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dummy
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Added indirect drawing functionality to MultiMesh
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2025-01-13 14:51:51 -06:00 |
environment
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Reset SDFGI when changing editor scene tabs
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2023-08-30 19:50:05 +03:00 |
renderer_rd
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Added indirect drawing functionality to MultiMesh
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2025-01-13 14:51:51 -06:00 |
storage
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Added indirect drawing functionality to MultiMesh
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2025-01-13 14:51:51 -06:00 |
instance_uniforms.cpp
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Implement 2D instance shader parameters
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2024-12-17 23:59:16 +01:00 |
instance_uniforms.h
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Implement 2D instance shader parameters
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2024-12-17 23:59:16 +01:00 |
renderer_canvas_cull.cpp
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Add more property hint ranges for project settings
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2024-12-23 18:22:32 +01:00 |
renderer_canvas_cull.h
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Implement 2D instance shader parameters
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2024-12-17 23:59:16 +01:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
renderer_compositor.cpp
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fix missing cleanup and null checks for various singletons
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2024-06-18 01:05:30 -07:00 |
renderer_compositor.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
renderer_geometry_instance.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_geometry_instance.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
renderer_scene_cull.cpp
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Fix regression with shadows when light range is 0 or close
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2024-12-28 11:40:54 +01:00 |
renderer_scene_cull.h
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Fix various typos
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2025-01-08 14:47:42 +02:00 |
renderer_scene_occlusion_cull.cpp
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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2024-10-29 19:25:36 -05:00 |
renderer_scene_render.cpp
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Fix various typos
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2025-01-08 14:47:42 +02:00 |
renderer_scene_render.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
renderer_viewport.cpp
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Merge pull request #99407 from devloglogan/rec-resolution
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2025-01-10 23:05:46 +01:00 |
renderer_viewport.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
rendering_context_driver.cpp
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Disable extra memory tracking by default
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2024-08-24 20:52:39 -03:00 |
rendering_context_driver.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
rendering_device.compat.inc
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device.cpp
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Merge pull request #101069 from DarioSamo/rd-thread-safety-comment
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2025-01-06 22:48:28 +01:00 |
rendering_device.h
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
rendering_device_binds.cpp
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Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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2024-12-13 16:19:37 -06:00 |
rendering_device_binds.h
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Don't toast shader code
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2025-01-05 13:19:45 +01:00 |
rendering_device_commons.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_device_commons.h
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Fix various typos
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2025-01-08 14:47:42 +02:00 |
rendering_device_driver.cpp
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Fix duplicated spec constant on SPIR-V reflection.
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2025-01-09 10:27:38 -03:00 |
rendering_device_driver.h
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
rendering_device_graph.cpp
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
rendering_device_graph.h
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
rendering_light_culler.cpp
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Style: Enable clang-format's InsertBraces config
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2025-01-09 16:46:51 +01:00 |
rendering_light_culler.h
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Tight shadow culling - increase epsilon to prevent flickering
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2024-05-18 14:14:27 +01:00 |
rendering_method.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rendering_method.h
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Added external camera feed from external plugin on Android
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2024-10-30 18:30:28 +01:00 |
rendering_server_constants.h
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Fixed Timestep Interpolation (3D)
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2024-07-07 22:15:23 +02:00 |
rendering_server_default.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
rendering_server_default.h
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Added indirect drawing functionality to MultiMesh
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2025-01-13 14:51:51 -06:00 |
rendering_server_globals.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
rendering_server_globals.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
shader_compiler.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
shader_compiler.h
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Fix broken sky shader
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2024-09-13 08:53:26 +03:00 |
shader_include_db.cpp
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
shader_include_db.h
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
shader_language.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
shader_language.h
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Fix shader crash when using varyings with non-flat integer type
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2024-12-09 12:52:01 +03:00 |
shader_preprocessor.cpp
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
shader_preprocessor.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
shader_types.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
shader_types.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
shader_warnings.cpp
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Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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2024-04-12 10:38:35 -07:00 |
shader_warnings.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |