godot/drivers/vulkan
Rémi Verschelde 1cb4ada316
Merge pull request #112994 from dsnopek/openxr-meta-foveation-eye-tracked-on-meta
OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices
2025-11-27 09:55:45 +01:00
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godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Merge pull request #112994 from dsnopek/openxr-meta-foveation-eye-tracked-on-meta 2025-11-27 09:55:45 +01:00
rendering_device_driver_vulkan.h Refactor rendering driver copy APIs to fix D3D12 issues. 2025-11-26 12:00:02 +03:00
rendering_shader_container_vulkan.cpp Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_container_vulkan.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices 2025-11-26 05:02:22 -06:00