ||
| 		input_map->load_default(); //keys for editor
 | ||
| 	} else {
 | ||
| 		input_map->load_from_project_settings(); //keys for game
 | ||
| 	}
 | ||
| 
 | ||
| 	if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
 | ||
| 		quiet_stdout = true;
 | ||
| 	}
 | ||
| 	if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) {
 | ||
| 		_print_error_enabled = false;
 | ||
| 	};
 | ||
| 
 | ||
| 	if (quiet_stdout) {
 | ||
| 		_print_line_enabled = false;
 | ||
| 	}
 | ||
| 
 | ||
| 	Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print"));
 | ||
| 
 | ||
| 	OS::get_singleton()->set_cmdline(execpath, main_args);
 | ||
| 
 | ||
| 	// possibly be worth changing the default from vulkan to something lower spec,
 | ||
| 	// for the project manager, depending on how smooth the fallback is.
 | ||
| 
 | ||
| 	// this list is hard coded, which makes it more difficult to add new backends.
 | ||
| 	// can potentially be changed to more of a plugin system at a later date.
 | ||
| 
 | ||
| 	// Start with Vulkan, which will be the default if enabled.
 | ||
| #ifdef VULKAN_ENABLED
 | ||
| 	renderer_hints = "vulkan";
 | ||
| #endif
 | ||
| 
 | ||
| 	// And OpenGL3 next, or first if Vulkan is disabled.
 | ||
| #ifdef GLES3_ENABLED
 | ||
| 	if (!renderer_hints.is_empty()) {
 | ||
| 		renderer_hints += ",";
 | ||
| 	}
 | ||
| 	renderer_hints += "opengl3";
 | ||
| #endif
 | ||
| 	if (renderer_hints.is_empty()) {
 | ||
| 		ERR_PRINT("No rendering driver available.");
 | ||
| 	}
 | ||
| 
 | ||
| 	default_renderer = renderer_hints.get_slice(",", 0);
 | ||
| 	GLOBAL_DEF_RST("rendering/driver/driver_name", default_renderer);
 | ||
| 
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name",
 | ||
| 			PropertyInfo(Variant::STRING,
 | ||
| 					"rendering/driver/driver_name",
 | ||
| 					PROPERTY_HINT_ENUM, renderer_hints));
 | ||
| 
 | ||
| 	// if not set on the command line
 | ||
| 	if (rendering_driver.is_empty()) {
 | ||
| 		rendering_driver = GLOBAL_GET("rendering/driver/driver_name");
 | ||
| 	}
 | ||
| 
 | ||
| 	// note this is the desired rendering driver, it doesn't mean we will get it.
 | ||
| 	// TODO - make sure this is updated in the case of fallbacks, so that the user interface
 | ||
| 	// shows the correct driver string.
 | ||
| 	OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
 | ||
| 
 | ||
| 	// always convert to lower case for consistency in the code
 | ||
| 	rendering_driver = rendering_driver.to_lower();
 | ||
| 
 | ||
| 	if (use_custom_res) {
 | ||
| 		if (!force_res) {
 | ||
| 			window_size.width = GLOBAL_GET("display/window/size/viewport_width");
 | ||
| 			window_size.height = GLOBAL_GET("display/window/size/viewport_height");
 | ||
| 
 | ||
| 			if (globals->has_setting("display/window/size/window_width_override") &&
 | ||
| 					globals->has_setting("display/window/size/window_height_override")) {
 | ||
| 				int desired_width = globals->get("display/window/size/window_width_override");
 | ||
| 				if (desired_width > 0) {
 | ||
| 					window_size.width = desired_width;
 | ||
| 				}
 | ||
| 				int desired_height = globals->get("display/window/size/window_height_override");
 | ||
| 				if (desired_height > 0) {
 | ||
| 					window_size.height = desired_height;
 | ||
| 				}
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		if (!bool(GLOBAL_GET("display/window/size/resizable"))) {
 | ||
| 			window_flags |= DisplayServer::WINDOW_FLAG_RESIZE_DISABLED_BIT;
 | ||
| 		}
 | ||
| 		if (bool(GLOBAL_GET("display/window/size/borderless"))) {
 | ||
| 			window_flags |= DisplayServer::WINDOW_FLAG_BORDERLESS_BIT;
 | ||
| 		}
 | ||
| 		if (bool(GLOBAL_GET("display/window/size/fullscreen"))) {
 | ||
| 			window_mode = DisplayServer::WINDOW_MODE_FULLSCREEN;
 | ||
| 		}
 | ||
| 
 | ||
| 		if (bool(GLOBAL_GET("display/window/size/always_on_top"))) {
 | ||
| 			window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP_BIT;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
 | ||
| 	GLOBAL_DEF("internationalization/locale/include_text_server_data", false);
 | ||
| 
 | ||
| 	OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true);
 | ||
| 
 | ||
| 	// FIXME: Restore support.
 | ||
| #if 0
 | ||
| 	//OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
 | ||
| 	video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
 | ||
| #endif
 | ||
| 
 | ||
| 	if (editor || project_manager) {
 | ||
| 		// The editor and project manager always detect and use hiDPI if needed
 | ||
| 		OS::get_singleton()->_allow_hidpi = true;
 | ||
| 		OS::get_singleton()->_allow_layered = false;
 | ||
| 	}
 | ||
| 
 | ||
| 	OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
 | ||
| 	if (rtm == -1) {
 | ||
| 		rtm = GLOBAL_DEF("rendering/driver/threads/thread_model", OS::RENDER_THREAD_SAFE);
 | ||
| 	}
 | ||
| 
 | ||
| 	if (rtm >= 0 && rtm < 3) {
 | ||
| #ifdef NO_THREADS
 | ||
| 		rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform.
 | ||
| #else
 | ||
| 		if (editor) {
 | ||
| 			rtm = OS::RENDER_THREAD_SAFE;
 | ||
| 		}
 | ||
| #endif
 | ||
| 		OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
 | ||
| 	}
 | ||
| 
 | ||
| 	/* Determine audio and video drivers */
 | ||
| 
 | ||
| 	// Display driver, e.g. X11, Wayland.
 | ||
| 	// print_line("requested display driver : " + display_driver);
 | ||
| 	for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
 | ||
| 		String name = DisplayServer::get_create_function_name(i);
 | ||
| 		// print_line("\t" + itos(i) + " : " + name);
 | ||
| 
 | ||
| 		if (display_driver == name) {
 | ||
| 			display_driver_idx = i;
 | ||
| 			break;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	if (display_driver_idx < 0) {
 | ||
| 		display_driver_idx = 0;
 | ||
| 	}
 | ||
| 
 | ||
| 	// Store this in a globally accessible place, so we can retrieve the rendering drivers
 | ||
| 	// list from the display driver for the editor UI.
 | ||
| 	OS::get_singleton()->set_display_driver_id(display_driver_idx);
 | ||
| 
 | ||
| 	GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
 | ||
| 	if (audio_driver.is_empty()) { // Specified in project.godot.
 | ||
| 		audio_driver = GLOBAL_GET("audio/driver/driver");
 | ||
| 	}
 | ||
| 
 | ||
| 	for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
 | ||
| 		if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
 | ||
| 			audio_driver_idx = i;
 | ||
| 			break;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	if (audio_driver_idx < 0) {
 | ||
| 		audio_driver_idx = 0;
 | ||
| 	}
 | ||
| 
 | ||
| 	{
 | ||
| 		window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE)));
 | ||
| 	}
 | ||
| 	{
 | ||
| 		window_vsync_mode = DisplayServer::VSyncMode(int(GLOBAL_DEF("display/window/vsync/vsync_mode", DisplayServer::VSyncMode::VSYNC_ENABLED)));
 | ||
| 	}
 | ||
| 	Engine::get_singleton()->set_physics_ticks_per_second(GLOBAL_DEF_BASIC("physics/common/physics_ticks_per_second", 60));
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_ticks_per_second",
 | ||
| 			PropertyInfo(Variant::INT, "physics/common/physics_ticks_per_second",
 | ||
| 					PROPERTY_HINT_RANGE, "1,1000,1"));
 | ||
| 	Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
 | ||
| 	Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps",
 | ||
| 			PropertyInfo(Variant::INT,
 | ||
| 					"debug/settings/fps/force_fps",
 | ||
| 					PROPERTY_HINT_RANGE, "0,1000,1"));
 | ||
| 
 | ||
| 	GLOBAL_DEF("debug/settings/stdout/print_fps", false);
 | ||
| 	GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false);
 | ||
| 	GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
 | ||
| 
 | ||
| 	if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
 | ||
| 		OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout");
 | ||
| 	}
 | ||
| 
 | ||
| 	if (frame_delay == 0) {
 | ||
| 		frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0);
 | ||
| 		ProjectSettings::get_singleton()->set_custom_property_info("application/run/frame_delay_msec",
 | ||
| 				PropertyInfo(Variant::INT,
 | ||
| 						"application/run/frame_delay_msec",
 | ||
| 						PROPERTY_HINT_RANGE,
 | ||
| 						"0,100,1,or_greater")); // No negative numbers
 | ||
| 	}
 | ||
| 
 | ||
| 	OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
 | ||
| 	OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(
 | ||
| 			GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 6900)); // Roughly 144 FPS
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec",
 | ||
| 			PropertyInfo(Variant::INT,
 | ||
| 					"application/run/low_processor_mode_sleep_usec",
 | ||
| 					PROPERTY_HINT_RANGE,
 | ||
| 					"0,33200,1,or_greater")); // No negative numbers
 | ||
| 
 | ||
| 	GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
 | ||
| 	GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.150);
 | ||
| 
 | ||
| 	// XR project settings.
