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334 lines
11 KiB
Text
334 lines
11 KiB
Text
/**************************************************************************/
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/* embedded_gl_manager.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "embedded_gl_manager.h"
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#import "drivers/gles3/storage/texture_storage.h"
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#import "platform_gl.h"
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#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
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#import <QuartzCore/QuartzCore.h>
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#include <dlfcn.h>
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in macOS 10.14.
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Error GLManagerEmbedded::create_context(GLWindow &p_win) {
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NSOpenGLPixelFormatAttribute attributes[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAClosestPolicy,
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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NSOpenGLPFAColorSize, 32,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAStencilSize, 8,
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0
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};
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NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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ERR_FAIL_NULL_V(pixel_format, ERR_CANT_CREATE);
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p_win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:shared_context];
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ERR_FAIL_NULL_V(p_win.context, ERR_CANT_CREATE);
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if (shared_context == nullptr) {
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shared_context = p_win.context;
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}
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[p_win.context makeCurrentContext];
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return OK;
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}
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Error GLManagerEmbedded::window_create(DisplayServer::WindowID p_window_id, CALayer *p_layer, int p_width, int p_height) {
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GLWindow win;
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win.layer = p_layer;
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win.width = 0;
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win.height = 0;
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if (create_context(win) != OK) {
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return FAILED;
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}
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windows[p_window_id] = win;
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window_make_current(p_window_id);
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return OK;
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}
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void GLManagerEmbedded::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
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GLWindowElement *el = windows.find(p_window_id);
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ERR_FAIL_NULL_MSG(el, "Window resize failed: window does not exist.");
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GLWindow &win = el->get();
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if (win.width == (uint32_t)p_width && win.height == (uint32_t)p_height) {
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return;
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}
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win.width = (uint32_t)p_width;
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win.height = (uint32_t)p_height;
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win.destroy_framebuffers();
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for (FrameBuffer &fb : win.framebuffers) {
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NSDictionary *surfaceProps = @{
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(NSString *)kIOSurfaceWidth : @(p_width),
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(NSString *)kIOSurfaceHeight : @(p_height),
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(NSString *)kIOSurfaceBytesPerElement : @(4),
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(NSString *)kIOSurfacePixelFormat : @(kCVPixelFormatType_32BGRA),
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};
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fb.surface = IOSurfaceCreate((__bridge CFDictionaryRef)surfaceProps);
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if (fb.surface == nullptr) {
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ERR_PRINT(vformat("Failed to create IOSurface: width=%d, height=%d", p_width, p_height));
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win.destroy_framebuffers();
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return;
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}
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glGenTextures(1, &fb.tex);
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glBindTexture(GL_TEXTURE_RECTANGLE, fb.tex);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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CGLError err = CGLTexImageIOSurface2D(CGLGetCurrentContext(),
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GL_TEXTURE_RECTANGLE,
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GL_RGBA,
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p_width,
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p_height,
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GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8_REV,
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fb.surface,
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0);
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if (err != kCGLNoError) {
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String err_string = String(CGLErrorString(err));
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ERR_PRINT(vformat("CGLTexImageIOSurface2D failed (%d): %s", err, err_string));
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win.destroy_framebuffers();
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return;
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}
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glGenFramebuffers(1, &fb.fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fb.fbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, fb.tex, 0);
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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ERR_PRINT("Unable to create framebuffer from IOSurface texture.");
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win.destroy_framebuffers();
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return;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindTexture(GL_TEXTURE_RECTANGLE, 0);
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}
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win.current_fb = 0;
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GLES3::TextureStorage::system_fbo = win.framebuffers[win.current_fb].fbo;
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win.is_valid = true;
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}
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void GLManagerEmbedded::GLWindow::destroy_framebuffers() {
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is_valid = false;
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GLES3::TextureStorage::system_fbo = 0;
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for (FrameBuffer &fb : framebuffers) {
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if (fb.fbo) {
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glDeleteFramebuffers(1, &fb.fbo);
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fb.fbo = 0;
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}
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if (fb.tex) {
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glDeleteTextures(1, &fb.tex);
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fb.tex = 0;
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}
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if (fb.surface) {
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IOSurfaceRef old_surface = fb.surface;
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fb.surface = nullptr;
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CFRelease(old_surface);
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}
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}
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}
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Size2i GLManagerEmbedded::window_get_size(DisplayServer::WindowID p_window_id) const {
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const GLWindowElement *el = windows.find(p_window_id);
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if (el == nullptr) {
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return Size2i();
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}
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const GLWindow &win = el->value();
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return Size2i(win.width, win.height);
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}
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void GLManagerEmbedded::window_destroy(DisplayServer::WindowID p_window_id) {
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GLWindowElement *el = windows.find(p_window_id);
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if (el == nullptr) {
