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	Fix location of Mono's shared libraries.
Fix build failing if the directory 'platform/android/java/libs/{target}/{abi}' doesn't exist.
		
	
			
		
			
				
	
	
		
			68 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  android_utils.cpp                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "android_utils.h"
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#ifdef __ANDROID__
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#include "platform/android/thread_jandroid.h"
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namespace GDMonoUtils {
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namespace Android {
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String get_app_native_lib_dir() {
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	JNIEnv *env = ThreadAndroid::get_env();
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	jclass activityThreadClass = env->FindClass("android/app/ActivityThread");
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	jmethodID currentActivityThread = env->GetStaticMethodID(activityThreadClass, "currentActivityThread", "()Landroid/app/ActivityThread;");
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	jobject activityThread = env->CallStaticObjectMethod(activityThreadClass, currentActivityThread);
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	jmethodID getApplication = env->GetMethodID(activityThreadClass, "getApplication", "()Landroid/app/Application;");
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	jobject ctx = env->CallObjectMethod(activityThread, getApplication);
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	jmethodID getApplicationInfo = env->GetMethodID(env->GetObjectClass(ctx), "getApplicationInfo", "()Landroid/content/pm/ApplicationInfo;");
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	jobject applicationInfo = env->CallObjectMethod(ctx, getApplicationInfo);
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	jfieldID nativeLibraryDirField = env->GetFieldID(env->GetObjectClass(applicationInfo), "nativeLibraryDir", "Ljava/lang/String;");
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	jstring nativeLibraryDir = (jstring)env->GetObjectField(applicationInfo, nativeLibraryDirField);
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	String result;
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	const char *const nativeLibraryDir_utf8 = env->GetStringUTFChars(nativeLibraryDir, NULL);
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	if (nativeLibraryDir_utf8) {
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		result.parse_utf8(nativeLibraryDir_utf8);
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		env->ReleaseStringUTFChars(nativeLibraryDir, nativeLibraryDir_utf8);
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	}
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	return result;
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}
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} // namespace Android
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} // namespace GDMonoUtils
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#endif // __ANDROID__
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