 | ||
| 	GLOBAL_DEF_RST_BASIC("xr/openxr/enabled", false);
 | ||
| 	GLOBAL_DEF_BASIC("xr/openxr/default_action_map", "res://openxr_action_map.tres");
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/default_action_map", PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres"));
 | ||
| 
 | ||
| 	GLOBAL_DEF_BASIC("xr/openxr/form_factor", "0");
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/form_factor", PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head Mounted,Handheld"));
 | ||
| 
 | ||
| 	GLOBAL_DEF_BASIC("xr/openxr/view_configuration", "1");
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/view_configuration", PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo")); // "Mono,Stereo,Quad,Observer"
 | ||
| 
 | ||
| 	GLOBAL_DEF_BASIC("xr/openxr/reference_space", "1");
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/reference_space", PropertyInfo(Variant::INT, "xr/openxr/reference_space", PROPERTY_HINT_ENUM, "Local,Stage"));
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	// Disabled for now, using XR inside of the editor we'll be working on during the coming months.
 | ||
| 
 | ||
| 	// editor settings (it seems we're too early in the process when setting up rendering, to access editor settings...)
 | ||
| 	// EDITOR_DEF_RST("xr/openxr/in_editor", false);
 | ||
| 	// GLOBAL_DEF("xr/openxr/in_editor", false);
 | ||
| #endif
 | ||
| 
 | ||
| 	Engine::get_singleton()->set_frame_delay(frame_delay);
 | ||
| 
 | ||
| 	message_queue = memnew(MessageQueue);
 | ||
| 
 | ||
| 	if (p_second_phase) {
 | ||
| 		return setup2();
 | ||
| 	}
 | ||
| 
 | ||
| 	return OK;
 | ||
| 
 | ||
| error:
 | ||
| 
 | ||
| 	text_driver = "";
 | ||
| 	display_driver = "";
 | ||
| 	audio_driver = "";
 | ||
| 	tablet_driver = "";
 | ||
| 	project_path = "";
 | ||
| 
 | ||
| 	args.clear();
 | ||
| 	main_args.clear();
 | ||
| 
 | ||
| 	if (show_help) {
 | ||
| 		print_help(execpath);
 | ||
| 	}
 | ||
| 
 | ||
| 	EngineDebugger::deinitialize();
 | ||
| 
 | ||
| 	if (performance) {
 | ||
| 		memdelete(performance);
 | ||
| 	}
 | ||
| 	if (input_map) {
 | ||
| 		memdelete(input_map);
 | ||
| 	}
 | ||
| 	if (time_singleton) {
 | ||
| 		memdelete(time_singleton);
 | ||
| 	}
 | ||
| 	if (translation_server) {
 | ||
| 		memdelete(translation_server);
 | ||
| 	}
 | ||
| 	if (globals) {
 | ||
| 		memdelete(globals);
 | ||
| 	}
 | ||
| 	if (engine) {
 | ||
| 		memdelete(engine);
 | ||
| 	}
 | ||
| 	if (packed_data) {
 | ||
| 		memdelete(packed_data);
 | ||
| 	}
 | ||
| 	if (file_access_network_client) {
 | ||
| 		memdelete(file_access_network_client);
 | ||
| 	}
 | ||
| 
 | ||
| 	unregister_core_driver_types();
 | ||
| 	unregister_core_extensions();
 | ||
| 	unregister_core_types();
 | ||
| 
 | ||
| 	OS::get_singleton()->_cmdline.clear();
 | ||
| 
 | ||
| 	if (message_queue) {
 | ||
| 		memdelete(message_queue);
 | ||
| 	}
 | ||
| 	OS::get_singleton()->finalize_core();
 | ||
| 	locale = String();
 | ||
| 
 | ||
| 	return ERR_INVALID_PARAMETER;
 | ||
| }
 | ||
| 
 | ||
| Error Main::setup2(Thread::ID p_main_tid_override) {
 | ||
| 	tsman = memnew(TextServerManager);
 | ||
| 
 | ||
| 	if (tsman) {
 | ||
| 		Ref<TextServerDummy> ts;
 | ||
| 		ts.instantiate();
 | ||
| 		tsman->add_interface(ts);
 | ||
| 	}
 | ||
| 
 | ||
| 	register_server_types();
 | ||
| 	initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
 | ||
| 	NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
 | ||
| 
 | ||
| 	// Print engine name and version
 | ||
| 	print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
 | ||
| 
 | ||
| #if !defined(NO_THREADS)
 | ||
| 	if (p_main_tid_override) {
 | ||
| 		Thread::main_thread_id = p_main_tid_override;
 | ||
| 	}
 | ||
| #endif
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	if (editor || project_manager || cmdline_tool) {
 | ||
| 		EditorPaths::create();
 | ||
| 	}
 | ||
| #endif
 | ||
| 
 | ||
| 	/* Initialize Input */
 | ||
| 
 | ||
| 	input = memnew(Input);
 | ||
| 
 | ||
| 	/* Initialize Display Server */
 | ||
| 
 | ||
| 	{
 | ||
| 		String display_driver = DisplayServer::get_create_function_name(display_driver_idx);
 | ||
| 
 | ||
| 		// rendering_driver now held in static global String in main and initialized in setup()
 | ||
| 		Error err;
 | ||
| 		display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err);
 | ||
| 		if (err != OK || display_server == nullptr) {
 | ||
| 			//ok i guess we can't use this display server, try other ones
 | ||
| 			for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
 | ||
| 				if (i == display_driver_idx) {
 | ||
| 					continue; //don't try the same twice
 | ||
| 				}
 | ||
| 				display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err);
 | ||
| 				if (err == OK && display_server != nullptr) {
 | ||
| 					break;
 | ||
| 				}
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		if (err != OK || display_server == nullptr) {
 | ||
| 			ERR_PRINT("Unable to create DisplayServer, all display drivers failed.");
 | ||
| 			return err;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	if (display_server->has_feature(DisplayServer::FEATURE_ORIENTATION)) {
 | ||
| 		display_server->screen_set_orientation(window_orientation);
 | ||
| 	}
 | ||
| 
 | ||
| 	if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
 | ||
| 		// Print requested V-Sync mode at startup to diagnose the printed FPS not going above the monitor refresh rate.
 | ||
| 		switch (window_vsync_mode) {
 | ||
| 			case DisplayServer::VSyncMode::VSYNC_DISABLED:
 | ||
| 				print_line("Requested V-Sync mode: Disabled");
 | ||
| 				break;
 | ||
| 			case DisplayServer::VSyncMode::VSYNC_ENABLED:
 | ||
| 				print_line("Requested V-Sync mode: Enabled - FPS will likely be capped to the monitor refresh rate.");
 | ||
| 				break;
 | ||
| 			case DisplayServer::VSyncMode::VSYNC_ADAPTIVE:
 | ||
| 				print_line("Requested V-Sync mode: Adaptive");
 | ||
| 				break;
 | ||
| 			case DisplayServer::VSyncMode::VSYNC_MAILBOX:
 | ||
| 				print_line("Requested V-Sync mode: Mailbox");
 | ||
| 				break;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	/* Initialize Pen Tablet Driver */
 | ||
| 
 | ||
| 	{
 | ||
| 		GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", "");
 | ||
| 		GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.windows", "");
 | ||
| 		ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink"));
 | ||
| 	}
 | ||
| 
 | ||
| 	if (tablet_driver.is_empty()) { // specified in project.godot
 | ||
| 		tablet_driver = GLOBAL_GET("input_devices/pen_tablet/driver");
 | ||
| 		if (tablet_driver.is_empty()) {
 | ||
| 			tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(0);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	for (int i = 0; i < DisplayServer::get_singleton()->tablet_get_driver_count(); i++) {
 | ||
| 		if (tablet_driver == DisplayServer::get_singleton()->tablet_get_driver_name(i)) {
 | ||
| 			DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(i));
 | ||
| 			break;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	if (DisplayServer::get_singleton()->tablet_get_current_driver().is_empty()) {
 | ||
| 		DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(0));
 | ||
| 	}
 | ||
| 
 | ||
| 	print_verbose("Using \"" + tablet_driver + "\" pen tablet driver...");
 | ||
| 
 | ||
| 	/* Initialize Rendering Server */
 | ||
| 
 | ||
| 	rendering_server = memnew(RenderingServerDefault(OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD));
 | ||
| 
 | ||
| 	rendering_server->init();
 | ||
| 	//rendering_server->call_set_use_vsync(OS::get_singleton()->_use_vsync);
 | ||
| 	rendering_server->set_render_loop_enabled(!disable_render_loop);
 | ||
| 
 | ||
| 	if (profile_gpu || (!editor && bool(GLOBAL_GET("debug/settings/stdout/print_gpu_profile")))) {
 | ||
| 		rendering_server->set_print_gpu_profile(true);
 | ||
| 	}
 | ||
| 
 | ||
| #ifdef UNIX_ENABLED
 | ||
| 	// Print warning after initializing the renderer but before initializing audio.
 | ||
| 	if (OS::get_singleton()->get_environment("USER") == "root" && !OS::get_singleton()->has_environment("GODOT_SILENCE_ROOT_WARNING")) {
 | ||
| 		WARN_PRINT("Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.\nSet the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.");
 | ||
| 	}
 | ||
| #endif
 | ||
| 
 | ||
| 	OS::get_singleton()->initialize_joypads();
 | ||
| 
 | ||
| 	/* Initialize Audio Driver */
 | ||
| 
 | ||
| 	AudioDriverManager::initialize(audio_driver_idx);
 | ||
| 
 | ||
| 	print_line(" "); //add a blank line for readability
 | ||
| 
 | ||
| 	if (init_use_custom_pos) {
 | ||
| 		display_server->window_set_position(init_custom_pos);
 | ||
| 	}
 | ||
| 
 | ||
| 	// right moment to create and initialize the audio server
 | ||
| 
 | ||
| 	audio_server = memnew(AudioServer);
 | ||
| 	audio_server->init();
 | ||
| 
 | ||
| 	// also init our xr_server from here
 | ||
| 	xr_server = memnew(XRServer);
 | ||
| 
 | ||
| 	register_core_singletons();
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Setup Logo");
 | ||
| 
 | ||
| #if defined(JAVASCRIPT_ENABLED) || defined(ANDROID_ENABLED)
 | ||
| 	bool show_logo = false;
 | ||
| #else
 | ||
| 	bool show_logo = true;
 | ||
| #endif
 | ||
| 
 | ||
| 	if (init_screen != -1) {
 | ||
| 		DisplayServer::get_singleton()->window_set_current_screen(init_screen);
 | ||
| 	}
 | ||
| 	if (init_windowed) {
 | ||
| 		//do none..
 | ||
| 	} else if (init_maximized) {
 | ||
| 		DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_MAXIMIZED);
 | ||
| 	} else if (init_fullscreen) {
 | ||
| 		DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_FULLSCREEN);
 | ||
| 	}
 | ||
| 	if (init_always_on_top) {
 | ||
| 		DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true);
 | ||
| 	}
 | ||
| 
 | ||
| 	if (allow_focus_steal_pid) {
 | ||
| 		DisplayServer::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid);
 | ||
| 	}
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Load Boot Image");
 | ||
| 
 | ||
| 	Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
 | ||
| 	RenderingServer::get_singleton()->set_default_clear_color(clear);
 | ||
| 
 | ||
| 	if (show_logo) { //boot logo!
 | ||
| 		const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true);
 | ||
| 		const String boot_logo_path = String(GLOBAL_DEF_BASIC("application/boot_splash/image", String())).strip_edges();
 | ||
| 		const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true);
 | ||
| 		const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true);
 | ||
| 		ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image",
 | ||
| 				PropertyInfo(Variant::STRING,
 | ||
| 						"application/boot_splash/image",
 | ||
| 						PROPERTY_HINT_FILE, "*.png"));
 | ||
| 
 | ||
| 		Ref<Image> boot_logo;
 | ||
| 
 | ||
| 		if (boot_logo_image) {
 | ||
| 			if (!boot_logo_path.is_empty()) {
 | ||
| 				boot_logo.instantiate();
 | ||
| 				Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
 | ||
| 				if (load_err) {
 | ||
| 					ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
 | ||
| 				}
 | ||
| 			}
 | ||
| 		} else {
 | ||
| 			// Create a 1×1 transparent image. This will effectively hide the splash image.
 | ||
| 			boot_logo.instantiate();
 | ||
| 			boot_logo->create(1, 1, false, Image::FORMAT_RGBA8);
 | ||
| 			boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
 | ||
| 		}
 | ||
| 
 | ||
| #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
 | ||
| 		const Color boot_bg_color =
 | ||
| 				GLOBAL_DEF_BASIC("application/boot_splash/bg_color",
 | ||
| 						(editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
 | ||
| #else
 | ||
| 		const Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
 | ||
| #endif
 | ||
| 		if (boot_logo.is_valid()) {
 | ||
| 			RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
 | ||
| 					boot_logo_filter);
 | ||
| 
 | ||
| 		} else {
 | ||
| #ifndef NO_DEFAULT_BOOT_LOGO
 | ||
| 			MAIN_PRINT("Main: Create bootsplash");
 | ||
| #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
 | ||
| 			Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
 | ||
| #else
 | ||
| 			Ref<Image> splash = memnew(Image(boot_splash_png));
 | ||
| #endif
 | ||
| 
 | ||
| 			MAIN_PRINT("Main: ClearColor");
 | ||
| 			RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
 | ||
| 			MAIN_PRINT("Main: Image");
 | ||
| 			RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
 | ||
| #endif
 | ||
| 		}
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		if (OS::get_singleton()->get_bundle_icon_path().is_empty()) {
 | ||
| 			Ref<Image> icon = memnew(Image(app_icon_png));
 | ||
| 			DisplayServer::get_singleton()->set_icon(icon);
 | ||
| 		}
 | ||
| #endif
 | ||
| 	}
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: DCC");
 | ||
| 	RenderingServer::get_singleton()->set_default_clear_color(
 | ||
| 			GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)));
 | ||
| 
 | ||
| 	GLOBAL_DEF("application/config/icon", String());
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon",
 | ||
| 			PropertyInfo(Variant::STRING, "application/config/icon",
 | ||
| 					PROPERTY_HINT_FILE, "*.png,*.webp,*.svg"));
 | ||
| 
 | ||
| 	GLOBAL_DEF("application/config/macos_native_icon", String());
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("application/config/macos_native_icon",
 | ||
| 			PropertyInfo(Variant::STRING,
 | ||
| 					"application/config/macos_native_icon",
 | ||
| 					PROPERTY_HINT_FILE, "*.icns"));
 | ||
| 
 | ||
| 	GLOBAL_DEF("application/config/windows_native_icon", String());
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon",
 | ||
| 			PropertyInfo(Variant::STRING,
 | ||
| 					"application/config/windows_native_icon",
 | ||
| 					PROPERTY_HINT_FILE, "*.ico"));
 | ||
| 
 | ||
| 	Input *id = Input::get_singleton();
 | ||
| 	if (id) {
 | ||
| 		agile_input_event_flushing = GLOBAL_DEF("input_devices/buffering/agile_event_flushing", false);
 | ||
| 
 | ||
| 		if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) &&
 | ||
| 				!(editor || project_manager)) {
 | ||
| 			bool found_touchscreen = false;
 | ||
| 			for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
 | ||
| 				if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) {
 | ||
| 					found_touchscreen = true;
 | ||
| 				}
 | ||
| 			}
 | ||
| 			if (!found_touchscreen) {
 | ||
| 				//only if no touchscreen ui hint, set emulation
 | ||
| 				id->set_emulate_touch_from_mouse(true);
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
 | ||
| 	}
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Load Translations and Remaps");
 | ||
| 
 | ||
| 	translation_server->setup(); //register translations, load them, etc.
 | ||
| 	if (!locale.is_empty()) {
 | ||
| 		translation_server->set_locale(locale);
 | ||
| 	}
 | ||
| 	translation_server->load_translations();
 | ||
| 	ResourceLoader::load_translation_remaps(); //load remaps for resources
 | ||
| 
 | ||
| 	ResourceLoader::load_path_remaps();
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Load TextServer");
 | ||
| 
 | ||
| 	/* Enum text drivers */
 | ||
| 	GLOBAL_DEF("internationalization/rendering/text_driver", "");
 | ||
| 	String text_driver_options;
 | ||
| 	for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
 | ||
| 		if (i > 0) {
 | ||
| 			text_driver_options += ",";
 | ||
| 		}
 | ||
| 		text_driver_options += TextServerManager::get_singleton()->get_interface(i)->get_name();
 | ||
| 	}
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options));
 | ||
| 
 | ||
| 	/* Determine text driver */
 | ||
| 	if (text_driver.is_empty()) {
 | ||
| 		text_driver = GLOBAL_GET("internationalization/rendering/text_driver");
 | ||
| 	}
 | ||
| 
 | ||
| 	if (!text_driver.is_empty()) {
 | ||
| 		/* Load user selected text server. */
 | ||
| 		for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
 | ||
| 			if (TextServerManager::get_singleton()->get_interface(i)->get_name() == text_driver) {
 | ||
| 				text_driver_idx = i;
 | ||
| 				break;
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	if (text_driver_idx < 0) {
 | ||
| 		/* If not selected, use one with the most features available. */
 | ||
| 		int max_features = 0;
 | ||
| 		for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
 | ||
| 			uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features();
 | ||
| 			int feature_number = 0;
 | ||
| 			while (features) {
 | ||
| 				feature_number += features & 1;
 | ||
| 				features >>= 1;
 | ||
| 			}
 | ||
| 			if (feature_number >= max_features) {
 | ||
| 				max_features = feature_number;
 | ||
| 				text_driver_idx = i;
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 	if (text_driver_idx >= 0) {
 | ||
| 		TextServerManager::get_singleton()->set_primary_interface(TextServerManager::get_singleton()->get_interface(text_driver_idx));
 | ||
| 	} else {
 | ||
| 		ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
 | ||
| 	}
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Load Scene Types");
 | ||
| 
 | ||
| 	register_scene_types();
 | ||
| 	register_driver_types();
 | ||
| 
 | ||
| 	initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
 | ||
| 	NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	ClassDB::set_current_api(ClassDB::API_EDITOR);
 | ||
| 	EditorNode::register_editor_types();
 | ||
| 	initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
 | ||
| 	NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
 | ||
| 
 | ||
| 	ClassDB::set_current_api(ClassDB::API_CORE);
 | ||
| 
 | ||
| #endif
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Load Modules");
 | ||
| 
 | ||
| 	register_platform_apis();
 | ||
| 
 | ||
| 	// Theme needs modules to be initialized so that sub-resources can be loaded.
