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			30 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="PhysicsServer2DManager" inherits="Object" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		Manager for 2D physics server implementations.
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| 	</brief_description>
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| 	<description>
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| 		[PhysicsServer2DManager] is the API for registering [PhysicsServer2D] implementations, and for setting the default implementation.
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| 		[b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="register_server">
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| 			<return type="void" />
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| 			<param index="0" name="name" type="String" />
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| 			<param index="1" name="create_callback" type="Callable" />
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| 			<description>
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| 				Register a [PhysicsServer2D] implementation by passing a [param name] and a [Callable] that returns a [PhysicsServer2D] object.
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| 			</description>
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| 		</method>
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| 		<method name="set_default_server">
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| 			<return type="void" />
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| 			<param index="0" name="name" type="String" />
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| 			<param index="1" name="priority" type="int" />
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| 			<description>
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| 				Set the default [PhysicsServer2D] implementation to the one identified by [param name], if [param priority] is greater than the priority of the current default implementation.
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| 			</description>
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| 		</method>
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| 	</methods>
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| </class>
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