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	Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
		
			
				
	
	
		
			298 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
void _split_inform_references(uint32_t p_node_id) {
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	TNode &node = _nodes[p_node_id];
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	TLeaf &leaf = _node_get_leaf(node);
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	for (int n = 0; n < leaf.num_items; n++) {
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		uint32_t ref_id = leaf.get_item_ref_id(n);
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		ItemRef &ref = _refs[ref_id];
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		ref.tnode_id = p_node_id;
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		ref.item_id = n;
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	}
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}
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void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
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	// special case for low leaf sizes .. should static compile out
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	if (MAX_ITEMS < 4) {
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		uint32_t ind = group_a[0];
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		// add to b
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		group_b[num_b++] = ind;
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		// remove from a
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		group_a[0] = group_a[num_a - 1];
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		num_a--;
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		return;
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	}
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	Point centre = full_bound.calculate_centre();
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	Point size = full_bound.calculate_size();
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	int order[Point::AXIS_COUNT];
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	order[0] = size.min_axis_index();
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	order[Point::AXIS_COUNT - 1] = size.max_axis_index();
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	static_assert(Point::AXIS_COUNT <= 3);
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	if (Point::AXIS_COUNT == 3) {
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		order[1] = 3 - (order[0] + order[2]);
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	}
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	// simplest case, split on the longest axis
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	int split_axis = order[0];
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	for (int a = 0; a < num_a; a++) {
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		uint32_t ind = group_a[a];
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		if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
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			// add to b
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			group_b[num_b++] = ind;
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			// remove from a
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			group_a[a] = group_a[num_a - 1];
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			num_a--;
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			// do this one again, as it has been replaced
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			a--;
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		}
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	}
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	// detect when split on longest axis failed
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	int min_threshold = MAX_ITEMS / 4;
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	int min_group_size[Point::AXIS_COUNT];
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	min_group_size[0] = MIN(num_a, num_b);
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	if (min_group_size[0] < min_threshold) {
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		// slow but sure .. first move everything back into a
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		for (int b = 0; b < num_b; b++) {
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			group_a[num_a++] = group_b[b];
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		}
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		num_b = 0;
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		// now calculate the best split
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		for (int axis = 1; axis < Point::AXIS_COUNT; axis++) {
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			split_axis = order[axis];
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			int count = 0;
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			for (int a = 0; a < num_a; a++) {
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				uint32_t ind = group_a[a];
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				if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
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					count++;
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				}
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			}
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			min_group_size[axis] = MIN(count, num_a - count);
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		} // for axis
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		// best axis
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		int best_axis = 0;
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		int best_min = min_group_size[0];
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		for (int axis = 1; axis < Point::AXIS_COUNT; axis++) {
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			if (min_group_size[axis] > best_min) {
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				best_min = min_group_size[axis];
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				best_axis = axis;
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			}
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		}
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		// now finally do the split
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		if (best_min > 0) {
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			split_axis = order[best_axis];
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			for (int a = 0; a < num_a; a++) {
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				uint32_t ind = group_a[a];
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				if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
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					// add to b
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					group_b[num_b++] = ind;
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					// remove from a
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					group_a[a] = group_a[num_a - 1];
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					num_a--;
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					// do this one again, as it has been replaced
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					a--;
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				}
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			}
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		} // if there was a split!
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	} // if the longest axis wasn't a good split
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	// special case, none crossed threshold
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	if (!num_b) {
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		uint32_t ind = group_a[0];
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		// add to b
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		group_b[num_b++] = ind;
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		// remove from a
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		group_a[0] = group_a[num_a - 1];
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		num_a--;
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	}
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	// opposite problem! :)
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	if (!num_a) {
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		uint32_t ind = group_b[0];
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		// add to a
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		group_a[num_a++] = ind;
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		// remove from b
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		group_b[0] = group_b[num_b - 1];
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		num_b--;
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	}
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}
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void _split_leaf_sort_groups(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds) {
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	BVHABB_CLASS groupb_aabb;
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	groupb_aabb.set_to_max_opposite_extents();
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	for (int n = 0; n < num_b; n++) {
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		int which = group_b[n];
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		groupb_aabb.merge(temp_bounds[which]);
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	}
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	BVHABB_CLASS groupb_aabb_new;
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	BVHABB_CLASS rest_aabb;
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	float best_size = FLT_MAX;
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	int best_candidate = -1;
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	// find most likely from a to move into b