 | ||
| 	initialize_theme();
 | ||
| 
 | ||
| 	GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image", String());
 | ||
| 	GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2());
 | ||
| 	GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
 | ||
| 	ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image",
 | ||
| 			PropertyInfo(Variant::STRING,
 | ||
| 					"display/mouse_cursor/custom_image",
 | ||
| 					PROPERTY_HINT_FILE, "*.png,*.webp"));
 | ||
| 
 | ||
| 	if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) {
 | ||
| 		Ref<Texture2D> cursor = ResourceLoader::load(
 | ||
| 				ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
 | ||
| 		if (cursor.is_valid()) {
 | ||
| 			Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
 | ||
| 			Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	camera_server = CameraServer::create();
 | ||
| 
 | ||
| 	MAIN_PRINT("Main: Load Physics");
 | ||
| 
 | ||
| 	initialize_physics();
 | ||
| 	initialize_navigation_server();
 | ||
| 	register_server_singletons();
 | ||
| 
 | ||
| 	// This loads global classes, so it must happen before custom loaders and savers are registered
 | ||
| 	ScriptServer::init_languages();
 | ||
| 
 | ||
| 	audio_server->load_default_bus_layout();
 | ||
| 
 | ||
| 	if (use_debug_profiler && EngineDebugger::is_active()) {
 | ||
| 		// Start the "scripts" profiler, used in local debugging.
 | ||
| 		// We could add more, and make the CLI arg require a comma-separated list of profilers.
 | ||
| 		EngineDebugger::get_singleton()->profiler_enable("scripts", true);
 | ||
| 	}
 | ||
| 
 | ||
| 	if (!project_manager) {
 | ||
| 		// If not running the project manager, and now that the engine is
 | ||
| 		// able to load resources, load the global shader variables.
 | ||
| 		// If running on editor, don't load the textures because the editor
 | ||
| 		// may want to import them first. Editor will reload those later.
 | ||
| 		rendering_server->global_variables_load_settings(!editor);
 | ||
| 	}
 | ||
| 
 | ||
| 	_start_success = true;
 | ||
| 
 | ||
| 	ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point
 | ||
| 
 | ||
| 	print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
 | ||
| 	print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
 | ||
| 	MAIN_PRINT("Main: Done");
 | ||
| 
 | ||
| 	return OK;
 | ||
| }
 | ||
| 
 | ||
| String Main::get_rendering_driver_name() {
 | ||
| 	return rendering_driver;
 | ||
| }
 | ||
| 
 | ||
| // everything the main loop needs to know about frame timings
 | ||
| static MainTimerSync main_timer_sync;
 | ||
| 
 | ||
| bool Main::start() {
 | ||
| 	ERR_FAIL_COND_V(!_start_success, false);
 | ||
| 
 | ||
| 	bool hasicon = false;
 | ||
| 	String positional_arg;
 | ||
| 	String game_path;
 | ||
| 	String script;
 | ||
| 	bool check_only = false;
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	String doc_tool_path;
 | ||
| 	bool doc_base = true;
 | ||
| 	String _export_preset;
 | ||
| 	bool export_debug = false;
 | ||
| 	bool export_pack_only = false;
 | ||
| 	bool converting_project = false;
 | ||
| 	bool validating_converting_project = false;
 | ||
| #endif
 | ||
| 
 | ||
| 	main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
 | ||
| 	List<String> args = OS::get_singleton()->get_cmdline_args();
 | ||
| 
 | ||
| 	for (int i = 0; i < args.size(); i++) {
 | ||
| 		// First check parameters that do not have an argument to the right.
 | ||
| 
 | ||
| 		// Doctest Unit Testing Handler
 | ||
| 		// Designed to override and pass arguments to the unit test handler.
 | ||
| 		if (args[i] == "--check-only") {
 | ||
| 			check_only = true;
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		} else if (args[i] == "--no-docbase") {
 | ||
| 			doc_base = false;
 | ||
| 		} else if (args[i] == "--convert-3to4") {
 | ||
| 			converting_project = true;
 | ||
| 		} else if (args[i] == "--validate-conversion-3to4") {
 | ||
| 			validating_converting_project = true;
 | ||
| 		} else if (args[i] == "-e" || args[i] == "--editor") {
 | ||
| 			editor = true;
 | ||
| 		} else if (args[i] == "-p" || args[i] == "--project-manager") {
 | ||
| 			project_manager = true;
 | ||
| #endif
 | ||
| 		} else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) {
 | ||
| 			positional_arg = args[i];
 | ||
| 
 | ||
| 			if (args[i].ends_with(".scn") ||
 | ||
| 					args[i].ends_with(".tscn") ||
 | ||
| 					args[i].ends_with(".escn") ||
 | ||
| 					args[i].ends_with(".res") ||
 | ||
| 					args[i].ends_with(".tres")) {
 | ||
| 				// Only consider the positional argument to be a scene path if it ends with
 | ||
| 				// a file extension associated with Godot scenes. This makes it possible
 | ||
| 				// for projects to parse command-line arguments for custom CLI arguments
 | ||
| 				// or other file extensions without trouble. This can be used to implement
 | ||
| 				// "drag-and-drop onto executable" logic, which can prove helpful
 | ||
| 				// for non-game applications.
 | ||
| 				game_path = args[i];
 | ||
| 			}
 | ||
| 		}
 | ||
| 		// Then parameters that have an argument to the right.
 | ||
| 		else if (i < (args.size() - 1)) {
 | ||
| 			bool parsed_pair = true;
 | ||
| 			if (args[i] == "-s" || args[i] == "--script") {
 | ||
| 				script = args[i + 1];
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 			} else if (args[i] == "--doctool") {
 | ||
| 				doc_tool_path = args[i + 1];
 | ||
| 				if (doc_tool_path.begins_with("-")) {
 | ||
| 					// Assuming other command line arg, so default to cwd.
 | ||
| 					doc_tool_path = ".";
 | ||
| 					parsed_pair = false;
 | ||
| 				}
 | ||
| 			} else if (args[i] == "--export") {
 | ||
| 				editor = true; //needs editor
 | ||
| 				_export_preset = args[i + 1];
 | ||
| 			} else if (args[i] == "--export-debug") {
 | ||
| 				editor = true; //needs editor
 | ||
| 				_export_preset = args[i + 1];
 | ||
| 				export_debug = true;
 | ||
| 			} else if (args[i] == "--export-pack") {
 | ||
| 				editor = true;
 | ||
| 				_export_preset = args[i + 1];
 | ||
| 				export_pack_only = true;
 | ||
| #endif
 | ||
| 			} else {
 | ||
| 				// The parameter does not match anything known, don't skip the next argument
 | ||
| 				parsed_pair = false;
 | ||
| 			}
 | ||
| 			if (parsed_pair) {
 | ||
| 				i++;
 | ||
| 			}
 | ||
| 		}
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		// Handle case where no path is given to --doctool.
 | ||
| 		else if (args[i] == "--doctool") {
 | ||
| 			doc_tool_path = ".";
 | ||
| 		}
 | ||
| #endif
 | ||
| 	}
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	if (!doc_tool_path.is_empty()) {
 | ||
| 		// Needed to instance editor-only classes for their default values
 | ||
| 		Engine::get_singleton()->set_editor_hint(true);
 | ||
| 
 | ||
| 		// Translate the class reference only when `-l LOCALE` parameter is given.
 | ||
| 		if (!locale.is_empty() && locale != "en") {
 | ||
| 			load_doc_translations(locale);
 | ||
| 		}
 | ||
| 
 | ||
| 		{
 | ||
| 			Ref<DirAccess> da = DirAccess::open(doc_tool_path);
 | ||
| 			ERR_FAIL_COND_V_MSG(da.is_null(), false, "Argument supplied to --doctool must be a valid directory path.");
 | ||
| 		}
 | ||
| 
 | ||
| #ifndef MODULE_MONO_ENABLED
 | ||
| 		// Hack to define Mono-specific project settings even on non-Mono builds,
 | ||
| 		// so that we don't lose their descriptions and default values in DocData.
 | ||
| 		// Default values should be synced with mono_gd/gd_mono.cpp.
