mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			62 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="PhysicsBody2D" inherits="CollisionObject2D" version="4.0">
 | |
| 	<brief_description>
 | |
| 		Base class for all objects affected by physics in 2D space.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 		<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 		<method name="add_collision_exception_with">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="body" type="Node" />
 | |
| 			<description>
 | |
| 				Adds a body to the list of bodies that this body can't collide with.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_collision_exceptions">
 | |
| 			<return type="PhysicsBody2D[]" />
 | |
| 			<description>
 | |
| 				Returns an array of nodes that were added as collision exceptions for this body.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="move_and_collide">
 | |
| 			<return type="KinematicCollision2D" />
 | |
| 			<argument index="0" name="distance" type="Vector2" />
 | |
| 			<argument index="1" name="test_only" type="bool" default="false" />
 | |
| 			<argument index="2" name="safe_margin" type="float" default="0.08" />
 | |
| 			<description>
 | |
| 				Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
 | |
| 				Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion.
 | |
| 				If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
 | |
| 				[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="remove_collision_exception_with">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="body" type="Node" />
 | |
| 			<description>
 | |
| 				Removes a body from the list of bodies that this body can't collide with.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="test_move">
 | |
| 			<return type="bool" />
 | |
| 			<argument index="0" name="from" type="Transform2D" />
 | |
| 			<argument index="1" name="distance" type="Vector2" />
 | |
| 			<argument index="2" name="collision" type="KinematicCollision2D" default="null" />
 | |
| 			<argument index="3" name="safe_margin" type="float" default="0.08" />
 | |
| 			<description>
 | |
| 				Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
 | |
| 				Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
 | |
| 				[code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion.
 | |
| 				[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" overrides="CollisionObject2D" default="false" />
 | |
| 	</members>
 | |
| </class>
 | 