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return;
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}
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if (current_window == p_window_id) {
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current_window = DisplayServer::INVALID_WINDOW_ID;
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}
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windows.erase(el);
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}
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void GLManagerEmbedded::release_current() {
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if (current_window == DisplayServer::INVALID_WINDOW_ID) {
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return;
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}
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[NSOpenGLContext clearCurrentContext];
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current_window = DisplayServer::INVALID_WINDOW_ID;
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}
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void GLManagerEmbedded::window_make_current(DisplayServer::WindowID p_window_id) {
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if (current_window == p_window_id) {
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return;
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}
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const GLWindowElement *el = windows.find(p_window_id);
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if (el == nullptr) {
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return;
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}
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const GLWindow &win = el->value();
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[win.context makeCurrentContext];
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current_window = p_window_id;
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}
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void GLManagerEmbedded::swap_buffers() {
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GLWindow &win = windows[current_window];
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[win.context flushBuffer];
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static bool last_valid = false;
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if (!win.is_valid) {
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if (last_valid) {
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ERR_PRINT("GLWindow framebuffers are invalid.");
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last_valid = false;
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}
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return;
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}
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last_valid = true;
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if (display_link_running) {
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dispatch_semaphore_wait(display_semaphore, DISPATCH_TIME_FOREVER);
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}
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[CATransaction begin];
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[CATransaction setDisableActions:YES];
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win.layer.contents = (__bridge id)win.framebuffers[win.current_fb].surface;
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[CATransaction commit];
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win.current_fb = (win.current_fb + 1) % BUFFER_COUNT;
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GLES3::TextureStorage::system_fbo = win.framebuffers[win.current_fb].fbo;
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}
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Error GLManagerEmbedded::initialize() {
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return framework_loaded ? OK : ERR_CANT_CREATE;
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}
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void GLManagerEmbedded::create_display_link() {
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DEV_ASSERT(display_link == nullptr);
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CVReturn err = CVDisplayLinkCreateWithCGDisplay(CGMainDisplayID(), &display_link);
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ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to create display link.");
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__block dispatch_semaphore_t local_semaphore = display_semaphore;
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CVDisplayLinkSetOutputHandler(display_link, ^CVReturn(CVDisplayLinkRef p_display_link, const CVTimeStamp *p_now, const CVTimeStamp *p_output_time, CVOptionFlags p_flags, CVOptionFlags *p_flags_out) {
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dispatch_semaphore_signal(local_semaphore);
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return kCVReturnSuccess;
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});
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}
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void GLManagerEmbedded::release_display_link() {
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DEV_ASSERT(display_link != nullptr);
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if (CVDisplayLinkIsRunning(display_link)) {
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CVDisplayLinkStop(display_link);
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}
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CVDisplayLinkRelease(display_link);
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display_link = nullptr;
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}
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void GLManagerEmbedded::set_display_id(uint32_t p_display_id) {
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if (display_id == p_display_id) {
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return;
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}
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CVReturn err = CVDisplayLinkSetCurrentCGDisplay(display_link, static_cast<CGDirectDisplayID>(p_display_id));
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ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to set display ID for display link.");
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}
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void GLManagerEmbedded::set_vsync_enabled(bool p_enabled) {
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if (p_enabled == vsync_enabled) {
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return;
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}
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vsync_enabled = p_enabled;
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if (vsync_enabled) {
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if (!CVDisplayLinkIsRunning(display_link)) {
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CVReturn err = CVDisplayLinkStart(display_link);
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ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to start display link.");
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display_link_running = true;
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}
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} else {
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if (CVDisplayLinkIsRunning(display_link)) {
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CVReturn err = CVDisplayLinkStop(display_link);
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ERR_FAIL_COND_MSG(err != kCVReturnSuccess, "Failed to stop display link.");
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display_link_running = false;
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}
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}
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}
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GLManagerEmbedded::GLManagerEmbedded() {
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display_semaphore = dispatch_semaphore_create(BUFFER_COUNT);
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create_display_link();
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NSBundle *framework = [NSBundle bundleWithIdentifier:@"com.apple.opengl"];
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if ([framework load]) {
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void *library_handle = dlopen([framework.executablePath UTF8String], RTLD_NOW);
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if (library_handle) {
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CGLGetCurrentContext = (CGLGetCurrentContextPtr)dlsym(library_handle, "CGLGetCurrentContext");
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CGLTexImageIOSurface2D = (CGLTexImageIOSurface2DPtr)dlsym(library_handle, "CGLTexImageIOSurface2D");
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CGLErrorString = (CGLErrorStringPtr)dlsym(library_handle, "CGLErrorString");
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framework_loaded = CGLGetCurrentContext && CGLTexImageIOSurface2D && CGLErrorString;
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}
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}
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}
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GLManagerEmbedded::~GLManagerEmbedded() {
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release_display_link();
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release_current();
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}
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GODOT_CLANG_WARNING_POP
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#endif // MACOS_ENABLED && GLES3_ENABLED
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