 | ||
| 		GLOBAL_DEF("mono/debugger_agent/port", 23685);
 | ||
| 		GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
 | ||
| 		GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
 | ||
| 		GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
 | ||
| 		GLOBAL_DEF("mono/profiler/enabled", false);
 | ||
| 		GLOBAL_DEF("mono/runtime/unhandled_exception_policy", 0);
 | ||
| #endif
 | ||
| 
 | ||
| 		Error err;
 | ||
| 		DocTools doc;
 | ||
| 		doc.generate(doc_base);
 | ||
| 
 | ||
| 		DocTools docsrc;
 | ||
| 		HashMap<String, String> doc_data_classes;
 | ||
| 		HashSet<String> checked_paths;
 | ||
| 		print_line("Loading docs...");
 | ||
| 
 | ||
| 		for (int i = 0; i < _doc_data_class_path_count; i++) {
 | ||
| 			// Custom modules are always located by absolute path.
 | ||
| 			String path = _doc_data_class_paths[i].path;
 | ||
| 			if (path.is_relative_path()) {
 | ||
| 				path = doc_tool_path.plus_file(path);
 | ||
| 			}
 | ||
| 			String name = _doc_data_class_paths[i].name;
 | ||
| 			doc_data_classes[name] = path;
 | ||
| 			if (!checked_paths.has(path)) {
 | ||
| 				checked_paths.insert(path);
 | ||
| 
 | ||
| 				// Create the module documentation directory if it doesn't exist
 | ||
| 				Ref<DirAccess> da = DirAccess::create_for_path(path);
 | ||
| 				err = da->make_dir_recursive(path);
 | ||
| 				ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err));
 | ||
| 
 | ||
| 				print_line("Loading docs from: " + path);
 | ||
| 				err = docsrc.load_classes(path);
 | ||
| 				ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading docs from: " + path + ": " + itos(err));
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		String index_path = doc_tool_path.plus_file("doc/classes");
 | ||
| 		// Create the main documentation directory if it doesn't exist
 | ||
| 		Ref<DirAccess> da = DirAccess::create_for_path(index_path);
 | ||
| 		err = da->make_dir_recursive(index_path);
 | ||
| 		ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err));
 | ||
| 
 | ||
| 		print_line("Loading classes from: " + index_path);
 | ||
| 		err = docsrc.load_classes(index_path);
 | ||
| 		ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading classes from: " + index_path + ": " + itos(err));
 | ||
| 		checked_paths.insert(index_path);
 | ||
| 
 | ||
| 		print_line("Merging docs...");
 | ||
| 		doc.merge_from(docsrc);
 | ||
| 
 | ||
| 		for (const String &E : checked_paths) {
 | ||
| 			print_line("Erasing old docs at: " + E);
 | ||
| 			err = DocTools::erase_classes(E);
 | ||
| 			ERR_FAIL_COND_V_MSG(err != OK, false, "Error erasing old docs at: " + E + ": " + itos(err));
 | ||
| 		}
 | ||
| 
 | ||
| 		print_line("Generating new docs...");
 | ||
| 		err = doc.save_classes(index_path, doc_data_classes);
 | ||
| 		ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving new docs:" + itos(err));
 | ||
| 
 | ||
| 		OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
 | ||
| 		return false;
 | ||
| 	}
 | ||
| 
 | ||
| 	if (dump_extension_api) {
 | ||
| 		NativeExtensionAPIDump::generate_extension_json_file("extension_api.json");
 | ||
| 		return false;
 | ||
| 	}
 | ||
| 
 | ||
| 	if (converting_project) {
 | ||
| 		int exit_code = ProjectConverter3To4().convert();
 | ||
| 		OS::get_singleton()->set_exit_code(exit_code);
 | ||
| 		return false;
 | ||
| 	}
 | ||
| 	if (validating_converting_project) {
 | ||
| 		int exit_code = ProjectConverter3To4().validate_conversion();
 | ||
| 		OS::get_singleton()->set_exit_code(exit_code);
 | ||
| 		return false;
 | ||
| 	}
 | ||
| 
 | ||
| #endif
 | ||
| 
 | ||
| 	if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {
 | ||
| 		game_path = GLOBAL_GET("application/run/main_scene");
 | ||
| 	}
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	if (!editor && !project_manager && !cmdline_tool && script.is_empty() && game_path.is_empty()) {
 | ||
| 		// If we end up here, it means we didn't manage to detect what we want to run.
 | ||
| 		// Let's throw an error gently. The code leading to this is pretty brittle so
 | ||
| 		// this might end up triggered by valid usage, in which case we'll have to
 | ||
| 		// fine-tune further.
 | ||
| 		OS::get_singleton()->alert("Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
 | ||
| 		ERR_FAIL_V_MSG(false, "Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
 | ||
| 	}
 | ||
| #endif
 | ||
| 
 | ||
| 	MainLoop *main_loop = nullptr;
 | ||
| 	if (editor) {
 | ||
| 		main_loop = memnew(SceneTree);
 | ||
| 	}
 | ||
| 	String main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "SceneTree");
 | ||
| 
 | ||
| 	if (!script.is_empty()) {
 | ||
| 		Ref<Script> script_res = ResourceLoader::load(script);
 | ||
| 		ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script);
 | ||
| 
 | ||
| 		if (check_only) {
 | ||
| 			if (!script_res->is_valid()) {
 | ||
| 				OS::get_singleton()->set_exit_code(EXIT_FAILURE);
 | ||
| 			} else {
 | ||
| 				OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
 | ||
| 			}
 | ||
| 			return false;
 | ||
| 		}
 | ||
| 
 | ||
| 		if (script_res->can_instantiate()) {
 | ||
| 			StringName instance_type = script_res->get_instance_base_type();
 | ||
| 			Object *obj = ClassDB::instantiate(instance_type);
 | ||
| 			MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
 | ||
| 			if (!script_loop) {
 | ||
| 				if (obj) {
 | ||
| 					memdelete(obj);
 | ||
| 				}
 | ||
| 				OS::get_singleton()->alert(vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
 | ||
| 				ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
 | ||
| 			}
 | ||
| 
 | ||
| 			script_loop->set_initialize_script(script_res);
 | ||
| 			main_loop = script_loop;
 | ||
| 		} else {
 | ||
| 			return false;
 | ||
| 		}
 | ||
| 	} else { // Not based on script path.
 | ||
| 		if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) {
 | ||
| 			String script_path = ScriptServer::get_global_class_path(main_loop_type);
 | ||
| 			Ref<Script> script_res = ResourceLoader::load(script_path);
 | ||
| 			StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type);
 | ||
| 			Object *obj = ClassDB::instantiate(script_base);
 | ||
| 			MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
 | ||
| 			if (!script_loop) {
 | ||
| 				if (obj) {
 | ||
| 					memdelete(obj);
 | ||
| 				}
 | ||
| 				OS::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base);
 | ||
| 				ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
 | ||
| 			}
 | ||
| 			script_loop->set_initialize_script(script_res);
 | ||
| 			main_loop = script_loop;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	if (!main_loop && main_loop_type.is_empty()) {
 | ||
| 		main_loop_type = "SceneTree";
 | ||
| 	}
 | ||
| 
 | ||
| 	if (!main_loop) {
 | ||
| 		if (!ClassDB::class_exists(main_loop_type)) {
 | ||
| 			OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
 | ||
| 			return false;
 | ||
| 		} else {
 | ||
| 			Object *ml = ClassDB::instantiate(main_loop_type);
 | ||
| 			ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type.");
 | ||
| 
 | ||
| 			main_loop = Object::cast_to<MainLoop>(ml);
 | ||
| 			if (!main_loop) {
 | ||
| 				memdelete(ml);
 | ||
| 				ERR_FAIL_V_MSG(false, "Invalid MainLoop type.");
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
 | ||
| 	if (sml) {
 | ||
| #ifdef DEBUG_ENABLED
 | ||
| 		if (debug_collisions) {
 | ||
| 			sml->set_debug_collisions_hint(true);
 | ||
| 		}
 | ||
| 		if (debug_paths) {
 | ||
| 			sml->set_debug_paths_hint(true);
 | ||
| 		}
 | ||
| 		if (debug_navigation) {
 | ||
| 			sml->set_debug_navigation_hint(true);
 | ||
| 		}
 | ||
| #endif
 | ||
| 
 | ||
| 		bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true);
 | ||
| 
 | ||
| 		if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows) || !DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
 | ||
| 			sml->get_root()->set_embedding_subwindows(true);
 | ||
| 		}
 | ||
| 
 | ||
| 		ResourceLoader::add_custom_loaders();
 | ||
| 		ResourceSaver::add_custom_savers();
 | ||
| 
 | ||
| 		if (!project_manager && !editor) { // game
 | ||
| 			if (!game_path.is_empty() || !script.is_empty()) {
 | ||
| 				//autoload
 | ||
| 				HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
 | ||
| 
 | ||
| 				//first pass, add the constants so they exist before any script is loaded
 | ||
| 				for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
 | ||
| 					const ProjectSettings::AutoloadInfo &info = E.value;
 | ||
| 
 | ||
| 					if (info.is_singleton) {
 | ||
| 						for (int i = 0; i < ScriptServer::get_language_count(); i++) {
 | ||
| 							ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
 | ||
| 						}
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				//second pass, load into global constants
 | ||
| 				List<Node *> to_add;
 | ||
| 				for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
 | ||
| 					const ProjectSettings::AutoloadInfo &info = E.value;
 | ||
| 
 | ||
| 					Ref<Resource> res = ResourceLoader::load(info.path);
 | ||
| 					ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
 | ||
| 					Node *n = nullptr;
 | ||
| 					Ref<PackedScene> scn = res;
 | ||
| 					Ref<Script> script_res = res;
 | ||
| 					if (scn.is_valid()) {
 | ||
| 						n = scn->instantiate();
 | ||
| 					} else if (script_res.is_valid()) {
 | ||
| 						StringName ibt = script_res->get_instance_base_type();
 | ||
| 						bool valid_type = ClassDB::is_parent_class(ibt, "Node");
 | ||
| 						ERR_CONTINUE_MSG(!valid_type, "Script does not inherit from Node: " + info.path);
 | ||
| 
 | ||
| 						Object *obj = ClassDB::instantiate(ibt);
 | ||
| 
 | ||
| 						ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
 | ||
| 
 | ||
| 						n = Object::cast_to<Node>(obj);
 | ||
| 						n->set_script(script_res);
 | ||
| 					}
 | ||
| 
 | ||
| 					ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
 | ||
| 					n->set_name(info.name);
 | ||
| 
 | ||
| 					//defer so references are all valid on _ready()
 | ||
| 					to_add.push_back(n);
 | ||
| 
 | ||
| 					if (info.is_singleton) {
 | ||
| 						for (int i = 0; i < ScriptServer::get_language_count(); i++) {
 | ||
| 							ScriptServer::get_language(i)->add_global_constant(info.name, n);
 | ||
| 						}
 | ||
| 					}
 | ||
| 				}
 | ||
| 
 | ||
| 				for (Node *E : to_add) {
 | ||
| 					sml->get_root()->add_child(E);
 | ||
| 				}
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		EditorNode *editor_node = nullptr;
 | ||
| 		if (editor) {
 | ||
| 			editor_node = memnew(EditorNode);
 | ||
| 			sml->get_root()->add_child(editor_node);
 | ||
| 
 | ||
| 			if (!_export_preset.is_empty()) {
 | ||
| 				editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only);
 | ||
| 				game_path = ""; // Do not load anything.
