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			33 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AudioListener2D" inherits="Node2D" version="4.0">
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| 	<brief_description>
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| 		Overrides the location sounds are heard from.
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| 	</brief_description>
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| 	<description>
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| 		Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [AudioListener2D] can be current. Using [method make_current] will disable the previous [AudioListener2D].
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| 		If there is no active [AudioListener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [AudioListener2D] needs to be inside [SceneTree] to function.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="clear_current">
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| 			<return type="void" />
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| 			<description>
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| 				Disables the [AudioListener2D]. If it's not set as current, this method will have no effect.
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| 			</description>
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| 		</method>
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| 		<method name="is_current" qualifiers="const">
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| 			<return type="bool" />
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| 			<description>
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| 				Returns [code]true[/code] if this [AudioListener2D] is currently active.
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| 			</description>
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| 		</method>
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| 		<method name="make_current">
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| 			<return type="void" />
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| 			<description>
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| 				Makes the [AudioListener2D] active, setting it as the hearing point for the sounds. If there is already another active [AudioListener2D], it will be disabled.
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| 				This method will have no effect if the [AudioListener2D] is not added to [SceneTree].
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| 			</description>
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| 		</method>
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| 	</methods>
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| </class>
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