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	for (int check = 0; check < num_a; check++) {
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		rest_aabb.set_to_max_opposite_extents();
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		groupb_aabb_new = groupb_aabb;
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		// find aabb of all the rest
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		for (int rest = 0; rest < num_a; rest++) {
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			if (rest == check) {
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				continue;
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			}
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			int which = group_a[rest];
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			rest_aabb.merge(temp_bounds[which]);
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		}
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		groupb_aabb_new.merge(temp_bounds[group_a[check]]);
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		// now compare the sizes
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		float size = groupb_aabb_new.get_area() + rest_aabb.get_area();
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		if (size < best_size) {
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			best_size = size;
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			best_candidate = check;
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		}
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	}
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	// we should now have the best, move it from group a to group b
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	group_b[num_b++] = group_a[best_candidate];
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	// remove best candidate from group a
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	num_a--;
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	group_a[best_candidate] = group_a[num_a];
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}
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uint32_t split_leaf(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
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	return split_leaf_complex(p_node_id, p_added_item_aabb);
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}
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// aabb is the new inserted node
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uint32_t split_leaf_complex(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
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	VERBOSE_PRINT("split_leaf");
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	// note the tnode before and AFTER splitting may be a different address
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	// in memory because the vector could get relocated. So we need to reget
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	// the tnode after the split
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	BVH_ASSERT(_nodes[p_node_id].is_leaf());
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	// first create child leaf nodes
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	uint32_t *child_ids = (uint32_t *)alloca(sizeof(uint32_t) * MAX_CHILDREN);
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	for (int n = 0; n < MAX_CHILDREN; n++) {
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		// create node children
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		TNode *child_node = _nodes.request(child_ids[n]);
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		child_node->clear();
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		// back link to parent
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		child_node->parent_id = p_node_id;
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		// make each child a leaf node
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		node_make_leaf(child_ids[n]);
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	}
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	// don't get any leaves or nodes till AFTER the split
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	TNode &tnode = _nodes[p_node_id];
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	uint32_t orig_leaf_id = tnode.get_leaf_id();
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	const TLeaf &orig_leaf = _node_get_leaf(tnode);
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	// store the final child ids
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	for (int n = 0; n < MAX_CHILDREN; n++) {
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		tnode.children[n] = child_ids[n];
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	}
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	// mark as no longer a leaf node
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	tnode.num_children = MAX_CHILDREN;
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	// 2 groups, A and B, and assign children to each to split equally
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	int max_children = orig_leaf.num_items + 1; // plus 1 for the wildcard .. the item being added
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	//CRASH_COND(max_children > MAX_CHILDREN);
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	uint16_t *group_a = (uint16_t *)alloca(sizeof(uint16_t) * max_children);
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	uint16_t *group_b = (uint16_t *)alloca(sizeof(uint16_t) * max_children);
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	// we are copying the ABBs. This is ugly, but we need one extra for the inserted item...
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	BVHABB_CLASS *temp_bounds = (BVHABB_CLASS *)alloca(sizeof(BVHABB_CLASS) * max_children);
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	int num_a = max_children;
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	int num_b = 0;
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	// setup - start with all in group a
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	for (int n = 0; n < orig_leaf.num_items; n++) {
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		group_a[n] = n;
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		temp_bounds[n] = orig_leaf.get_aabb(n);
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	}
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	// wildcard
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	int wildcard = orig_leaf.num_items;
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	group_a[wildcard] = wildcard;
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	temp_bounds[wildcard] = p_added_item_aabb;
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	// we can choose here either an equal split, or just 1 in the new leaf
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	_split_leaf_sort_groups_simple(num_a, num_b, group_a, group_b, temp_bounds, tnode.aabb);
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	uint32_t wildcard_node = BVHCommon::INVALID;
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	// now there should be equal numbers in both groups
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	for (int n = 0; n < num_a; n++) {
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		int which = group_a[n];
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		if (which != wildcard) {
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			const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
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			uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
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			//const Item &source_item = orig_leaf.get_item(which);
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			_node_add_item(tnode.children[0], source_item_ref_id, source_item_aabb);
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		} else {
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			wildcard_node = tnode.children[0];
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		}
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	}
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	for (int n = 0; n < num_b; n++) {
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		int which = group_b[n];
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		if (which != wildcard) {
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			const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
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			uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
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			//const Item &source_item = orig_leaf.get_item(which);
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			_node_add_item(tnode.children[1], source_item_ref_id, source_item_aabb);
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		} else {
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			wildcard_node = tnode.children[1];
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		}
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	}
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	// now remove all items from the parent and replace with the child nodes
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	_leaves.free(orig_leaf_id);
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	// we should keep the references up to date!
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	for (int n = 0; n < MAX_CHILDREN; n++) {
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		_split_inform_references(tnode.children[n]);
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	}
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	refit_upward(p_node_id);
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	BVH_ASSERT(wildcard_node != BVHCommon::INVALID);
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	return wildcard_node;
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}
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