 | ||
| 			}
 | ||
| 		}
 | ||
| #endif
 | ||
| 
 | ||
| 		if (!editor && !project_manager) {
 | ||
| 			//standard helpers that can be changed from main config
 | ||
| 
 | ||
| 			String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled");
 | ||
| 			String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep");
 | ||
| 			Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/viewport_width", 0),
 | ||
| 					GLOBAL_DEF_BASIC("display/window/size/viewport_height", 0));
 | ||
| 			real_t stretch_scale = GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0);
 | ||
| 
 | ||
| 			Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
 | ||
| 			if (stretch_mode == "canvas_items") {
 | ||
| 				cs_sm = Window::CONTENT_SCALE_MODE_CANVAS_ITEMS;
 | ||
| 			} else if (stretch_mode == "viewport") {
 | ||
| 				cs_sm = Window::CONTENT_SCALE_MODE_VIEWPORT;
 | ||
| 			}
 | ||
| 
 | ||
| 			Window::ContentScaleAspect cs_aspect = Window::CONTENT_SCALE_ASPECT_IGNORE;
 | ||
| 			if (stretch_aspect == "keep") {
 | ||
| 				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP;
 | ||
| 			} else if (stretch_aspect == "keep_width") {
 | ||
| 				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_WIDTH;
 | ||
| 			} else if (stretch_aspect == "keep_height") {
 | ||
| 				cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_HEIGHT;
 | ||
| 			} else if (stretch_aspect == "expand") {
 | ||
| 				cs_aspect = Window::CONTENT_SCALE_ASPECT_EXPAND;
 | ||
| 			}
 | ||
| 
 | ||
| 			sml->get_root()->set_content_scale_mode(cs_sm);
 | ||
| 			sml->get_root()->set_content_scale_aspect(cs_aspect);
 | ||
| 			sml->get_root()->set_content_scale_size(stretch_size);
 | ||
| 			sml->get_root()->set_content_scale_factor(stretch_scale);
 | ||
| 
 | ||
| 			sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
 | ||
| 			sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
 | ||
| 			String appname = ProjectSettings::get_singleton()->get("application/config/name");
 | ||
| 			appname = TranslationServer::get_singleton()->translate(appname);
 | ||
| #ifdef DEBUG_ENABLED
 | ||
| 			// Append a suffix to the window title to denote that the project is running
 | ||
| 			// from a debug build (including the editor). Since this results in lower performance,
 | ||
| 			// this should be clearly presented to the user.
 | ||
| 			DisplayServer::get_singleton()->window_set_title(vformat("%s (DEBUG)", appname));
 | ||
| #else
 | ||
| 			DisplayServer::get_singleton()->window_set_title(appname);
 | ||
| #endif
 | ||
| 
 | ||
| 			// Define a very small minimum window size to prevent bugs such as GH-37242.
 | ||
| 			// It can still be overridden by the user in a script.
 | ||
| 			DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64));
 | ||
| 
 | ||
| 			bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
 | ||
| 			sml->get_root()->set_snap_controls_to_pixels(snap_controls);
 | ||
| 
 | ||
| 			bool font_oversampling = GLOBAL_DEF("gui/fonts/dynamic_fonts/use_oversampling", true);
 | ||
| 			sml->get_root()->set_use_font_oversampling(font_oversampling);
 | ||
| 
 | ||
| 			int texture_filter = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_filter", 1);
 | ||
| 			int texture_repeat = GLOBAL_DEF("rendering/textures/canvas_textures/default_texture_repeat", 0);
 | ||
| 			sml->get_root()->set_default_canvas_item_texture_filter(
 | ||
| 					Viewport::DefaultCanvasItemTextureFilter(texture_filter));
 | ||
| 			sml->get_root()->set_default_canvas_item_texture_repeat(
 | ||
| 					Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
 | ||
| 
 | ||
| 		} else {
 | ||
| 			GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled");
 | ||
| 			ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode",
 | ||
| 					PropertyInfo(Variant::STRING,
 | ||
| 							"display/window/stretch/mode",
 | ||
| 							PROPERTY_HINT_ENUM,
 | ||
| 							"disabled,canvas_items,viewport"));
 | ||
| 			GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep");
 | ||
| 			ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect",
 | ||
| 					PropertyInfo(Variant::STRING,
 | ||
| 							"display/window/stretch/aspect",
 | ||
| 							PROPERTY_HINT_ENUM,
 | ||
| 							"ignore,keep,keep_width,keep_height,expand"));
 | ||
| 			GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0);
 | ||
| 			ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/scale",
 | ||
| 					PropertyInfo(Variant::FLOAT,
 | ||
| 							"display/window/stretch/scale",
 | ||
| 							PROPERTY_HINT_RANGE,
 | ||
| 							"1.0,8.0,0.1"));
 | ||
| 			sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
 | ||
| 			sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
 | ||
| 			GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true);
 | ||
| 			GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true);
 | ||
| 
 | ||
| 			GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_filter", 1);
 | ||
| 			ProjectSettings::get_singleton()->set_custom_property_info(
 | ||
| 					"rendering/textures/canvas_textures/default_texture_filter",
 | ||
| 					PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM,
 | ||
| 							"Nearest,Linear,Linear Mipmap,Nearest Mipmap"));
 | ||
| 			GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0);
 | ||
| 			ProjectSettings::get_singleton()->set_custom_property_info(
 | ||
| 					"rendering/textures/canvas_textures/default_texture_repeat",
 | ||
| 					PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM,
 | ||
| 							"Disable,Enable,Mirror"));
 | ||
| 		}
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		if (editor) {
 | ||
| 			bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting(
 | ||
| 					"interface/editor/single_window_mode");
 | ||
| 
 | ||
| 			if (editor_embed_subwindows) {
 | ||
| 				sml->get_root()->set_embedding_subwindows(true);
 | ||
| 			}
 | ||
| 		}
 | ||
| #endif
 | ||
| 
 | ||
| 		String local_game_path;
 | ||
| 		if (!game_path.is_empty() && !project_manager) {
 | ||
| 			local_game_path = game_path.replace("\\", "/");
 | ||
| 
 | ||
| 			if (!local_game_path.begins_with("res://")) {
 | ||
| 				bool absolute =
 | ||
| 						(local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');
 | ||
| 
 | ||
| 				if (!absolute) {
 | ||
| 					if (ProjectSettings::get_singleton()->is_using_datapack()) {
 | ||
| 						local_game_path = "res://" + local_game_path;
 | ||
| 
 | ||
| 					} else {
 | ||
| 						int sep = local_game_path.rfind("/");
 | ||
| 
 | ||
| 						if (sep == -1) {
 | ||
| 							Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
 | ||
| 							local_game_path = da->get_current_dir().plus_file(local_game_path);
 | ||
| 						} else {
 | ||
| 							Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep));
 | ||
| 							if (da.is_valid()) {
 | ||
| 								local_game_path = da->get_current_dir().plus_file(
 | ||
| 										local_game_path.substr(sep + 1, local_game_path.length()));
 | ||
| 							}
 | ||
| 						}
 | ||
| 					}
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path);
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 			if (editor) {
 | ||
| 				if (game_path != String(GLOBAL_GET("application/run/main_scene")) || !editor_node->has_scenes_in_session()) {
 | ||
| 					Error serr = editor_node->load_scene(local_game_path);
 | ||
| 					if (serr != OK) {
 | ||
| 						ERR_PRINT("Failed to load scene");
 | ||
| 					}
 | ||
| 				}
 | ||
| 				DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR);
 | ||
| 				if (!debug_server_uri.is_empty()) {
 | ||
| 					EditorDebuggerNode::get_singleton()->start(debug_server_uri);
 | ||
| 				}
 | ||
| 			}
 | ||
| #endif
 | ||
| 			if (!editor) {
 | ||
| 				DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_ENGINE);
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| 		if (!project_manager && !editor) { // game
 | ||
| 
 | ||
| 			// Load SSL Certificates from Project Settings (or builtin).
