godot/core/debugger
Thaddeus Crews 7d46e7d011
Merge pull request #98379 from timothyqiu/alien-thread
Translate main thread name in the editor instead of running project
2025-03-10 10:01:11 -05:00
..
debugger_marshalls.cpp [Debugger] Move quit shortcut configuration to the SceneDebugger 2024-11-07 15:03:17 +01:00
debugger_marshalls.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
engine_debugger.cpp Clean up some uses of String::substr 2025-03-07 14:50:38 +01:00
engine_debugger.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
engine_profiler.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
engine_profiler.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
local_debugger.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
local_debugger.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_debugger.cpp Translate main thread name in the editor instead of running project 2025-03-07 19:06:54 +08:00
remote_debugger.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_debugger_peer.cpp Replace some problematic uses of String::num to String::num_int64 2025-01-15 12:51:51 -05:00
remote_debugger_peer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
script_debugger.cpp Support threads in the script debugger 2023-07-26 12:06:45 +02:00
script_debugger.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00