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			61 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNode" inherits="Resource" category="Core" version="3.2">
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	<brief_description>
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	</brief_description>
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	<description>
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="get_input_port_default_value" qualifiers="const">
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			<return type="Variant">
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			</return>
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			<argument index="0" name="port" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="set_input_port_default_value">
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			<return type="void">
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			</return>
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			<argument index="0" name="port" type="int">
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			</argument>
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			<argument index="1" name="value" type="Variant">
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			</argument>
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			<description>
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" default="[ 0, Vector3( 0, 0, 0 ) ]">
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		</member>
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		<member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1">
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		</member>
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	</members>
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	<signals>
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		<signal name="editor_refresh_request">
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			<description>
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			</description>
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		</signal>
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	</signals>
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	<constants>
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		<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
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			Floating-point scalar. Translated to [code]float[/code] type in shader code.
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		</constant>
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		<constant name="PORT_TYPE_VECTOR" value="1" enum="PortType">
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			3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
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		</constant>
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		<constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType">
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			Boolean type. Translated to [code]bool[/code] type in shader code.
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		</constant>
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		<constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType">
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			Transform type. Translated to [code]mat4[/code] type in shader code.
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		</constant>
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		<constant name="PORT_TYPE_SAMPLER" value="4" enum="PortType">
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			Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
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		</constant>
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		<constant name="PORT_TYPE_MAX" value="5" enum="PortType">
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			Represents the size of the [enum PortType] enum.
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		</constant>
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	</constants>
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</class>
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