 | ||
| 			Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
 | ||
| 
 | ||
| 			if (!game_path.is_empty()) {
 | ||
| 				Node *scene = nullptr;
 | ||
| 				Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
 | ||
| 				if (scenedata.is_valid()) {
 | ||
| 					scene = scenedata->instantiate();
 | ||
| 				}
 | ||
| 
 | ||
| 				ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
 | ||
| 				sml->add_current_scene(scene);
 | ||
| 
 | ||
| #ifdef OSX_ENABLED
 | ||
| 				String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()");
 | ||
| 				if (!mac_iconpath.is_empty()) {
 | ||
| 					DisplayServer::get_singleton()->set_native_icon(mac_iconpath);
 | ||
| 					hasicon = true;
 | ||
| 				}
 | ||
| #endif
 | ||
| 
 | ||
| #ifdef WINDOWS_ENABLED
 | ||
| 				String win_iconpath = GLOBAL_DEF("application/config/windows_native_icon", "Variant()");
 | ||
| 				if (!win_iconpath.is_empty()) {
 | ||
| 					DisplayServer::get_singleton()->set_native_icon(win_iconpath);
 | ||
| 					hasicon = true;
 | ||
| 				}
 | ||
| #endif
 | ||
| 
 | ||
| 				String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
 | ||
| 				if ((!iconpath.is_empty()) && (!hasicon)) {
 | ||
| 					Ref<Image> icon;
 | ||
| 					icon.instantiate();
 | ||
| 					if (ImageLoader::load_image(iconpath, icon) == OK) {
 | ||
| 						DisplayServer::get_singleton()->set_icon(icon);
 | ||
| 						hasicon = true;
 | ||
| 					}
 | ||
| 				}
 | ||
| 			}
 | ||
| 		}
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 		if (project_manager) {
 | ||
| 			Engine::get_singleton()->set_editor_hint(true);
 | ||
| 			ProjectManager *pmanager = memnew(ProjectManager);
 | ||
| 			ProgressDialog *progress_dialog = memnew(ProgressDialog);
 | ||
| 			pmanager->add_child(progress_dialog);
 | ||
| 			sml->get_root()->add_child(pmanager);
 | ||
| 			DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_PROJECTMAN);
 | ||
| 		}
 | ||
| 
 | ||
| 		if (project_manager || editor) {
 | ||
| 			// Load SSL Certificates from Editor Settings (or builtin)
 | ||
| 			Crypto::load_default_certificates(
 | ||
| 					EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
 | ||
| 		}
 | ||
| #endif
 | ||
| 	}
 | ||
| 
 | ||
| 	if (!hasicon && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
 | ||
| 		Ref<Image> icon = memnew(Image(app_icon_png));
 | ||
| 		DisplayServer::get_singleton()->set_icon(icon);
 | ||
| 	}
 | ||
| 
 | ||
| 	OS::get_singleton()->set_main_loop(main_loop);
 | ||
| 
 | ||
| 	return true;
 | ||
| }
 | ||
| 
 | ||
| /* Main iteration
 | ||
|  *
 | ||
|  * This is the iteration of the engine's game loop, advancing the state of physics,
 | ||
|  * rendering and audio.
 | ||
|  * It's called directly by the platform's OS::run method, where the loop is created
 | ||
|  * and monitored.
 | ||
|  *
 | ||
|  * The OS implementation can impact its draw step with the Main::force_redraw() method.
 | ||
|  */
 | ||
| 
 | ||
| uint64_t Main::last_ticks = 0;
 | ||
| uint32_t Main::frames = 0;
 | ||
| uint32_t Main::hide_print_fps_attempts = 3;
 | ||
| uint32_t Main::frame = 0;
 | ||
| bool Main::force_redraw_requested = false;
 | ||
| int Main::iterating = 0;
 | ||
| bool Main::agile_input_event_flushing = false;
 | ||
| 
 | ||
| bool Main::is_iterating() {
 | ||
| 	return iterating > 0;
 | ||
| }
 | ||
| 
 | ||
| // For performance metrics.
 | ||
| static uint64_t physics_process_max = 0;
 | ||
| static uint64_t process_max = 0;
 | ||
| 
 | ||
| bool Main::iteration() {
 | ||
| 	//for now do not error on this
 | ||
| 	//ERR_FAIL_COND_V(iterating, false);
 | ||
| 
 | ||
| 	iterating++;
 | ||
| 
 | ||
| 	const uint64_t ticks = OS::get_singleton()->get_ticks_usec();
 | ||
| 	Engine::get_singleton()->_frame_ticks = ticks;
 | ||
| 	main_timer_sync.set_cpu_ticks_usec(ticks);
 | ||
| 	main_timer_sync.set_fixed_fps(fixed_fps);
 | ||
| 
 | ||
| 	const uint64_t ticks_elapsed = ticks - last_ticks;
 | ||
| 
 | ||
| 	const int physics_ticks_per_second = Engine::get_singleton()->get_physics_ticks_per_second();
 | ||
| 	const double physics_step = 1.0 / physics_ticks_per_second;
 | ||
| 
 | ||
| 	const double time_scale = Engine::get_singleton()->get_time_scale();
 | ||
| 
 | ||
| 	MainFrameTime advance = main_timer_sync.advance(physics_step, physics_ticks_per_second);
 | ||
| 	double process_step = advance.process_step;
 | ||
| 	double scaled_step = process_step * time_scale;
 | ||
| 
 | ||
| 	Engine::get_singleton()->_process_step = process_step;
 | ||
| 	Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction;
 | ||
| 
 | ||
| 	uint64_t physics_process_ticks = 0;
 | ||
| 	uint64_t process_ticks = 0;
 | ||
| 
 | ||
| 	frame += ticks_elapsed;
 | ||
| 
 | ||
| 	last_ticks = ticks;
 | ||
| 
 | ||
| 	static const int max_physics_steps = 8;
 | ||
| 	if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
 | ||
| 		process_step -= (advance.physics_steps - max_physics_steps) * physics_step;
 | ||
| 		advance.physics_steps = max_physics_steps;
 | ||
| 	}
 | ||
| 
 | ||
| 	bool exit = false;
 | ||
| 
 | ||
| 	// process all our active interfaces
 | ||
| 	XRServer::get_singleton()->_process();
 | ||
| 
 | ||
| 	for (int iters = 0; iters < advance.physics_steps; ++iters) {
 | ||
| 		if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) {
 | ||
| 			Input::get_singleton()->flush_buffered_events();
 | ||
| 		}
 | ||
| 
 | ||
| 		Engine::get_singleton()->_in_physics = true;
 | ||
| 
 | ||
| 		uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
 | ||
| 
 | ||
| 		PhysicsServer3D::get_singleton()->sync();
 | ||
| 		PhysicsServer3D::get_singleton()->flush_queries();
 | ||
| 
 | ||
| 		PhysicsServer2D::get_singleton()->sync();
 | ||
| 		PhysicsServer2D::get_singleton()->flush_queries();
 | ||
| 
 | ||
| 		if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
 | ||
| 			exit = true;
 | ||
| 			break;
 | ||
| 		}
 | ||
| 
 | ||
| 		NavigationServer3D::get_singleton_mut()->process(physics_step * time_scale);
 | ||
| 
 | ||
| 		message_queue->flush();
 | ||
| 
 | ||
| 		PhysicsServer3D::get_singleton()->end_sync();
 | ||
| 		PhysicsServer3D::get_singleton()->step(physics_step * time_scale);
 | ||
| 
 | ||
| 		PhysicsServer2D::get_singleton()->end_sync();
 | ||
| 		PhysicsServer2D::get_singleton()->step(physics_step * time_scale);
 | ||
| 
 | ||
| 		message_queue->flush();
 | ||
| 
 | ||
| 		physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
 | ||
| 		physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
 | ||
| 		Engine::get_singleton()->_physics_frames++;
 | ||
| 
 | ||
| 		Engine::get_singleton()->_in_physics = false;
 | ||
| 	}
 | ||
| 
 | ||
| 	if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) {
 | ||
| 		Input::get_singleton()->flush_buffered_events();
 | ||
| 	}
 | ||
| 
 | ||
| 	uint64_t process_begin = OS::get_singleton()->get_ticks_usec();
 | ||
| 
 | ||
| 	if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) {
 | ||
| 		exit = true;
 | ||
| 	}
 | ||
| 	message_queue->flush();
 | ||
| 
 | ||
| 	RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
 | ||
| 
 | ||
| 	if (DisplayServer::get_singleton()->can_any_window_draw() &&
 | ||
| 			RenderingServer::get_singleton()->is_render_loop_enabled()) {
 | ||
| 		if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
 | ||
| 			if (RenderingServer::get_singleton()->has_changed()) {
 | ||
| 				RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
 | ||
| 				Engine::get_singleton()->frames_drawn++;
 | ||
| 			}
 | ||
| 		} else {
 | ||
| 			RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
 | ||
| 			Engine::get_singleton()->frames_drawn++;
 | ||
| 			force_redraw_requested = false;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	process_ticks = OS::get_singleton()->get_ticks_usec() - process_begin;
 | ||
| 	process_max = MAX(process_ticks, process_max);
 | ||
| 	uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
 | ||
| 
 | ||
| 	for (int i = 0; i < ScriptServer::get_language_count(); i++) {
 | ||
| 		ScriptServer::get_language(i)->frame();
 | ||
| 	}
 | ||
| 
 | ||
| 	AudioServer::get_singleton()->update();
 | ||
| 
 | ||
| 	if (EngineDebugger::is_active()) {
 | ||
| 		EngineDebugger::get_singleton()->iteration(frame_time, process_ticks, physics_process_ticks, physics_step);
 | ||
| 	}
 | ||
| 
 | ||
| 	frames++;
 | ||
| 	Engine::get_singleton()->_process_frames++;
 | ||
| 
 | ||
| 	if (frame > 1000000) {
 | ||
| 		// Wait a few seconds before printing FPS, as FPS reporting just after the engine has started is inaccurate.
