mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	 40be15920f
			
		
	
	
		40be15920f
		
			
		
	
	
	
	
		
			
			On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
		
			
				
	
	
		
			21 lines
		
	
	
	
		
			989 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			989 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="RDTextureView" inherits="RefCounted" version="4.0">
 | |
| 	<brief_description>
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<members>
 | |
| 		<member name="format_override" type="int" setter="set_format_override" getter="get_format_override" enum="RenderingDevice.DataFormat" default="218">
 | |
| 		</member>
 | |
| 		<member name="swizzle_a" type="int" setter="set_swizzle_a" getter="get_swizzle_a" enum="RenderingDevice.TextureSwizzle" default="6">
 | |
| 		</member>
 | |
| 		<member name="swizzle_b" type="int" setter="set_swizzle_b" getter="get_swizzle_b" enum="RenderingDevice.TextureSwizzle" default="5">
 | |
| 		</member>
 | |
| 		<member name="swizzle_g" type="int" setter="set_swizzle_g" getter="get_swizzle_g" enum="RenderingDevice.TextureSwizzle" default="4">
 | |
| 		</member>
 | |
| 		<member name="swizzle_r" type="int" setter="set_swizzle_r" getter="get_swizzle_r" enum="RenderingDevice.TextureSwizzle" default="3">
 | |
| 		</member>
 | |
| 	</members>
 | |
| </class>
 |