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			29 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Joint" inherits="Spatial" category="Core" version="3.2">
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	<brief_description>
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		Base class for all 3D joints.
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	</brief_description>
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	<description>
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		Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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	</methods>
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	<members>
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		<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
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			If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
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		</member>
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		<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")">
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			The node attached to the first side (A) of the joint.
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		</member>
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		<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")">
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			The node attached to the second side (B) of the joint.
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		</member>
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		<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1">
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			The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
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		</member>
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	</members>
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	<constants>
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	</constants>
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</class>
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