 | ||
| 		if (hide_print_fps_attempts == 0) {
 | ||
| 			if (editor || project_manager) {
 | ||
| 				if (print_fps) {
 | ||
| 					print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
 | ||
| 				}
 | ||
| 			} else if (print_fps || GLOBAL_GET("debug/settings/stdout/print_fps")) {
 | ||
| 				print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
 | ||
| 			}
 | ||
| 		} else {
 | ||
| 			hide_print_fps_attempts--;
 | ||
| 		}
 | ||
| 
 | ||
| 		Engine::get_singleton()->_fps = frames;
 | ||
| 		performance->set_process_time(USEC_TO_SEC(process_max));
 | ||
| 		performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
 | ||
| 		process_max = 0;
 | ||
| 		physics_process_max = 0;
 | ||
| 
 | ||
| 		frame %= 1000000;
 | ||
| 		frames = 0;
 | ||
| 	}
 | ||
| 
 | ||
| 	iterating--;
 | ||
| 
 | ||
| 	// Needed for OSs using input buffering regardless accumulation (like Android)
 | ||
| 	if (Input::get_singleton()->is_using_input_buffering() && !agile_input_event_flushing) {
 | ||
| 		Input::get_singleton()->flush_buffered_events();
 | ||
| 	}
 | ||
| 
 | ||
| 	if (fixed_fps != -1) {
 | ||
| 		return exit;
 | ||
| 	}
 | ||
| 
 | ||
| 	OS::get_singleton()->add_frame_delay(DisplayServer::get_singleton()->window_can_draw());
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	if (auto_build_solutions) {
 | ||
| 		auto_build_solutions = false;
 | ||
| 		// Only relevant when running the editor.
 | ||
| 		if (!editor) {
 | ||
| 			ERR_FAIL_V_MSG(true,
 | ||
| 					"Command line option --build-solutions was passed, but no project is being edited. Aborting.");
 | ||
| 		}
 | ||
| 		if (!EditorNode::get_singleton()->call_build()) {
 | ||
| 			ERR_FAIL_V_MSG(true,
 | ||
| 					"Command line option --build-solutions was passed, but the build callback failed. Aborting.");
 | ||
| 		}
 | ||
| 	}
 | ||
| #endif
 | ||
| 
 | ||
| 	return exit || auto_quit;
 | ||
| }
 | ||
| 
 | ||
| void Main::force_redraw() {
 | ||
| 	force_redraw_requested = true;
 | ||
| }
 | ||
| 
 | ||
| /* Engine deinitialization
 | ||
|  *
 | ||
|  * Responsible for freeing all the memory allocated by previous setup steps,
 | ||
|  * so that the engine closes cleanly without leaking memory or crashing.
 | ||
|  * The order matters as some of those steps are linked with each other.
 | ||
|  */
 | ||
| void Main::cleanup(bool p_force) {
 | ||
| 	if (!p_force) {
 | ||
| 		ERR_FAIL_COND(!_start_success);
 | ||
| 	}
 | ||
| 
 | ||
| 	ResourceLoader::remove_custom_loaders();
 | ||
| 	ResourceSaver::remove_custom_savers();
 | ||
| 
 | ||
| 	// Flush before uninitializing the scene, but delete the MessageQueue as late as possible.
 | ||
| 	message_queue->flush();
 | ||
| 
 | ||
| 	OS::get_singleton()->delete_main_loop();
 | ||
| 
 | ||
| 	OS::get_singleton()->_cmdline.clear();
 | ||
| 	OS::get_singleton()->_execpath = "";
 | ||
| 	OS::get_singleton()->_local_clipboard = "";
 | ||
| 
 | ||
| 	ResourceLoader::clear_translation_remaps();
 | ||
| 	ResourceLoader::clear_path_remaps();
 | ||
| 
 | ||
| 	ScriptServer::finish_languages();
 | ||
| 
 | ||
| 	// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
 | ||
| 	RenderingServer::get_singleton()->sync();
 | ||
| 
 | ||
| 	//clear global shader variables before scene and other graphics stuff are deinitialized.
 | ||
| 	rendering_server->global_variables_clear();
 | ||
| 
 | ||
| 	if (xr_server) {
 | ||
| 		// Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer
 | ||
| 		// We do however unset our primary interface
 | ||
| 		xr_server->set_primary_interface(Ref<XRInterface>());
 | ||
| 	}
 | ||
| 
 | ||
| #ifdef TOOLS_ENABLED
 | ||
| 	NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
 | ||
| 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
 | ||
| 	EditorNode::unregister_editor_types();
 | ||
| 
 | ||
| #endif
 | ||
| 
 | ||
| 	ImageLoader::cleanup();
 | ||
| 
 | ||
| 	NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
 | ||
| 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
 | ||
| 
 | ||
| 	unregister_platform_apis();
 | ||
| 	unregister_driver_types();
 | ||
| 	unregister_scene_types();
 | ||
| 
 | ||
| 	NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
 | ||
| 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
 | ||
| 	unregister_server_types();
 | ||
| 
 | ||
| 	EngineDebugger::deinitialize();
 | ||
| 
 | ||
| 	if (xr_server) {
 | ||
| 		memdelete(xr_server);
 | ||
| 	}
 | ||
| 
 | ||
| 	if (audio_server) {
 | ||
| 		audio_server->finish();
 | ||
| 		memdelete(audio_server);
 | ||
| 	}
 | ||
| 
 | ||
| 	if (camera_server) {
 | ||
| 		memdelete(camera_server);
 | ||
| 	}
 | ||
| 
 | ||
| 	OS::get_singleton()->finalize();
 | ||
| 
 | ||
| 	finalize_physics();
 | ||
| 	finalize_navigation_server();
 | ||
| 	finalize_display();
 | ||
| 
 | ||
| 	if (input) {
 | ||
| 		memdelete(input);
 | ||
| 	}
 | ||
| 
 | ||
| 	if (packed_data) {
 | ||
| 		memdelete(packed_data);
 | ||
| 	}
 | ||
| 	if (file_access_network_client) {
 | ||
| 		memdelete(file_access_network_client);
 | ||
| 	}
 | ||
| 	if (performance) {
 | ||
| 		memdelete(performance);
 | ||
| 	}
 | ||
| 	if (input_map) {
 | ||
| 		memdelete(input_map);
 | ||
| 	}
 | ||
| 	if (time_singleton) {
 | ||
| 		memdelete(time_singleton);
 | ||
| 	}
 | ||
| 	if (translation_server) {
 | ||
| 		memdelete(translation_server);
 | ||
| 	}
 | ||
| 	if (tsman) {
 | ||
| 		memdelete(tsman);
 | ||
| 	}
 | ||
| 	if (globals) {
 | ||
| 		memdelete(globals);
 | ||
| 	}
 | ||
| 	if (engine) {
 | ||
| 		memdelete(engine);
 | ||
| 	}
 | ||
| 
 | ||
| 	if (OS::get_singleton()->is_restart_on_exit_set()) {
 | ||
| 		//attempt to restart with arguments
 | ||
| 		List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
 | ||
| 		OS::get_singleton()->create_instance(args);
 | ||
| 		OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory)
 | ||
| 	}
 | ||
| 
 | ||
| 	// Now should be safe to delete MessageQueue (famous last words).
 | ||
| 	message_queue->flush();
 | ||
| 	memdelete(message_queue);
 | ||
| 
 | ||
| 	unregister_core_driver_types();
 | ||
| 	unregister_core_extensions();
 | ||
| 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
 | ||
| 	unregister_core_types();
 | ||
| 
 | ||
| 	OS::get_singleton()->finalize_core();
 | ||
| }
 | 
