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			129 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import json
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| import os
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| 
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| from SCons.Util import WhereIs
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| 
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| from platform_methods import get_build_version
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| 
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| 
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| def run_closure_compiler(target, source, env, for_signature):
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|     closure_bin = os.path.join(
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|         os.path.dirname(WhereIs("emcc")),
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|         "node_modules",
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|         ".bin",
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|         "google-closure-compiler",
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|     )
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|     cmd = [WhereIs("node"), closure_bin]
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|     cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
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|     for f in env["JSEXTERNS"]:
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|         cmd.extend(["--externs", f.get_abspath()])
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|     for f in source:
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|         cmd.extend(["--js", f.get_abspath()])
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|     cmd.extend(["--js_output_file", target[0].get_abspath()])
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|     return " ".join(cmd)
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| 
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| 
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| def create_engine_file(env, target, source, externs, threads_enabled):
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|     if env["use_closure_compiler"]:
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|         return env.BuildJS(target, source, JSEXTERNS=externs)
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|     subst_dict = {"___GODOT_THREADS_ENABLED": "true" if threads_enabled else "false"}
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|     return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
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| 
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| 
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| def create_template_zip(env, js, wasm, side):
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|     binary_name = "godot.editor" if env.editor_build else "godot"
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|     zip_dir = env.Dir(env.GetTemplateZipPath())
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|     in_files = [
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|         js,
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|         wasm,
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|         "#platform/web/js/libs/audio.worklet.js",
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|         "#platform/web/js/libs/audio.position.worklet.js",
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|     ]
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|     out_files = [
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|         zip_dir.File(binary_name + ".js"),
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|         zip_dir.File(binary_name + ".wasm"),
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|         zip_dir.File(binary_name + ".audio.worklet.js"),
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|         zip_dir.File(binary_name + ".audio.position.worklet.js"),
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|     ]
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|     # Dynamic linking (extensions) specific.
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|     if env["dlink_enabled"]:
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|         in_files.append(side)  # Side wasm (contains the actual Godot code).
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|         out_files.append(zip_dir.File(binary_name + ".side.wasm"))
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| 
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|     service_worker = "#misc/dist/html/service-worker.js"
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|     if env.editor_build:
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|         # HTML
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|         html = "#misc/dist/html/editor.html"
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|         cache = [
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|             "godot.editor.html",
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|             "offline.html",
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|             "godot.editor.js",
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|             "godot.editor.audio.worklet.js",
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|             "godot.editor.audio.position.worklet.js",
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|             "logo.svg",
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|             "favicon.png",
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|         ]
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|         opt_cache = ["godot.editor.wasm"]
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|         subst_dict = {
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|             "___GODOT_VERSION___": get_build_version(False),
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|             "___GODOT_NAME___": "GodotEngine",
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|             "___GODOT_CACHE___": json.dumps(cache),
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|             "___GODOT_OPT_CACHE___": json.dumps(opt_cache),
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|             "___GODOT_OFFLINE_PAGE___": "offline.html",
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|             "___GODOT_THREADS_ENABLED___": "true" if env["threads"] else "false",
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|             "___GODOT_ENSURE_CROSSORIGIN_ISOLATION_HEADERS___": "true",
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|         }
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|         html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
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|         in_files.append(html)
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|         out_files.append(zip_dir.File(binary_name + ".html"))
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|         # And logo/favicon
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|         in_files.append("#misc/dist/html/logo.svg")
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|         out_files.append(zip_dir.File("logo.svg"))
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|         in_files.append("#icon.png")
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|         out_files.append(zip_dir.File("favicon.png"))
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|         # PWA
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|         service_worker = env.Substfile(
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|             target="#bin/godot${PROGSUFFIX}.service.worker.js",
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|             source=service_worker,
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|             SUBST_DICT=subst_dict,
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|         )
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|         in_files.append(service_worker)
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|         out_files.append(zip_dir.File("service.worker.js"))
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|         in_files.append("#misc/dist/html/manifest.json")
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|         out_files.append(zip_dir.File("manifest.json"))
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|         in_files.append("#misc/dist/html/offline.html")
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|         out_files.append(zip_dir.File("offline.html"))
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|     else:
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|         # HTML
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|         in_files.append("#misc/dist/html/full-size.html")
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|         out_files.append(zip_dir.File(binary_name + ".html"))
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|         in_files.append(service_worker)
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|         out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
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|         in_files.append("#misc/dist/html/offline-export.html")
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|         out_files.append(zip_dir.File("godot.offline.html"))
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| 
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|     zip_files = env.NoCache(env.InstallAs(out_files, in_files))
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|     env.NoCache(
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|         env.Zip(
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|             "#bin/godot",
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|             zip_files,
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|             ZIPROOT=zip_dir,
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|             ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
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|         )
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|     )
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| 
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| 
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| def get_template_zip_path(env):
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|     return "#bin/.web_zip"
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| 
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| 
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| def add_js_libraries(env, libraries):
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|     env.Append(JS_LIBS=env.File(libraries))
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| 
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| 
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| def add_js_pre(env, js_pre):
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|     env.Append(JS_PRE=env.File(js_pre))
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| 
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| 
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| def add_js_externs(env, externs):
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|     env.Append(JS_EXTERNS=env.File(externs))
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