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Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).
(cherry picked from commit
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|---|---|---|
| .. | ||
| __init__.py | ||
| api_solution_build.py | ||
| gen_cs_glue_version.py | ||
| godot_tools_build.py | ||
| make_android_mono_config.py | ||
| mono_android_config.xml | ||
| mono_configure.py | ||
| mono_reg_utils.py | ||
| solution_builder.py | ||
| tls_configure.py | ||