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d3d12_godot_nir_bridge.h
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Core: Modernize C headers with C++ equivalents
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2025-05-02 08:23:01 -05:00 |
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d3d12_hooks.cpp
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Add support for Direct3D 12 OpenXR backend.
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2025-04-19 20:39:33 -07:00 |
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d3d12_hooks.h
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Add support for Direct3D 12 OpenXR backend.
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2025-04-19 20:39:33 -07:00 |
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dxil_hash.cpp
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CI: Add MinGW/GCC build to Windows GHA
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2024-10-10 10:10:55 -05:00 |
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dxil_hash.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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rendering_context_driver_d3d12.cpp
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SCons: Cleanup hardcoded D3D12 driver workarounds
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2025-12-02 10:56:50 -06:00 |
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rendering_context_driver_d3d12.h
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SCons: Cleanup hardcoded D3D12 driver workarounds
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2025-12-02 10:56:50 -06:00 |
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rendering_device_driver_d3d12.cpp
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Refactor descriptor heaps in D3D12 driver.
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2025-12-03 11:02:41 +03:00 |
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rendering_device_driver_d3d12.h
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Refactor descriptor heaps in D3D12 driver.
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2025-12-03 11:02:41 +03:00 |
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rendering_shader_container_d3d12.cpp
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Refactor descriptor heaps in D3D12 driver.
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2025-12-03 11:02:41 +03:00 |
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rendering_shader_container_d3d12.h
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Refactor descriptor heaps in D3D12 driver.
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2025-12-03 11:02:41 +03:00 |
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SCsub
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SCons: Cleanup hardcoded D3D12 driver workarounds
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2025-12-02 10:56:50 -06:00 |