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			69 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.2">
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	<brief_description>
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		Button for touch screen devices.
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	</brief_description>
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	<description>
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		Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="is_pressed" qualifiers="const">
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			<return type="bool">
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			</return>
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			<description>
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				Returns [code]true[/code] if this button is currently pressed.
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="action" type="String" setter="set_action" getter="get_action" default="""">
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			The button's action. Actions can be handled with [InputEventAction].
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		</member>
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		<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
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			The button's bitmask.
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		</member>
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		<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
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			The button's texture for the normal state.
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		</member>
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		<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
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			If [code]true[/code], pass-by presses are enabled.
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		</member>
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		<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
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			The button's texture for the pressed state.
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		</member>
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		<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
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			The button's shape.
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		</member>
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		<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true">
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			If [code]true[/code], the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
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		</member>
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		<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
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			If [code]true[/code], the button's shape is visible.
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		</member>
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		<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0">
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			The button's visibility mode. See [enum VisibilityMode] for possible values.
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		</member>
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	</members>
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	<signals>
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		<signal name="pressed">
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			<description>
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				Emitted when the button is pressed (down).
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			</description>
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		</signal>
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		<signal name="released">
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			<description>
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				Emitted when the button is released (up).
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			</description>
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		</signal>
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	</signals>
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	<constants>
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		<constant name="VISIBILITY_ALWAYS" value="0" enum="VisibilityMode">
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			Always visible.
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		</constant>
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		<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1" enum="VisibilityMode">
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			Visible on touch screens only.
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		</constant>
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	</constants>
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</class>
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