mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			56 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="4.0">
 | |
| 	<brief_description>
 | |
| 		A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 		<method name="fetch_physical_bones">
 | |
| 			<return type="void" />
 | |
| 			<description>
 | |
| 				Empties the list of [PhysicalBone2D] nodes and populates it will all [PhysicalBone2D] nodes that are children of the [Skeleton2D].
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_physical_bone_node" qualifiers="const">
 | |
| 			<return type="NodePath" />
 | |
| 			<argument index="0" name="joint_idx" type="int" />
 | |
| 			<description>
 | |
| 				Returns the [PhysicalBone2D] node at [code]joint_idx[/code].
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_physical_bone_node">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="joint_idx" type="int" />
 | |
| 			<argument index="1" name="physicalbone2d_node" type="NodePath" />
 | |
| 			<description>
 | |
| 				Sets the [PhysicalBone2D] node at [code]joint_idx[/code].
 | |
| 				[b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D].
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="start_simulation">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="bones" type="StringName[]" default="[]" />
 | |
| 			<description>
 | |
| 				Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world.
 | |
| 				Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="stop_simulation">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="bones" type="StringName[]" default="[]" />
 | |
| 			<description>
 | |
| 				Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world.
 | |
| 				Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="physical_bone_chain_length" type="int" setter="set_physical_bone_chain_length" getter="get_physical_bone_chain_length" default="0">
 | |
| 			The amount of [PhysicalBone2D] nodes linked in this modification.
 | |
| 		</member>
 | |
| 	</members>
 | |
| </class>
 | 
