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			144 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  os_android.h                                                         */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef OS_ANDROID_H
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#define OS_ANDROID_H
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#include "audio_driver_opensl.h"
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#include "core/os/main_loop.h"
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#include "drivers/unix/os_unix.h"
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#include "servers/audio_server.h"
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class GodotJavaWrapper;
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class GodotIOJavaWrapper;
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struct ANativeWindow;
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class OS_Android : public OS_Unix {
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private:
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	Size2i display_size;
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	bool use_apk_expansion;
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#if defined(GLES3_ENABLED)
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	const char *gl_extensions;
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#endif
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#if defined(VULKAN_ENABLED)
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	ANativeWindow *native_window = nullptr;
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#endif
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	mutable String data_dir_cache;
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	mutable String cache_dir_cache;
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	AudioDriverOpenSL audio_driver_android;
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	MainLoop *main_loop = nullptr;
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	GodotJavaWrapper *godot_java = nullptr;
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	GodotIOJavaWrapper *godot_io_java = nullptr;
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	String get_system_property(const char *key) const;
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public:
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	static const char *ANDROID_EXEC_PATH;
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	virtual void initialize_core() override;
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	virtual void initialize() override;
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	virtual void initialize_joypads() override;
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	virtual void set_main_loop(MainLoop *p_main_loop) override;
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	virtual void delete_main_loop() override;
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	virtual void finalize() override;
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	typedef int64_t ProcessID;
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	static OS_Android *get_singleton();
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	GodotJavaWrapper *get_godot_java();
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	GodotIOJavaWrapper *get_godot_io_java();
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	virtual bool request_permission(const String &p_name) override;
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	virtual bool request_permissions() override;
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	virtual Vector<String> get_granted_permissions() const override;
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	virtual void alert(const String &p_alert, const String &p_title) override;
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	virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
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	virtual String get_name() const override;
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	virtual String get_distribution_name() const override;
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	virtual String get_version() const override;
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	virtual MainLoop *get_main_loop() const override;
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	void main_loop_begin();
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	bool main_loop_iterate(bool *r_should_swap_buffers = nullptr);
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	void main_loop_end();
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	void main_loop_focusout();
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	void main_loop_focusin();
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	void set_display_size(const Size2i &p_size);
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	Size2i get_display_size() const;
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	void set_opengl_extensions(const char *p_gl_extensions);
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	void set_native_window(ANativeWindow *p_native_window);
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	ANativeWindow *get_native_window() const;
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	virtual Error shell_open(String p_uri) override;
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	virtual String get_executable_path() const override;
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	virtual String get_user_data_dir() const override;
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	virtual String get_data_path() const override;
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	virtual String get_cache_path() const override;
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	virtual String get_resource_dir() const override;
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	virtual String get_locale() const override;
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	virtual String get_model_name() const override;
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	virtual String get_unique_id() const override;
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	virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
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	virtual Error move_to_trash(const String &p_path) override;
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	void vibrate_handheld(int p_duration_ms) override;
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	virtual String get_config_path() const override;
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	virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
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	virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
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	virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override;
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	virtual bool _check_internal_feature_support(const String &p_feature) override;
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	OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
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	~OS_Android();
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};
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#endif // OS_ANDROID_H
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