godot/platform/android/java/app
Fredia Huya-Kouadio e3d60bbd0c Remove the option to compress Android native libraries
Follow-up to https://github.com/godotengine/godot/pull/106358, this is a separate commit / PR since it shouldn't be cherry-picked in previous releases as it removes existing functionality.

Support for 16kb page size added in the previous PR requires the native libraries to be uncompressed, so we're deprecating and removing the option to compress native libraries.
See https://developer.android.com/guide/practices/page-sizes#agp_version_851_or_higher for more details.
2025-05-15 08:41:46 -07:00
..
assetPacks/installTime Update Android dependencies for the project 2024-01-18 10:35:32 -08:00
assets Enable doNotStrip when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
res Add option to disable Swipe-to-Dismiss for Wear OS 2024-12-20 23:21:50 +05:30
src/com/godot/game C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
AndroidManifest.xml Add support for export plugins to modify the Android prebuilt manifest 2025-03-14 16:05:09 -07:00
build.gradle Remove the option to compress Android native libraries 2025-05-15 08:41:46 -07:00
config.gradle Remove the option to compress Android native libraries 2025-05-15 08:41:46 -07:00
gradle.properties Fix gradle build errors when the build path contains non-ASCII characters 2024-02-13 14:31:08 -08:00
settings.gradle Annual versions bump for the Android platform 2025-05-07 13:14:49 -04:00